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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Yawgmoth, Thran Physician
Legendary Creature — Human Cleric
Protection from Humans ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything Human.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
scotchtapedsleeves on
Marchezzy says "Goonies Never Die!"
1 week ago
Welcome to the Cult of Marchesa!
I definitely agree that this deck doesn't have enough sac outlets. When other players start to realize the gameplan, they'll be removing every outlet they see. It's important to keep well stocked!
Add:
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Greater Gargadon is absolutely fantastic, opponents can't interact with it until it hits the field and by then you'll have drawn another outlet... hopefully.
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Viscera Seer is a must, you need all the 1 drop outlets you can get.
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Yawgmoth, Thran Physician is incredible. Free sac outlet that draws you cards AND is removal? Don't mind if I do.
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Trophy Mage is an easy tutor for both Ashnod's and Phyrexian altar. I run Altar of Dementia instead of Phyrexian altar, so I run Trinket Mage instead of trophy. This also helps me get out my 2 drop mana rocks in a pinch.
Subtract:
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Falkenrath Aristocrat has never hit for me, 4 mana for a flying outlet is fine, but she's never done well for me.
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Scorn-Blade Berserker is fine, but think of the timing their effect will be applied on. If you're sacrificing it for Marchesa, it'll be coming back on that end step. If you want to take advantage of backup, you'd have to sac the backed-up creature during that end step. Ideally we want to avoid doing this as you won't have that creature for the whole next turn.
You mentioned that your partner was constantly being left with no blockers for opponent's combat. That's a difficult line to tread, generally Marchesa isn't enormously aggro although it might seem that way. Your goal is to abuse ETB and LTB triggers for maximum value, swinging with creatures only if you have a sac outlet to reset them for the next person's turn.
Add:
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Kardur, Doomscourge can help with this massively as opponents won't be able to attack you for the next cycle. If he stays around until your next turn you can "flicker" him to goad everyone again!
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Reef Worm is a pet card of mine, it can generate a huge amount of bodies if you have a Thran Vigil or Uncivil Unrest out. Fantastic sacrifice fodder even if it doesn't have a counter on it
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Triskelion. You're playing Mikaeus, might as well finish up the combo
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Imposter Mech is quickly becoming my favourite card. Once you have Marchesa out you generally don't want to attack with her, so you can use her to crew this every turn! Last game I cast it I copied an Avacyn, Angel of Hope to give you an idea of the bonkers stuff you can pull off with it
Subtract:
- Gray Merchant of Asphodel Generally you don't want to be gaining life in this deck as you want to stay the dethrone target as long as possible. I've died a few times to my own hubris by not including lifegain, but the small amounts you'd be gaining with Gary in a Grixis deck don't make him worth it for me. Special exception to Kokusho, the Evening Star as 15 lifegain is backbreaking for your opponents.
That just about wraps up my thoughts, Marchesa can be pretty complex to play so feel free to reach out if you or your partner have any questions! Like I said, I don't generally play too aggro with my deck. Generally once opponents figure out what's going on you'll be getting a lot of removal thrown your way, but Marchesa is a super sticky commander, she won't leave if you don't want her too. Don't forget to sac in response to removal!
Crow_Umbra on
Smeagol will guide you | **Primer v1.1**
2 weeks ago
Hi there, thank you for reaching out. I hope my suggestions will be helpful, but here are some things I noticed when I took a look at your deck:
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I know that your commander can steal opponents' lands, but I think you are kind of low on your own land count. Personally, I would suggest bumping up to 35-36, especially since your average cmc is closer to 3.
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I think you can cut Voracious Fell Beast all together, or replace it with something like Fleshbag Marauder, Plaguecrafter, or Merciless Executioner for a cheaper version of a similar effect.
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Gnawing Vermin can likely be replaced by a ramp spell like Three Visits, Nature's Lore, Farseek, or Rampant Growth. Its effect isn't super impactful, even as a sacrifice target.
