Lavaclaw Reaches enters the battlefield tapped.
: Gain or .
: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Lavaclaw Reaches occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Lavaclaw Reaches Discussion
1 month ago
2 months ago
First time playing Modern since War of the Spark. Wasn't too sure of the meta at my LGS so I packed a little too much gy hate.
Round 1 vs. Dredge
Opponent was playing Dredge with Ox of Agonas.
Blood Moon on t3 limited his options which I Remand-ed back to his hand. No green meant no Life from the Loam to get his 5th land to hard cast the ox. Bounced 4 Prized Amalgam via Thing in the Ice Flip Flip and attacked for lethal after some burn to the face.
Sideboard for Game 2:
Started with an Anger of the Gods, Remand, Thing in the Ice, 3 lands, and a Lightning Bolt. T3 opponent casts Cathartic Reunion discarding 2 Stinkweed Imp and a Golgari Thug to dredge for 14. My T3 I remove Narcomoeba, 3 Prized Amalgams and a Bloodghast with Anger of the Gods. Drew the second Anger to keep his board clear. Tried to block Awoken Horror but when I showed Cryptic Command + Mystic Sanctuary he scooped with ~7 card left in library.
Round 2 vs. Eldrazi Tron
Opponent couldn't get t3 tron but managed a Chalice of the Void on 1, no can-trips or bolts for me. Played a Karn, Scion of Urza and decided to take an Expedition Map to try to get tron instead of a Mind Stone (He forgot that he couldn't cast it with Chalice). Remand-ed a Thought-Knot Seer twice and Cryptic-ed his Reality Smasher which flipped a Thing. Tried to stabilize with a Walking Ballista but before attacks I Archmage's Charm-ed to gain control of his only blocker. Game 2.
Out: 3 Opt
I had my only Snow-Covered Mountain in my opening hand which threw off my t3 Archmage's Charm and t4 Cryptic. I got lucky when my opponent still couldn't get tron until t5. Couldn't counter a Thought-Knot Seer and he took a titi but I also had a Magmatic Sinkhole to remove it. Kept countering his threats until I managed to get Ral, Izzet Viceroy out, -3 his Ballista on 1, he pings Ral and I keep using his +1 and countering his spells until I managed to ult Ral. He scoops.
Round 3 vs. Rakdos Vampires
Opponent was playing a vampire-themed midrange deck with Vampire Nocturnus, Gifted Aetherborn, Stromkirk Captain, Kalitas, Traitor of Ghet, Sorin, Imperious Bloodlord along with the standard black cards like Liliana of the Veil, Fatal Push, Dark Confidant, and Thoughtseize. T1 Cavern of Souls was a pain but I could still draw a card with remand to dig for removal which I found in a bolt + snapcaster. I won with another snapcaster + bolt.
Out: 2 Opt
In: 2 Anger of the Gods
Removed Kalitas with sinkhole and Force of Negation-ed his lotv when he tried to remove a titi which he did push later. Stabilized at 7 life by slamming a blood moon to get rid of Stensia Bloodhall and Lavaclaw Reaches but next turn he played Chandra, Awakened Inferno which I removed via bolt + sinkhole. Had to race him and beat him to death with a snapcaster and a Brazen Borrower. Won at 2 life.
Round 4 vs. Boros Burn
Out: 2 Opt
In: 2 Anger of the Gods. At this point I didn't have any Dragon's Claw in my sideboard so I knew this was my worst match.
Had to mull to 6 which opponent was happy about. Fought through two Eidolon of the Great Revel and stabilized at 6 life. Slammed Ral, -3 on Monastery Swiftspear, and +1 until he ulted, countering every burn spell without using a snapcaster. Opponent scooped after I used bolt + mystic sanctuary + ral emblem. Showed me a hand of 3 Searing Blood + 1 Path to Exile (from sb to get rid of titi).
I did not lose a single game this FNM but I knew I got very lucky vs Eldrazi Tron Game 2 and burn both games.
Changes to mainboard:
Note: Even though most lists run 1 Mountain it still felt really bad having it in my opening hand. This time I wasn't punished but I can't rely on that every time. An additional steam vents keeps me at 5 red sources without blood moon and it acts as an additional Island for Mystic Sanctuary
Changes to sideboard:
Note: Tonight I wasn't against a Stoneforge Mystic deck that my friend uses so I was pretty vulnerable to any artifact deck. Since I already have 6 cards in the sideboard that hate on graveyard decks and only ceremonious rejection for artifacts, I decided to put a recurrable hate card that can help deal with a variety of decks.
