Blood-Chin Rager

Blood-Chin Rager

Creature — Human Warrior

Whenever Blood-Chin Rager attacks, each Warrior creature you control can't be blocked this turn except by two or more creatures.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Blood-Chin Rager Discussion

QuirkyQU33FER on Site is broken when you …

2 days ago

any time a cards name has a "," or "-" or any symbol it doesn't find the card. just recently i tried putting Teferi's Puzzle Box in my list and tappedout kept changing it to a Genesis ..??? wth. what is going on with this. same goes with Blood-Chin Rager

this is making deck building impossible

jamochawoke on Najeela, Queen of the Blossoms

3 months ago

I like how the guy above this comment just casually strolls in and tells you to put in a bunch of moxen...

That said, warriors is one of my favorite tribes and I've made a ton of decks with them! Plus Najeela is such a badass commander! These are my suggestions that you haven't included and could serve as some better synergy with your deck than your non-warriors:

  • God-Eternal Oketra make huge 4/4 zombie warrior tokens on every warrior cast.

  • Oketra the True make warrior tokens and acts as a big beater itself.
  • Oketra's Monument tons and tons of warrior tokens.
  • Rush of Battle warrior themed overrun that gains you tons of life.
  • Herald of Anafenza gets bigger and makes warrior tokens at the same time.
  • Raiders' Spoils probably the best card draw you'll see for warrior tribal.
  • Gilt-Leaf Ambush elf warrior tokens with sometimes deathtouch.
  • Hunting Triad elf warrior tokens or modal +1/+1 counters.
  • Presence of Gond give a creature a tap for elf warrior token ability.
  • Lovisa Coldeyes more warrior lord buffs!
  • Obsidian Battle-Axe haste and auto-attach to warriors equipment!
  • Regna, the Redeemer and Krav, the Unredeemed act as a sac outlet and warrior token generation combo.
  • Lord Windgrace deck filtering, color fixing, and generation of a ton of cat warrior tokens
  • Great Hall of Starnheim gets you a 4/4 angel warrior token in a pinch
  • Base Camp cheap 5 color land for warriors
  • Starnheim Unleashed make a ton of 4/4 angel warrior tokens!
  • Emeria's Call  Flip make angel warrior tokens and give your non-angel warriors indestructible or make it a land
  • Ascent of the Worthy pretty fun tricks on this.
  • Firja's Retribution make a 4/4 angel warrior token and give angels destroy and double strike.
  • Battle for Bretagard make warrior tokens, then make copies.
  • TheVectornaut on Mike's Goblinoid Attack Deck

    3 months ago

    Normally in a goblin deck, I'd just suggest running my lords like Goblin King , Goblin Chieftain , etc., and adding more copies of goodstuff like Goblin Grenade and Goblin Chainwhirler . However, to preserve the multiple tribe theme, I think focusing on warrior synergy would be the best idea. A good percentage of your creatures are already warriors and Blood-Chin Fanatic looks like one of the stronger cards in the deck.

    Base Camp , Blood-Chin Rager , Kargan Intimidator , Boldwyr Intimidator , Lovisa Coldeyes , Obsidian Battle-Axe , and Raiders' Spoils are some warrior tribal cards in Rakdos, and Chief of the Edge , Chief of the Scale , Arashin Foremost , Herald of Dromoka , Kargan Warleader , and Mardu Woe-Reaper also apply when dipping into Mardu. I know most of these cards are just humans though, so here are some good warriors that fall under the goblinoid umbrella: Bloodmark Mentor , Goblin Bushwhacker , Goblin Cratermaker , Goblin Piledriver , Goblin Rabblemaster , Goblin Trashmaster , Krenko, Mob Boss , Pashalik Mons , Reckless Bushwhacker , Battle Brawler , Brutal Hordechief , Zurgo Bellstriker , Kazuul's Toll Collector , Ogre Battledriver , and Furystoke Giant . Which of these cards is best definitely depends on what your primary strategy is.

    Anyway, good luck with your deck!

