Dragon Tempest

Dragon Tempest

Enchantment

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.

Dragon Tempest Discussion

Torekai92 on Crosis, Hand of Blood

1 week ago

multimedia, thanks for all of the feedback! We are thinking more or less along the same lines. The cards you suggested cutting are on the chopping block for sure, along with a few more. Talisman of Creativity, Dark Ritual, Thief of Sanity, Kess, Dissident Mage, and Whispering Madness are all good suggestions I think. I hadn't thought of Dragon Tempest so thats a good idea. I for sure plan on grabbing most of the specters at some point.

I'll comb through all of your suggestions and see what I like. Thanks again!

multimedia on Crosis, Hand of Blood

1 week ago

Hey, I agree Nicol Bolas can be devastating repeatable discard in multiplayer Commander. It's a more powerful Grixis Commander then Crosis.

No matter the Commander choice here's some budget cards $2 or less each to consider adding. Several of these suggestions are in the maybeboard. When you're playing a high CMC Commander then more low CMC ramp helps.

Crosis has flying and most Specters also have flying which makes Dragon Tempest a two drop haste enabler for the majority of your creatures. Consider cutting the other Dragons and high CMC creatures for more Specters or creature that can give you more value?

Whispering Madness is a wheel and it can be repeatable with cipher which can be powerful with flying creatures. Read the Bones, Painful Truths, Brainstorm are mana efficient draw spells. In multiplayer Commander the versatility of Mirrormade is great, especially on a budget. With all the discard from multiple opponents The Eldest Reborn can do a lot and have many targets to choose from to reanimate.

Mask of Memory and Mask of Riddles is low CMC equipment that can be repeatable draw with flying creatures. Sunken Hollow, Dragonskull Summit, Grixis Panorama, Ash Barrens are lands to consider adding.

Cards to consider cutting:

  • Hideous Visage
  • Slate Street Ruffian
  • Fill with Fright
  • Traveler's Amulet
  • Phantasmal Dragon
  • Territorial Hellkite
  • Boltwing Marauder
  • Hypersonic Dragon
  • Kolaghan, the Storm's Fury
  • Arcanis the Omnipotent
  • Moltensteel Dragon
  • Tyrant's Familiar
  • Gruesome Deformity
  • Fear
  • Foresee
  • Ambition's Cost
  • Mind Rot

Good luck with your deck.

Fuzzlewuzzle on I Am Fire, I Am Death

1 week ago

@X-Factor11105 my meta is... a little weird. There's a lot of big, stompy decks like Mayael, Kozilek, Zacama, and Hogaak, but everyone (rightfully) runs a lot of interaction, so boardwipes, spot removal, and artifact hate run rampant. It doesn't even have to be in the early game - even if it's turn 8, that Wrath of God is going to suck when it wrecks your myr, but it'll hurt a lot less if you've been using noncreature ramp like Rakdos Signet or Talisman of Indulgence.

Abnormal Endurance and Supernatural Stamina are both really good. I just don't have space for them. It may not look it, but space in this deck is extremely tight.

As for not being as ETB-focused as other builds, this is true. It's very much a result of playtesting, where I found that focusing too much on ETB effects actually kind of gets in the way of really winning the game. I mean, I want my dragons to get those sweet, sweet Dragon Tempest/Warstorm Surge triggers, but after that I want them to actually close out the game. They get bonus points if they are capable of interacting with my opponents' boards while they do so. So I've grown to favor dragons like Tyrant's Familiar, Balefire Dragon, Drakuseth, Maw of Flames, etc. - dragons that can present a fast clock, and can also kill stuff while they're at it. I don't want my dragons to be just big dumb beaters - I want them to all be removal-on-a-stick. Since most of the best removal-based dragons trigger on attacking or dealing combat damage, that has naturally led the deck to focus more and more on the combat step, as opposed to just abusing ETBs.

JaceFromStateFarm on Heaven and Hell

2 weeks ago

I would focus a bit less on protection spells that cost two or more, since it's hard to hold them up unless Kaalia has already stuck. The 1cmc ones like Apostle's Blessing are good, because it's easy to just wait a turn to play Kaalia on turn 5 with it up. Unless you are trying to build a less aggressive deck, I'd include a few more haste enablers instead - Kaalia wants to be fast and build a huge board presence quickly, and giving her haste is one of the best ways to do that. Some of my favorites are Dragon Tempest, Hall of the Bandit Lord, and Mass Hysteria. Also, Sire Of Insanity is a fantastic card for Kaalia.

