Kindred Summons

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Kindred Summons


Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

Romer on General Tazri's Allied Corps

2 weeks ago

garrukhunter98 - Damn. Kindred Summons does sound pretty awesome. The steep mana curve and dependence on having an existing board state made me skip over it in the past but maybe I should try to find room for it after all. Making room is the tough part ;)

thefiresoflurve - Totally true that a number of the Ally ETB effects don't benefit from Panharmonicon but I think it's still worth it for the ones that do benefit from it. Especially the Allies that drain life, mill cards, kill creatures, kill artifacts or make my opponents discard - these are the ones I commonly tutor for with Tazri and they all benefit a lot from Panharmonicon. As for the duplicates, there's only one copy of each card in the deck. I've just listed them under multiple categories when they fill multiple roles (eg. it's an Ally, and I want to keep count of how many of those I have, but it's also part of my Ramp package). If you sort the deck by card type, you can see that there are no duplicates other than Basic lands.

garrukhunter98 on General Tazri's Allied Corps

3 weeks ago

I find that Kindred Summons works really well with allies. Let's say you have 8 Allies out with one of them being Hagra Diabolist or with it being one of the creatures you hit, you will get 8 etb triggers, all dealing 16 damage. Kindred Summons has got to be by far the best card in my Allies deck because it either wins the game or gives insanely good value with even a couple Allies on board.

Housegheist on Golgari Elves (Commander/EDH)

2 months ago

Maybe you can get some inspiration with my golgari elves deck. It‘s fast af and if not stopped early enough, it will overrun. Often a boardwipe is not enough, because it can rebuild fast.

Golgaris spiked-ear hordes

Commander / EDH* Housegheist


At first glance Beastmaster Ascension, Kindred Summons, Return of the Wildspeaker, Elvish Warmaster and Realmwalker could be some nice additions in your deck.

End-Raze Forerunners as a budget Craterhoof finisher.

You have 38 lands (+1MDFC), thereof 8 that come into play tapped + 1 come into play tapped if the conditions aren’t met (and the mdfc). That are way to high numbers, the tapped and the total. I would cut up to 4-5 tapped lands and swap them for spells.

In addition, the coloured mana is mostly green… so swapping 3 Swamps for forests could smooth out your mana-base.

NEXTGener4tion on Oh. My. Gosh

3 months ago

Sweet List! Morophon feels like the right commander choice here.

But I'd advise you to put in some more/better card draw.

God-Eternal Kefnet doesn't add cards to your hand, same for The Locust God.

Keranos, God of Storms isn't guaranteed to draw you cards and Kindred Summons won't work when you are behind on board.

With 5c you can just slot in whatever you feel fits, but with 33 creatures something like Beast Whisperer should do the trick. Since most of your gods are enchantments as well you could also go the enchantress route with Eidolon of Blossoms or Enchantress's Presence and things like that.

Greetings ;)

TheHamster on Lulu's Relephant Recipes

3 months ago

@seshiro_of_the_orochi thank you for the suggestions! Kindred Summons was something I was considering when building the deck, but thought the cost was a bit high as the creatures are already expensive, so usually I don't have a ton of creatures out at once. Realmwalker is interesting, I might play around with it, but as it doesn't buff, draw cards, or protect (though playing cards off the top would be cool) it likely won't make it in. Silkguard however is one I've never even seen before and should absolutely be in here~ thank you so much for pointing it out! have to figure out what to swap out for it though

MagicMarc on 5color Sliver

3 months ago

It is nice to see you making changes in a good direction with the deck!

Regarding your land; I would suggest spreading out your basics. You have a lot of plains but only a singleton or so in the other colors. Even it out as best you can since you are playing a 5 color deck. If anything, I would go higher on forests than any other basic because your mana slivers are green and your spells to get more land are green.

About the cards you added to the deck; I would drop Dormant Sliver, Metallic Sliver and The Locust God and add in Brood Sliver, Toxin Sliver, and Kindred Summons. Dormant Sliver is a trap. The card draw sounds awesome but when you play it you take away the one thing that slivers do best, Attack! You should never be on the defensive with a tuned sliver deck. Your opponents need to be. Metallic Sliver is a contradiction of Sliver Tribal. It is a vanilla sliver that adds no new ability to the tribe. It should never be in any Sliver deck. About the The Locust God. I understand how good this card is, but this is a Sliver deck and not a token Izzet deck. Save that for a different deck. Drop it for Galerider Sliver, Diffusion Sliver, or Venom Sliver. Seriously speaking, giving Slivers flying or death touch will just win games and you won't miss The Locust God.

About making more room in the deck; You have a lot of spells for a tribal creature deck and there is a little room to shave. I would suggest removing Aphetto Dredging, Bala Ged Recovery  Flip, and Chain Reaction. Aphetto Dredging just does not do enough in this deck. To begin with, you need to have played and lost three Slivers to see its total benefit. So if you arent losing Slivers or did not play any good ones, this card is dead in your hand in many games. I would try to get a copy of Haunting Voyage instead. Casting this can flip a game in your favor. It is the same with Bala Ged Recovery  Flip. No one Sliver is important enough to get back by itself so unless a card gets them all back or puts them into play then it is just sub-par. You already have a bunch of removal, maybe even too much so I would cut Chain Reaction. It is not one-sided and does not have any extra benefit. Replace all three of these with more slivers. Especially from the list I already suggested.

You need to focus on what the deck is. It's all about Slivers. Any card in your deck that is not a Sliver should already have it's value questioned by you. So it has to do something great to win games or help you win games to stay in the deck. Anything else can be cut for more Slivers.

Most of your other cards are good support, removal or counters. I think you could still shave a few more cards but I would wait to see after you make adjustments and play the deck for a while before cutting anything else. Once you have more Slivers in the deck and in play during games you should see a big change in it's performance.

Skaso on 5color Sliver

3 months ago

I updated the deck quite a bit i think.Down to 37 lands and up to 27 creatures now.

Still got stuff like Two-Headed Sliver, Brood Sliver, Crypt Sliver, Opaline Sliver, Toxin Sliver, Coat of Arms and Kindred Summons

Not sure how to get them in, but maybe to switch out for the infinit combo stuff.

Guerric on Dino Pack

4 months ago

This looks solid in terms of a lot of its ramp and support pieces. Have you thought about any creature cheat pieces like Elvish Piper, Belbe's Portal, Quicksilver Amulet, or Dragon Arch? Some of these could absolutely help cheat out those big dinos. I also think Kindred Summons and Genesis Wave could be powerful here, especially with the mana you have from Mirari's Wake and the like.

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