Brimaz, King of Oreskos
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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Brimaz, King of Oreskos

Legendary Creature — Cat Soldier


Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.

Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.

Recommendations View more recommendations

KBK7101 on Pioneer Mono-White Soldiers

2 months ago

That one looks good, too!

I managed to build something pretty close to yours last night on Arena and played about five or six games (in regular Historic, not ranked) and only lost one or two. Unfortunately, Preeminent Captain and Brimaz, King of Oreskos aren't available on there, so I swapped in two more copies of Myrel, Shield of Argive. I also had another major problem... I ran out of rare wildcards! lol Because of that, I had to swap out Nykthos, Shrine to Nyx and both copies of Mutavault for two more basic Plains and a single copy of Memorial to Glory. I also had to swap out two copies of Kayla's Reconstruction for the same reason.

I did, however, possibly make a great discovery....Basri Ket! Both of the games that I cast him he more than paid for himself. His -2 made my board explode and I was able to close it out next turn. Basri and Myrel work really well together! I made like 13 soldier tokens on that turn alone. lol He could be another case of "win more" but I felt like it was worth mentioning.

The only problem I ran into was a lack of removal. Not sure if it's worth adding in due to how aggro this deck wants to be, though.

BioProfDude on Pioneer Mono-White Soldiers

2 months ago

KBK7101 I really did think pretty hard about splashing the blue. Between Myrel, Shield of Argive and Brimaz, King of Oreskos pooping 1/1 tokens, and with Kayla's Reconstruction digging for additional cards, I just don't see the need for any of the blue cards. Brave the Elements is powerful enough by itself to protect creatures (instead of Zephyr Sentinel), and if I get Harbin, Vanguard Aviator on board and activated with 5+ soldiers it's basically just a "win more" card and I've likely already got the game in the bag. Were I to splash a color it would be green to get Collected Company, I think.

I do appreciate the thoughtful suggestions! They are good suggestions, but I just think staying mono-white is the cleanest version. Thanks for the comment!

Daveslab2022 on I solved mana screw and …

5 months ago

This thread is such a clusterf*ck.

Dude, estoner

You keep saying things like

“ The existence of Generic Mana is a mistake”

Dude this isn’t true. Generic mana has intentionally been part of the game since day 1. Do you really think Serra Angel was not printed as intended and that the was a typo?? Like what do you mean it was a mistake?

Then in comment #8 you said

“ The color screw just increased skill in mulligan decisions and sequencing.”

But you didn’t explain how. You just said it. Anybody can say anything, but that doesn’t make it true. Did you know that magic was actually intended to be played by your pets? Not by humans? Yeah! Richard Garfield was sad that your cat was sitting at home all day with nothing to do, so he designed MTG for them. Then humans stole it!!

See what I mean? Anybody can say any ridiculous thing they want but until you provide evidence and logical reasoning for your claims, they don’t actually hold any weight.

Next you said

“The game is at its best when there is a sharp distinction between colors and usually at its weakest when everyone is running five-color goodstuff.”

And this is literally just an opinion. You said that KTK was your favorite and most well-designed set. But KTK was a bunch of 3 color cards! The entire intent of the block was to push 3 color decks. Why is it your favorite set and the most well designed if it does the opposite of where you think the game thrives???

In th exact same comment you said this

“ Like I said, I'm not sure how this would work with mulligans or starting hands. ”

But a few comments before you said it made mulligan decisions increased in skill. ….. but you don’t even know how you want mulligans to function in thsi scenario, so how can then be more interesting??? Lol

You also said

“I noticed in playtesting that I was making more important decisions than in regular Magic.”

But AGAIN failed to back it up with facts or evidence or logic. You just made a statement and expected everybody to just believe you. Remember, your a stranger on the internet. You have to actually try to convince people that your ideas are good. We’re not your little brother who idolizes you because you’re bigger than us.

Another statement you made was

“Color screw is extremely important for balance, but with the current rules, it never comes up.“

Literally anybody that has ever played a deck with more than one color will tell you this is not true.

If I have a Brimaz, King of Oreskos in my hand, and I true 1 plains, and 2 Forest, I can’t exactly cast my spell now can I?

I’m going to continue to respond to some of the other comments you made, but this reply was getting massive.

