Dragon Tempest

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Rare
Dragons of Tarkir (DTK) Rare

Combos Browse all

Dragon Tempest

Enchantment

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.

Dragon Tempest Discussion

MechaTigrex on Big Meaty Jund Dragons (Nature's Vengeance Primer)

2 weeks ago

cool deck! You should totally try to fit in a Scourge of Valkas and a Dragon Tempest . They both give massive boosts to your dragons, and are pretty cheap on CMC and $$ as well!

Archon_Bel on Mono-black budget demon

2 weeks ago

I remember trying to build a deck like this once. I think Dragon Tempest would be a good inclusion in this deck since it works for any creature with flying, not just dragons.

For your sacrifice theme, I recommend Skirsdag High Priest and Priest of Forgotten Gods . Weaponcraft Enthusiast is a good and cheap fodder producer in addition to the ones mentioned by Funkydiscogod.

FyreLorde on Kaalia's Inferno

3 weeks ago

subiskier: Glad you like it! Yeah, getting Kaalia swinging quickly is definitely important, though I'm not really a huge fan of Hanweir Battlements , Slayers' Stronghold , and most other lands that give haste. Effectively paying 2 or 3 mana is a pretty big tax on getting Kaalia out, and I rarely find myself in a situation where I'm really wanting to pay it. I used to run Flamekin Village in the deck, but I swapped it out for Hall of the Bandit Lord which seems to work way better as you're not really paying anything extra other than it entering tapped. As for Fervor , I've actually been looking into slotting in Dragon Tempest (which is almost strictly better in this deck) but I haven't really decided what I'm willing to take out for it yet. Swiftfoot Boots is definitely a good card, and worth running alongside Lightning Greaves , but at a 5 mana investment I'm not too fond of Whispersilk Cloak . Thanks for the comment, and good luck to you too!

loricatuslupus: Thanks! I agree, I love creature decks much more than combos and Kaalia seems like one of the few that is aggressive enough to have a consistent chance at outpacing them. In my personal meta it's rather rare for there to not be any player without a flyer that Kaalia can safe swing at, so I'm not really too concerned about preventing blocking or damage effects with things like Dust Corona and Dolmen Gate . However, I actually have been thinking about adding Reconnaissance to the deck for a while (and probably would've already if I could find a copy locally) due to it's amazing value in both giving Kaalia safe triggers and pseudo-vigilance to all of my creatures. As for Chromatic Lantern , I actually used to run it in the deck (most of the maybe board is cards I ran at one time but later cut) but I just found that it wasn't very helpful. My mana base is stable enough at this point that I very rarely am in need of it's fixing, and at 3 cmc it doesn't really help me ramp Kaalia out. The initial goal of the deck is always have Kaalia swinging on turn 4 at the latest (ideally turn 2 or 3), and 2 cmc rocks like Sphere of the Suns just do a much better job at accomplishing that. Dark Ritual has done pretty well for me, I think. It allows for some pretty explosive early turns in either getting an extra rock out or ramping out Kaalia up to 2 turns earlier. Even late game I can usually find some use for it to stretch out my mana for more valuable turns. While temple lands are arguable some of the better taplands, I personally would not run them if I don't have to as taplands significantly reduce the speed of the deck and are detrimental to my plan of getting Kaalia out as quickly as possible. I used to run Reya Dawnbringer but I found that she was often either stuck without a target, or removed before she could do anything. I cut her in an attempt to shift away from effects like hers where you have to wait a turn to get anything out of them, and towards things that give immediate value upon entering/hitting. Also there's already enough times where I have Animate Dead or Reanimate in my hand with no good targets that I don't really think I'm in need of more recursion right now. Never really been a fan of Adarkar Valkyrie as her ability seems a bit underwhelming to me, especially when you have to wait a turn to use her as well. They're both alright cards, but if I ran them it would be solely for the synergy with a couple of cards like Razaketh, the Foulblooded that you mentioned, and that's not really worth it for me. Thanks for the comment and suggestions, and good luck with your own deck as well!

Sir_Flash on [cEDH Primer] To Infinity & Beyond

1 month ago

I definitely have and its been a blast. My favorite line to go into is Double Scepter for sure. The only thing me and a buddy were wondering is if we need Dragon Tempest in order to give the birds haste when we infinite with swan song.

Nemesis on GRUUL SMASH!!!

1 month ago

Hey @Eldrazi_lord I've got a few suggestions for you, maybe you can do something with them :P.

