Land — Forest
(: Gain )
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
: Gain or . Murmuring Bosk deals 1 damage to you.
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2016 (C16)||Rare|
|From the Vault: Realms (V12)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Murmuring Bosk occurrence in decks from the last year
Latest Decks as Commander
Murmuring Bosk Discussion
1 month ago
Your deck is almost all green-white, but I believe you should have more mana sources for your other colors:
5-color lands like Vivid Grove and Vivid Meadow won't hurt, neither will Jungle Shrine, Seaside Citadel, Sandsteppe Citadel and Murmuring Bosk. If you run at least 1 basic of each color, Evolving Wilds and Terramorphic Expanse can fetch any color for you.
If you prefer untapped lands, Exotic Orchard, the pain lands (e.g. Battlefield Forge) and the Odyssey filter lands (e.g. Sungrass Prairie) can be quite useful. Fellwar Stone also works as the Orchard.
You should be aware of these synergies: Krosan Verge, Farseek, Nature's Lore and Skyshroud Claim can fetch Murmuring Bosk, the triomes (e.g. Indatha Triome), the battle lands (e.g. Canopy Vista) and the bicycling lands (e.g. Scattered Groves).
If it helps, you can check my Kenrith deck. Its mana base is mostly green-blue-white, with black and red as splashes.
3 months ago
Hey, nice budget version of Kathril.
You don't want to have to cast more than 50% of creatures you're playing. You just want them into your graveyard for Kathril. Consider adding more ways to get creatures into your graveyard for value and some repeatable discard outlets for creatures?
- Buried Alive: creature tutor and put creatures into your graveyard.
- Fauna Shaman: repeatable creature tutor/discard creature in hand.
- Jarad's Orders: creature tutor and put creature into your graveyard.
- Final Parting: tutor and put creature into your graveyard.
- Lotleth Troll: repeatable creature discard, trample.
- Doom Whisperer: repeatable self-mill, flying and trample.
- Grisly Salvage
Winding Constrictor and Pir, Imaginative Rascal have effects that are unique because they care about any counter that's put on a creature not just a +1/+1 counter. The way these cards work with Kathril puts a lot more +1/+1 counters on her because each time you put a keyword counter on her that's one instance of putting a single counter on a creature thus you put two of each keyword counter onto her. Kathril sees the additional keyword counters that are put on her and will put that many +1/+1 counters onto herself plus one additional +1/+1 counter. The last part of her ability is another instance of putting a counter on a creature except it puts many counters not just one thus only one additional counter is added.
For instance lets say you have Winding Constrictor on the battlefield and there's 10 keywords in your graveyard. Double the number of keyword counters + 1, puts 21 +1/+1 counters on Kathril which gives her more than 21 power to attack for lethal Commander damage.
Corpsejack Menace doesn't interact with keyword counters that are put on Kathril, but what it does is it doubles the amount of +1/+1 counters that are put on her for the last part of her ability. Without Constrictor or Pir, but control Corpsejack and having 10 keywords in your graveyard puts 20 +1/+1 counters on Kathril. The amount of +1/+1 counters that are put on Kathril gets crazy when you control both Constrictor and Corpsejack.
Good luck with your deck.
on Slow Fetches
3 months ago
I think many people can agree that the cost of an optimized mana base is a huge deterrent from playing in the modern format with the price of fetch lands like Scalding Tarn/Misty Rainforest and others just being a bit too pricey for most.
My question to you guys is that if WOTC continues to delay printing/reprinting Zendikar fetch lands do you think that the Mirage Cycle of Slow Fetches (Flood Plain, Bad River ect.) Would be viable alternatives for the Modern format?
4 months ago
Of course I'd love to help! Sorry for the late comment for some reason my wall didn't give me any notifications! Let's start off with lands. So if you look at your color pie, you have very few red and black cards and more green/white. However, to activate your commanders ability you need all five colors, thus I would have an even amount of lands for each color. Since there are five colors, I would recommend using multicolor lands such as the following.
