Imperious Perfect

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Imperious Perfect

Creature — Elf Warrior

Other Elf creatures you control get +1/+1.

, : Create a 1/1 green Elf Warrior creature token.

Czarnian90 on Elves, Lords of the Dark Forrest

1 week ago

The deck is built on classic Elf synergies:

Ramp and lord effects via Priest of Titania, Elvish Archdruid, Imperious Perfectfoil Token generation from Dwynen's Elite, Elvish Warmaster Buffs and anthem support from Dwynen, Gilt-Leaf Daen, Immaculate Magistrate, and Tyvar Kell

Main win conditions: Abomination of Llanowar – a giant trampling threat that scales with every Elf you control and in your graveyard Shaman of the Pack – drains opponents when you flood the board. Lathril, Blade of the Elves – can take over games by herself if she sticks Tall token swings – swarming with boosted Elf tokens can often close out the game

The sideboard currently serves as a thematic pool and an upgrade wishlist. I plan to: Add more copies of Shaman of the Pack Possibly include Ezuri, Renegade Leaderfoil for an alternative overrun finisher Improve the mana base (currently using tap lands like Golgari Guildgate and Golgari Rot Farm) Possibly include early ramp like Llanowar Elves for faster openings

This deck isn't meant for Modern tournaments — it's built for casual 1v1 play or relaxed multiplayer. It’s already effective at overwhelming the board and has lots of room for future growth. For me, it’s also a tribute to a beloved tribe and a deck that keeps evolving.

seshiro_of_the_orochi on As many synergies as possible

5 months ago

Warrior tribal would enable you to play Bramblewood Paragon, Tuskguard Captain and Trollbred Guardian. That easily lends itself to a +1/+1 counter theme, which also works with high power matters. Btw, many of the elf cards from og Lorwyn produce elf warrior tokens (looking at Imperious Perfectfoil and Lys Alana Huntmaster).

C5r1a5z0y on List of Bugs and Feature …

11 months ago

5 Champs promos are incorrectly listed as foil cards in the database, so they show up wrong in decks:

The first one released of this cycle is correct though:

I can see how it was missed - the other half of champs promos were all foils, as they went to the winners only.

Rhadamanthus on Can a creature's own state-based …

1 year ago

It will just get 2 counters. Master Biomancer's ability is a replacement effect (uses "as/with/instead/prevent") that modifies how other creatures enter the battlefield. When you're determining how many counters Imperious Perfect should enter the battlefield with, it isn't yet on the battlefield, so Master Biomancer just has 2 power.

If Master Biomancer's ability was a triggered ability (always starts with "when/whenever/at") then this would work, because Imperious Perfect would actually be on the battlefield when you're figuring out how many counters to add, but that's not the case here.

vic on Can a creature's own state-based …

1 year ago

I control a Master Biomancer and I play an Imperious Perfect. Can I make the Perfect come in with 3 counters? (Boosting the Biomancer first, receiving counters second)

TheVectornaut on

2 years ago

There's something about the hilarious flavor fail of not choosing the Archery mode on Choose Your Weapon in order to win using an archery deck that I just love. I think it's worth noting that, aside from Halana, Kessig Ranger, all of your archers are elves. It might be worth cutting her for another elf option. Doing so both improves the consistency of Jagged-Scar Archers and avoids the nonbo with Wildborn Preserver, although I don't see Preserver being that impactful either way. Halana does let you win without the admittedly janky flying-granting cards, so I do see the appeal, even if the 2 mana requirement might be tough to meet. For some of the weaker archers, I'd rather just have some ways to spam elf tokens to get Jagged-Scar online faster. Maybe something like Gilt-Leaf Ambush, Dwynen's Elite, Imperious Perfect, or even Sylvan Offering since this is casual. If you don't want to run any non-archers for flavor reasons though, I totally understand. Some cards that could be interesting are copiers like Panharmonicon and Strionic Resonator since this deck has a ton of triggered abilities.

BossUltinuc on Golgari Elves (Commander/EDH)

3 years ago

Okay so I'm new to deckbuilding, especially for EDH so I'm just wondering if anyone has any useful/practical suggestions for this deck. I thought Abomination of Llanowar was a cool card, so I wanted to build around that concept of getting a lot of elves onto the field and my graveyard to really boost its power and toughness.

One thing I'll mention is that, with the exception of cards that are already present in the deck, I don't want to spend more then $3-5 on a single card. So keeping all of this in mind, any suggestions?

