From Beyond

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

From Beyond

Enchantment

Devoid (This card has no color.)

At the beginning of your upkeep, put a 1/1 colourless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.

Krogania on 100 cards for Meren

6 months ago

I have found that Blood Pet works better than the Basal Thrull due to not needing to tap. In the similar vein there are two 3 cost creatures that only get two mana, but also don't need to tap, so you get access as soon as you recur them: Blood Vassal and Basal Sliver.

In the same vein, the two eldrazi enchantments work decent for mana when you have so many expensive spells, Awakening Zone and From Beyond.

Also, as Meren tends to receive a lot of hate (and you already have another Morph in your deck!), Gift of Doom can be great, and Kaya's Ghostform works vs basically everything (just not Cyclonic Rift type board wipes). Hope these help :)

Azoth2099 on

7 months ago

toxicsunshine22

Hey dude! Gonna try to keep this brief and not go down a brewing rabbit hole lol.

Have you considered extra combat phases? Your Commander's strategy obviously hinges upon you being able to attack with it, so doing it multiple times a turn is the way to go imho.

Although I wouldn't go overboard with it, there are a few worth thinking over such as Aggravated Assault, Combat Celebrant, Breath of Fury (extra good if you're running creatures that want to be sacrificed on your way to drawing cards via your Commander, Cathodion for example), Seize the Day, Savage Beating & World at War.

Creatures that sacrifice themselves could also be great, stuff like Ball Lightning, Groundbreaker & Lightning Skelemental can do a lot of damage. Blood Pet, Goldhound, Reckless Barbarian, Generator Servant, Tinder Wall, Wild Cantor & Basal Thrull draw and ramp you at the same time, which is pretty neat. Eldrazi token generators like Sifter of Skulls, From Beyond & Awakening Zone can help you keep that engine running in longer games. Haywire Mite, Caustic Caterpillar &Cankerbloom draw, control the board and replace their presence on your own board for a great rate.

There are a few value pieces worth thinking about as well, like, Pitiless Plunderer & Korvold, Fae-Cursed King.

Lastly, you need a lot more mana dorks, my guy. As many as possible.

Sorry for being so long-winded! Cheers!

GodzSoldier on An Innate Penchant for Sacrifice

11 months ago

Also, I imagine you prefer From Beyond better for its tutor effect, but perhaps consider Awakening Zone as your deck gives me the feeling you like your creatures to be able to die without needing another sacrificer

awesomedude20 on Sekki, Ghost Piñata

1 year ago

Profet93 ALRIGHTY let's try this again, shall we?

