Cartouche of Knowledge

Cartouche of Knowledge

Enchantment — Aura

Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.

Enchanted creature gets +1/+1 and has flying.

Latest Decks as Commander

Cartouche of Knowledge Discussion

BOXES_O_MOXES on Ardenn-Esior Caw Blade [Pauper EDH] "Contest Deck"

1 month ago

MillerBrewing,

Thanks for the reply. I'm confused though. There is quite a bit of card draw and tutoring in the deck. Granted, this is an older build that hasn't underwent any changes since Commander Legends. This was a contest deck built solely for that purpose with what I believed to be at the time the best cards for this deck in specific.

When you note, "I don't see a lot of draw in this". I'm wondering if you really looked the deck over. I noted in early playtesting that it was lacking draw so I added as much as I could without concentrating solely on drawing cards. Examples below.

Bonder's Ornament

Cartouche of Knowledge

Fall from Favor

Ophidian Eye

Pentarch Ward

Anticipate

Dizzy Spell

Impulse

Muddle the Mixture

Merchant Scroll

Ponder

Preordain

Azure Fleet Admiral

Drift of Phantasms

Mulldrifter

Pondering Mage

Sea Gate Oracle

Staunch Throneguard

And on top of these, Flicker effects can blink Archaeomancer or Mnemonic Wall to get you back your Ghostly Flicker plus an Anticipate, Impulse, Ponder, Preordain etc over and over.

So I mean, There's plenty of draw and pseudo "draw" with transmute and tutor effects. There have been some other cards printed since that should probably be reviewed but I didn't intend on this being a deck I would really spend a lot of my time on. It was built primarily to showcase partner commanders. Especially those being newly released.

I'd be more than happy to hear out any changes that you think should be made. As far as I can tell the best pauper draw spells that are in this deck's color pie are already included in the deck. (Providing they were available for use when CMDR Legends was released).

JANKYARD_DOG on U/R Prowess

2 years ago

Loved UR prowess when it was in standard, and to start you have too many creatures and lands. 16 creatures and 18 lands I found to be efficient at the time using cantrips such as Slip Through Space and Expedite .

So I looked through some pioneer legal UR stuff and here's what I came up with:

Baral, Chief of Compliance was a neat find, lowering the cost of your spells, and turning any counterspell into a cantrip. This I think would allow you to run more counters to protect your creatures while keeping cards in hand. I think I'd go with 2-3 copies because Legendary if you do. Extras can be discarded with spells or abilities or held as backup.

Prowess works with non creature spells, so if you don't mind sorcery speed buffs that cantrip or draw when you connect these auras may be for you; Curious Obsession , Cartouche of Knowledge , Fate Foretold , and Ordeal of Thassa .

For spells Opt allows for filtering, Renegade Tactics is a cantriping evasion option, Thrill of Possibility is a great draw that can be used as a combat trick with prowess and being instant, Titan's Strength and it's ilk make for harder hits.

Also tapped lands are bad, so the less the better. Shivan Reef and Mana Confluence while pain lands are untapped and your game plan should make it so you deal alot more to them than you do to yourself. Ramunap Ruins can offer that last shock to win for longer games. And Basics if balanced usually fill out the rest.

Hopefully that helps some, ifnI were to get into pioneer this probably would have been my first stop as well. +1 for ya.

djnewellmit on Pioneer - RG Pummeler

2 years ago

Your list looks strong. The problem I found with RG Pummeler in standard was its inability to rebuild if you have a misfire on the combo. Blue provides good card draw in the form of Cartouche of Knowledge and Rogue Refiner , although I found Trophy Mage to be very good in place of the Refiner since it 'draws' you a Pummeler every time.

That said, with the faster speed I would expect in the Pioneer format, the RG build has more potential to hit for lethal consistently on T4.

Glorious End was my favorite spice in the RG build. Play it during their upkeep for best effect, or use it as a counterspell.

LeMonado on Bogle Aura Hexproof

2 years ago

Curious Obsession and Cartouche of Knowledge are auto-includes in this deck.

FearMySnakes on Simic Counters 2019

2 years ago

Yes, Lorescale definitely needs some protection from opponents. The normal cards like Cancel, Negate, and Mana Leak can work pretty well but I have had more success with cards that give it flying. Cartouche of Knowledge works really well with Lorescale. I see you have some flying creatures in this deck, should help keep them safe!

Gadianten on Hakim EDH

2 years ago

Try adding Treachery because spending two mana to make five is fun and its a useful enchantment. Also, Triton Cavalry and cards like Flight of Fancy and Cartouche of Knowledge can be used for profit.

dgsav24 on $5 Bird Counters

2 years ago

Love this! Having flying on every creature adds so much value to the deck, and the counters really play off each other nicely. I swapped Cartouche of Knowledge and Recumbent Bliss with Ordeal of Thassa and Pacifism , as well as adding in Meandering River s.

Great build, love the $5 decks!

FearMySnakes on

3 years ago

I also have a Lorescale Coatl / Chasm Skulker deck I am trying to put together. It is just a casual deck, more creature-oriented. Mine works a little different in that I have lots of draw-cards and then a couple creatures that give some kind of effect to creatures with counters. I found Cartouche of Knowledge and Trial of Knowledge work very well together in my deck.

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