Cartouche of Knowledge

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cartouche of Knowledge

Enchantment — Aura

Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.

Enchanted creature gets +1/+1 and has flying.

Jupiter_Ascendancy on Selesnya Auras 2.0

1 year ago

Good deck so far!

I think if you decide to splash a color, I would go with blue. Having Cartouche of Knowledge, Staggering Insight, Combat Research and counterspells seems quite useful to me. It would help you replace a lot of the less-powerful cards you're running (like Angelic Gift) while staying true to the theme of the original deck. If you'd rather keep the deck Selesnya then 100% do that, but I think in this case Bant would be more powerful than Abzan.

If you're staying Selesnya, I would recommend you look into Katilda, Dawnhart Martyr  Flip and Sky-Blessed Samurai, I have had a lot of success with those two cards.

This is a good outline so far either way. Nice job!

ClockworkSwordfish on Slippery Bogle pauper EDH

2 years ago

Interesting idea for a deck - it's good to have a voltron commander who isn't easy to pick off - but I feel like a number of your auras are a little... lacking! Awesome Presence, Feral Invocation, Petrified Plating, Reins of the Vinesteed and Way of the Thief all feel like fairly weak cards, some even with good alternatives available.

You might consider running Aqueous Form over Awesome Presence and Tricks of the Trade in place of Way of the Thief, since that guaranteed unblockability is important. Ancestral Mask should provide an absolutely enormous buff, much bigger than Feral Invocation or Oakenform, and Forced Adaptation should likewise result in huge size since your commander should always come down turn one and won't be picked off by removal. Otherwise I'd recommend Cartouche of Knowledge in place of Stratus Walk and One With the Wind over Treetop Bracers.

Past that, I'm surprised you aren't running Favor of the Overbeing, which is pretty custom-made for the Bogle! Cartouche of Strength is also great as a bit of potential removal which helps pump your guy up. I'd also try to find room for Gladecover Scout, since it might pay to have backup targets for your auras if the Bogle is having trouble staying on the board!

WhatInTheWhoNow on Lazotep Chancellor Pauper EDH

2 years ago

Thirst for Knowledge, Drake Haven, Trial of Knowledge and maybe Cartouche of Knowledge and Cartouche of Ambition with it. Not sure how good an idea it is to be cycling all your lands. Has that been working in your deck?

BOXES_O_MOXES on Ardenn-Esior Caw Blade [Pauper EDH] "Contest Deck"

2 years ago


Thanks for the reply. I'm confused though. There is quite a bit of card draw and tutoring in the deck. Granted, this is an older build that hasn't underwent any changes since Commander Legends. This was a contest deck built solely for that purpose with what I believed to be at the time the best cards for this deck in specific.

When you note, "I don't see a lot of draw in this". I'm wondering if you really looked the deck over. I noted in early playtesting that it was lacking draw so I added as much as I could without concentrating solely on drawing cards. Examples below.

Bonder's Ornament

Cartouche of Knowledge

Fall from Favor

Ophidian Eye

Pentarch Ward


Dizzy Spell


Muddle the Mixture

Merchant Scroll



Azure Fleet Admiral

Drift of Phantasms


Pondering Mage

Sea Gate Oracle

Staunch Throneguard

And on top of these, Flicker effects can blink Archaeomancer or Mnemonic Wall to get you back your Ghostly Flicker plus an Anticipate, Impulse, Ponder, Preordain etc over and over.

So I mean, There's plenty of draw and pseudo "draw" with transmute and tutor effects. There have been some other cards printed since that should probably be reviewed but I didn't intend on this being a deck I would really spend a lot of my time on. It was built primarily to showcase partner commanders. Especially those being newly released.

I'd be more than happy to hear out any changes that you think should be made. As far as I can tell the best pauper draw spells that are in this deck's color pie are already included in the deck. (Providing they were available for use when CMDR Legends was released).


4 years ago

Loved UR prowess when it was in standard, and to start you have too many creatures and lands. 16 creatures and 18 lands I found to be efficient at the time using cantrips such as Slip Through Space and Expedite .

So I looked through some pioneer legal UR stuff and here's what I came up with:

Baral, Chief of Compliance was a neat find, lowering the cost of your spells, and turning any counterspell into a cantrip. This I think would allow you to run more counters to protect your creatures while keeping cards in hand. I think I'd go with 2-3 copies because Legendary if you do. Extras can be discarded with spells or abilities or held as backup.

Prowess works with non creature spells, so if you don't mind sorcery speed buffs that cantrip or draw when you connect these auras may be for you; Curious Obsession , Cartouche of Knowledge , Fate Foretold , and Ordeal of Thassa .

For spells Opt allows for filtering, Renegade Tactics is a cantriping evasion option, Thrill of Possibility is a great draw that can be used as a combat trick with prowess and being instant, Titan's Strength and it's ilk make for harder hits.

Also tapped lands are bad, so the less the better. Shivan Reef and Mana Confluence while pain lands are untapped and your game plan should make it so you deal alot more to them than you do to yourself. Ramunap Ruins can offer that last shock to win for longer games. And Basics if balanced usually fill out the rest.

Hopefully that helps some, ifnI were to get into pioneer this probably would have been my first stop as well. +1 for ya.

djnewellmit on Pioneer - RG Pummeler

4 years ago

Your list looks strong. The problem I found with RG Pummeler in standard was its inability to rebuild if you have a misfire on the combo. Blue provides good card draw in the form of Cartouche of Knowledge and Rogue Refiner , although I found Trophy Mage to be very good in place of the Refiner since it 'draws' you a Pummeler every time.

That said, with the faster speed I would expect in the Pioneer format, the RG build has more potential to hit for lethal consistently on T4.

Glorious End was my favorite spice in the RG build. Play it during their upkeep for best effect, or use it as a counterspell.

LeMonado on Bogle Aura Hexproof

4 years ago

Curious Obsession and Cartouche of Knowledge are auto-includes in this deck.

FearMySnakes on Simic Counters 2019

4 years ago

Yes, Lorescale definitely needs some protection from opponents. The normal cards like Cancel, Negate, and Mana Leak can work pretty well but I have had more success with cards that give it flying. Cartouche of Knowledge works really well with Lorescale. I see you have some flying creatures in this deck, should help keep them safe!

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