Lion Sash

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Lion Sash

Artifact Creature — Equipment Cat

: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.

Equipped creature gets +1/+1 for each +1/+1 counter on this.

Reconfigure (: Attach this to target creature you control; or unattach this from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Zugzou on Perrie, The Chopper

3 weeks ago

A few more that I've found:

Vanish into Memory - This is a flicker card that draws you a new hand. Use it after Perrie made something big so you draw 6+ cards and then discard 3 or fewer when it comes back in.

Parallax Wave - Flicker, removal, protection, combo engine, value engine, this card is bananas and criminally underplayed. Not to mention it comes with fade counters.

Elspeth Resplendent - Honestly a pretty standard walker, not amazing, but it potentially brings 7 types of counters to your board.

Vivien, Monsters' Advocate - Unlike the last one, this is an EDH playable walker, fits the theme.

Nissa, Voice of Zendikar - Three mana walkers are stupid

Endless Detour - Amazing removal that can only be run in these colors.

Glen Elendra Archmage - Most of the persist and undying creatures don't seem that good for this deck, this one seems like the best by a pretty wide margin.

Luminous Broodmoth - Flying counters and a powerful interaction with flicker effects.

Lion Sash - White Scavenging Ooze

Vanquish the Horde - Farewell - Day of Judgment - board wipes

Soulus101 on Arahbo, Roar of the World EDH

1 month ago

Beautiful! This was my first ever commander pre-con, so nice to see it prettied up. Extra points for all of the Ajani's, they may not be synergistic but they sure are flavourful!

Have you considered Sigarda's Aid? I also wonder whether you're running enough equipments? Lion Sash seems like a winner, as does Shadowspear. You also have almost no removal, and what you do have is creature based, does this really function for you?

Optimator on Fall Back Down

1 month ago

Lion Sash might be worth noting. Incidental graveyard hate and a true threat

Phabine, Boss's Confidant also seems good

Lankhmar on For Honor and Glory!!!

1 month ago

Oh (bleep) you're right! LMAO. Like I said, I've been playing since Revised and have a LOT of decks. Always had a penchant for tribal knights (even though there have been/are better tribes for sure through the years). My Modern version does, in fact, run Giver of Runes. The Kor designation doesn't allow me to Cavern of Souls her in but I do run plenty of white sources. I'm sorry bud. 100% my bad. Sorry about that. I need to NOT drink my scotch and give advice. I just get soooooo excited when I see a solid knight tribal build I lose control.

I WILL post my ACTUAL MODERN legal version in the next few days. Giver of Runes is my only non-human or non knight creature in that deck. I run everything else human and/or knight in that deck-most are both. I announce my first Cavern of Souls as "knight" which prevents counter magic on all but the Giver of Runes and Noble Hierarch. Those both being (ideally) early drops-counter magic doesn't normally come into play.

My current, most regularly played, Modern deck is not knights (although I do play it still for a change of pace once in awhile but it's not my number one deck-hence my leading you astray). My current regular MODERN deck is as follows:

Deck: Greif Blade

Main: 4 Ephemerate 1 Poet's Quill 1 Batterskull 4 Giver of Runes 1 Sword of Fire and Ice 2 Plains 3 Godless Shrine 3 Concealed Courtyard 3 Skyclave Apparition 1 Takenuma, Abandoned Mire 3 Tidehollow Sculler 2 Malakir Rebirth  Flip 2 Charming Prince 1 Kaldra Compleat 1 Silent Clearing 1 Shriekmaw 4 Grief 3 Feign Death 4 Marsh Flats 1 Lion Sash 1 Flooded Strand 3 Touch the Spirit Realm 1 Swamp 1 Castle Locthwain 2 Agadeem's Awakening  Flip 2 Solitude 4 Stoneforge Mystic 1 Verdant Catacombs

Sideboard: 2 Leyline of Sanctity 1 Shadowspear 2 Damn 1 Sword of Sinew and Steel 2 Damping Sphere 2 Sanctum Prelate 2 Kaya's Guile 2 Dauthi Voidwalker 1 Reduce to Memory

This is the list I run most frequently so it's the one I know best and have readily available to share. This is NOT a net-deck AFAIK. If there is an identical or similar list floating around in Cyberspace it's purely coincidental. This list was home brewed and is one of my favorites I've ever made through the years.

lhetrick13 on G/W +1/+1 counters

2 months ago

ohhh...I had not thought of the potential of Lion Sash...Not likely a card you want in your opening had as you likely will not have the mana to throw at it but a great card in the mid-game when you hand is more depleted and you are limited in options as you can toss it out, and as you said likely use its ability 2-3 times and in the presence of a a single multiplier, that little 1/1 sash becomes a monstrous 5/5 of 7/7...you may have convinced me to run it in my deck! Sounds like Lion Sash will work nicely with the number of creatures you are running with trample or ability to get trample...Why is optimizing a deck so hard, lol!

lhetrick13 on G/W +1/+1 counters

2 months ago

Drestlin - Generally, I like the edits! Surprisingly you dropped the average CMC down a bit which I am not sure if that was intentional but that alone will speed things up.

For the lands, out of the 20 lands, you have 16 ways to get and 8 ways to get so you may still feel like it is tough to get when you want it but at least the deck is more of a splash of instead of like 50/50.

I do not recall but did you need graveyard hate with Lion Sash? If not, I would bet Luminarch Aspirant would be a better fit for those slots as you do not have to reconfigure and lose a body on the field to move around the counters.

Lastly, I noticed you changed out Baffling End for Journey to Nowhere. I am guessing most the decks you are playing must not run much artifact or enchantment removal given your removal (Portable Hole and Journey to Nowhere are exactly that. A buddy of mine hits me with Condemn pretty regularly which is pretty powerful if you take out a key creature or just a big hitter as most decks lack any kind of effective searching.

Hope the changes pay off!

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