Lavaclaw Reaches

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Worldwake (WWK) Rare

Combos Browse all

Lavaclaw Reaches

Land

Lavaclaw Reaches enters the battlefield tapped.

: Gain or .

: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.

Lavaclaw Reaches Discussion

SplendiferousPotato on Black Cat Land Party

4 days ago

Recent changes:

- Nesting Dragon : It's too big and not impactful enough, and is ultimately a lame Avenger of Zendikar . Little fire-breathing dudes isn't impactful enough when I need it to be.

- Hissing Quagmire : Enters tapped, I've never used the creature ability, and I can't search it by land name. Big sad.

- Lavaclaw Reaches : (See above)

- Raging Ravine : (See above)

- Treetop Village : (See above)

- Subterranean Tremors : I've really only ever cast this for the artifact removal, @ X=4. My creatures can't handle that much damage, so it is generally a board wipe I don't like, and I would prefer not to lose my artifacts (AKA Crucible of Worlds, which kicks ass in this deck). Therefore, I am replacing this with Vandalblast .

+ 2x Forest

+ Mountain

+ Spire Garden

+ Sakura-Tribe Elder : Honestly I don't know what I was thinking not having this in the deck in the first place.

+ Vandalblast

SplendiferousPotato on Black Cat Land Party

1 week ago

I am finally executing on a couple of suggestions some kind reddit people threw my way a while back. In general, this takes the form of removing manlands ( Hissing Quagmire , Lavaclaw Reaches , Treetop Village and Raging Ravine ) and replacing them with more basics. The manlands enter tapped, and that isn't swell, and I can better search for basics than these lands.

I am also going to replace Nesting Dragon with Sakura-Tribe Elder because I have never actually benefitted from the Dragon's landfall ability, and the Elder is always nice to have. Plus, smoothing over my curve is pretty nice.

nUKe13 on nUKe13 Mardu Pyromancer

6 months ago

Metropolis39 thanks for the comment! I’ll give examples and reasoning for excluding manlands and Nahiri, the Harbinger (I assume, rather than Nahiri, the Lithomancer , since you didn’t specify).

First, manlands come in tapped. In modern, speed is the name of the game and we want our lands active by turn one. We can’t fetch for them and if we open up a hand with only a manland, it’s an auto mulligan. Manlands also usually require a lot of mana investment and don’t contribute to the Young Pyromancer / Bedlam Reveler gameplan.

Lavaclaw Reaches - 3 mana for a 2/2 that can get bolted, pushed, or removed before we can actually use it, does not work. Also, Mardu Pyromancer does well with 3-4 lands. So we would only activate and not pump it with the current gameplan.

Shambling Vent - the only one I would somewhat consider. Lifelink is nice with fetches and shocks, and 2/3 is not bad, but still bolt/push fodder while also entering tapped. Still doesn’t add to original gameplan.

Needle Spires - 4 mana for a 2/1? No, thanks. This can be hit by Lightning Bolt , Fatal Push , and even Gut Shot . For 4 mana we could get Hazoret the Fervent , or a combination of spells to fuel Young Pyromancer and Bedlam Reveler .

Nahiri, the Harbinger - as for planeswalkers, I personally don’t like them since their typing doesn’t add to the instant/sorcery gameplan. I mentioned why I don’t use planeswalkers in the primer, but, specifically for Nahiri, the Harbinger , I like the current list for flexibility and adding to current gameplan. Planeswalkers dont seem to add a quick enough clock for us. Nahiri, the Harbinger is nice for card draw and removal, but Mardu runs the best removal in Magic, so we don’t really need that. Plus, Surgical Extraction helps with exiling problems and adds to instant/sorcery count and it’s at instant speed, whereas Planeswalkers are sorcery speed.

I hope this answers your question/recommendation!

TaegukTheWise on Grixis [League of Super Evil] Control

6 months ago

Wandering Fumarole is a main board pick for me, mainly due to the low density of creatures that control decks usually carries, so a land that can turn into a win condition against other control decks, or a blocker against more aggressive decks is very much needed. I would trade it out for Lavaclaw Reaches due to the fact that its colors are a lot easier to get to and add to your deck based on how wizards seems to not like the enemy color pairings but its also more expensive than a pick I would rather use over lavaclaw: Mishra's Factory , since it can be a very cheap attacker that allows you to keep up counter magic more effectively and turn it into a 3/3 after summoning sickness passes when you need to block. on the topic of lands City of Brass does more harm to you than good, especially against aggressive matchups, or storm.

