Quakebringer

Quakebringer

Creature — Giant Berserker

Your opponents can't gain life.

At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Quakebringer Discussion

-TheContagion- on Quakebringer Ability

3 months ago

Will multiple instances of Quakebringer on battlefield/in graveyard increase the damage my opponent will take during my upkeep? (provided all conditions are met)

There was some confusion as to the ability being redundant if there were multiple instances of the card.

Thank you in advance.

legendofa on Problems with life gain

4 months ago

Best I can offer is just saying no. Roiling Vortex for sideboard, Rampaging Ferocidon is probably better than Quakebringer for general use, Skullcrack or Tibalt, Rakish Instigator if there's burn or tokens involved.

ExpozeD on Giant Trouble in Little Standard

4 months ago

I like what you have here! Giants were giving me a hard time in the queue today. Maybe cut a Glimpse the Cosmos for 4x Quakebringer , wildcard permitting of course.

Optimator on Giant's Deck

5 months ago

Cosmic Intervention seems like it would be perfect for this deck. Calamity Bearer is mandatory. Quakebringer should be good too

Mannu_1978 on Mardu Kroxabringer

6 months ago

I admit Quakebringer is good vs mill, but mill is already a good matchup for mardu hushbringer (win around 75% or more for me...).

They usually spend a lot a resources to get rid of hushbringer because it annoys the triggers of rogues, but the main menace remains Kroxa and killing hushbringer is a mistake (sometimes I often kill it myself lol).

The other "big" matchup is RG adventure aggro and its variants (naya, abzan...) and this one can get bad without the Angel (its pretty good WITH). Ok, sideboardable but we have to check where Quakebringer is a must have.

Remember this build is more a mid range control than a giant deck, even if there are already 8 of them (or 9) in it. In full aggro/giant that must be different and yes, quakebringer is a must (very good vs control too)

Last, there are the Yorion decks; and those in spite of Hushbringer, are a great pain in the ass. Because the triggers are on enchantments and not creatures, save Yorion himself, Yorion has quite often the field open to go for the win when it arrives. Yorion creatures is not that hard.

I put the Skyclave Shade on sideboard test vs (Yorion) control. We'll see.