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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Yawgmoth, Thran Physician
Legendary Creature — Human Cleric
Protection from Humans ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything Human.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Profet93 on Inflicting Pain and Everlasting Bloodshed
1 week ago
Bubbling Muck - Ramp
Urborg, Tomb of Yawgmoth - Helps ramp coffers + makes bubbling muck more powerful (albeit, symmetrical)
Do keep in mind contamination will shut down your coffers + stronghold. But it also shuts down opposing nykthos, cradle, etc...
Crypt of Agadeem - Ramp
Nykthos, Shrine to Nyx - Ramp
Yawgmoth, Thran Physician - Synergy
wallisface on Card Discussion: Grim Discovery
2 months ago
The problems with it, as I see:
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It's sorcery speed and two mana, which is both very slow and quite high-mana for a card that doesn't apply any pressure at all (it's not affecting the board state, and only setting you up for future-turn plays). Scam decks typically rely on applying constant pressure - they're not designed to out-grind the opponent, their plan is to cause early-game havoc and then win while the opponent is trying to stabilize from their turn-1 trauma. I don't think Grim Discovery is a good fit in that regard.
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In regard to trying this in a Yawgmoth, Thran Physician brew, I just don't see them wanting this kind of effect. They already have tons of ways to fetch creatures into play, and so can get additional copies of whatever happened to die. Plus they have Agatha's Soul Cauldron which does a much better job of turning the graveyard-creatures into huge value. They also don't want to have to rely on the graveyard too-heavily, as that's going to be one of the primary ways the opponent will be attacking the deck post-sideboard.
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Generally speaking, the card is only barely creating a net-positive in card-advantage, and only really in the form of a land. That's a pretty low return considering that the card costs 2 mana, and only puts these cards into hand. Compare this to Unearth or Persist which get the creature into play immediately and so have immediate impact - while they're not giving you a land with their effects, they're giving you some virtual mana-advantage by yeeting the creature into play instead of making you have to go to the trouble of casting it.
imo it's not seeing play because it's just not any good. It's really slow, barely creates any kind of meaningful card-advantage, is liable to be useless if your deck is already graveyard focused (because your opponent will bring hate), and there are just much stronger effects in this vein which more proactively advance the boardstate.
Icbrgr on Card Discussion: Grim Discovery
2 months ago
Recently I have Been inspired to brew/play 8-Rack in Modern specifically due to all the hype/buzz generated around Scam decks.
In my brewing/research I came across an old primer off of MTG Salvation and a card that caught my eye was Grim Discovery.
This really seems like a neat card but to my knowledge sees virtually no play... I did a quick search on MTG Top8 Modern and found one deck back in 2011 that used it in a Vampires deck.
Does anyone else think this card is worth revisiting as a niche tech choice for today? I remember after the Fury ban people placed bets on scam being a thing... could this maybe do to Subtlety what Undying Evil/similar does for Grief? Or perhaps at its worst just get the elemental/creature back in hand and or recycle a fetchland?... maybe some sort of application in a Yawgmoth, Thran Physician brew?
Optimator on Roses of May -- (Marchesa Threaten)
4 months ago
I'm glad you love the deck elliotmward97!! I've had her for many years and I love her dearly. I even love Marchesa enough to have a five-color "Secret Marchesa" deck: Special Snowflakes. My playgroup ranges from precons and upgraded precons to "powerful casual" and this deck seems to hang with their stronger decks very well. It's certainly not cEDH, nor would I really want it to be. One of the reasons I kept the Threaten subtheme going string from it's budget days.
As far as "very little" card draw...
Bloodtracker, Braids, Arisen Nightmare, Grim Haruspex, River Kelpie, Sage of Fables, Scorn-Blade Berserker, Yawgmoth, Thran Physician, Phyrexian Arena, Jeska's Will, Syphon Mind, and Skullclamp are all card draw. That's eleven.
Phyrexian Reclamation is big-time card advantage if my goons keep getting whacked, Viscera Seer is decent card selection when the engine is running, and the non-Treaten theft cards could even be viewed as card-advantage if you squint (looping Thalakos Deceiver and Puppeteer Clique and Keiga, the Tide Star, Zara, Renegade Recruiter getting lucky a few times, Grave Betrayal sticking, etc).