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You can probably swap out Fall of Gil-galad and Oath of the Grey Host for a couple more effects that let you sacrifice your own creatures like Ashnod's Altar, Plumb the Forbidden, Yahenni, Undying Partisan, Yawgmoth, Thran Physician, or Phyrexian Altar, depending on your budget.
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I would recommend swapping out Rampaging Brontodon with Tireless Provisioner, Scute Swarm, or Tireless Tracker. All are lower on the mana curve, and still work with the landfall stuff you want to do.
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Depending on your budget, you can likely swap Butcher of Malakir out for Bastion of Remembrance, Poison-Tip Archer, Grave Pact, or Dictate of Erebos. The enchantments are a bit more resistant to removal and board wipes than creatures, and all options are lower on your mana curve to come down sooner.
If you haven't already, I would recommend checking out EDHREC's page on Smeagol, Helpful Guide, here are the pages for a Sacrifice themed deck and a more Landfall focused deck. These pages can give you an idea of which effects overlap between the two strats, and what might be within your budget.
I hope these suggestions were helpful.
fluffyeel on
F*** Kevin
2 months ago
I don't see the problem with this deck. Not at all. However, I have some suggestions to make it even more "fun" for Kevin:
- The Filth and Urborg, Tomb of Yawgmoth combo seems like a fun addition. Not only do I recommend Urborg (and, for that matter, Yavimaya, Cradle of Growth in general for decks, but this one means your creatures won't be getting blocked. (Good luck to your opponents!)
- For more things that bring friends with them, you could also think about Junji, the Midnight Sky and Priest of Fell Rites as other reanimators; I get good mileage out of them. Athreos, God of Passage is a sacrifice pay-off I've found to be quite noxious for some people to deal with, and I also quite like Yawgmoth, Thran Physician as a sacrifice outlet.
- Yosei, the Morning Star, Archon of Cruelty, Archfiend of Despair, Questing Beast, The Gitrog Monster, Thalia and The Gitrog Monster, and Kogla, the Titan Ape are nice payoff creatures I recommend. Drana and Linvala and Linvala, Keeper of Silence can also be supremely annoying for your opponents to try to deal with, which is also why I highly recommend them.
- Sylvan Library would combo extremely well with Underrealm Lich and Abundance, but it can be an expensive card cost-wise.
- If you do find your mana ramping to quite high totals, Genesis Wave is well worth considering.
- In decks like this, I still don't feel comfortable without some pinpoint removal tools. My favorites are Vindicate, Anguished Unmaking, Assassin's Trophy, and Swords to Plowshares, but this can be also dependent on your playgroup. I might also recommend the typical suite of tutors (for you, Enlightened Tutor, Worldly Tutor, Vampiric Tutor, Diabolic Intent, and Expedition Map would be at the top of my list), but that's maybe less important.
- Field of the Dead is a close-to-auto-include for me in a deck like this, but don't get it just for this.
plakjekaas on Do you think The One …
2 months ago
Turn Off Artifact-effects deal with it preemptively too, Stony Silence comes down earlier than the Ring.
Discard effects trade up on mana too, your 1mana Thoughtseize traded for the 4mana One Ring.
I'm scrolling through an image of the Modern Meta, and in the top 10 decks, there's like only 2 who actually play the thing. It's a 4 mana play in Modern that does nothing but draw you cards and lose you life. Jace, the Mind Sculptor was unbanned and barely made an impact with his return, I'm not sure why we'd have to be so scared of this when it probably does less. The only actual problem is that Modern is littered with free pitch-cards to use when you draw a lot of cards. The biggest threat the LotR set is posing is still MH2 xD
Yawgmoth, Thran Physician can proliferate the Burden Counters to push for more lifedrain. Not very reliable as a tactic, but possibly useful to consider as option and hilarious if it actually contributes in a significant way :P
legendofa on League of Supervillans
2 months ago
How villainous do you want to get with this? Rakdos and Lazav are both very much sinister, destructive, monomaniacal beings, but they played a key part in taking down the Nephilim, Experiment Kraj, and Nicol Bolas (Rakdos got in on all three, Lazav missed the first two). On that note, Szadek, Lord of Secrets is pure villain.
