Neheb, the Eternal

Neheb, the Eternal

Legendary Creature — Zombie Minotaur

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

At the beginning of your postcombat main phase, add to your mana pool for each 1 life your opponents have lost this turn.

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Trade

Have (1) metalmagic
Want (2) FaerieHart , 1Doogan1

Printings View all

Set Rarity
Hour of Devastation (HOU) Mythic Rare
Amonkhet (AKH) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Neheb, the Eternal occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.5%

Rakdos: 0.41%

Neheb, the Eternal Discussion

Ashen0ne on All That Remain

17 hours ago

Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.

Fumiko the Lowblood because samurai

Warmonger Hellkite makes creatures attack and can be pumped

Incite RebellionandDisrupt Decorum both have that sort of subterfuge, disrupt enemy lines feel to me.

Grand Melee because open war

Goblin Diplomats because diplomacy is needed in every war

Prowler's Helm like a spy slipping through their defenses.

Outpost Siege card advantage and siege is referenced.

Blackblade Reforged and Strata Scythe can both make varchild big after a bit of development. More survivors

Grenzo, Havoc Razor

Paragon of Fierce Defiance

Godo, Bandit Warlord and while you’re at it you could add Helm of the Host as an easy win

Torbran, Thane of Red Fell

Bloodsworn Steward

Archetype of Aggression

Dockside Extortionist because there is always people like that in war

Neheb, the Eternal is likely worth a spot.

Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages

Signal Pest

Iron Myr for mana

Legion Warboss

Angrath's Marauders

Downhill Charge seems pretty good.

Fatal Frenzy and Mercadia's Downfall feel decent too.

Seize the Day is very war themed to me.

By Force implies hostilities

Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.

World at War

Mizzium Mortars

Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.

Voyager Staff to remove varchild maybe?

That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!

SteelSentry on What commander should I build?

3 weeks ago

I second , you don't have any graveyard decks listed here which is always a popular archetype. That also gives you the option to branch out into Abzan or Jund, which are very powerful color combinations in EDH.

As for Neheb, Dreadhorde Champion, have you tried swapping the commander? There are a few options to stay in Mono- and possibly keep a large part of the deck. I have a deck that has had several different iterations with different generals. Currently, I run Neheb, the Eternal, which has been the more resilient of the two Nehebs in my experience, and isn't dependent on attacking to function. If you wanted to keep any graveyard synergies, you could try Feldon of the Third Path reanimator, and if you had artifact themes you could try Daretti, Scrap Savant for a more Johnny build or Bosh, Iron Golem for a more Timmy build.

Joe_Ken_ on Burn

4 weeks ago

I would up the land count to 36 to ensure you can hit some of your later land drops.

There are a few more large burn spells that I think could be better for the deck like Jaya's Immolating Inferno , Fall of the Titans and Comet Storm

Cards like Price of Progress and Acidic Soil are also really great for mono red burn decks.

Satyr Firedancer , Electrostatic Field and Guttersnipe would also be really good for this burn deck.

Here is my Neheb, the Eternal burn mixed with big mana creatures deck. I need to do some updates to it, but it’s mostly up to date. Neheb Burn and Turn

Caerwyn on Fires of Invention and Commander ...

1 month ago

In the future, please use the Rules Q&A section of this site if you have questions about rules, cards, or card interactions. That section has some added functionality, including the ability to "Mark as Answer" a response to show your question has been resolved. I have gone ahead and moved this for you.


To answer your question, Fires of Invention will not allow you to offset the commander tax.

The costs for casting a spell can generally be divided into a few different categories. The relevant categories for your question are "mana costs" and "additional costs".

A spell's mana cost is the cost listed on the spell. So, let's say your commander is Neheb, the Eternal. Neheb's mana cost is .

The Commander Tax is an additional cost (Rule 903.8). Additional costs are, as their name implies, something in addition to the regular mana cost.

Take a look at Fires of Invention's wording - it says you can cast them "without paying their mana costs." So, for your Neheb, you do not have to pay , but you will have to pay any additional costs, such as the Commander Tax.

Here's the ruling from Fires of Invention's Gatherer page that is on-point:

  • If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs (such as that of Fling), you must pay those to cast the card.

Joe_Ken_ on Mother of Dragons

2 months ago

Burnished Hart has been a good creature in my Boros decks to get a little bit of ramp.

I’d work on getting Smothering Tithe into the main board as soon as you can since if it’s not answered then it will net you a lot of mana.

I’d swap maybe Gilded Lotus for Worn Powerstone since it can come in a lot earlier and from my experience Lotus is often blown up a lot.

Neheb, the Eternal is a really good creature that can help you get a lot of mana if he sticks around and you are swinging in with your dragons.

Dowsing Dagger  Flip may be a nice equipment to slot in since you can often get through with a flying creature to get it to flip.

LeonSpires on Minotaur Tribal

2 months ago

Spell_Slam there's no such thing as too many Nehebs. Yeah I would like to add Neheb, the Eternal and Tahngarth, Talruum Hero to the deck when I can pick them up (they are not the cheapest foils out there). But that begs the question should I be running Aggravated Assault for the infinite combat potential with Neheb, the Eternal?

As far as cuts, I think I would want to cut Kragma Butcher and Pitiless Vizier as I feel like they are the weakest link in the deck. I would say some of the other discard Minotaur but I have a sort of self discard matters sub theme. I'm just hoping we get more cards like Faith of the Devoted and Glint-Horn Buccaneer down the road as well as better Minotaurs.

I saw Karplusan Minotaur when building the deck. He's really not for me. He feels too chaotic and I'm not a fan of letting opponents make decisions as most of the time I have found they are never in my favor. But that might be the cEDH player in me talking.

Citanul Flute in an interesting thought. I used to run it in cEDH Arcum Dagsson before the Paradox Engine banning, R.I.P. I'm not sure it works well here as there isn't a way to cheat it in and only tutors the Minotaurs to hand. Honestly I would rather run Diabolic Tutor if I felt I needed another tutor for the deck.

Thanks for taking a look at the deck and for the suggestions. I'm glad you like the concept, build, and the alters. The alters certainly took some time to do. But I think they were well worth the effort.

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