3 months ago
Looks pretty sweet. Lavaclaw Reaches could be a potential upgrade to Ghitu Encampment . Also, with only playing 2 colors, Blood Moon becomes more interesting. It dosen't work with manlands of course, so idk what think about it. Dreadbore and/or Murderous Rider seems like something the deck could use, to deal with planeswalkers.
6 months ago
Surgical Extraction is good only if your target is in the graveyard. Slaughter Games allows to get rid of annoying cards like Ensnaring Bridge or combo pieces before my opponent plays it. Furthermore, it can't be countered so i like bring it in vs UW Control to prevent Planeswalkers. I play only two 4 drop and when i bring in Damnation or Slaughter Games , it's in place of Chandra so Bob rarely hurts too much.
I can easily see the benefits of Ghitu Encampment over Lavaclaw Reaches and i will definitely try it. Before playing Dreadhorde Arcanist and Spyro, i played Pack Rat , Goblin Rabblemaster and a pair of Mutavault . With the cut of these two creatures, i think Mutavault is no more as its best and with two black mana in Lili's cost and two red mana in Spyro's cost, i prefer avoid colorless land.
We cannot say that BR Midrange/Control is overplayed so it's great to have feedbacks by others Rakdos pilots ;)
6 months ago
Hey thanks for the feedback. I'd definitely say that your list seems more correct. One of the big reasons I dont play Blood Moon is because of my manlands. With that said, Fulminator Mage doesnt just shut decks down like Blood Moon does, so its probably more correct to play moon anyways.
In my opinion choosing to run moon or not to run moon is a judgement call. Even with hazoret, I am not sure if there are enough midrange creatures that you can play for offense and defence, so lands is the route I went. That being said, I should definitely add in hazoret to my list because it does solve the problem I just mentioned. Also, after seeing your list, I definitely think I should be running Dreadbore and at least one more Plague Engineer .
On Ghitu Encampment , its honestly a bit of a pet card. While it cant finish games as reliably as Lavaclaw Reaches , there is a lot of value in first strike. I have used it a number of times with lightning bolt to kill a Gurmag Angler . That being said, its not the best at finishing games without the help of Mutavault or another creature, but thats why its in my deck at least.
Finally, I had another thought on your list, I was wondering what the reasoning was behind play Slaughter Games it seems bad to flip with Dark Confidant , and it seems like a worse Surgical Extraction that cant be flashed back. Just wondering what its there for over another surgical. Are there any cards that you dont think you can get with it?
Anyways thats all I got to say, thanks.
6 months ago
Thanks Snowmen1 !
I've just take a look at yours and they're actually pretty similar^^
I understand your preference for Fulminator Mage as you run 3 Unearth and no Blood Moon , but i personally like Blood Moon and the flexibility of Pillage . Concerning Ghitu Encampment , i'm not sure it's really better than Lavaclaw Reaches . I have to give it a go !
Hazoret is here to close the game faster. I often miss some clock and honestly, even if i appreciate the CA of Seasoned Pyromancer , i wonder if i will not return to Goblin Rabblemaster as he always was a efficient win condition.
I saw you also run Funeral Charm and it's pretty uncommon ! It's a pet card of mine but it competes with Reckless Charge as o one-of. I love the versatility of Charm but Dreadhorde Arcanist with Haste is insane !
6 months ago
- Hissing Quagmire : Enters tapped, I've never used the creature ability, and I can't search it by land name. Big sad.
- Lavaclaw Reaches : (See above)
- Raging Ravine : (See above)
- Treetop Village : (See above)
- Subterranean Tremors : I've really only ever cast this for the artifact removal, @ X=4. My creatures can't handle that much damage, so it is generally a board wipe I don't like, and I would prefer not to lose my artifacts (AKA Crucible of Worlds, which kicks ass in this deck). Therefore, I am replacing this with Vandalblast .
+ 2x Forest
+ Sakura-Tribe Elder : Honestly I don't know what I was thinking not having this in the deck in the first place.
6 months ago
I am finally executing on a couple of suggestions some kind reddit people threw my way a while back. In general, this takes the form of removing manlands ( Hissing Quagmire , Lavaclaw Reaches , Treetop Village and Raging Ravine ) and replacing them with more basics. The manlands enter tapped, and that isn't swell, and I can better search for basics than these lands.
I am also going to replace Nesting Dragon with Sakura-Tribe Elder because I have never actually benefitted from the Dragon's landfall ability, and the Elder is always nice to have. Plus, smoothing over my curve is pretty nice.