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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Wort, the Raidmother
Legendary Creature — Goblin Shaman
When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you play has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a colour with it. When you do, copy it and you may choose new targets for the copy.)
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1 month ago
When using the conspire ability of Wort, the Raidmother alongside cards like Regrowth can i stack it so that the copy returns the original or not? If not, how does the stack order/interaction work here?
5 months ago
If you're looking for a Gruul spellslinger commander, then Wort, the Raidmother is your lady.
8 months ago
Why is Katilda, Dawnhart Prime in the deck?
I've seen Outlaws' Merriment flop a lot in Alex's deck
I always suggest a little bit of creature sacrifice in a deck like this. Here's some suggestions: Perilous Forays Martyr's Cause Goblin Bombardment Fanatical Devotion Evolutionary Leap Tooth and Claw Makeshift Munitions Barrage of Expendables. When you swing out, shit's gonna get killed so it's nice to make the most of your creatures. Plus these cards do great against board wipes.
Also consider adding anthems to drive the win home if you think you will struggle with winning.
Prosperous Partnership slaps and I suggest you reconsider it.
1 year ago
Some other suggestions that might be fun:
1 year ago
Here's the thing, just built this deck and I think I have the combo. This is a deck that I just built and finally put it all together to play it. What I think I can do is this.
(Copy of WR) >> Wild Ricochet
The copy resolves, copying Wild Ricochet, targeting the original Wild Ricochet, creating a new copy, targeting the original Wild Ricochet.
Then the second copy of Wild Ricochet resolves, targeting the original Wild Ricochet, creating a new copy, targeting the original. And so on and so forth.
Theoretically, I could then create 8+ new Copies on the stack (at one point) to change the target of Jaya's Immolating Inferno 8+ times. THEN when I have as many copies as I want, I change every other Wild Ricochet to target Jaya's Immolating Inferno to cast the spell 4+ times instead of the 8+ copies i made. It gets out half, but if I can do it an infinite amount of times, half of infinity is still infinity.
2 years ago
I got a KICK out of your primer! :D I have limited experience playing gruul, and even less so playing a burning, spell slinging deck, but it looks great!
Nothing to upgrade, just alternatives and things to think on as you keep playtesting the deck! Things that come to mind are: Glint-Horn Buccaneer is a combo with Keen Sense to deal a lot of damage and draw yourself out. Also you mentioned the Zendikar lands, Kazuul's Fury Flip seems good in a deck going tall and burning, could help get that last burst damage in! Pir, Imaginative Rascal is a hardened scales with legs. Ring of Valkas could be something to look at, though it could be a little slow. Would be a decent trigger for getting even more +1/+1 counters. I run Inspiring Call in my bears deck. While it won't gain you as much card advantage, it is protection that replaces itself! The Explore and Riot mechanic would also work in tandem with your gameplan! Something like Path of Discovery or Rhythm of the Wild could also kickstart the counter train. Also, weird card choice, but Wort, the Raidmother could also be an interesting 1 of in the 99! Admittedly a utility land, Kessig Wolf Run was recently reprinted, and is an oldie but a goodie way of getting in that last bit of damage! Also, while not really a kicker matters card, Hull Breach is a good 2 for 1 removal!
2 years ago
I love the deck idea! Have you considered Wort, the Raidmother as a little friend for Rosheen? She doesn't do much for your hydras, but she can copy those X spells for you!
2 years ago
Mossfire Valley is a decent budget land and Highland Forest is tutorable. I also like Blighted Woodland , Warped Landscape and Guildless Commons this deck. Don't think you need Reliquary Tower here though.
The proliferate cards like Retreat to Kazandu, Bloom Hulk, Vorinclex, Stumpsquall Hydra, Pridemalkin and Managorger Hydra don't fit so well to Phylath in my opinion. Going wide instead of big will get you better results. All you want in this deck is card draw, interaction, a lot of land ramp and some mass-pump spells. When cutting these cards, I'd also take out Inspiring Call, Soul's Fire, Thud and Fling. Plummet doesn't strike me as good enough. Kazuul's Fury can maybe work because it doubles down as a land. Gruul Locket, Wayfarer's Bauble, Commander's Sphere and maybe even Gruul Signet and Thought Vessel can be cut for more land ramp. I would even disregard single target protection like Swiftfoot Boots. Your commander dying is sometimes even advantageous, because then you can cast it again to get another bunch of tokens, similar to how Prossh, Skyraider of Kher can play.
Here some nonland cards that I'd definitely add either way:
Beanstalk Giant , Predatory Rampage , Nature's Claim , Impact Tremors , Momentous Fall , Overrun , End-Raze Forerunners , Rampaging Baloths , Abrade , Valakut Exploration , Heraldic Banner , Farhaven Elf
I personally like Creeperhulk and Gigantomancer , because they increase creatures' base stats, so Pylath's +1/+1 counters up the target's power even more. Very easy to get a handful of 10/10 plants this way. Vitalizing Wind can also win you the game, but costs a lot of mana upfront. Wort, the Raidmother can come in handy too. If you can afford it, Greater Good does very well in this deck as card advantage engine.