Dragon Tempest

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dragon Tempest

Enchantment

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to any target (creature, player, planeswalker or battle), where X is the number of Dragons you control.

TypicalTimmy on Eda, Mother of the Lost

1 week ago

That's how I play Magic, though. I look at cards as investments.

The way I construct a deck, each card should be able to stand on its own and extrapolate across the board with each new addition.

That's the philosophy between "combo" and "synergy". For example, Impact Tremors, Purphoros, God of the Forge, and Warstorm Surge may all stand on their own but extrapolate the pain when working in synergy with one another.

Then you extrapolate further with cards such as Scourge of Valkas, Dragon Tempest, Terror of the Peaks and Utvara Hellkite and suddenly you are the biggest threat at the table.

Run this with Lathliss, Dragon Queen and all of a sudden every single card becomes a stand-alone threat, all radically compounding the pain on top of one-another.

The reason I build decks like this is because if a single spell is countered, or I endure a boardwipe, that is okay because the very next spell I cast replaces what I've just lost.

I've actually dealt enough damage with boardstates like this to take down all three opponents at once from targeted and indirect damage, no to mention combat damage when you apply Fervor, Purphoros, Bronze-Blooded and Dragon Tempest.

Anyway, sorry for the tangent. Just explaining my own personal deck-building process and how I play.

Crow_Umbra on Ichizoku-No-Ryuto

1 month ago

Nice deck! Overall your curve is really low to the ground and you have a strong suite of cheap interaction & fast mana, so not too much to critique there.

In your play-testing so far, how have you felt with having 16 creatures? I recognize that you have some token producers on top of a creature base that can mostly bounce itself back to hand. If you feel like you aren't seeing them much, I'd recommend bumping your creatures up closer to like mid-20s or so, especially since G-G&S thrive on having your creatures connect.

If you do add more creatures, I'd recommend adding a couple of beefier top-end threats that can also act as defenders in case your Plan A to start getting Dragon Spirit tokens isn't really panning out. I've loved Firkraag, Cunning Instigator and Kolaghan, the Storm's Fury as ways to beef up the team, draw cards, and redirect attacks around the table. They fit right in with the dragon subtheme you already have going on with Dragon Tempest. Both of them are also on theme with Haste & Dash respectively.

If you want to add more dragons, from Kamigawa or otherwise, Atsushi, the Blazing Sky can swing or block freely & get one of its death triggers, and Archwing Dragon has pseudo-Dash to come back to hand.

smack80 on Zirilan Toolbox

1 month ago

You don't have the dragons for Zirilans' best lines though. On a turn where you have Zirilan available, pass. Tutor a dragon in the end step of the player before you, so it will be in play during your turn. Get either Terror of the Peaks or Scourge of Valkas. On your own turn, tutor Utvara Hellkite. Trigger scourge or terror, deal damage.

Ideally then you want to copy Utvara Hellkite with Molten Duplication, Heat Shimmer, Twinflame, or Cursed Mirror. If you do, you get more attackers AND double the tokens. It's even better if you had a 4-cost dragon before putting out Zirilan.

Then attack with all your dragons. In the ideal case, you create 8 tokens (4 attacking dragons x2 utvara hellkites) Trigger scourge of valkas or Terror of the peaks for each token. For additional triggers, play Dragon Tempest. This will often kill everyone at the table, and leave you with 8x 6/6 dragons (48 power) if they are not dead.

Suppose Scourge of Valkas was your second dragon after some random 4 cost dragon. Its triggers deal 2+3+4+5+6+7+8+9+10+11+12=77 damage from the triggers alone and you are attacking for 4+4+6+6 = 20. So that's 97 damage on turn 6, consistently.

SufferFromEDHD on Kaalia of the Funk

3 months ago

Dragon Tempest > Hammer of Purphoros

Your suggestion got me thinking... Whip of Erebos. Potential Kaalia #3 and adjacent to Entomb. Clean swap.

