|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
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Creature — Shapeshifter
You may have Mirror Image enter the battlefield as a copy of any creature you control.
Mirror Image Discussion
2 days ago
I would recomend losing the focus on tap lands and look more at mana rocks/dorks (maybe even some fetches) for color fixing. It will be hard to storm off with only getting one mana a turn. With the Clock of Omens every rock and dork counts as at least 1 and 1/2 mana. Astral Cornucopia and Everflowing Chalice would work well for rocks. For dorks the tried-and-true Hedron Crawler , Silver Myr , Iron Myr , and Plague Myr
For creature you could look at Riddlesmith (to double on draw engine), Artificer's Assistant (to fix drawing and avoid mana flood), and maybe even Mirror Image to copy a creature for a little extra value. ( Mirror of the Forebears would be a better pick over Mirror Image if you have it)
For mana I would do basics over tap lands every day of the week. If you can get cards like Steam Vents that come in untapped more power to you. Mana Severance is a high risk high reward card that would synergize great with storm.
I love the build though, these are just suggestions and ideas. I have over half the decklist in my cart on TCG now! Keep up the good work!!
1 month ago
Lonelyyoshi1 The reason Mill decks work is because you strip your opponent's resources away from them before they can ever draw them. Basically, making someone mill is control. You want to be milling cards from your opponent every turn and right now you have two strategies in your deck. Creature and draw. the two strategies cross over with Psychic Corrosion , Hedron Crab , because both of those say "do something you're gonna do every turn and mill your opponent" Now the Creature strategy would be a focus on Sage's Row Denizen . Fewer spells and add value creatures. Merfolk Trickster , Cloudkin Seer , Frost Lynx , Fblthp, the Lost . I'm sure the great minds of this forum can list much better versions then i can but those are the few i know right now without google. The whole goal of this version would be to get Sage's Row Denizen out and play a "draw go" style unless you need to play a value creature. I would even run creature copying effects to really abuse the sage like Quasiduplicate , Mirror Image , Spark Double , Rite of Replication . you would have to drop most of your planeswalkers and maybe only keep Kasmina, Enigmatic Mentor and run other effects like Blink of an Eye , Callous Dismissal to out value your opponent until you can go nuclear with your sages. at least thats how i would do a creature version. The draw version focuses more on Psychic Corrosion and control. You would run instant speed draw spells like Opt , Radical Idea , Chemister's Insight so you can keep mana open to counter your opponent with Negate , Cancel , Wizard's Retort , Counterspell . You would be 100% draw go. Your turns would more or less be draw, play a land, trigger Hedron Crab , pass. then you counter your opponents spells. if they don't play anything scary you use all your mana at the end of their turn to use your draw spells and make them mill with Psychic Corrosion . you would want to play a bounce spell, recommend Unsummon and your Jace package to get free draws for the mill. Again, I've already shown i don't know the meta for modern so listen to the other guys commenting. The reason i don't like Jace, Arcane Strategist is because he's 6 cmc and doesn't really move you towards your game plan as fast as the other Jaces do. That is also giving your opponent a free turn with 6-7 mana where they don't have to worry about a counter spell. You could run Force of Negation but you are really taking a risk relying on 1 card to protect you so you can play a Jace that has 30% synergy with your deck. I'd rather play my second Psychic Corrosion and have mana up for Thought Collapse or Opt and Radical Idea . Ultimately it is your deck so have fun with it but these are my thoughts. If you would like i could probably use your card list to build two version of your deck and you can try both out.
1 month ago
The big question is, 'how competitive'.
First things, flat upgrades and options. Elvish Mystic can be another four llanowar elves, cards like Skinshifter tend to perform better than Fog Bank , Elvish Rejuvenator is usually better than borderland ranger and even Farhaven Elf is bettered by Sakura-Tribe Elder . In terms of big threats, things that can't be hit by your opponent are popular. Inkwell Leviathan , Kalonian Behemoth , Plated Crusher , Drownyard Behemoth etc. Another popular type is cards that help you stabilize- Pelakka Wurm type effects.
