Arms Dealer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Arms Dealer

Creature — Goblin Rogue

, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

RinceRaven on krenko

2 years ago

Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en

First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.

Tutors: these beauties can find your best wincons or draw pieces or whatever else you might need most of the time. Goblin Engineer, Goblin Matron, Goblin Recruiter. And are surprisingly affordable.

Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).

Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.

Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.

If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.

Best Utility Lands: Great Furnace, Buried Ruin, Path of Ancestry, Castle Embereth.

I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)

Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker  Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).

Good luck on figuring things out. I'm off to bed

Osbert on

3 years ago

Throw in Putrid Goblin so you have another combo piece with Grumgully and Rhythm of the Wild. Mogg War Marshal , Impulsive Pilferer , and Beetleback Chief are other good disposable bodies you can throw in.

You also may want some non-Shattergang Bro ways of sacrificing your goblins. Skullclamp , Shivan Harvest , Goblin Bombardment , Goblin Chirurgeon , & Arms Dealer would be the first options to look at.

I would take out Goblin War Strike and Mob Justice. These damage spells are too board reliant to be consistently good and often can't dal lethal without a Krenko in play.

Both Domri's can come out as well as they are difficult to defend. Goblin can chump block 2/2s all day but suck a blocking flyers or any sizeable trampler.

If you want more cuts I would look at the following: Ferocity of the Wilds, Dralnu's Crusade, Goblin Dark Dweller, Earwig Squad, Renata, Called to the Hunt, Goblin Rabblemaster, Sparksmith.

I run a similar Jund goblins list but mine is helmed by Korvold, Fae-Cursed King who gobbles up goblins and often voltron smacks an opponent to death by accident. Take a look for some ideas. https://tappedout.net/mtg-decks/tasty-goblins-2/

ClockworkSwordfish on Mono Red / Goblin / EDH Commander

3 years ago

I'll assume the two goblin motivators are a typo!

Some other critters I've found to be useful in a Krenko deck include Arms Dealer, Gempalm Incinerator, Goblin Cratermaker and Goblin Assassin as removal - you never know when you'll need to take out some enemy creature with an ability you just can't ignore!

It would also probably be worthwhile to swap out a Mountain for a Goblin Burrows... you never know when that boost could help a token trade with a larger creature or finish an opponent off!

xaarvaxus on Krenko's Gang

4 years ago

Some stuff that I use in my Krenko deck that may be of use here:

Hellrider can kill opponents without needing the gobbos to even connect.

Voracious Dragon ETB trigger can kill one opponent then potentially swing and kill another if you have a way to give it haste. Getting to 20 tokens isn't that hard.

Arms Dealer sac tokens to remove obstacles. 2 goblin tokens and 4 mana will remove just about anything.

xaarvaxus on

5 years ago

With both Nikya of the Old Ways and Nullhide Ferox in the deck you may want to trim down the number of non-creature spells in the deck.

Some inexpensive upgrades to consider:

Hellkite Charger turns that extra mana into extra attack steps [and more mana and more attacks]

Comet Storm does everything that Volcanic Geyser does and then can do it to multiple targets.

Siege Behemoth gives the Thorn Elemental ability to your whole team and offers some protection for itself as well.

Guardian Project and Soul of the Harvest offer more card draw from casting critters.

Skarrg, the Rage Pits can give a little combat boost plus grants trample.

Almost any mana rock out there is an upgrade over Manalith ; Gruul Signet , Mind Stone , Commander's Sphere , etc. Plus Sol Ring means turn 2 commander.

Not quite as cheap but can help get you some +1/+1 counters from mentor as well as goblins to sac to Arms Dealer or Skirk Prospector is Legion Warboss .

TheAmazingSteve on Top Mogg

5 years ago

You have a fairly low amount of lands. I would add a couple more, as well as replacing some of the lands with utility lands where possible. I am a big fan of Throne of the High City as it is fairly easy to steal the monarchy back and provides much needed card draw.

I would cut Arms Dealer as the effect is way too expensive for 4 damage and Gempalm Incinerator as it only targets creatures.

Also all of the cards that just produce small amount of tokens, like Krenko's Command , Dragon Fodder , Hordeling Outburst and especially Goblin Rally . They just do not do enough to further your gamestate or claw you back into the game.

Goblin Grenade 's 5 damage just is not impactful enough when there are 4 players with 40 life each.

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