Neheb, the Eternal

Neheb, the Eternal

Legendary Creature — Zombie Minotaur

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

At the beginning of your postcombat main phase, add to your mana pool for each 1 life your opponents have lost this turn.

Neheb, the Eternal Discussion

king-saproling on block i dare you

1 month ago

Never seen an Ib list before! Very cool. Personally I would make these swaps:

Massive Raid -> Ogre Battledriver
Crawlspace -> Coat of Arms
Bloodmark Mentor -> Heraldic Banner
Viashino Heretic -> Sword of the Animist
Liquimetal Coating -> Signal Pest
Heat Stroke -> Scaretiller
Mob Justice -> Neheb, the Eternal

hcmen1 on You're a Mean One, Mister Grinch

1 month ago

I feel like Neheb, the Eternal would be insane in this, although you might get too much mana to use.

NV_1980 on Torbran Hates MTG

2 months ago

Hi m8,

With this much damage flying around, have you considered adding Neheb, the Eternal? Also, to keep this deck from killing you almost as fast as it's killing your opponents, I was thinking you could benefit from adding cards like Basilisk Collar/Shadowspear and equip those to Torbran.

Cya

NV_1980

Stardragon on Attempting to make the perfect …

3 months ago

This is great commander but I'm not sold it's ability to recur minotaurs just doesn't feel on theme for minotaurs. But your right minotuars are not a competitive tribe and I don't think they need to be, even if you go Jund or Mardu they're still not that competitive (Though green being green Jund is defiantly the most viable for competitive though I personally like going Mardu more).

That being said I feel that minotaurs in general are missing some major things and that a commander helping some of these would be good (For Rakdos colors).

  1. Access to Trample, Haste and Menace: This is the most minor thing, but these are the 3 keywords that I think of when someone says Minotaurs, and come on these are huge beefcakes in the most literal sense. They should be able to stomp over most creature, I can't image a 1/1 bag of bones or hell a fully armored knight being able to stop a charging minotaur (at least not without a big ass shield and are a beefcake in their own right), and seeing a minotaur charging at is terrifying which is why Menace would work so well flavor wise, though I suppose Fear or Intimidate would work as well basically being the same thing as menace, in that it conveys the fear of seeing a wall of beef coming at you but since those two are mainly black keywords, and IK they mainly in color and that there a good chuck of mono black ones, but I get the feeling that black is the secondary color while red is the main, so menace is the more on color pie theme one and flavor theme.

  2. Mana ramp: I now Rakdos isn't exactly a ramp color minus ritual effects but since there are few 3 drop minotuars no 1-2 drops with most being 4-7 (with 4-5 being the most common) drops you need more ramp, Neheb, the Eternal and Neheb, Dreadhorde Champion help in that regard but I think a few more can't go wrong. Maybe less focus on combat ramp, and more sacrificial ramp? IDK but we need a few more, though I don't feel like it should pure ramp (No just tap and get mana)

  3. More tokens or better Creature: This goes with needing much explanation but with such a limited number of decent minotaurs either make new ones that are ok or better (70% are not good are only being used because the limited selection) or have more cards that make tokens, as of right now the two minotaur token makers are Sethron, Hurloon General and Flurry of Horns and Flurry is bad, yes it makes 2 tokens with haste and they are beefier tokens compared to most, but 5 mana for it is too much when I rather spend that mana on a minotaur that cost the same but is bigger and has more board presence.

  4. Double Down on their tribe theme: For a while Minotaurs just kinda meandered around than the OG Theros came out and made them a highly aggressive mid-range tribe (they are some the most aggressive mid range decks I've seen.) and than Amonkhet continued this trend. Than Theros Beyond Death came other and split it into a sacrifice theme which I think fit the theros minotaurs because well even form older flavor texts they seen as more savage. But it split the tight focus and identity that the minotaurs had going but that is not a bad thing but we could meld them together to keep it more focused and tighter. Instead of out right sacrifice (though having some shamans in particular doing that is fine as TBD has established them) have instead deal with creatures dying in combat (so just dying in general, it's similar to sacrifice but not quiet the same) this would help it's already establish mid-range aggressive identity.

More Support: IK many tribes are lacking this (looking at you Phoenixes/Devils/Drakes/Weirds) but it doesn't stop this from being any less true. It has an ok creature base but they lack enchantments, instants sorceries and artifacts that are tailored to them. IK they are some like Didgeridoo but they are few and they need more.

Sorry about this rant i guess you could call it? But if you think of a commander that could deal with some of these than that would be awesome but again I DON'T THINK THIS IS A BAD COMMANDER!!!! And it certainly helps them.

enpc on More creatures to go with …

4 months ago

You can use Neheb, the Eternal which will work with Aggravated Assault but not Hellkite Charger. Same goes for Selvala, Heart of the Wilds unless you delclare her as an attacker first, then go from there. Selvala is still really good in the deck since you have a bunch of decent sized creatures.

griffstick on Looking For Inspiration

4 months ago

There are so many humans in the game I feel if you were trying to put together something easy Sigarda, Champion of Light would be the easiest to build and likely the cheapest.

I'd stay away from Halvar, God of Battle  Flip. It's mono white

Neheb, the Eternal storm is a neat approach but there's not gonna be much fuel to keep the storm going.

Elenda, the Dusk Rose is so good now that they changed the cmdr dies rules to work with her. Aristocrats are one of te most popular archetypes for good reason. It's strong and fun and Elenda, the Dusk Rose allows you to go wide and tall and generate tons of mana with altars . This is my recommendation.

Simic landfall is always strong everyone should try a landfall deck at least once. Playing a deck that has so many layers of triggers is so much fun. However Uro, Titan of Nature's Wrath isn't the best landfall cmdr.

Tovolar, Dire Overlord  Flip... this is my least favorite because it's the least diverse. Every Tovolar, Dire Overlord  Flip deck list will look the same. That will get boring fast and predictable.

Nicol Bolas, the Ravager  Flip is surprisingly not that good. Grixis discard and control is very unfun for the table. But if that's your thing who am I to judge.

Esika, God of the Tree  Flip god is such a unique deck however it's the way everyone is building it. It just looks like so much fun. This will be the hardest one to build because of all the Mythic rares and the 5 color mana base.

I like the last one too. Zacama, Primal Calamity combo feels fun. Not much to say here.

Load more