Land — Forest
(: Gain )
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
: Gain or . Murmuring Bosk deals 1 damage to you.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Murmuring Bosk Discussion
2 months ago
Hey, there's a new Commander product that just released called Adventures in the Forgotten Realms Commander and Draconic Rage is one of the four precons. It's two color Gruul with Dragon theme and in the precon are several cards that are upgrades for your deck.
- Arcane Signet --> Traveler's Amulet
- Nature's Lore --> Stream of Life
- Atarka, World Render --> Darigaaz Reincarnated
- Klauth, Unrivaled Ancient --> Palladia-Mors, the Ruiner
- Savage Ventmaw --> O-Kagachi, Vengeful Kami
- Vrondiss, Rage of Ancients --> Dragonlord Atarka
- Skyline Despot --> Broodmate Dragon
- Dragonborn Champion --> Verix Bladewing
- Chaos Dragon --> Boneyard Scourge
- Garruk's Uprising --> Crucible of Fire
- Return of the Wildspeaker --> You Come to the Gnoll Camp
- Beast Within --> Draconic Roar
- Haven of the Spirit Dragon --> Gateway Plaza
- Path of Ancestry --> Dimir Guildgate
- Game Trail --> Azorius Guildgate
If you want to be more competitive than the number one area for improvements to consider is the manabase. Due to budget I don't expect to see Shock lands and Fetch lands, but you could improve the manabase a lot even without them. On a budget rely more on basic lands, more Forests than others and some dual lands that have interaction with basic lands. The reason for this is basic lands always ETB untapped to make mana.
Play more Forests than others because green mana helps the most to get the other colors with land ramp spells. Mountains should be next because red is the most important color to cast Dragons. Those two colors are overall the two most important with Dragons.
Currently there's 26 of the 37 lands that always ETB tapped which makes the manabase really slow. In my opinion you're better off having the land ETB untapped and make less colors then ETB tapped and make more colors. On a budget a don't expect you to play all lands that always ETB untapped, but limit the amount of lands that don't to much less than 26. If you're going to play lands that always ETB tapped then choose Rainbow lands ( Path of Ancestry ) or the Tri lands ( Savage Lands ) since these lands can make one of five colors or one of three colors which on a budget is worth it ETB tapped.
Example of a budget five color manabase:
- 15 basic lands: more Forests and Mountains than others.
- Command Tower, Exotic Orchard, Unclaimed Territory , Haven of the Spirit Dragon , Path of Ancestry
- Ash Barrens, Evolving Wilds, Terramorphic Expanse
- The World Tree
- 4 Tri lands: Jungle Shrine, Savage Lands , Frontier Bivouac , Opulent Palace
- 5 Tango lands: Cinder Glade, Canopy Vista , Sunken Hollow , Prairie Stream , Smoldering Marsh
- 3 Pain lands: Murmuring Bosk , Yavimaya Coast , Llanowar Wastes
Tango lands can ETB tapped, but more basic lands help for them not to. By adding more Tango lands then Farseek could also be added as a land upgrade for Grow from the Ashes since Farseek can search for a Tango land.
If interested I offer more advice. Would you like more advice? Good luck with your deck.
4 months ago
Aight so we've got some cuts to make! So I think a good benchmark to shoot for off the bat is 36 lands and 64 non-lands, though with the sheer number of transform lands you have you might be fine at 34 or 35 - I would NOT recommend going that low until you've played a respectable number of games or playtest hands (probably at least 4 games and 30 playtest hands) and you have a solid understanding of how consistently you come in with too few lands.
As far as the cuts, I'd say drop: Rushed Rebirth , Ecological Appreciation , Vona, Butcher of Magan , Silent Sentinel , Resolute Archangel , Aegis of the Gods , Path of Discovery , Shapers' Sanctuary , Springleaf Drum , Perpetual Timepiece , Accomplished Alchemist , Call for Unity OR Collective Blessing (probably the latter), Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence , Elixir of Immortality , Heliod, God of the Sun , Huatli, Radiant Champion . I can give you my rationale one-by-one if you like.
Then add three lands, possibly modal spell-lands like Agadeem's Awakening Flip. Ideally, more of your lands should be multiple colours, as you have a large colour cost burden in black and white especially (lots of cards that need two or three of the same colour). The cheapest options are the snow taplands, guildgates, refuge lands (give 1 life when they enter the battlefield), and the showlands from Shadows over Innistrad and Strixhaven. There are definitely some mid-range lands that you can pick up for less than $10 that should be a high priority for you: Sunpetal Grove and Godless Shrine to fill out your buddy and shockland sets, the three scrylands a la Temple of Malady , Murmuring Bosk , Canopy Vista , and Scattered Groves . Since your deck doesn't currently have many ways to fetch basic lands, you really shouldn't have many since your colour demands are so high. Also definitely be on the lookout for legendary lands that fit into the deck well! Those will be sweet.
6 months ago
Hi! Thank you very much for the comment and the suggestions!
I have to confess, I didnt know Unnatural Selection until now. It is definetly a great card in this deck! I should consider to add it. However I would not replace Wings of Velis Vel in spite of the fact that it looks to be quite weak. The changelling instants are essential during the gameplay. Let me explain why:
It is every creature type so Sliver Overlord is able to find it directly. He can tutor a "sliver card", not a "sliver permanent", what means a great flexibility for all of the changelling instants.
