Dragon Tempest

Dragon Tempest

Enchantment

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to any target (creature, player or planeswalker), where X is the number of Dragons you control.

Latest Decks as Commander

Dragon Tempest Discussion

TypicalTimmy on Good Card Design

1 month ago

For me, personally, I say it all boils down to "value". But, since value is subjective as much as objective, what exactly do I mean?

If you're speaking objectively, it's easy to see how a wincon or a set combo piece has value. Anything with repeatable draw is value. If you are combat-focused and a card such as Fervor gives haste on an anthem, that is valuable. Anger, more so, because it costs you nothing other than getting it into the graveyard and having a Mountain.

What I look for when I speak of value is two three key elements:

  • Is it repeatable?
  • If not, does it have immense bang for is buck
  • And overall, does it do 2 or more things I want my deck to do?

For example, Dragon Tempest is not only a damage outlet, but a combat enabler. That is some serious value for a deck that wants to throw damage all over the place.

Garruk's Uprising gives large creatures trample and gives you card advantage. If you're already playing a deck with large creatures, and this card isn't in there, you aren't playing it right.

Suppose you are playing a Mardu deck, like Queen Marchesa and you really want to get ahead. You know Necropotence is in there and you know you want to maximize it's potential. You happen to be going Weenies because you want to pad the boardstate. So if you have bodies on field and you know you need to pay life, having lifelink may be a great idea because now you can push damage, gain life, and turn that life into card advantage. You net a fistful of cards, clear the boardstate and push damage through. Therefore, a card such as True Conviction is really good. Your 1/1s hit for 2 and your 2/2s hit for 4. You get dozens of life and draw almost half of your library. Even if you only do it for 1 turn, it's an immense amount of value. Especially with that Ankle Shanker you just played. You may lose out on the second half of lifelink, but now your opponents must be forced into choosing between losing everything to 1 point of damage, or taking 2 or 4 to face.

Value to me is repeatable synergy. But if you don't have something repeatable, cards that go wide and hit everyone are immense. Arterial Flow is my prime example as for just THREE MANA you drop SIX cards, reduce a total of SIX life and you gain a little 2 back.

That's HUGE and it honestly baffles me as to why it isn't played more. If you aren't against graveyard decks, it should be an auto-include in every black deck.

So, to summarize, to me:

  • Value = Repeatable synergy or big-boom cards.

faustodemambo on The Ur-Dragon, Dragon Tribal

1 month ago

dr_destructo I'm actively looking for cards to change in this deck, just haven't found a lot the last couple of months. In this week or the next I'll write a explanation like I did in my quest to 100% list including some of the "combo's" I have found thus far

A quick tldr Ramp, get some spells that let you "cheat" your creatures in to play and win through combat damage or through ping damage with Dragon Tempest / Scourge of Valkas

TypicalTimmy on If You Could Pitch One …

1 month ago

I've posted in the custom card forum but I'll post it here again. The story idea I was working on before my life was reduced to nothing but stress, essentially, was exploring the first time that Tarkir's timeline was reset. Since each world has a theme, and Tarkir had it reset via Fate Reforged, it begs the question on whether or not it has happened before, and if so how often?

The idea is that, originally, Tarkir had five Gods of the Wedge colors. These Gods were going to be named after the five wedges; Mardu, Sultai, Temur, Jeskai and Abzan. Or, variations if these. This is where the color identity of their factions ultimately came from - echoes of the long-dead Gods.

The story is actually quite simple: The Gods are in constant war, but never able to win. The God for Sultai devises a plan to win the war - partner with two other Gods to help destroy the others, then turn those two remaining against each other.

The Sultai God enlists the ferocity if the Mardu God, promising endless war and onslaught. They also seek out assistant from the Temur God, promising everlasting conquest and a return to the natural forces of the world.

Unbeknownst to both the Mardu and Temur Gods, what the Sultai God really wanted to do is combine their rage and natural forces to create beasts of immeasurable power and might to conquer the world and worlds beyond - Dragons.

The Temur God realizes this and defects, warning Abzan and Jeskai who form an alliance with Temur. Now it is those three against Sultai and Mardu. This is now toward the end of the story.

