Doors of Durin

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Quest Magic Legal
Vintage Legal

Doors of Durin

Legendary Artifact

Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.

FadingReality on Dragons, Dragons, Dragons

8 months ago

First off I would replace Doors of Durin with Rhythm of the Wild. Doors of durin isn't a bad card, but there's a couple things.

  • Rhythm of the wild will give your creatures haste, which is essentially the same thing as "tapped and attacking" in the sense that both scenarios let creatures attack same turn they come out.
  • Doors of Durin can technically whiff, even though it's unlikely.
  • You have no dwarves or elves in your deck, so the card does less than normal.
  • Doors requires you to have a creature that can attack in order to trigger, whereas rhythm doesn't require anything beyond casting a spell.
  • Rhythm is 2 mana cheaper
  • Rhythm also makes all of your creatures uncounterable (very important) and allows you to put +1/+1 counters on your dragons if you don't want/need the haste.
  • Second, Terror of the Peaks needs to be in the deck. He's way too good not to be. He's offense and defense simultaneously. Most of the dragons in your deck will let you kill almost any creature on the field while Terror of the Peaks is out when you cast them. I'd either cut Palladia-Mors, the Ruiner or Taigam, Ojutai Master. I'd probably cut Palladia though becuase she's a big beater that doesn't do anything else. After it attacks once (its only purpose in life) it doesn't even have hexproof. It's just a 6/6 with flying (which all your dragons have) and trample and vigilance. Whatever you cut, find a place for terror!

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