You can @ and then my name to tag me in your reply, please :)

TheStoneRaptor on G/W Token Healing

9 months ago

lhetrick13 and Bulldawg1310 Thanks so much for the suggestions. For some context, this deck was based on my even less focused old deck. I wanted to redo it and most of these cards were ones I already had. As for the focus, I’m more sold on the tokens and healing. I have so many counters mostly because my main token generators (Iridescent Hornbeetle and Mycoloth) used them so I’m happy to drop that. I quite like the look of Brimaz, King of Oreskos and Basri Ket. One note that I would like to add is that I want to keep the deck relatively cheap. Or at least have small chunks of new cards to buy in order to improve it. Once again thank you so much for the comments and I'm excited to see where we can take this deck.

Bulldawg1310 on G/W Token Healing

9 months ago

TheStoneRaptor i agree with lhetrick13 the deck needs a "theme" or gameplan. if youre goal is to create tokens and gain life, than great there a lot of ways to accomplish that, but then how do you win? maybe you rely on Serra Ascendant at that point. Brimaz, King of Oreskos is an efficient and tough card to deal with once its down. i would toss your current instants, planeswalkers, enchantments and sorceries and re focus on what youre trying to do.

a card that is surprisingly good in a build like lifegain/etb triggers is Kitchen Finks. you have to decide what youre deck is going to do and what you want it to do. then we can help you figure out what cards to put in and where and get you running efficiently. another place to start, after you decide what youre wanting, is trimming to 60 cards, then well move onto the mana base and CMC's. hope you keep us posted, ive always been a fan of selesnya decks, ive just never been able to build one the "right" way. im happy to help you.

lhetrick13 on G/W Token Healing

9 months ago

TheStoneRaptor - I have a few suggestions I can share but keep in mind, I am by no means an expert so take all my advice/suggestions with a grain of salt.

  • You have a very high mana curve with a average CMC of 3.95..this is a very slow deck. Also to your disadvantage, you are not running much in terms of "interaction" beside Aim High + Plummet , which is not exactly efficient. Regardless of what you do here, you will need to likely lower your mana curve to either speed up the deck or add in more interactions.

  • You are running more than 60 cards, I would not recommend this as it is a trap...usually. Most decks are built around a few cards that you want to draw every game for the deck to work at its best, adding in more cards just lowers the probability of drawing the cards you really want.

  • It seems like you have a few themes with this deck. I see Essence Warden so think Soul Sisters...I see some +1/+1 counter synergy...AND I see token creation. I would pick a theme and really hone in on it. The deck will run much smoother.

  • Some suggestions for trimming down the mana curve. Darien, King of Kjeldor, Emmara Tandris, Iridescent Hornbeetle, Mycoloth are all almost at least 5 CMC and create tokens in some manner. I would recommend removing most of these cards and replacing them with something similar. Some great options include Brimaz, King of Oreskos, Esika's Chariot, Anointed Procession, Parallel Lives, Intangible Virtue, etc. The same goes for have Ajani, Valiant Protector who throws around +1/+1 counters and Elspeth, Sun's Champion. I would take these out and maybe replace with maybe Basri Ket or just drop them entirely.

Hopefully something I mentioned you will find helpful. If seeing something similar might help, I do run a +1/+1 counter deck (I'll Raise you +1/+1...) and specifically a cat theme token deck (Feline Feelings. Take a look at those for some inspriation. They are not perfect by any means by they are fun an effective.

Good luck and happy brewing!

lhetrick13 on Wardens of the Pride

9 months ago

Bulldawg1310 makes some valid points. It does feel like the deck has a lot going on and needs to focus on the main game plan.

I see you did add some lands to the deck after my first comment. However, to mimic Bulldawg1310 again, I would recommend running at least 2-3 more to be consistent. For decks that drop under an average of 2.0 CMC, you can likely get away with running 20 or less lands but you are sitting at 2.71 CMC on average. You will need those lands to make it so you can actually consistently cast those high CMC cards.

As a fellow cat user (Feline Feelings), I would highly recommend dropping Jedit Ojanen of Efrava for Brimaz, King of Oreskos. The two are very similar in terms of their ability to create tokens but Brimaz is half the cost. At 3 CMC, he is usually the best creature out when he hits the field on turn 3 and makes most opponents think twice about attacking given his ability to swing like he is actually a 4/5.

Last_Laugh on EngrIsshin - All Your Base Are Belong to Us!

10 months ago

Ok, Devilish Valet is disgustingly good here. Turn 4 I swung for exactly 40 damage and took an opponent out.

Turn 1 land go.

Turn 2 Skyknight Vanguard.

Turn 3 draw/play Sol Ring and Brimaz, King of Oreskos.

Turn 4 Devilish Valet first then Isshin. Swing Valet, Skyknight (+2 tokens), and Brimaz (+2 tokens). Isshin +4 tokens trigger Valet 5x bringing his power to 32 +8 from the tokens and others 2 creatures.

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