I'm actually quite fond of Abundance, solely for... well, y'know, its intended use haha. Guaranteeing either lands, or something else, is woooonderful for me, since missing a land drop is kinda fatal in a deck with an 8cmc dude on top of it. That being said, hilariously enough, I had actually removed Sylvan Library for this as a sort of money thing, completely missing the interaction they have together, which is awesome. If anything, all I've learned from this is that I should put Sylvan Library back in haha
Okay so, I'm fond of Colossal Majesty since it can't like... wholly miss, I guess? Like sure maybe Sekki is smaller than 4, but as soon as it's up to par, the card will start working. Garruk's Uprising is a fantastic card, but all things considered I'm not casting a lot of creatures really, so the odds of the initial draw missing are kinda high, as well as just casting creatures in general. I believe I only have Craterhoof Behemoth, Grothama, Vigor, and Topiary Stomper, plus Sekki of course, to trigger the second draw effect on Uprising. The trample enabling is nice for sure though, but I don't think the rest of the card is worth it. Elemental Bond suffers from a similar issue. I don't have many creatures to cast that satisfy the 3 power or more condition, it really only adds Kodama of the East Tree to the above list. It does trigger off of tokens, but they're 1/1s. IF I can manage to get them entering as 3/3s, Elemental Bond suddenly becomes amazing though. Sounds like a decent reason to throw Bloodspore Thrinax in. If I had more board-wide anthems, or stronger anthems in general, I could see this making the cut. Maybe swap Gaea's Anthem with Coat of Arms or something similar? Hell, maybe even Muraganda Petroglyphs, though that doesn't help Sekki survive, so I'm not sure about that one. Trading some defense for offense, yadda yadda lol
Definitely including this for the ramp, and I mean, technically as possible blockers too in a pinch. In my testing I've done, it has worked out quite nicely, to the degree that I'm genuinely tempted to also throw in From Beyond.
Talked to my friend about this one. I don't particularly run enough 1 drops to warrant Terramorph over Migration Path, and the cycling ability would probably come in great if I'm already swimming in mana in the late game.
I'm super conflicted on whether I want to get rid of this. My feeble brain is probably just not comprehending the value of instant speed one-off protection haha. I like the card so much since it obviously protects all my creatures from removal, since I don't run very many, and excluding the ramp creatures, the stuff I do run is relatively impactful, so the hexproof enabling is quite swell. Not to mention the regenerate clause protecting Sekki of course, but other things like Grothama if someone were to beat him up and then try to remove him. That being said, I'm very much willing to take it for a spin, so I'll maybeboard it for now, and then swap the cards when I test the deck later on!
Added it lol.
Okay so, card is fantastic, but I have a few issues with it in Sekki. Firstly, I have all my ramp and draw to get me to the point where I can actually cast Sekki in a reasonable timeframe. There's 2 issues with the card that I can see. Firstly, yes it gets cheaper scaling with the power of my strongest creature, but my options for making that useful are a healthy 8/8 Sekki, Grothama, or Vigor if I'm fine with being a little suboptimal. Sekki is of course, the reliable choice here, and the ramp is nice, but I need the ramp BEFORE Sekki is out, since after he's out, I already have 8-9 mana to play with and ramp is less of an issue, and the card will likely be uncastable BEFORE Sekki is out, which I'd like to avoid. If you really think it's worth it, I'm always welcome to trying it out, but I think it'll mostly wind up being either uncastable, or unneeded. In regards to its draw effect, it's a similar issue to Garruk's Uprising, since I'm not casting all that many creatures.
I would windmill slam this into absolutely everything if I could, but... generally speaking, when it comes to those really expensive generic staples like that and Mana Crypt, etc. etc., my playgroup tries to not use them if only because it's really just shelling out money to be better than the rest of us, which would require the rest of us to shell out money to get back on par, and add hundreds of dollars to what are already pretty pricy decks, and blegh. Long story short, excellent recommendation, but I'm sorta skipping this one on purpose, though Sekki could 100% use it lol
I like this, I really wasn't sure what to add for Planeswalkers, but that has some good utility stapled to it. Plus, protecting it shouldn't be too hard with all the Spirits running around. Maybeboarded for now, but I can definitely see myself swapping something out for this, and if you have any recommendations for what to swap out for it, I'm all ears.
Greater Good is interesting. If I can hold on to Sekki being at a decent power WHILE having at least 8 spirits out, I can use that effect and bring Sekki right back as an 8/8 again. If I find a spot for One with the Kami there's some memes to be had there I think, infinite draw?? Definitely at least putting that into the maybeboard for now, but considering I want to make room for Bloodspore Thrinax and One with the Kami already, this would go quite well. Could even chuck The Ozolith in if I really wanted to.
I've definitely seen and considered this, but from everything I've heard about it, the general consensus seems to be "It's really okay, but it's better than nothing." If I do indeed find myself at the point of having nothing superior, I'd gladly toss it in, but I think there are still better options floating around.
This is a great draw card, but my usual worries with these apply, being "Sekki might be tiny at the moment, and Grothama is either dead or in the deck." Everything else I could target it with would just not be worth the 6 mana. That being said, the second half of it would function quite well, since most of my deck is pretty cheap, I'd probably find myself rarely not having anything to toss out with it. I'll maybeboard it, but if you have any specific reasons for why I should swap something out for this, I'd love to hear it!

jarncards on Hungry Man

1 year ago

and if youre going to run craterhoof, might as well throw in Finale of Devastation. always useful. worst case its a revive or tutor best case its an overrun for the win.

I'd say dump From Beyond for it.

IHATENAMES on Saprolings of the Steel Legion

1 year ago

Few ideas some janky. Some decent.

Rumor Gatherer card selection/draw

Beast Whisperer card draw

Ashling's Prerogative very good with Tanya and token.