The Sultai God actually manages to succeed in their goal, creating the Dragon Tempest, which is forming and birthing the five Elder Dragonlords to destroy the world; Atarka, Dromoka, Silumgar, Kolaghan and Ojutai.

The story we follow is the rising of Sarkhan and Narset to stop this war from happening and, with the assistance of Teferi and Tamiyo, the reset and restore the timeline after the Gods are all destroyed.

And this is how the Dragons, factions, wars, Wedges and Planeswalkers came to be.

For it is quite literally the story of the

  • Gods of Tarkir

Paxreseda on By dragonfire's light...

1 month ago

What if you ditched Lightning Shrieker and Verix Bladewing and replaced them with Manaform Hellkite ? Spit Flame would provide its own trigger to put it back in your hand. Dragon Tempest generates its own trigger as well.

Rivel on Mono red Dragon Deck V2

1 month ago

So I have rambled on and on about my thoughts on all of the different aspects of this deck. In advance, I would like to thank anyone who has taken the time out of their day to read all of these and leave their own thoughts, as that is part of what makes this community great. There aren't many more themes to talk about in the deck. Now, onto win cons. So my main win conditions in the deck are damage from triggers and beating the opponent down with hoards of big dragons (with a third backup wincon with Hellkite Tyrant and Hellkite Igniter).

For damage from triggers I have Where Ancients Tread, Warstorm Surge, Dragon Tempest, Terror of the Peaks, Scourge of Valkas and Panharmonicon. They work great with Lathliss, Dragon Queen due to the tokens she generates when another dragon is played, all activating those damage triggers which can be used to control the board and directly target the opponent's HP pools. Archwing Dragon is a reliable way for the Damage triggers to activate each turn. Summons from Utvara Hellkite, Skyline Despot and Dragonmaster Outcast act as backup token generators for the damage triggers in case our lathliss isn't in play. Demanding Dragon is potentially a free 5 damage to the opponent's face. Drakuseth, Maw of Flames his damage trigger is repeatable every time you attack.

Supporting cards for the first win condition: I do not have any of these three cards in my decklist, as I can't figure out what I want to replace to get them in, but the dream is there. Conjurer's Closet allows you to make a dragon leave and re-enter the field at the end of the turn, triggering all of our ETB effects above. Mirage Mirror allows you to copy one of our pieces above, and you can choose the most beneficial one. It would be nice having two Dragon Tempest in play, especially say if you have 6 dragons on the field, have Mirage Mirror end of turn triggering them and getting free 12 damage to any target you want. If you could fit in a Fiery Emancipation that 12 turns into 36!

The secondary win condition "beat down", with "big" "dragon hoards", is also supported by Lathliss, Dragon Queen due to the big 5/5 token dragons she pumps out. The "dragon hoard" part is also supported by cards such as Utvara Hellkite, Skyline Despot, Dragonmaster Outcast as they all generate plenty of dragons. Now the "big" part comes from my anthems that buff my dragons Crucible of Fire, Gauntlet of Power, The Immortal Sun, and Vanquisher's Banner, as well as several dragons that are all pumpable to make them and/or their fellow dragons hit harder. Moonveil Dragon, Scourge of Valkas, Moltensteel Dragon and lastly Lathliss, Dragon Queen. Now, the fun part of my secondary win condition, "beat down" comes into play. Dragons such as Scourge of the Throne and Hellkite Charger allow you to take an extra combat turn, allowing you to really bash in your opponent's face with your big dragon hoard :)

Supporting cards for the secondary win condition: Terror of Mount Velus gives all of your dragon's double strike. Thundermaw Hellkite allows you to tap your opponent's fliers, allowing your dragons through. Drakuseth, Maw of Flames allows you to potentially shoot down any small fliers blocking your path. Cards I would like to put in: Fervor, Anger and Akroma's Memorial would allow any dragons that enter the field to have haste (with akroma adding a slew of goodies and protection). Door of Destinies could allow you to grow your dragons even more. Gratuitous Violence and Fiery Emancipation would allow you to double and triple your damage. Rage Reflection granting double strike would be nice. I would prioritize Fervor, Anger and Akroma's Memorial, as haste is such a beautiful thing, as it helps make up for lost time due to how expensive your dragons can be. I am not sure what I need to remove to fit them into the deck.