It is every creature type so with Morophon, the Boundless on board you can actually cast it just for
It is every creature type so you can easily reanimate these instants via Lin Sivvi, Defiant Hero . She is able to put a "Rebel card" not a "Rebel permanent" on the bottom of your library. That is how you can play it repeatedly.
The Wings of Velis Vel is quite versatile as well. Many times I have used the card as sort of "removal" of an opponent's dirty flyer when I have created my own surprising 4/4 flying blocker.
Last but not least: I dont want to fully optimize the deck. I would like to keep a bit of its sense of "lore". Therefore I want to play the tribal lands as Ancient Amphitheater , Gilt-Leaf Palace or Murmuring Bosk . For this reason I need a number of changelling cards to keep them functional (to reveal a Giant, Elf, Treefolk etc and to play them untapped)
Sure it is possible to replace Tendo Ice Bridge by Mana Confluence . In this case I just worry a bit to play too many pain lands, because the deck is not extremly fast and it doesnt have any easy way how to gain life.
You are right about the bordwipe as well. I used to play the Whelming Wave as a cheap and lore variant of Cyclonic Rift . Later, I beleave, I have replaced it with a counterspell, because I havent used it much. Anyway.. it is still in my mind.
Thank you once more for the comment and for discovering Unnatural Selection for me ;)
7 months ago
I would run Murmuring Bosk over mirrodin's core b/c it is fetchable with three visits & natures lore.
Also would you consider Eerie Ultimatum as a late game bomb? I would run this over duneblast to keep your cmc the same. And i would run Wrath of God over demonic collusion. I get that you can pitch cards with it but 5 mana for demonic tutor is just not efficient enough imo.
8 months ago
I had a teneb deck a while back but switched to different commanders as a 6 drop in command zone was tough with my playgroup.
Personally i would run Murmuring Bosk over stirring wildwood as its fetchable and makes all 3 colors.
You might consider Eerie Ultimatum , definitely a powerful card late game.
Finally i know it is probably out of budget but Anvil of Bogardan feels like a good way to hit your land drops and get your big creatures into the GY so you can reanimate them.
1 year ago
Your deck is almost all green-white, but I believe you should have more mana sources for your other colors:
5-color lands like Vivid Grove and Vivid Meadow won't hurt, neither will Jungle Shrine, Seaside Citadel, Sandsteppe Citadel and Murmuring Bosk. If you run at least 1 basic of each color, Evolving Wilds and Terramorphic Expanse can fetch any color for you.
If you prefer untapped lands, Exotic Orchard, the pain lands (e.g. Battlefield Forge) and the Odyssey filter lands (e.g. Sungrass Prairie) can be quite useful. Fellwar Stone also works as the Orchard.
You should be aware of these synergies: Krosan Verge, Farseek, Nature's Lore and Skyshroud Claim can fetch Murmuring Bosk, the triomes (e.g. Indatha Triome), the battle lands (e.g. Canopy Vista) and the bicycling lands (e.g. Scattered Groves).
If it helps, you can check my Kenrith deck. Its mana base is mostly green-blue-white, with black and red as splashes.
1 year ago
Hey, nice budget version of Kathril.
You don't want to have to cast more than 50% of creatures you're playing. You just want them into your graveyard for Kathril. Consider adding more ways to get creatures into your graveyard for value and some repeatable discard outlets for creatures?
- Buried Alive: creature tutor and put creatures into your graveyard.
- Fauna Shaman: repeatable creature tutor/discard creature in hand.
- Jarad's Orders: creature tutor and put creature into your graveyard.
- Final Parting: tutor and put creature into your graveyard.
- Lotleth Troll: repeatable creature discard, trample.
- Doom Whisperer: repeatable self-mill, flying and trample.
- Grisly Salvage
Winding Constrictor and Pir, Imaginative Rascal have effects that are unique because they care about any counter that's put on a creature not just a +1/+1 counter. The way these cards work with Kathril puts a lot more +1/+1 counters on her because each time you put a keyword counter on her that's one instance of putting a single counter on a creature thus you put two of each keyword counter onto her. Kathril sees the additional keyword counters that are put on her and will put that many +1/+1 counters onto herself plus one additional +1/+1 counter. The last part of her ability is another instance of putting a counter on a creature except it puts many counters not just one thus only one additional counter is added.
For instance lets say you have Winding Constrictor on the battlefield and there's 10 keywords in your graveyard. Double the number of keyword counters + 1, puts 21 +1/+1 counters on Kathril which gives her more than 21 power to attack for lethal Commander damage.
Corpsejack Menace doesn't interact with keyword counters that are put on Kathril, but what it does is it doubles the amount of +1/+1 counters that are put on her for the last part of her ability. Without Constrictor or Pir, but control Corpsejack and having 10 keywords in your graveyard puts 20 +1/+1 counters on Kathril. The amount of +1/+1 counters that are put on Kathril gets crazy when you control both Constrictor and Corpsejack.
Good luck with your deck.