Dragon Tempest

Dragon Tempest

Enchantment

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.

Latest Decks as Commander

Dragon Tempest Discussion

triickii on The Ur Dragon Updated 2021

2 days ago

Boki92 thanks for the comment! The other "budget" deck that I have listed is mainly the cards that used to be in this one.

1) I'd probably start with this deck and downgrade individual cards that you aren't looking to purchase yet. There are budget versions of most cards on this list. There are loads of cheap dragons, that are still good but a little higher CMC, so I'd replace those first. Then look at what other replacement effects you can have. If you sort my list by "Custom" you should see the categories I've placed them in. To give you an idea of my reasoning, in the removal category I upgraded Sarkhan's Unsealing to Terror of the Peaks just because it's a dragon too so there is more synergy, but it still sits in "Removal"

2) IMHO colour fixing/ramp should be kept but there are budget options. I saw a huge improvement after swapping the usual basic land ramp package for Nature's Lore , Three Visits and Skyshroud Claim because they fetch the Triomes (get Ketria Triome if you are only getting 1) but there are some really good budget options for dual lands with the Forest type, like the Battle Lands and Cycling Duals here: https://www.mtglands.com/subtypes-forest.html. Also The World Tree is excellent so try and keep that.

The core of the deck is really built around Cheap Dragons so, although expensive, cards like Morophon, the Boundless , Urza's Incubator and Herald's Horn are key. The cards in the "Support" category are also pretty budget friendly and you could swap out Kindred Discovery for Kiora, Behemoth Beckoner .

The win condition is usually just beating face in combat, but Dragon Tempest , Scourge of Valkas and Sarkhan the Mad help us win without combat and are all budget friendly.

Let me know if you have any questions and if you would like me to checkout your decklist once you add one then just let me know!

Have fun :)

gwmort72 on Everything Tribal

3 weeks ago

That Soulcatchers' Aerie looks very interesting, like a lower CMC door of destinies in this deck.

I've never looked at Nightstalkers before we need to check them out. I am very happy with my mana cost curve right now and am cautious about adding too many expensive cost cards.

Dragon Tempest does some of the same work as the Aether charge but also lets my dragons (and other fliers) get haste.

Whelming Wave I am afraid I would run into the problem I have now with Widespread Brutality , unless Maskwood Nexus or Arcane Adaptation are out I am too reticent to blow up my tribal lords (who can be expensive to get out)

gwmort72 on Everything Tribal

4 weeks ago

I'm sure this is of interest to no one but me at this point, but I have to write this down...

So last night at my flgs I got to play this in a pod, and it was pretty amazing.

I have so many triggers and options it is very difficult to figure out what to do. Immediately after my last turn, I realized I could have won on my turn with different choices.

WHAT HAPPENED:

I had out Harabaz Druid , Changeling Hero , Venomous Changeling , and Magda, Brazen Outlaw and 2 treasure tokens. (a couple of enchantments, not directly relevant). I had six lands on the field, and Changeling Berserker and Coveted Prize in hand. I played the Berserker, Championing the Hero (goes to exile til Berserker leaves the battlefield), I swing in with the Changelings and Magda, generating 3 more treasures which I immediately sac to bring out Khorvath Brightflame giving the changelings flying and knocking out one of my opponents.

WHAT SHOULD HAVE HAPPENED:

I could have tapped 3 to play Coveted Prize (because the two changelings were party members), and fetch Dragon Tempest to my hand, play another 3 to summon Berserker championing Hero (was only 3 because of Ur's eminence ability), tap Harabaz for 3 red to play Dragon Tempest. then when I swung in I could have sac'd the treasures to instead summon Changeling Titan championing the Berserker, which would bring back the Hero which would send out the Titan, which would bring back the Berserker, etc, etc... for infinite ETB triggers and infinite damage through Dragon Tempest, knocking out ALL my opponents.

Live and Learn

TheVectornaut on Tarkir Dragon Hoard

4 weeks ago

I recommend adding some more early game ramp creatures or spells, probably as replacements for the Dragon Egg s and the risky Nikya of the Old Ways . More Dragonlord's Servant are totally fine, but I could also see Voyaging Satyr working to untap Gruul Turf for big mana or Zhur-Taa Druid bridging the gap between acceleration and aggression. On the spell side of things, some good old Rampant Growth effects could make Dragonmaster Outcast a nasty threat. Just looking at the cards you already have, I think more copies of Thunderbreak Regent , Atarka, World Render , and Goreclaw, Terror of Qal Sisma wouldn't hurt. Another option if you don't mind infinite combos is upping the count of Savage Ventmaw and Grand Warlord Radha so you can run Hellkite Charger for endless combat phases.

