Peppersmoke

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Peppersmoke

Kindred Instant — Faerie

Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.

tacolover25 on WUB faerie tribal ( whimsy)

1 year ago

I have a few suggestions:

  1. Perhaps Faerie Mastermind for more card draw/turn on Spellstutter Sprite?

  2. Faerie Fencing as a two replacement for Peppersmoke. By all means keep one Peppersmoke in the mainboard.

  3. I recommend 2xQuickling over Faerie Impostor, simply for the flash.

  4. You have lots of creatures, any thought of running Obyra, Dreaming Duelist or Tegwyll, Duke of Splendor in here?

  5. If you need some more support you could run Spell Stutter for some counter magic.

  6. Finally, since you are running Bitterblossom, have you considered running Rankle, Master of Pranks or Picklock Prankster?

Faerie Duelist wouldn't be a bad sideboard option against aggressive decks either.

Whimsical on WUB faerie tribal ( whimsy)

1 year ago

Hello wallisface , i know that Peppersmoke Is kinda suboptimal as a removal spell but It can deal with the nasty 1 toughness creatures in the First turns and replace itself , i find the drawing part a good thing in an Aether Vial deck , especially if only a Few creatures do It and in a very suboptimal way. As of Noggin Whack , with all the early Little flyers i find It useful to cast It on turn 2 and slow the opponent gameplan , maybe its Just because i have a soft spot for this card ... I'll test It more!

Faerie Impostor Is not as bad as It seems , i can use to bounce back in hand a spellstutter Sprite to reuse the counterspell , or a Brazen Borrower or Faerie Miscreant to draw more ( if Two of them were on the battlefield) . With aether vial on can also be used for protection . Oona's prowler and nightshade stinger are here Just because theres nothing Better than them : faeries lack lords and im using Oona's Blackguard as One , so i Need to prefer rogues over other subtypes. Btw im deciding if One more spellstrut Is worth One less bitterblossom

wallisface on WUB faerie tribal ( whimsy)

1 year ago

Both Peppersmoke and Noggin Whack feel really weak - i think you’d be better off using cards like Spell Pierce, Counterspell, Drown in the Loch, or maybe even Subtlety.

I also think Faerie Impostor, Nightshade Stinger, and Oona's Prowler all feel super suboptimal, and it would be better to ditch these to run playsets of your better fairies (paricularly Spellstutter Sprite, as this is the strongest faerie by a long way and pretty-much the only valid reason to run the tribe), as well as some of the above-mentioned cards.

DeVerbalen on Ferngully (Help Wanted!)

2 years ago

Understandable, for a more competitive you could try Fae of Wishes and adapt your sideboard to contain more one-off copies of cards that are good in different kinds of situations. Also, Peppersmoke might be off value versus decks that run small creatures or versus control decks that run Snapcaster Mage.

tacolover25 on Casual Faeries!

4 years ago

Don't know if you have the funds for it but you could try a few Brazen Borrower in the main or side and Quickling as well.

Sower of Temptation would make a great sideboard card. Mutavault if you can afford them. Makes your sprites better.

I've always had a soft spot for running one copy of Peppersmoke but that's just me.

Quantum_Breaker on Card creation challenge

4 years ago

Blood Frenzied Shark 3R

Creature - Shark

Haste

If a creature or player has taken damage this turn, you may cast Blood Frenzied Shark as though it had flash.

6/2


Create a non-creature tribal card like Peppersmoke or Merrow Commerce

hungry000 on Faerie Rogue Tribal

4 years ago

Sure thing! I'm going to be looking at this from the perspective of someone who wants to make the deck as "competitive" as possible; I won't talk about stuff like flavor and such because then all of my opinions would clash and you'd be confused. >.<

In the main deck:

I like Quickling, but I would change those Silkbind Faeries back to Pestermite, because even though Silkbind is reusable, it uses up mana and takes a turn to get the effect. Pestermite, while only a single-use creature, gives you an immediate effect and has a more flexible ability that can tap opposing lands, untap one of your own lands to play another creature or leave up counterspell mana, untap one of your creatures to block, etc. whereas Silkbind can only tap creatures. I can't tell you how many times I've saved myself from a turn 4 sweeper or other removal spell by flashing in Pestermite on an opponent's upkeep and tapping down one of their splash colors. Also, the difference between a spell that does something on turn 3 and a spell that sits around on turn 3 then takes mana to do something on turn 4 is huge in Modern (I realize your daughter will be playing against Standard Challengers, but there's still a big difference there).