In terms of stratgy, focusing on mana curve will do a lot. Plan turns 1-7, and try to make sure that doing one thing flows cleanly into the next thing.
If you want to get super competitive, Arbor Elf , Utopia Sprawl and Birds of Paradise is the core of this deck style. Traditionally, it ramps into 4-5 drop threats, which are the largest spells not-cheated in modern. 1 drop turn 1, 3 drop turn two, 5 drop turn three. Thragtusk is old school with it, but there are various five drops that perform well enough, and most of it fits into the 'ponza' land destruction archetype or other ramp strategies (titan, combos, etc) when you want to go full spike.
Now for the middle roads- the fun kitchen table stuff. Leyline of Abundance offers huge payoffs for playing a lot of 1 drop mana dorks. Quest for Ula's Temple / Slinn Voda, the Rising Deep / Whelming Wave offers a cute tribal strategy, while things like Quicksilver Amulet let you cheat big stuff into play. Mirror Image / Quasiduplicate / Saheeli, Sublime Artificer / Tendershoot Dryad is a cute 'go wide' strategy which lets you mess around with Mirrorweave .
If you can think of it, theres a combination of cards that let you do it somewhere in magic- the trick is getting them to run smoothly.
3 months ago
@ShieldOfHolyShadows - The reason I run that copy of Abandoned Sarcophagus is strictly for Astral Drift and Cast Out . If I get the Sarcophagus in play, it allows me to cycle all my Drifts and Cast Outs and reuse them later. I'll usually hard cast my first Astral Drift and then cycle the rest hoping to draw into the Sarcophagus later. I basically always cycle Cast Out for the same reason. This deck has so much draw that I have a very good chance of running into those singletons each game.
I think you saw it have trouble winning because you were able to continuously bounce Soulherder so it can't gain a huge number of +1/+1 counters. Against decks that don't have that particular strategy, the Soulherder s easily become 20/20's by the end of the game, which is the primary win-con. The Mirror Image usually come down as a copy of an ETB trigger then get changed into Soulherder s once one is in play, so the goal is just to get a critical mass of Soulherder s so they're gaining 4+ +1/+1 counters each turn. Prior to that critical mass, this deck mostly plays defense. The only time I run into this issue is in extremely heavy removal / bounce decks, since it means my herders can't stack those counters reliably.
There are 20 cycling cards in the deck, so I'm never short for triggers.
3 months ago
A few questions here.
Mox Diamond has a replacement effect applying if it would enter the battlefield, ultimately allowing it to enter the battlefield. It enters the battlefield at the same time as it would if it didn't have a replacement effect.
So I'm drawing a parallel for instant and sorcery spells — effects which say to do something 'as you cast an instant or sorcery spell' ( Splicer's Skill ) or 'as you cast this spell' ( Anoint ). So these are also replacement effects, right? They take you casting the spell and replace it with you casting the spell + another effect? As I understand it, this makes sense because some cards ( Yidris, Maelstrom Wielder ) would need these effects to apply before triggers would go on the stack from casting their respective spells.
Also, I regret waiting so long to ask this section of this question, but I discovered a related oddity while playing Magic: Arena about a month ago. We were playing one of the weird game modes allegedly related to the War of the Spark storyline, where each player starts the game with a Momir Vig, Simic Visionary Avatar emblem. There was a creature on each side of the battlefield, and I activated the emblem, getting a Clone creature (one of Mirror Image / Protean Raider / Spark Double ), and wasn't given the option to have the token enter as a copy of another creature.
I was looking up rulings, and on Prototype Portal on Gatherer (as imprinting a Phyrexian Metamorph would also result in creating a clone token), it mentions "Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the exiled card will also work."
Is there a ruling that I'm not understanding here? Or do I understand correctly, but this must be a case of either there's an Arena oversight or I must be misremembering?
4 months ago
4 months ago
Could probably afford to drop 1 island for Tolaria West too. Being able to grab any utility land when necessary is worth it.
5 months ago
Why not run 2x Mirror Image rather than the Gideon playset? Easier on the color fixing, and can get you a true 6-Name.
Mirror Image occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%