Lastly, Hellkite Tyrant is a pretty nifty dragon, acting as a potential win condition on its own. My deck has plenty of artifacts as is, and I typically play against 2-3 (sometimes even more) opponents in a game. Reaching the 20 artifacts owned is doable, the hard part would be keeping it, the artifacts, and yourself alive until it is once more your turn (Suddenly that wall of text I wrote on protection is looking a lot more appealing). Another fun synergy with that is Hellkite Igniter, if that can sneak on by you can pump its damage insanely high due to all of the artifacts! Need to see about getting some haste in the deck to help it connect...

Thanks all for reading!

Epicurus on The Holy Dragons Legion

2 months ago

I appreciate the creativity, and there are certainly a few suggestions I could present. But first, I think it is most important to address your choice of Commander.

Niv-Mizzet Reborn is absolutely not the right Commander for this deck. And I don't mean to say that all 5-color Dragon tribal decks should have The Ur-Dragon at the helm (though, that would be a great choice, just sayin'). My reason is simple: you don't have enough color pair cards on the list for 'Ol Nivvy to be useful. Like, at all. Even as part of the 99.

Now, you could fix that by adding spells such as Terminate, Abrupt Decay, Diabolic Vision, Faeburrow Elder, Render Silent, Anguished Unmaking, etc etc etc... Not to mention that you only have 8 color pair dragons in the deck, and 5 of them are Gruul (meaning, first of all, that the most amount of dragons you could snatch with Niv would be 3 and the chances of doing so are astronomical, and secondly that if you revealed 3 or more dragons by some dumb luck they're more likely to all be Gruul than any other combination, meaning you'd only get to keep one).

The thing is, you'd have to add a helluva lot of cards to make Niv palatable for this deck, and that would mean basically overhauling the entire deck. A much easier task would be to just simply change the commander.

As for general suggestions, I think you can use some Haste enablers. Dragon Tempest, Temur Ascendancy, Dragonlord Kolaghan and Sarkhan Vol come readily to mind, but there are a ton of other choices, such as Rhythm of the Wild, Fires of Yavimaya and Samut, Tyrant Smasher.

As for your question about better low-mana dragons, understand that there really aren't many good ones below MV4. I mean, they're dragons. What do you expect? However, here's a few of the better ones that aren't an arm and a leg:

Again, if you're going for a genuinely low curve dragon deck, you're going to be disappointed. It just really can't be done.

And finally, Lathliss, Dragon Queen is quite upset that she wasn't included.

That's all I got.

Cheers!

RDWDTR on Dragon Ponza

3 months ago

I don't like:

Stormbreath Dragon

Kolaghan, the Storm's Fury

Glorybringer

Mwonvuli Acid-Moss

Search for Tomorrow

Cleansing Wildfire

Pillage is better than Stone Rain since it also hits artifacts. The whole point of playing a deck like this is mainboarding 4 copies of Blood Moon so not sure why there's just 2 in the side. I can only assume it's because your deck is kinda warped around including Assassin's Trophy, which is a powerful card but not in a shell like this which can already interact with all permanent types between green and red. I gotta assume there's room for 4 Lightning Bolts in here somewhere too.

This is jank but have you ever considered Dragon Tempest? It's not the greatest card admittedly but it does have synergy with your deck. Same with something like Dragonlord's Servant. Idk, I think 4 Blood Moons and maybe 3-4 Pillages should be enough prison effects. Cool deck though.

reltastic on Dragons

3 months ago

Followed you over from reddit. Love a good dragon deck!

With all your mana from Klauth, you might look in to something like Dragonstorm. You'll have plenty to cast it, and if you can get a storm count of two or three you can end the game right away. Utvara Hellkite is a great target, and pairs great with Scourge of Valkas and Dragon Tempest (another card I'd suggest looking in to).

Good luck!

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