TypicalTimmy on Card creation challenge

2 weeks ago

Age of Dragons

Legendary Enchantment - Saga

Destroy all Dragons. They can't be regenerated.

Each player may reveal any number of Dragons from their hand, graveyard and library and exile them. They shuffle their libraries if any were revealed in this way.

Return all Dragons in exile to the battlefield under their owner's control. They gain haste until end of turn.


Tarkir's timeline being reset and the Dragon Tempest being reawakened. Exile effect is more akin to resetting the timeline as they "didn't exist" prior to the third chapter unfolding.

I know "destroy" and "can't be regenerated" isn't exactly Jeskai, but I'm going for a Vorthos flavor build here.

I structured it in this way so that the 1st chapter is helps to emulate the mass slaughter of all Dragons while the 2nd chapter emulates the extinction of their future lineage. Time would be reset during the 3rd chapter. For 7 mana of 3 colors, I think this is reasonable. You're also in blue - if someone tries to blow it up, just counterspell that nonsense.

I want to see a Planeswalker who exclusively interacts with other Planeswalkers. Something about adding or removing loyalty, allowing extra activations per turns, cost reduction, taking control of opponent's Planeswalkers. Anything along those lines.

Kazierts on Sarkhan's Swarm

1 month ago

The problem with Sarkhan the Mad is that he is very complicated to use. You see, he costs five mana and his abilities doesn't help him. Let me break each one of them:

  1. 0 - It's a repeatable card draw "engine". However, it's pretty easy to just get him killed, specially in the deck filled with heavy costed creatures. Another thing to mention is that paying 5 mana for a card draw "engine" that won't necessarily survive until hte next turn probably isn't a good ideia.

  2. -2 - Technically it's an ability that can work as a removal or a token generator... but in either case it's bad, at least in this case. You could sacrifice the egg or the Thralls to get a dragon and it would be very good valuewise, though Sarkhan the Masterless does the same. The latter not only can protect himself with his static ability but can also make a dragon and continue living after while also growing himself.

  3. -4 - This one can end up winning the game on the spot but it's also situationa since you need at least a few dragons for it to be useful. Also, activating his first ability could end up making him unable to activate his last one.

Regarding the cuts, even though some cards are good you must realize that having multiples of some cards won't helpful, and that's the case for Bone Dragon . One of them in the deck is already good enough as you probably won't have enough cards in your grave to keep reanimating two at the same time.

Drakuseth, Maw of Flames is obsolete at this point. He doesn't add any pressure to the board since you have to wait for him to attack to activate his ability. Besides, 7 mana is kinda costly and triple red can hinder you in a Rakdos deck.

Only one Dragon Egg isn't enough for any kind of fancy strategies. That's another one down.

Maybe cutting both Dragon Tempest for one more Anger should be good as the latter doesn't required mana and you have plenty of discard outlets.

I'll think about some other things that could be changed. In the meantime, I have some lists that you could watch to understand dragon decks. Just keep in mind these take into account that these are from competitive formats and that's why they don't use some of the cards I suggested.

https://www.youtube.com/watch?v=riFF3VP_eOM

https://www.youtube.com/watch?v=imeSFZcbrh4)

Kazierts on Sarkhan's Swarm

1 month ago

Probably four copies of Faithless Looting and two copies of Cathartic Reunion .

Even though cycling is important to ditch bricks in your hand, it's also good to have targets that incentivise you to discard, like Bladewing's Thrall .

I know it may look like without being able to cast it that's an uselees card. However, since you're adding discard spells to the deck, it becomes possible to effectively use it. Also, you'd never want to cast it anyway. Four mana por a "vanilla" 3/3 is never a good deal.

Another good discard target would be Anger . By having it in your graveyard all of your creatures automatically have haste, regardless of their types, while also not requiring any mana investiment. Just to provide an example:

Still on the discard topic, there is a card that can also help you cycle through your deck while cheapening the cost of your dragons, and that is Hazoret's Monument . It's more resilient than Dragonspeaker Shaman and reduces the cost of all of red creatures instead of just dragons.

I also suggest replacing Bolt Bend by Draconic Roar since the latter is way more useful and less situational.

A great card for any dragon deck is Thunderbreak Regent as it's cheap and gives amazing protection to your dragons.

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