Ultigame21 on Ur-Dragon's Multiverse Onslaught | *PRIMER*

4 months ago

First of all, I love your deck choices!

But I believe that Ancient Gold Dragon would be a very good card to add even if he doesn't have haste. First of all he’s a 7/10 good blocker for the turn he comes in unlike Ancient Copper Dragon (6/5) but I understand that it’s slow if you don’t have a way to give him haste. Love Copper Dragon treasures thought <3

Imagine having Dragon Tempest /Scourge of Valkas /Terror of the Peaks out when up to 20 x blue faerie dragons enters the battlefield. The amount of damage each trigger would do.

Also very good with all attack triggers or other cool dragons you have in the deck (Dromoka, the Eternal, Kolaghan, the Storm's Fury, Old Gnawbone, Silumgar, the Drifting Death,Utvara Hellkite, Wrathful Red Dragon, Defiant Thundermaw  Flip).

You could also potentially draw up to 20 cards if Kindred Discovery or Greater Good is on the battlefield. Puts a good number of counters on Dragon's Hoard also.

I’d love to hear your opinion on why you didn’t include him in your list with all the good synergies!

I think I would probably have to switch Balefire Dragon for Ancient Gold Dragon. Most big problematic creatures have more than 6 toughness so Balefire doesn’t get rid of them it’s only good against Tokens stacking strategies early on. I’d rather get many blockers each turn recurring and like explained you only need 1 of those 3 pieces (Dragon Tempest/Scourge of Valkas/Terror of the Peaks) to do almost the same effect as Balefire but targeting anything.

TypicalTimmy on Power Level Standards

6 months ago

A good method to gauge "power" is to ask

  • How many LAND tutors are there, such as Evolving Wilds
  • How many NONLAND tutors are there, such as Idyllic Tutor
  • How many TUTORS are there (that can search for land and nonland cards alike) such as Vampiric Tutor
  • How many DISTINCT "combos" are there? Which is different from synergy

There is a big disagreement on what constitutes a combo and what constitutes as synergy. Not all synergistic cards are combos and vice versa. My fundamental philosophy is that a combo RELIES on each individual card to succeed. If you remove one element, they fall flat. For example, KCI requires specific cards. You exile or destroy just one, it falls flat. Meanwhile synergy are booster cards. You don't NEED it to win, but having it will significantly improve your chances. It boosts everything you have. For example, you don't NEED a Dragon Tempest to win, but it makes it so much easier if you have it. Whole synergy cards help you win, combos MAKE you win.

So,

  • How many DISTINCT COMBOS do you have?
  • What is your average mana curve?
  • With an ideal opening hand, how quickly can you theoretically win?

I mean there's probably a dozen more elements we can add but you get the point.

The real issue is that, you can be Top Dog #1 with your little playgroup or small LGS and believe your deck is just the bee's knees, but you take it to even a local championship and you get blown out of the water.

So really, you also have to account for skill and, yes, luck. So, shrug?

NV_1980 on Mirrym Double Dragons

7 months ago

Dragon Tempest is extremely strong in a deck like this. Lathliss, Dragon Queen also seems like a lot of fun to copy with Miirym; dragon tokens galore! Firkraag, Cunning Instigator could be great fun too; as it leaves I'd also really recommend Steel Hellkite as an extremey powerful wipe on wings.

Willen on Miirym, Sentinel Wyrm: Double Dragon

7 months ago

Bonehoard Dracosaur and Auton Soldier isn't good options to the deck? In a scenario with Miirym on the field, can have another Bonehoard Dracosaur to exile plus two cards and get it's benefits. Auton Soldier is {{2}} more than Irenicus's Vile Duplication, but... if you copy Scourge of Valkas or have Dragon Tempest on battlefield, attack with Myriad may be kinda of a finisher, since are two or more dragons entering at that time. Just thoughts.

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