Urborg Elf

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Urborg Elf

Creature — Elf Druid

Tap: Add (Green), (Blue), or (Black) to your mana pool.

legendofa on Card creation challenge

1 year ago

Elf of Ancient Memory

Creature - Elf Cleric

: Add , , or .

Even the long-lived elves have elders, who call upon magic forgotten by all but the Immortals. What is outdated superstition for others is a way of life for them.

1/2


I tried to make a reasonably flavorful card to fill in the gap between Urborg Elf, Rattleclaw Mystic, Noble Hierarch, Ignoble Hierarch, and Druid of the Anima.

Create a non-humanoid Noble.

Head CoIIector on Hedrons

1 year ago

skwyd777 There's a lot more than 1/15 chance of dropping it in the graveyard early. Satyr Wayfinder drops 4 cards, Thought Scour sees 3, and Rotting Rats gets it in the graveyard fast as well. The deck is entirely focused on getting Hedron Alignment in the graveyard fast and rolling from there. In playtesting the biggest weakness I've found this deck to have is it relies heavily on Secret Salvage. Basically I have to mulligan for it or Dark Petition but a deck this niche and budget is gonna have holes, no way around that.

Basically what I'm saying is, between Opulent Palace, Urborg Elf, and Satyr Wayfinder mana/colors is not an issue.

Vessiliana on Tasigur's Enchanted Forest

2 years ago

legendofa, thanks for the suggestions! I might consider the Urborg Elf especially. I mean, I'm pretty sure I have one. I just like the looks of the Rosethorn Acolyte. As for Rashmi, I definitely need to squeeze her in!

legendofa on Tasigur's Enchanted Forest

2 years ago

I've been playing around with Sultai Elves for a while, and this looks like a very solid rendition. As a couple of suggestions, Urborg Elf gets a little more color fixing in, although it's not especially cost-efficient compared to, say, the Hierarchs, and Rashmi, Eternities Crafter is solid by herself, especially with extra turns, and has a very smooth interaction with Momir Vig, Simic Visionary in green-creature-heavy decks.

Chasmolinker on HEADON! Apply Directly To Forehead!

2 years ago

Thanks for the input Squee_Spirit_Guide!! I like all of that. A key piece of the deck, right now, is Aether Mutation beyond being soft removal it can help pad my board state while durdling around digging for Penumbra Wurm by bouncing Jungle Barrier or one of the Penumbra creatures to generate Saprolings. I like the idea of having faster defenses though with Wall of Blossoms coming in at 2 MV.

I'd have to try Wall of Roots over Urborg Elf and see which one I like better.

The deck doesn't struggle too much with mana sources as it currently sits. But Greater Good and Lifeline really intrigue me.

Altar of Dementia seems like a different deck altogether. But combos nicely with Lifeline. One Penumbra Wurm would be 24 cards milled...

You've definitely given me food for thought. Thanks so much again.

king-saproling on Pokemon EDH - 111% altered art

3 years ago

5/10/2021 Update - finished Dulcet Sirens (Poliwhirl) and Urborg Elf (Glaceon).

Also I had an idea for the nonbasic lands that may be a little less tacky than printouts glued to sleeves. I ordered a bunch of Stadium pokemon cards (like this one: Fairy Garden) and I'm going to see if I can foil peel them. I would cut out the text box to show the mtg land behind it, but the rest of the pokemon card would remain intact.

There are some potential issues with doing the lands this way. 1) The stadiums may not be as aesthetically/thematically fitting as the screenshots I used in the printouts. 2) They might not peel cleanly like foil mtg cards do. 3) it might bother opponents if they can't see the names of the lands. Despite these possible issues, I think using peeled&clipped pokemon cards for the lands will look better than printouts. Altered lands would be ideal but I'm not doing that at this time for reasons (see 4/16 update, comment #26)

Balaam__ on Tartarus, Obsignatorum

4 years ago

Oops! Idk how Vampiric Tutor found its way into the sideboard, that’ll be main boarded post haste. Thanks for pointing that out.

I guess you are right about Entomb; I’ll remove that in favor of Moxes and Tutors. The same goes for Urborg Elf.

In playtesting I’ve found Exploration super useful though. I’ll keep it in for now; with the dual lands and Moxes I don’t think having it will detract. If it does, I can always swap it out down the road.

Thanks a bunch for all these suggestions, I think this is already more streamlined and efficient. I’ll make the changes soon!

Balaam__ on Tartarus, Obsignatorum

4 years ago

See this is why it’s good to ask for advice! Let me go through your suggestions one by one.

1) I’m not sure, so correct me if I’m wrong, but I don’t think I could sacrifice Dark Depths to itself via Exploration to trigger Marit Lage. I’m leaning toward No because the card specifies “When Dark Depths has no ice counters on it, sacrifice it.” Even though it’s a card subject to the Legendary rule, I think they’d both enter the battlefield with ice counters. Again, I could be wrong (and if I am, please let me know!). But I think you’re right about not running Exploration anyway.

2) As for Entomb, I included that as a tutor to acquire either Dark Depths or Thespian's Stage. Then I can grab them from the graveyard using Grim Discovery. In a pinch it could also locate and grab any of the creatures with the same process. I’m leaning toward keeping them in, at least until further playtesting.

3) Makes sense about removing Spoils of the Vault too; I already have the superior Demonic Consultation so I suppose I can cut it in favor of Ancestral Recall (I keep forgetting that card exists. What irony XD)

4) Is Crop Rotation really all that useful? I guess I just can’t see the value. Since it costs a green even if I use it to sacrifice the land i just tapped to cast it, have I really gained an advantage? My mind can’t quite put together it’s usefulness. Help me understand better how it works or why it’s so good.

5) As much as I’d love to include more copies of Vampiric Tutor, it’s restricted:/ I could add Imperial Seal, that sounds like a plus. Grim Tutor sounds too slow (plus I don’t own a copy).

6) I think the mana producing creature Urborg Elf is really good, I don’t know why I should remove it here. It can chump block and help pay for the means to find and assemble my pieces for Marit Lage. Is it really bad to have the elf?

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