Commander: - Abomination of Llanowar

Planeswalkers: - Freyalise, Llanowar's Fury - Tyvar Kell

Creatures: - Elvish Eulogist - Elvish Archdruid - Imperious Perfect - Lys Alana Huntmaster - Immaculate Magistrate - Marwyn, the Nurturer - Elvish Visionary - Shaman of the Pack - Lathril, Blade of the Elves - Dwynen, Gilt-Leaf Daen - Beast Whisperer - Timberwatch Elf - Elvish Mystic - Canopy Tactician - Poison-Tip Archer - Skemfar Avenger - Skemfar Shadowsage - Wolverine Riders - Ruthless Winnower - Wellwisher - Golgari Findbroker - Jarad, Golgari Lich Lord - Rhys the Exiled - Nightshade Harvester - Gilt-Leaf Winnower - Elvish Doomsayer - Storrev, Devkarin Lich - Nadier's Nightblade - Fyndhorn Elves - Llanowar Elves

Instants: - Putrefy - Golgari Charm - Murder - Village Rites - Grisly Salvage - Wrap in Vigor - Cast Down - Malakir Rebirth  Flip - Ghastly Demise - Infuse with Vitality

Sorcery: - Cultivate - Rampant Growth - Eyeblight Massacre - Shamanic Revelation - Casualties of War - Dig Up - Victimize - Sign in Blood - Spark Harvest - Diabolic Tutor - Deadly Brew - Bone Shards - Elvish Promenade

Artifacts: - Sol Ring - Arcane Signet - Commander's Sphere

Enchantments: - Elderfang Venom - Moldervine Reclamation - Prowess of the Fair

Lands: - Evolving Wilds - Command Tower - Path of Ancestry - Llanowar Wastes - Jungle Hollow - Skemfar Elderhall - Golgari Guildgate - Tainted Wood - Necroblossom Snarl - Myriad Landscape - Foul Orchard - Darkmoss Bridge - Forest x13 - Swamp x13

FelixCarter on You'll be Najello after I'm done with you

3 years ago

Cryptolith Rite, Nature's Will, Druids' Repository, and [Bear Umbra] will give repeatable combats. Nature's Will is a bit expensive, so keep Song of Freyalise instead. You can remove Battle for Bretagard, Goblin War Drums, and Mask of Avacyn to use the other three enchantments if repeatable combats is your goal. Otherwise, here are some other great additions:

Cathars' Crusade will make HUGE creatures very quickly. Brave the Sands gives the vigilance needed to take advantage of Cryptolith Rite or have blockers. Impact Tremors will cause lots of pain over time. Raiders' Spoils card draw on steroids. Something you are SORELY lacking.

Kaya, Geist Hunter a great addition that will mostly be used for her -2 ability. Rhythm of the Wild is a good card to be replaced since most of your creatures will be tokens, anyways. If you don't go with Kaya, Cathars' Crusade would probably be a better replacement for Rhythm of the Wild.

Trollbred Guardian and Hamza, Guardian of Arashin requires +1/+1 counters but you don't have very many +1/+1 counters in the deck to take advantage of this. You can remove them and instead use Mindblade Render and Oakhame Adversary for card draw. You need card draw.

Replace Mardu Shadowspear with Brutal Hordechief

Usher of the Fallen and Imperious Perfect are fairly underwhelming. Imperious Perfect is a little better, but I'd at least replace Usher of the Fallen with Rhys the Redeemed. Honestly, I'd use Ogre Battledriver over Imperious Perfect.

Rubblebelt Raiders is nice, but Champion of Lambholt will make your creatures unlockable just as fast.

Tuya Bearclaw and Hamletback Goliath get big, but they can be chumped VERY easily. Lovisa Coldeyes will buff all your tokens that are harder to chump. You could maybe keep the Hamletback Giant, but Zurgo Helmsmasher or Samut, Voice of Dissent is a good choice in your deck if you decide not to.

Blaring Captain and Blaring Recruiter are also very underwhelming. Chief of the Edge can easily replace the captain, and the recruit can be replaced be literally anything (my vote would be for Impact Tremors if you haven't added it already).

You have A LOT of mana ramp in your deck, but your lacking card draw and removal. I'd maybe remove the Diamonds and add two or three mana rocks that tap for one of any color. That'll give your deck 10-11 forms of mana ramp. If you add three, that'll give room for two forms of card draw. Reconnaissance Mission, Bident of Thassa, Skullclamp, and Vanquisher's Banner are great options.

Instead of Fracture, I recommend Despark. Mortify is a better Murder but can also be upgraded by switching to Utter End.

Replace Warped Landscape with Secluded Courtyard.

Be aware that you're sitting at only 30 lands. If you find your have a mana-base problem, I'd take out Radha, Heir to Keld, Duskwatch Recruiter  Flip, or ANY of the previously discussed cards and add 3-5 lands. Out of the lands you should also add, I recommend Savage Lands, Arcane Sanctum, Crumbling Necropolis, Jungle Shrine, Nomad Outpost, Mystic Monastery, Path of Ancestry, and Unclaimed Territory.

Load more