    ClockworkSwordfish on Orzhov Warriors

    4 months ago

    It's nice to see someone valuing a good curve, but I feel that your deck might have too many one-drops! It's a little too easy to imagine your aggression petering out once your opponent starts to amass a couple mid-sized creatures.

    One card that I felt these classic Warrior decks practically couldn't function without was Blood-Chin Rager - the evasion is tantamount to overrunning your opponent before he can run you out of steam, and needing two creatures to block can be a tall order when you're throwing too many little scrappers at him. I'd also recommend Arashin Foremost as your sort of "top end." She can give you a damage boost even on the turn she shows up, and even a single Chief of the Edge followed by a single Arashin Foremost can attack for 12 damage per turn. It's a real explosive boost to your damage output for only three mana!

    Inuyashaninja on Warriors come out to play!

    5 months ago

    Seems like a fun deck. Though I feel the draw wincons are not that necessary. Probably best to primarily go for combat victories. Cards I suggest for this are Cathars' Crusade through making your warriors large quickly. Beastmaster Ascension is also a pretty good card to run. When going for infinite combat combo wins, use Derevi, Empyrial Tactician. The combat phase is split into parts and the last part is called the end of combat phase, where you still have priority to do stuff before your creatures are removed from combat. Basically you just use Derevi's ability to untap your lands after your warriors hit and then pay Najeela's ability and keep repeating till you win. I also think you need to be very careful when using Kindred Discovery. It can very easily make you lose if you try going infinite with it up, or otherwise make you hesitant to go infinite and prevent you from winning because of it. You instead use the other combat based draw spells like Reconnaissance Mission, Coastal Piracy, Bident of Thassa and Raiders' Spoils, which also is a combat booster. You shouldn't be running all of them as you have other means of drawing, but at least one or two is good Edric, Spymaster of Trest is also a good choice, though its prone to removal. I also recommend Blood-Chin Rager, Brutal Hordechief and Mindblade Render as they all are very useful for their abilities (menace to all your warriors, making your opponents lose life even quicker, and draw power, albeit a bit limited compared to others). Also, Rubblebelt Raiders is a really good growing warrior.

    multimedia on need help building zurgo

    2 years ago

    Hey, consider Warriors with Zurgo as Commander and Aurelia, the Warleader at the top of the mana curve?

    There's many budget Warriors. Some that stand out are Mindblade Render , Rushblade Commander , Alesha, Who Smiles at Death , Ash Zealot , Bloodsoaked Champion , Blood-Chin Rager , Blood-Chin Fanatic , Arashin Foremost , Brutal Hordechief , Azra Oddsmaker ,etc. Aurelia is not a Warrior, but she can come into play after Zurgo for big double combat phases swings. Some budget pay offs for being tribal are: Raiders' Spoils , Shared Animosity , Obsidian Battle-Axe , Blood-Chin Fanatic , Arashin Foremost , Metallic Mimic , etc.

    Zurgo benefits a lot from repeatable double strike being able to potentially do 14 or more points of Commander damage with one Zurgo attack. Arashin Foremost , Bruse Tarl, Boorish Herder , Duelist's Heritage , Fireshrieker , Ajani, Caller of the Pride . Boros Charm is also an excellent card in Commander.

    multimedia on Najeela's Boros Alliance - [EDH]

    2 years ago

    Hey, consider Tithe , Knight of the White Orchid and Mistveil Plains ? Tithe and Mistveil are excellent with Sunforger and Knight is nice to put a Shock land or Mistveil onto the battlefield. Tithe especially when playing five colors because it can potentially tutor for two Shock lands or one Shock land and Mistveil.

    Consider Mardu as base colors instead of Boros? Because of the expensive deck budget I think playing only Boros is hindering your deck more than helping it; after all you can play all colors because of Najeela. Mardu gives you more black for some nice Warrior interactions ( Mindblade Render , Blood-Chin Rager ), combat interactions ( Tymna the Weaver , Azra Oddsmaker ), tutors ( Demonic Tutor , Diabolic Intent ), tokens ( Bitterblossom ) and to strengthen the Sunforger package ( Anguished Unmaking , Fire Covenant ).

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