Eternal of Harsh Truths

Eternal of Harsh Truths

Creature — Zombie Cleric

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.

Latest Decks as Commander

Eternal of Harsh Truths Discussion

GrimlockVIII on Rise from the Tides (Dimir Zombie control)

3 months ago

This whole deck is just chef's kiss byotiful.

The only card I'm not sure on is Eternal of Harsh Truths . I dunno, part of me thinks he just doesn't quite do enough for the kind of role he's supposed to fulfill.

There's this 3 CMC modal Counterspell coming out in the new DnD set that gives you the option to draw two and discard 1. I think it's called You found the Villain's Lair or something. But ye it's not only flexibile as either card draw or interaction, but it'll also better help fuel cards like Voracious Reader, Spellweaver Eternal, and Rise from the Tides.

Otherwise ye I got nothing else.

TheVectornaut on Blue-Black Deck

7 months ago

I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.

The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.

The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.

If you have questions, let me know. Good luck with your build!

ConstantVigilance on $5 Zombie Tokens

1 year ago

idk if this would fit, but Eternal of Harsh Truths is also pretty sweet. does damage if blocked, draws cards if unblocked

Noosegraf Mob

Lord of the Accursed

Iamme10000 on Rise of Nicol Bolas: Grixis SuperFIENDS

2 years ago

Full of fun effects and flavor, but you don't call things to my attention for flavor shenanigans. You call things to my attention for cold, ruthless efficiency.

First of all, you have cards that pull you in directions that the deck...just isn't going. Malfegor wants you to discard your hand, but you like having a full hand of tricks. Ashnod's Altar wants you to sacrifice creatures, but most of your creatures aren't expendable. God-Pharaoh's Gift wants you to reanimate things smaller than 4/4s, but most of the things you'd want to reanimate are bigger. Not sure you have enough cards (dragons and instants/sorceries) for Bladewing the Risen or Augur of Bolas. Fraying Omnipotence hurts you just as much or more as it does the other players, and Apex of Power is neat in theory, but with the number of big, expensive things you're running, you'll usually be casting only one card off of it. Gate to the Afterlife wants you to have things dying, but your things are too expensive to kill so haphazardly.

Then there's a few things that just suffer from the scale of EDH. Tormenting Voice can do work in mono-red, but you have blue. Play blue card draw. It's just...better. Even the cheap stuff. Hell, Chart a Course is a bad option and it's almost strictly better. Eternal of Harsh Truths doesn't do all that much here, just drawing you a few cards...whopee. It's EDH. Nobody cares. Likewise, Undermine has pretty much no upside over Cancel, and if you can, I'd try to find a better counterspell. For Elder Mastery, I'd be hesitant including it, because it bares your throat to removal or tempo plays for not...too much gain, because if you can leverage it to advantage, you're probably already winning. Sadly, except in niche cases, Wit's End isn't super effective in EDH because it won't hit for more than a few cards in almost all cases.

And never forget in EDH, your general matters. When you flip Bolas, you get a super powerful 'walker and an endless stream of cards. To fully take advantage of this, play removal, a few cheap counterspells, and most importantly, MORE RAMP. You are a very top-heavy deck. You gotta double down on that ramp; you'll always have something to do with your mana, especially with Bolas in the helm.

I have more optimizing comments, but those are the big glaring problems I see. Others are suboptimal things that you might want to keep for fun and trolling (I know how you play).

For card suggestions, peruse Lord Bolas. It is a rather expensive list, at times, but it can give you an idea of how to work with the Ravager as a commander.

Ruyen on Gwafa, The GodFather

2 years ago

Totally get rid of Fountain of Renewal for Crawlspace, fountain isnt even worth it. I'd ditch an island for that guildgate. Ditch Luminous Bonds for a Pacifism like it is strictly better. Triton Fortune Hunter for Damping Sphere. Phalanx Leader for Fraying Sanity. Eternal of Harsh Truths for Traumatize. Ordeal of Thassa for Familiar's Ruse and finally Hornswoggle for Stormtide Leviathan

hurricane219 on Playable Esper Zombies-Matter Cards

3 years ago

Would Eternal of Harsh Truths be a playable zombie?

ncjhou on

3 years ago

magicsheep, Here is what I came up with after getting rid of the red. I feel this deck is alot more focused than it was before. I agree with you regarding a cantrip to get me to The Scarab God or an answer to something on the board. I'm going to start with Opt and see how it goes. With Opt being instant speed that would allow me to leave mana open for a counter or other removal and then cast it on opponent's end step. Plus, in a pinch, Torrential Gearhulk could cast it out of my graveyard.

I'm going to keep it standard legal until the Kaladesh stuff rotates out in a few months. Then, I'll add in 4x Underground River to fix my mana and possibly some dimir fetches/shocks if the deck is performing well and I'm having fun playing it.

As for creatures, I think Eternal of Harsh Truths may be a keeper into modern since it will deal damage whether blocked or not with the huge upside of drawing a card. I'm not so sure about Ammit Eternal, though. I think those spots will be better served Lord of the Accursed or Death Baron.

Trespasser's Curse seems like more of a sideboard card, but almost every single standard deck plays creatures and this seems like good value for a two-drop. Once Kaladesh rotates out I'll probably relegate those to the sideboard in favor of Relentless Dead.

I haven't played alot of modern (mostly edh), but I think Fatal Push would slot in well in a modern deck as cheap creature removal. I envision Consign working well as a two-drop bounce, but being able to cast the aftermath discard spell from the graveyard would be handy as well. Plus, Torrential Gearhulk would be able to cast either part of it from the graveyard.

Vraska's Contempt is where I'm a little torn. It plays fine in standard. I like that it exiles, plus it can deal with planeswalkers and incendental life gain is not a bad thing, but I feel like 4 CMC is a little pricey for for what it gives you.

Sideboard cards will likely include: Duress or Inquisition of Kozilek, Spell Pierce, and Trespasser's Curse. Hostage Taker and/or Clever Impersonator also intrigue me as a potentially interesting sideboard includes. Is there anything else worth considering for the sideboard?

Herald_of_Eldrazi on Torment of Affliction

3 years ago

Hi Darth,Thank you so much for that detailed message, I really appreciate the tips! I really like the look of those spells combined with the Wildfire Eternal. I didn't want the deck to be a tribal but it just happened trying to force my eternals to survive. I have cut down on the 3+ spells by removing my two Eternal of Harsh Truths and dark ritual. I replaced them with three lightning bolts. Would that configuration work better with the Wildfire strategy?I will give that a go and see how I go.

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