I don't know about Volrath's Stronghold in a deck that doesn't: A: have very many creatures, and B: is not focused on a creature combo like Kiki-Jiki, Mirror Breaker and Pestermite . And even then you have Kolaghan's Command to get back a threat anyway. If you want better recursion against a good portion of decks that's repeatable and punishes aggro decks look for The Scarab God , or if you want a cheap walker that can do that, look for Liliana, Death's Majesty , she makes 2/2 zombies while putting stuff in the bin for Tasigur, the Golden Fang , and reanimates something like Platinum Emperion after an Abrade .

Red Elemental Blast seems like a very specific pick, I'm wondering what kind of meta garners that kind of pick, but i'm not judging.

Liliana of the Veil is a good card, however I don't see how she fits with the decks overall strategy, yes she discards fueling delve, and makes an opponent sacrifice a creature, but resolving her doesn't win the game in the way Jace, the Mind Sculptor does, nor does she have the broad utility that you need for her to be that good in this type of deck. She's not good for card advantage and in fact it enables reanimator strategies where she's played in and helps decks that are more efficient than you are get ahead, and her creature removing capabilities are hindered by opposing tokens (which in that case I recommend Pyroclasm ). she's a good card, but she doesn't do that much for you.

Stifle is more of a tempo pick, but if it works it works, however if your looking for a better version that has more of a control outlook try Disallow .

So if you're stuck on what points to put in, I would do the following assuming you either have the card or don't care about price: Ancestral Recall 7, Dig Through Time 1, and either Treasure Cruise , True-Name Nemesis , or Mana Drain 1 = 10. Otherwise, you can stick with Demonic Tutor and try using the tutors fairly instead of using it for a combo: Demonic Tutor 3, Vampiric Tutor 3, Dig Through Time 1, Treasure Cruise 1, True-Name Nemesis 1, Mana Drain 1 = 10. However if you want to try adding combo to your list cheaply, like I have with my Grixis control deck with Kiki combo your two points for treasure cruise and true-name would instead go to Mystical Tutor at 2. However there's still at least one more point spread, which does involve combo and changing some of your deck's dynamics and cards to support it which can hedge into dedicated combo or a control shell to protect it, and again if you don't care about price: Time Vault 6, Demonic Tutor 3, Dig Through Time 1 = 10. To find the time vault deck, go through my page and go to "recently viewed" and look for "Grixis Vault control" from the Canadianhighlanderdatabase.

That's all for now, but I might comment again based on whatever feedback you need.

Laevatein123 on Judith's Symphony of Screams

7 months ago

Possible value in Phyrexian Tower and Lavaclaw Reaches . A good creature for combat would be Hellrider . With enough tokens and a Grafted Exoskeleton equipped you could clear a table.

Demarge on Rakdos, Lord of Riots EDH

8 months ago

I'd suggest possibly cutting all the tapped dual lands with no bonus effect or just gaining you one life. Now Lavaclaw Reaches and Canyon Slough, maybe even Temple of Malice, you'd likely still benefit more from just running more basics (greedy Price of Progress bonus) rather than risk having to play your mana rocks a turn later or having to wait an extra turn to get rakdos online.

Now rakdos's mana cheaper effect rewards using burn spells as rituals, Gut Shot is the cheapest mana wise way to be able to cast rakdos, Lightning Bolt is just a straight up Dark Ritual, most of your card advantage is in chunks, always getting a 1-2 mana discount on something through a creature pinging is likely going to be less effective than getting a chunk of 3 from a bolt or getting a "free" Fireball down when you planned on casting a big creature.

Final thought is looking towards using what makes black one of the stronger colors in commander, tutors Diabolic Tutor is the classic example of a cheap tutor for budget.

Randomsome1 on Ultimate box toppers

10 months ago

If you are planing on preordering be wary that the set has not even released yet and they already leaked some of their garbage rares: Lavaclaw Reaches, Stirring Wildwood, and Tasigur, the Golden Fang. Even Raging Ravine and Creeping Tar Pit seems like a feels bad Box Topper. Guess which Box Toppers will be printed at a higher rate. I don't trust this set at all, especially with an MSRP $50 CHEAPER than a PS4 and Nintendo Switch.

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Lavaclaw Reaches occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rakdos: 0.31%