Faerie Trickery: As an aggressive deck, you want to deal with threats for as little mana as possible, even if the effect is only temporary; that way, you can play your offensive spells on top of the removal and continue to push pressure onto your opponent. This is somewhat less of a deal when you have flash creatures (makes threat evaluation a bit easier), but I've found that it still works far better to keep the cmc of removal spells low. So, I suggest you replace Faerie Trickery with Mana Leak. Exile effects won't matter as much when the deck is as proactive as this one is, so it's better to take the lower cmc and easier-to-cast colors of Mana Leak.

As for Faerie Tauntings, I just don't think it's a very good card. Three mana is a lot for a card that doesn't do much the turn it comes into play. In my opinion, it would be better to just play a couple Vapor Snag in its spot, since this deck needs a few creature removal spells to keep up with other aggressive decks. A 4:2 or 3:3 split of Vapor Snag:Mana Leak would be preferable, actually.

In the sideboard:

Peppersmoke: Generally, when building sideboards you want every card to have as much of an affect on a specific matchup as possible. Peppersmoke is just not that type of card, haha. Fun fact: against Jund specifically, Peppersmoke is pretty bad since it counts as two card types in the graveyard for Tarmogoyf, which means the creature is literally unkillable (even if it's a 0/1) and gets a +2/+2 buff if you try to do so! If you want more creature removal, I suggest playing something more powerful, like Echoing Truth (deals with tokens well), Fatal Push if you can spare the money, Victim of Night, Dismember.

Hypnotic Sprite: This is, once again, not a great sideboard card. You do not want to counter Burn spells with a 3 mana counter (3 mana spent vs 1 mana spent = mana lost and a whole turn spent on your part), and the combo decks I know of will either kill before turn 3 (Neoform combo) or have a >3 cmc spell as their most important combo piece (Past in Flames in Storm, Ad Nauseam). These 3 card slots are much better used by Duress, Spell Pierce, Negate, or Dispel since they cover the same matchups and more for a lower cmc.

Thieving Sprite: They're okay, but I wouldn't play more than 2 of them. This is another example of a card whose function can be covered by a lower cmc card (Duress). Also, Earwig Squad is a really good card in the control matchups since you can search their deck to preemptively take out removal or win conditions, and it can't be hit by Fatal Push.

Notorious Throng: To answer your question, no, the card can definitely be worth it in single player formats. Especially if you're pitting this deck up against a Standard deck. In fact, I would totally play three of them in the main if I knew I was playing against a Standard deck. But putting that aside, the card is very good in midrange matchups, like Jund and them. It's very difficult for black-based midrange to deal with tokens because of their reliance on one-for-one removal; a card that makes a bunch of tokens that fly and occasionally force discards is crazy good against them. Not to mention the Prowl ability on it. shiver

As for the other cards in your list, I think Thieves' Fortune, Latchkey Faerie, and Faerie Macabre are the best of the bunch (that's why they're in the original deck, haha). Macabre is a great graveyard hate card, and Latchkey is very good if you want to take the deck along a more aggressive path; creatures that cantrip, like Silvergill Adept and Elvish Visionary, have always been a staple of their respective tribe archetypes. The only thing that makes me particularly hesitant about playing Faerie Seer, Thornwind Faeries, Sower of Temptation, or Faerie Formation is the fact that they don't have the Rogue creature type. Putting them in the deck can lead to inconsistencies, and when two of the three lords only work with Rogues, I would rather not risk it. Of those, I think Sower has the best chance of being a decent sideboard card (because it is one). Don't play Faerie Formation. Its cmc is too high and its ability uses too much mana.

But honestly, if you think any of those cards would be good includes for their competitive value or flavor or whatnot and you think your daughter might think so too, I say just buy them (if possible) so you and your daughter can play around with numbers yourselves. That's what I did when I bought the deck (I have a set of Latchkey and a set of Cloak and Dagger that have fallen to the wayside lol). When you're trying to decide how best to build a deck, a question which has no definitive answer imo, buying cards like that saves a lot of time; the process of optimizing/customizing a deck to be your own is also a fun activity in itself. But if you want to take my opinion one more time, I believe the best way to navigate the details is to ask your daughter which cards she wants to play with herself, since at the end of the day she's the one whose opinion really matters!

Anyways, I'm really glad your daughter's happy! Have fun with the deck!!!

MontaukMonster on more

5 years ago

PlatinumOne Peppersmoke also isn't a creature and yet it has a creature type

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