Volrath the Fallen was one of the earliest arc villains. Yawgmoth, Thran Physician can fit in.
Oona and Maralen are at least antagonistic, but are they strictly villains? They mostly just acted against each other, trying to work around the Great Aurora.
fluffyeel on
Help make deck good
2 months ago
Unfortunately, to up the power level, some of the things I will recommend might be pricey (cost-wise), but I'm already seeing some places to improve.
- Entomb and Buried Alive are good options to get your things into your graveyard that you can later reanimate with Scarab God. Alternately, Filth and Wonder are good things to put into the grave that give you added bonuses. (If you go the Filth route, Urborg, Tomb of Yawgmoth is super-valuable.)
- For mana rocks, Thran Dynamo, Gilded Lotus, and Chromatic Lantern are all very handy and budget-friendly. If you have them, of course there's also Mana Vault, Mana Crypt, and Chrome Mox, but don't just get them for this deck. (I happen to have opened them, so they move around between decks a lot.)
- The ultimate zombie enabler, to me, is Field of the Dead. You would need to likely swap some basics for snow-covered basics to make it work more, but the condition (7 lands with different names) is incredibly easy to meet. You can also go the route of some fetching (Terramorphic Expanse and Evolving Wilds, Fabled Passage, Polluted Delta, Prismatic Vista...). Watery Grave is also highly advised, along with Contaminated Aquifer, Ice Tunnel, Underground River, and Drowned Catacomb. Port of Karfell might also be worth considering.
- The best mill payoff from your opponents is Rise of the Dark Realms. Alternately, Reanimate, Animate Dead, and Extract from Darkness are great for bonus reanimation. Junji, the Midnight Sky is another possible option. Desertion
and Aethersnatch are also good to take your opponents' things before they knew what hit them.
- More tutoring. Expedition Map will help for lands; Vampiric Tutor, Demonic Tutor, and Diabolic Intent are good in general; Lim-Dul's Vault is, I find, underappreciated and very handy. Fact or Fiction is also handy to get through your deck and get fun things into the graveyard (or make your opponents wonder what's happening).
- The Meathook Massacre, Damnation, and Cyclonic Rift are extremely handy for removal. The first is also a bonus payoff if your zombies die in the process! Yawgmoth, Thran Physician is also super-useful when it comes to removal, turning your zombies into both extra cards and weakening your opponents' creatures.
- High-cost things: Force of Will, Force of Negation, Mana Drain, and Commandeer are useful for control and making sure things don't stick and Memory Jar for filling up graveyards.
Last_Laugh on
Murders and Acquisitions (Marchesa Superiority)
2 months ago
_emphasized text_As far as cuts go, your list is pretty tight. Greater Gargadon and First Day of Class are the 2 that stand out to me. Guardian Beast also, but I feel like it's there for meta reasons.
Kardur, Doomscourge is disgusting.
Gisa, Glorious Resurrector if your meta is remotely creature heavy.
Yawgmoth, Thran Physician is amazing here.
IEatChildren on
Webs From All the Spiders…
3 months ago
carpecanum, thank you for the awesome advice, no clue how I missed Isochron Scepter, because even I know it’s popular in commander. Blood Artist and Zulaport Cutthroat are there specifically for the cheeky combo with one of them, Yawgmoth, Thran Physician, Mikaeus, the Unhallowed, and one other non-human creature. Upon review, I will likely be removing Blood Artist as he’ll kill me before multiple opponents. I will definitely take Arcane Lighthouse because otherwise some strategies shut down the turning men into food degeneracy. I’ll also try and make room for the Rabid Bite and similar cards, as well as some board wipe protection. Thank you again!
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