I'll also list some possible upgrades and sidegrades based on my own experience playing with and against dragons. Dragon Tempest is nearly a direct upgrade for Impact Tremors in dragons and Scourge of Valkas is also decent. Draconic Roar seems like it would be better than Magma Jet and/or Jaya's Greeting most of the time. Spit Flame might be even better if targets tend to have 4 toughness. Flying destruction feels unnecessary here, but I'd prefer something cheaper than Pinion Feast like the flexible Broken Wings regardless. Frontier Siege might be better than Atarka Monument if you need more mana or removal. Crucible of Fire could replace Sight of the Scalelords or Dragon Throne of Tarkir , depending on how much power you need. Sarkhan, Fireblood can be a rummager, accelerant, and bomb in the world you keep him alive. Even with so many legendaries, I still prefer Elvish Piper to Thran Temporal Gateway here. A final card that I'm not sure on is the new Draconic Intervention . Seems like it could be an interesting sweeper follow-up to a Descent of the Dragons that turns all your dorks into immune dragons. That is fairly slow though.

Let me know if you have any questions and good luck with your deck!

LilMissWiz on Kaalia of the Vast ADDs

1 month ago

I would personally drop Dragon Tempest , you want near dragon tribal for that to be worth the slot. Athreos, God of Passage , Ob Nixilis, the Fallen , Sower of Discord , Angelic Field Marshal , Tyrant's Familiar and of course Avacyn, Angel of Hope .

Angelic is almost a must since she helps the whole team

Commander_JAR on How to Train Your Golos

2 months ago

Dude, run Dragonstorm . With Golos, you'd DEFINITELY win games with it targeting Lathliss, Dragon Queen , Karrthus, Tyrant of Jund , and Utvara Hellkite while Dragon Tempest on the field.

I'd also find a way to add Terror of the Peaks and Scourge of Valkas

multimedia on WTF KAALIA

2 months ago

Hey, well done on a budget. Nice Aurelia, the Warleader :)

Phyrexian Reclamation can be a repeatable source of recursion for Kaalia or any other creature, even at instant speed. Let Kaalia die, put her into your graveyard not the Command Zone; recur her to your hand which bypasses Commander tax. Dragon Tempest is a source of haste for Kaalia and any flying creature you cast or reanimate. It has the bonus of being able to do damage if the creature is a Dragon.

Dragon Mage pairs well with Emeria Shepherd . Mage discards the permanents that you then reanimate with Shepherd and Mage refills your hand to keep doing it. Nahiri, the Harbinger can be reanimated by Shepherd and her -8 in two turns can tutor for any creature or artifact including Shepherd. -8 Nahiri, tutor for Shepherd, play a Plains and reanimate Nahiri. Nahiri has other uses besides her -8 she can be repeatable discard/draw for reanimation or even repeatable removal that exiles.

Rakdos, Lord of Riots is a Demon who can reduce the casting cost of all other Angels/Demons/Dragons. If he or other creatures are attacking and doing combat damage to opponents then he's ramp to cast high CMC creatures which helps if Kaalia is disrupted. Arcane Signet is a staple mana rock in Commander. Orzhov Signet and Rakdos Signet is more two drop ramp.


Some changes to consider, with suggestions of cuts close to or equal in price:

My advice is cut the majority of the equipment theme for more ramp since ramp is going to help more to cast Kaalia and high CMC creatures. Phage the Untouchable and Sigarda's Aid are two expensive price cards for your budget that aren't doing much in your deck. You can't cheat Phage onto the battlefield with Kaalia or reanimation which makes it pretty useless. Aid is a good card, but not taking enough advantage of equipment and I don't think you need to since the most important equipment you want to play Greaves/Boots are low mana cost to cast and equip.

If interested I offer more advice. Good luck with your deck.

X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

2 months ago

I'll also put that question to our other Bladewing friends: Fuzzlewuzzle, That_Salty_Gamr, and Azeworai - have you guys any pet cards or utility/tech cards that feel like they consistently over-achieve in your Bladewing decks?

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