The first thing I'd address is the fact that I don't think you have enough dragons to work with your commander. I think you'll need to decide between going with a big creature theme or going with a token theme. Your commander is more conducive to the former option, so my suggestions will be geared towards that. Some dragon additions I would consider are:

Lathliss, Dragon Queen

Savage Ventmaw

Scourge of Valkas

Hellkite Charger

Hellkite Tyrant

Dragonmaster Outcast

Thunderbreak Regent

Skyline Despot

Balefire Dragon

Steel Hellkite

I know I suggested a ton of high mana cost stuff, so here are some ramp suggestions to get you there -

Dragonlord's Servant

Dragonspeaker Shaman

Thran Dynamo

Kodama's Reach

Harrow

Gruul Signet

Worn Powerstone

Commander's Sphere

Hedron Archive

Gilded Lotus

Sakura-Tribe Elder

Somberwald Sage

Urza's Incubator

Next, some removal suggestions:

Beast Within

Subterranean Tremors

Magmaquake

Earthquake

Chaos Warp

Lastly, some utility/misc suggestions:

Crucible of Fire

Dragon Tempest

Frontier Siege

Sarkhan's Triumph

Rhythm of the Wild

Harmonize

Rishkar's Expertise

I have tons of other suggestions, so if you'd like to go in this direction hit me up and I'll keep going.

oh, one last last thing, you probably want to add more lands. like, 5-6 more minimum.

Demarge on Kaalia - Angels & Demons & Dragons, Oh My!

1 month ago

Kaalia can't really afford to have half the lands in the deck enter tapped, she will just draw every single target removal from everyone and the only good way to combat this is to try to get her out quickly. There are many cheap multi color tapping lands that can achieve this, ones like Caves of Koilos , Spire of Industry , and Exotic Orchard all have minor easy to pay costs to get the color mana you need while not entering tapped.

I also highly suggest running every talisman, signet, and some other 2 cmc mana rocks for obvious ramp needs, they also can help you deal with a more heavy basic land mana base if you take that route (I would at best suggest cutting the tapped lands down to 5, maybe less). There is also the option to run really fast mana in Dark Ritual and Pyretic Ritual , while the all colored mana won't cast kaalia, it can let you cast more mana rocks or a big creature faster.

Now Liliana's Contract is almost always going to be a 5 cmc draw spell, in any game that you've made it to your upkeep with 4 demons you were probably going to win anyway, you can probably lean a little more on Dragon Tempest tribal value instead, Skyline Despot for instance is going to be a much stronger draw engine than Bloodgift Demon .

... There is also a niffty combo one can run with Conspiracy and Bishop of Wings if you name angel the spirits the bishop makes are angel spirits and their death makes a new angel spirit! So if you add in a free sac outlet you can gain infinite life. Course it is just an interesting idea, Conspiracy can also be used with kaalia to do some funky stuff like sneaking out big eldrazi, or having all creatures trigger Dragon Tempest or Lathliss, Dragon Queen .

hmm I could ramble on and on about different kaalia card choices, but much tired, I will instead leave a link to my Heavenly Rakdos... I must resist also commenting on how easy it is to build kaalia to work with Possibility Storm as often each card type fills one role, creatures are big beaters, instants are target removal, sorcery are tutors and wipes, enchants are utility, and artifacts are ramp.

Lordeh on ur dragon deck

1 month ago

I Highly recommend Sarkhan, Fireblood as a way of looting and ramping out good dragons early.

One of my personal favorite dragons is Karrthus, Tyrant of Jund as a haste enabler and to get back your cards if they get stolen.

Here is a list of other dragons/spells I use in my deck.

Dragon Broodmother + Dragon Tempest or Scourge of Valkas = heaps of damage each turn cycle.

Vaevictis Asmadi, the Dire for spot permanent removal.

Dragonstorm because dragons?

Nicol Bolas, the Ravager  Flip is able to flip into a solid planeswalker.

Savage Ventmaw + Hellkite Charger = 1 mana extra combat steps.

Scalelord Reckoner is good against spot removal

Just some of my favorite dragons. Some are a bit $$$$.

SOLINGEN on Super Scion III

1 month ago

Hi my friend, I think you have to consider combo with Worldgorger Dragon + Animate Dead or Necromancy or Dance of the Dead for infinite mana or infinite trigger with Scourge of Valkas or Dragon Tempest

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Dragon Tempest occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%