|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Eternal Masters (EMA)||Rare|
|Commander's Arsenal (CMA)||Rare|
Combos Browse all
Artifact Creature — Shapeshifter
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. (The exiled card is imprinted on this artifact.)
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with duplicant. It's still a Shapeshifter.
|Have (8)||Big-Foot , LordBlackblade , , mazrimtaim , metalmagic , miracle , goodair , Bluboltar|
|Want (8)||Lemtard , timmylordofhell , nClark45 , nan0man , Mako , Mastac7 , Daddy1ong1egs13 , Timedrqgon|
2 days ago
Could probably afford to drop 1 island for Tolaria West too. Being able to grab any utility land when necessary is worth it.
4 days ago
Ripwater great to hear!
I rely on Soul of New Phyrexia for my indestructibility. Darksteel like many other cards has aged pretty badly as commander evolves and wizards prints things specifically for commander. Definitely prefer each card to do a variety of things.
Recently with the printing of such strong cards as Yawgmoth, i am looking at adding Sorcerous Spyglass as a versatile answer to many strategies, the deck needs all the cheap interaction it can get without dipping into bad cards like Titan's Presence
The immortal sun is great, its just a matter of fact that now, thankfully, there are enough great colorless cards that we cant play all of them.
Paradox engine ought to be here but i havent picked up a new one. I believe Torpor Orb will be coming back once i can find one too, it is way too good to exclude. Even if its shutting down our powerful Duplicant / Meteor Golem + Mimic Vat it hoses so many lethal effects for this deck like Bane of Progress or Aura Shards . And if we need to turn ETB back on we can sacrifice the orb to our many outlets
1 week ago
Clones are one of my favorite things. You aren't using actual Clone etc though. No problem.
Infinite Reflection hasn't been mentioned yet. That or Mirrorweave can give you a one round win if there is something sufficiently nasty on the field to copy. Maybe Soul Foundry or Mimic Vat to pump out copies.
Blue and white are the right colors to BLINK cards. If you blink a clone it comes back as any damn thing you want to copy. You'd need to put in Clone creatures though. Blinking that Duplicant is fun.
2 weeks ago
Duplicant is really good in Feldon! You should try it out, it's a really key piece of removal, especially against indestructible threats.
Wheel effects are also really good in Feldon, which is why you should totally add in Reforge the Soul ! It gets cards in your graveyard and draws you a fresh hand, perfect for what Feldon needs.
Finally, I think you need to run a couple more lands - at least 34. I would try cutting Recoup and Twinflame , both cards are kind of lackluster compared to the other cards of similar effect in your deck. Hope this helps!
2 weeks ago
You're also missing key pieces of removal - Duplicant , Chaos Warp , Meteor Golem , and Spine of Ish Sah . These four cards are your essential removal cards in Mono-Red! I would take out Seething Song , Warstorm Surge , Greater Gargadon , and Lightning Bolt for removal. Duplicant and Meteor Golem in particular work well with Feldon because you can create token copies of them!
3 weeks ago
- -1 Barren Moor +1 Azorius Signet
- -1 Lonely Sandbar +1 Dimir Signet
- -1 Tranquil Thicket +1 Gruul Signet
- -1 Forgotten Cave +1 Simic Signet
- -1 Secluded Steppe +1 Boros Signet
- -1 Azorius Chancery +1 Coalition Relic
- -1 Boros Garrison +1 Thran Dynamo
- -1 Dimir Aqueduct +1 Nykthos, Shrine to Nyx
- -1 Golgari Rot Farm +1 Wandering Fumarole
- -1 Gruul Turf +1 Raging Ravine
- -1 Izzet Boilerworks +1 Celestial Colonnade
- -1 Orzhov Basilica +1 Creeping Tar Pit
- -1 Rakdos Carnarium +1 Hissing Quagmire
- -1 Selesnya Sanctuary +1 Pentad Prism
- -1 Simic Growth Chamber +1 Riftwing Cloudskate
- -1 Mantis Rider +1 Duplicant
- -1 Psychatog +1 Thought Erasure
- -1 Drooling Groodion +1 Vraska, Relic Seeker
- -1 Ancestral Mask +1 Inferno Titan
- -1 Twisted Abomination +1 Exhume
- -1 Sengir Vampire +1 Animate Dead
- -1 Ravenous Rats +1 Unburial Rites
- -1 Spirit Mantle +1 Angel of Invention
- -1 Brood Butcher +1 Cloudgoat Ranger
- -1 Elephant Guide +1 Verdurous Gearhulk
- -1 Gladecover Scout +1 Terastodon
1 month ago
I played around with a similar build in my play group and had some feedback from experience:
This list runs a lot of targeted creature removal on high-cmc bodies, but lacks responses to non-creature-heavy decks. I put in Mesmeric Fiend and Thought-Knot Seer as more general removal instead of Duplicant and Ravenous Chupacabra . I usually ended up tutoring and reoccurring Meteor Golem , so even Noxious Gearhulk seemed a bit redundant. I'm considering replacing it with Brain Maggot .
Vulturous Aven surprised me and actually performed really well. With a few recursions, this was reliable, under-the-radar card draw that also acted as a sac-outlet for Kokusho, the Evening Star when reanimated together. Considering adding Dusk Legion Zealot and/or Disciple of Bolas for more ETB card draw. I might also replace Phyrexian Arena for another ETB card draw creature or probably just Dark Confidant
I put in Viscera Seer for the reliable, cheap sac outlet on a body (with card filtering).
When playing opponents' cards from Gonti, they go straight to their graveyards, which often creates a powerful disincentive to using the main ability of the deck. For graveyard control, I'm looking for a place for Heap Doll and Withered Wretch . This lets me play opponents' cards with Gonti and then instantly exile them before someone drops something like Snapcaster Mage.
Adjusted the land base and ramp to include Fellwar Stone , Exotic Orchard , and Mox Opal to give more options for using activated abilities of opponents' permanents. Used Gonti to steal a Deadeye Navigator , which was hilarious and awesome.
Finally, the real fun/value/intrigue of Gonti from the games I played revolved around the mystery of what cards I'd exiled with Gonti, and less on what goodstuff creatures might be lurking in my graveyard. My opponents were always flipping through their decks when they tutored, looking to see if I snatched away key cards. The combo players at the table were especially anxious. I loved it. I put in Praetor's Grasp and Bitter Ordeal to play to this strength.
Great deck and definitely recommend anyone checking out this list give it a shot!
1 month ago
Hey there! Let’s see if I can help...
Mana-Doublers: I’d start with Crypt Ghast and Bubbling Muck . Cheap and efficient. Definitely somewhere to start. If you have some cash to spend, invest in Cabal Coffers + Urborg, Tomb of Yawgmoth . That combo doubles all your lands since they all become swamps so your islands would produce U + B, and swamps would produce B + B.
Chill would be a dope sidebord card to use when you play against that mono-red deck.
A crazy idea and a stunt I like to pull in one of my decks is run Tunnel Vision to use on yourself as a tutor (the card you name ends up on top of your library) and then you’re also putting cards in your graveyard which is what you want to do.
+1 good luck!
Duplicant occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%