Actually seems above-average to me, elliotmward97.
Perhaps it's light in more pure Concentrate- and Tidings-style draw, but I like the creature-based draw that synergizes with Marchesa. Makes the deck feel like it has more character, and the ceiling is quite high when the engine is rolling. Lower floor, perhaps. I've thought about including more draw effects like Bident of Thassa, Reconnaissance Mission, and Coastal Piracy since the deck swings out so much, but I like where things are right now.
Azoth2099 on 100 cards for Meren
5 months ago
Oh man, speaking of Sidisi, Undead Vizier & Razaketh, the Foulblooded - Diabolic Intent is another no-brainer here.
Blood Pet & Basal Thrull are also greats recs, y'all! Those Eldrazi Token generators reminded me to mention Sifter of Skulls as well.
Not sure how I forgot to mention this in my 1st post, but Proliferate bangs here. Consider Plaguemaw Beast, Unnatural Restoration, Yawgmoth, Thran Physician, Karn's Bastion, Contagion Clasp, Contagion Engine & Evolution Sage.
Also, a word of warning: there is no way to keep Meren of Clan Nel Toth ultra-casual. Her nature as a Reanimator steers her to higher power levels than casual pods aim for. You'll see what I mean as you continue to refine your decklist!
scotchtapedsleeves on Marchezzy says "Goonies Never Die!"
6 months ago
Welcome to the Cult of Marchesa!
I definitely agree that this deck doesn't have enough sac outlets. When other players start to realize the gameplan, they'll be removing every outlet they see. It's important to keep well stocked!
Add:
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Greater Gargadon is absolutely fantastic, opponents can't interact with it until it hits the field and by then you'll have drawn another outlet... hopefully.
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Viscera Seer is a must, you need all the 1 drop outlets you can get.
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Yawgmoth, Thran Physician is incredible. Free sac outlet that draws you cards AND is removal? Don't mind if I do.
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Trophy Mage is an easy tutor for both Ashnod's and Phyrexian altar. I run Altar of Dementia instead of Phyrexian altar, so I run Trinket Mage instead of trophy. This also helps me get out my 2 drop mana rocks in a pinch.
Subtract:
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Falkenrath Aristocrat has never hit for me, 4 mana for a flying outlet is fine, but she's never done well for me.
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Scorn-Blade Berserker is fine, but think of the timing their effect will be applied on. If you're sacrificing it for Marchesa, it'll be coming back on that end step. If you want to take advantage of backup, you'd have to sac the backed-up creature during that end step. Ideally we want to avoid doing this as you won't have that creature for the whole next turn.
You mentioned that your partner was constantly being left with no blockers for opponent's combat. That's a difficult line to tread, generally Marchesa isn't enormously aggro although it might seem that way. Your goal is to abuse ETB and LTB triggers for maximum value, swinging with creatures only if you have a sac outlet to reset them for the next person's turn.
Add:
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Kardur, Doomscourge can help with this massively as opponents won't be able to attack you for the next cycle. If he stays around until your next turn you can "flicker" him to goad everyone again!
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Reef Worm is a pet card of mine, it can generate a huge amount of bodies if you have a Thran Vigil or Uncivil Unrest out. Fantastic sacrifice fodder even if it doesn't have a counter on it
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Triskelion. You're playing Mikaeus, might as well finish up the combo
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Imposter Mech is quickly becoming my favourite card. Once you have Marchesa out you generally don't want to attack with her, so you can use her to crew this every turn! Last game I cast it I copied an Avacyn, Angel of Hope to give you an idea of the bonkers stuff you can pull off with it
Subtract:
- Gray Merchant of Asphodel Generally you don't want to be gaining life in this deck as you want to stay the dethrone target as long as possible. I've died a few times to my own hubris by not including lifegain, but the small amounts you'd be gaining with Gary in a Grixis deck don't make him worth it for me. Special exception to Kokusho, the Evening Star as 15 lifegain is backbreaking for your opponents.
