Neheb, the Eternal
Legendary Creature — Zombie Minotaur
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add to your mana pool for each 1 life your opponents have lost this turn.
|Want (2)||FaerieHart , 1Doogan1|
Printings View all
|Hour of Devastation (HOU)||Mythic Rare|
|Amonkhet (AKH)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Neheb, the Eternal occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Recommendations View more recommendations
Latest Decks as Commander
Neheb, the Eternal Discussion
17 hours ago
Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.
Fumiko the Lowblood because samurai
Warmonger Hellkite makes creatures attack and can be pumped
Grand Melee because open war
Goblin Diplomats because diplomacy is needed in every war
Prowler's Helm like a spy slipping through their defenses.
Outpost Siege card advantage and siege is referenced.
Dockside Extortionist because there is always people like that in war
Neheb, the Eternal is likely worth a spot.
Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages
Iron Myr for mana
Downhill Charge seems pretty good.
Seize the Day is very war themed to me.
By Force implies hostilities
Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.
Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.
Voyager Staff to remove varchild maybe?
That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!
3 weeks ago
I second , you don't have any graveyard decks listed here which is always a popular archetype. That also gives you the option to branch out into Abzan or Jund, which are very powerful color combinations in EDH.
As for Neheb, Dreadhorde Champion, have you tried swapping the commander? There are a few options to stay in Mono- and possibly keep a large part of the deck. I have a deck that has had several different iterations with different generals. Currently, I run Neheb, the Eternal, which has been the more resilient of the two Nehebs in my experience, and isn't dependent on attacking to function. If you wanted to keep any graveyard synergies, you could try Feldon of the Third Path reanimator, and if you had artifact themes you could try Daretti, Scrap Savant for a more Johnny build or Bosh, Iron Golem for a more Timmy build.
4 weeks ago
I would up the land count to 36 to ensure you can hit some of your later land drops.
1 month ago
In the future, please use the Rules Q&A section of this site if you have questions about rules, cards, or card interactions. That section has some added functionality, including the ability to "Mark as Answer" a response to show your question has been resolved. I have gone ahead and moved this for you.
To answer your question, Fires of Invention will not allow you to offset the commander tax.
The costs for casting a spell can generally be divided into a few different categories. The relevant categories for your question are "mana costs" and "additional costs".
A spell's mana cost is the cost listed on the spell. So, let's say your commander is Neheb, the Eternal. Neheb's mana cost is .
The Commander Tax is an additional cost (Rule 903.8). Additional costs are, as their name implies, something in addition to the regular mana cost.
Take a look at Fires of Invention's wording - it says you can cast them "without paying their mana costs." So, for your Neheb, you do not have to pay , but you will have to pay any additional costs, such as the Commander Tax.
Here's the ruling from Fires of Invention's Gatherer page that is on-point:
- If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs (such as that of Fling), you must pay those to cast the card.
2 months ago
Burnished Hart has been a good creature in my Boros decks to get a little bit of ramp.
I’d work on getting Smothering Tithe into the main board as soon as you can since if it’s not answered then it will net you a lot of mana.
Neheb, the Eternal is a really good creature that can help you get a lot of mana if he sticks around and you are swinging in with your dragons.
2 months ago
Nice list! You might like these: Tome of Legends, Phyrexian Altar, Shivan Harvest, Dark-Dweller Oracle, Panharmonicon, Aetherworks Marvel, Heirloom Blade, Locket of Yesterdays, Treasonous Ogre, Hissing Iguanar, Lightning Coils, Goblin Matron, Bottled Cloister, Neheb, the Eternal, Thornbite Staff, Coveted Jewel (for welder shenanigans)
2 months ago
Spell_Slam there's no such thing as too many Nehebs. Yeah I would like to add Neheb, the Eternal and Tahngarth, Talruum Hero to the deck when I can pick them up (they are not the cheapest foils out there). But that begs the question should I be running Aggravated Assault for the infinite combat potential with Neheb, the Eternal?
As far as cuts, I think I would want to cut Kragma Butcher and Pitiless Vizier as I feel like they are the weakest link in the deck. I would say some of the other discard Minotaur but I have a sort of self discard matters sub theme. I'm just hoping we get more cards like Faith of the Devoted and Glint-Horn Buccaneer down the road as well as better Minotaurs.
I saw Karplusan Minotaur when building the deck. He's really not for me. He feels too chaotic and I'm not a fan of letting opponents make decisions as most of the time I have found they are never in my favor. But that might be the cEDH player in me talking.
Citanul Flute in an interesting thought. I used to run it in cEDH Arcum Dagsson before the Paradox Engine banning, R.I.P. I'm not sure it works well here as there isn't a way to cheat it in and only tutors the Minotaurs to hand. Honestly I would rather run Diabolic Tutor if I felt I needed another tutor for the deck.
Thanks for taking a look at the deck and for the suggestions. I'm glad you like the concept, build, and the alters. The alters certainly took some time to do. But I think they were well worth the effort.