Description

Non-creature spells that aren't tribe-related will tend not to actually remove creatures, while providing ways to deal with them partially, if they affect creatures at all. I want to encourage opportunities for synergies to develop and stay in play for a time. Temporary solutions like bounce are, however, fun and encouraged.

Plenty of raise dead effects to keep the joy going.

Tribes: Zombies: WBUg Humans: 5c Eldrazi: GUBr Elf: Gbwu Elemental: R Scarecrow: colorless Warriors: RGWB Goblin: Rbw Merfolk: UwbG Soldier: Wu Shaman Spirit: UWBGR? Cat: WG Dragons: BRuGw Vampire: RBw Wizard: Uwbr Pirate: UBR Knight: Wrbu Giant: Rwu

Minor Tribes: Phyrexian: WBurg Dinosaur: GRW Minion: B Fungus: Gbw Illusion: U Ally: 5c Angel: W Demon: B Cleric: W Druid: G Rebel: Wb Beast: RG Snake: G Centaur: G Bird: UWG Myr: colorless Aetherborn: B Rat: B Squirrel: G Wolf: Grw Ogre: B Chimera: colorless Aurochs: G Samurai: G Nightmare: B Ninja: BUw Dwarf: R/W Treefolk: G Horse: W Ooze: G Bear: G Sliver: WRG Rogue: BR Faerie: UBg Pegasus: W Satyr: RG Monkey/Ape: G Insect: G Advisor/Monk/Artificer: UWR Rebel: WBR Treefolk: G

Colorless (151)


Colorless (151)

Gold (300)


Gold (300)

White (214)


White (214)

Blue (204)


Blue (204)

Black (250)


Black (250)

Red (182)


Red (182)

Green (196)


Green (196)

landofMordor says... #1

Hey friend! I like the idea of this cube...but it's huge! Are you running 16-player drafts with this? Because it seems to me like you could split this into 2 cubes if you're not playing with big groups.

November 21, 2017 2:12 p.m.

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