- Prismatic Vista
- City of Brass
- Mana Confluence
- Exotic Orchard
- Reflecting Pool
- Gemstone Mine
- Ancient Tomb
- Strip Mine
- Gemstone Caverns
- Lotus Field
- Pillar of the Paruns
- Meteor Crater
Though nearly all of them come at some sort of cost, having five colors can be quite difficult regarding lands, and these are really life savers in those situations. As for the other types of lands, I would pick which kinds you want and add every single one of that kind. For example, if you like Shock Lands, add Hallowed Fountain, Temple Garden, Blood Crypt, Watery Grave, Stomping Ground, Breeding Pool, Godless Shrine, Overgrown Tomb, Steam Vents, and Sacred Foundry. Maybe in some cases, you could take out a card like Blood Crypt because it has less of a need to be used compared to something like Temple Garden in your deck. You could also have all the filter lands, like Wooded Bastion, all the check lands like Sunpetal Grove, all the pain/horizon lands like Horizon Canopy, or all the fetches like Windswept Heath. In my opinion, the shock lands and the fetch lands would be your best bet, however they are VERY expensive when you add them up, so you may want to use the check lands for a little until you feel like you can get the expensive versions. From what you have at the moment, I feel like you can cut most of the temples, the battle lands (like Canopy Vista) Krosan Verge, Murmuring Bosk, etc. This is a huge and expensive change for lands, but I promise once you have the lands more organized like this, your deck will perform much better.
As for ramp, I also have a few suggestions. From what I've seen, your ramp involves Growth Spiral, Harrow, Dryad of the Ilysian Grove, Birds of Paradise, Cultivate, a couple of enchant lands, Sol Ring, Chromatic Lantern, and Arcane Signet. I would remove Harrow and Cultivate, and add some of the following. Exploration, Burgeoning, Noble Hierarch, Nature's Lore, Courser of Kruphix, Mirari's Wake, etc. The ones that are enchantments are especially helpful for the enchantress theme.
- So in the end, my main points were focusing on upgrading your ramp and your lands. For the enchantress part I would recommend checking out EDHERC. Again, sorry for the late comment, thank you for reaching out, good luck on your deck, it seems VERY good so far, and have a great day!
5 months ago
Hey, well done for less than $100.
You actually have infinite combos here. Any time you have Karmic Guide + Reveillark + sac outlet or Guide + Fiend Hunter + sac outlet you have an infinite dies loop of Guide/Lark or Fiend. Guide + Lark + Viscera Seer/Carrion Feeder + Zulaport Cutthroat/Cruel Celebrant is infinite sacs/reanimation of Guide/Lark which is infinite triggers of Cutthroat/Celebrant as the win condition. Another Cutthroat/Celebrant infinite combo is Guide + Fiend + Seer/Feeder + Cutthroat/Celebrant.
Guide + Lark + Altar of Dementia is infinite sacs of Guide/Lark which can be infinite self-mill or infinite opponent mill as the win condition. With self-mill can reanimate all other creatures in your library who Lark can reanimate until you reanimate Cutthroat/Celebrant. This combo is also infinite ETB triggers of creatures who have an ETB ability. If you want to cut the infinite combos from your deck then cut Guide.
These are not easy combos for a beginner to understand. My advice to is simplify by expanding on self-mill to utilize Karador's ability to cast a creature card from your graveyard. This is the causal aspect of Karador that's easy to understand. Creature reanimation is a good/easy to understand strategy with self-mill.
Some other budget cards to consider adding:
- Eternal Witness: could replace $4 Guide as it's not part of combos and is really good with self-mill and Karador.
- Phyrexian Delver: could be a less expensive replacement for Guide that doesn't combo.
- Golgari Thug
- Death's Oasis
- Elves of Deep Shadow
- Priest of Forgotten Gods
- Swords to Plowshares
- Beast Within
Even on a budget the manabase could be improved.
- Exotic Orchard
- Murmuring Bosk
- Llanowar Wastes
- Caves of Koilos
- Tainted Wood
- Tainted Field
- Ash Barrens
- Temple of Plenty
- Temple of Malady
- Temple of Silence
Good luck with your deck.
6 months ago
6 months ago
Murmuring Bosk is one of my favorite lands in these colors because you can fetch it with wood elves and get all 3 colors! and it slots in easily over one of your taplands. just my 0.02 cheers keep having fun!!!