Betrothed of Fire buff tanya

Scale Up over run type effect that can be used early.

Cathars' Crusade buff your board on etb.

Good-Fortune Unicorn simular to crusade a bad one. But on a creature.

Basri's Lieutenant makes tokens for rebuild after boardwipe . Also combos with cathar crusade and a sac outlet.

Grand Crescendo protection token maker.

Sublime Archangel a better version of the enchament. Angelic Exaltation Because it's on a creature

Juniper Order Ranger buff itself and etb creatures to include tokens.

Basri Ket launch the fleet effect. With protection for a commander to get in.

Second Harvest token doubler.

I would also suggest at least one Xtra combat spellResponse / Resurgenceperhaps?

Without an eldrazi to tutor I'm not a fan of the From Beyond

I'd definitely put in more ramp. A Sakura-Tribe Elder 2 each Signet or talismans. You have some fun but perhaps clunky at times cards like Tilonalli's Summoner that's wants to be an early drop but doesn't provide much before you have a boardstate. I tried it before but eventually I cut her. Mycoloth as well. Sac your board to double it in 2 turns if it survives. Seems alot to ask. Too glass cannon like.

golgarigirl on Life Gain Voltron (Trelasarra)

1 year ago

I always loved Trelissara's design. Sadly, my lifegain deck is Esper, so she didn't really fit! I don't know if this helps at all, but I think of my deck in terms of lifegain enablers (our Soul Warden and friends that gain us life) and payoffs (things that benefit us when we gain life, like Trudge Garden).

I would pay special attention to one thing with life gain payoffs: a lot of the cards care about one of 2 things...either 'instance of life gain' (the ones worded 'whenever'...they do not care how much life you gain, just if you do or not), and the ones that care about quantity (the ones worded 'if you gained X or more life).

You're going to want to sculpt your life gain enablers in the deck around what of those you have, and how much life gain they want you to have in a turn, to make sure they can hit your X.

I would consider that a little more next time you play, pay attention to what cards want what effects.

For example, my deck is built entirely around the 'instance of life gain effects', so I seldom need to worry about how much I gain.

That said, some weak spots I noticed: Benevolent Bodyguard, Ilysian Caryatid, Soulmender, From Beyond, Indomitable Might, Hedgewitch's Mask. These are excellent places to start with upgrades! They're not bad on their own, but we can do better!

Note on Aetherflux Reservoir: There are some playgroups that playing this will just get you ganged up on. I always caution people about that. If that's fine with you, it's a strong card. I didn't find it could gain enough life to make it worth it in my deck.

Some possible (not too expensive) upgrades that I enjoy:

Good in an 'instance of life gain' deck: Linden, the Steadfast Queen, Sunscorch Regent, Suture Priest, Gideon's Company, Twinblade Paladin, Omen of the Sun, Ajani's Pridemate, Oketra's Monument, Regna, the Redeemer

Good in a 'gain X or more life' deck: Nykthos Paragon, Gideon Blackblade

Good in both: Dusk / Dawn, Austere Command, Dawn of Hope, Shamanic Revelation

GrimlockVIII on Need help finding a focus …

2 years ago

I feel like Junk Winder is very underrated as a card that can easily have a whole deck built around him. I want to keep things budget friendly, though Im not sure which specific direction to take him.

I was thinking of taking advantage of Hero of Precinct One since he's potentially an efficient token maker depending on how I build the deck. I can combine him with Saheeli, Sublime Artificer to potentially generate a lot of tokens, allowing me to summon the Winder fairly quickly and start tapping down permanents.

If I want to focus on an artifact sub-theme, I can instead use Trail of Evidence with Saheeli instead.

There's also Young Pyromancer plus Trail of Evidence for a spell slinger sub-theme. I would use Poppet Stitcher  Flip in place of Trail of Evidence, but, again, I want to keep things budget friendly.

There's also the potential to use static or landfall-based token generators like From Beyond, Awakening Zone, and Rampaging Baloths, but I feel like this route would either be too slow or would function better without Junk Winder taking up deck space.

I would like to keep the deck from needing more than two colors since anything more would be a nightmare for the mana base price-wise.

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