That just about wraps up my thoughts, Marchesa can be pretty complex to play so feel free to reach out if you or your partner have any questions! Like I said, I don't generally play too aggro with my deck. Generally once opponents figure out what's going on you'll be getting a lot of removal thrown your way, but Marchesa is a super sticky commander, she won't leave if you don't want her too. Don't forget to sac in response to removal!
Crow_Umbra on Smeagol will guide you | **Primer v1.2**
6 months ago
Hi there, thank you for reaching out. I hope my suggestions will be helpful, but here are some things I noticed when I took a look at your deck:
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I know that your commander can steal opponents' lands, but I think you are kind of low on your own land count. Personally, I would suggest bumping up to 35-36, especially since your average cmc is closer to 3.
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I think you can cut Voracious Fell Beast all together, or replace it with something like Fleshbag Marauder, Plaguecrafter, or Merciless Executioner for a cheaper version of a similar effect.
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Gnawing Vermin can likely be replaced by a ramp spell like Three Visits, Nature's Lore, Farseek, or Rampant Growth. Its effect isn't super impactful, even as a sacrifice target.
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You can probably swap out Fall of Gil-galad and Oath of the Grey Host for a couple more effects that let you sacrifice your own creatures like Ashnod's Altar, Plumb the Forbidden, Yahenni, Undying Partisan, Yawgmoth, Thran Physician, or Phyrexian Altar, depending on your budget.
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I would recommend swapping out Rampaging Brontodon with Tireless Provisioner, Scute Swarm, or Tireless Tracker. All are lower on the mana curve, and still work with the landfall stuff you want to do.
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Depending on your budget, you can likely swap Butcher of Malakir out for Bastion of Remembrance, Poison-Tip Archer, Grave Pact, or Dictate of Erebos. The enchantments are a bit more resistant to removal and board wipes than creatures, and all options are lower on your mana curve to come down sooner.
If you haven't already, I would recommend checking out EDHREC's page on Smeagol, Helpful Guide, here are the pages for a Sacrifice themed deck and a more Landfall focused deck. These pages can give you an idea of which effects overlap between the two strats, and what might be within your budget.
I hope these suggestions were helpful.
fluffyeel on F*** Kevin
8 months ago
I don't see the problem with this deck. Not at all. However, I have some suggestions to make it even more "fun" for Kevin:
- The Filth and Urborg, Tomb of Yawgmoth combo seems like a fun addition. Not only do I recommend Urborg (and, for that matter, Yavimaya, Cradle of Growth in general for decks, but this one means your creatures won't be getting blocked. (Good luck to your opponents!)
- For more things that bring friends with them, you could also think about Junji, the Midnight Sky and Priest of Fell Rites as other reanimators; I get good mileage out of them. Athreos, God of Passage is a sacrifice pay-off I've found to be quite noxious for some people to deal with, and I also quite like Yawgmoth, Thran Physician as a sacrifice outlet.
- Yosei, the Morning Star, Archon of Cruelty, Archfiend of Despair, Questing Beast, The Gitrog Monster, Thalia and The Gitrog Monster, and Kogla, the Titan Ape are nice payoff creatures I recommend. Drana and Linvala and Linvala, Keeper of Silence can also be supremely annoying for your opponents to try to deal with, which is also why I highly recommend them.
- Sylvan Library would combo extremely well with Underrealm Lich and Abundance, but it can be an expensive card cost-wise.
- If you do find your mana ramping to quite high totals, Genesis Wave is well worth considering.
- In decks like this, I still don't feel comfortable without some pinpoint removal tools. My favorites are Vindicate, Anguished Unmaking, Assassin's Trophy, and Swords to Plowshares, but this can be also dependent on your playgroup. I might also recommend the typical suite of tutors (for you, Enlightened Tutor, Worldly Tutor, Vampiric Tutor, Diabolic Intent, and Expedition Map would be at the top of my list), but that's maybe less important.
- Field of the Dead is a close-to-auto-include for me in a deck like this, but don't get it just for this.
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