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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Devoid (This card has no color.)
At the beginning of your upkeep, put a 1/1 colourless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."
, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.
3 months ago
I always loved Trelissara's design. Sadly, my lifegain deck is Esper, so she didn't really fit! I don't know if this helps at all, but I think of my deck in terms of lifegain enablers (our Soul Warden and friends that gain us life) and payoffs (things that benefit us when we gain life, like Trudge Garden).
I would pay special attention to one thing with life gain payoffs: a lot of the cards care about one of 2 things...either 'instance of life gain' (the ones worded 'whenever'...they do not care how much life you gain, just if you do or not), and the ones that care about quantity (the ones worded 'if you gained X or more life).
You're going to want to sculpt your life gain enablers in the deck around what of those you have, and how much life gain they want you to have in a turn, to make sure they can hit your X.
I would consider that a little more next time you play, pay attention to what cards want what effects.
For example, my deck is built entirely around the 'instance of life gain effects', so I seldom need to worry about how much I gain.
That said, some weak spots I noticed: Benevolent Bodyguard, Ilysian Caryatid, Soulmender, From Beyond, Indomitable Might, Hedgewitch's Mask. These are excellent places to start with upgrades! They're not bad on their own, but we can do better!
Note on Aetherflux Reservoir: There are some playgroups that playing this will just get you ganged up on. I always caution people about that. If that's fine with you, it's a strong card. I didn't find it could gain enough life to make it worth it in my deck.
Some possible (not too expensive) upgrades that I enjoy:
Good in an 'instance of life gain' deck: Linden, the Steadfast Queen, Sunscorch Regent, Suture Priest, Gideon's Company, Twinblade Paladin, Omen of the Sun, Ajani's Pridemate, Oketra's Monument, Regna, the Redeemer
9 months ago
I feel like Junk Winder is very underrated as a card that can easily have a whole deck built around him. I want to keep things budget friendly, though Im not sure which specific direction to take him.
I was thinking of taking advantage of Hero of Precinct One since he's potentially an efficient token maker depending on how I build the deck. I can combine him with Saheeli, Sublime Artificer to potentially generate a lot of tokens, allowing me to summon the Winder fairly quickly and start tapping down permanents.
If I want to focus on an artifact sub-theme, I can instead use Trail of Evidence with Saheeli instead.
There's also the potential to use static or landfall-based token generators like From Beyond, Awakening Zone, and Rampaging Baloths, but I feel like this route would either be too slow or would function better without Junk Winder taking up deck space.
I would like to keep the deck from needing more than two colors since anything more would be a nightmare for the mana base price-wise.
11 months ago
I have made an eldrazi deck if you want to check that out but if you don't feel like checking it out here are some tips. Eldrazi Mimic is a really good card in eldrazi decks and I run 4 of it in mine. Conduit of Ruin is also a really good card for finding your big eldrazi and gives you some mana reduction but don't run 4 in your deck, I would only run 2-3. Idk how you feel about taking out black from the deck but I did in my deck and it has worked out. I would change black to green and put in 4 Blisterpod and 3-4 Call the Scions or maybe 1-2 From Beyond Those are all cheapish cards for your deck. If you are okay with spending a lot of money I would get Ulamog, the Ceaseless Hunger or Kozilek, the Great Distortion or Reality Smasher And finally I would take out Eldrazi Skyspawner and Cultivator Drone if you are fine with taking cards out.
1 year ago
Very unique idea to build around. Great theme. I’d advise against running a tertiary color though. But I think you could take your core concept and run it in a few different directions.
I’m envisioning a build revolving around crab/eldrazi tokens and Emrakul's Evangel . Populate with Druid's Deliverance / Growing Ranks or blink Eldrazi Skyspawner with Essence Flux ; dig for Eldrazi with Ancient Stirrings ; sustainably generate tokens with From Beyond . I’d recommend adding countermagic too; Counterspell might be tricky to land with its double , but Remand and Mana Leak are both effective.
1 year ago
Hi, i have 2 suggestions:
1 year ago
It looks like your breakpoint for Eldritch Evolution is at 3 mana, but the single copy of Gisela is the only creature you can tutor for at that point that costs more than the sacrificed creature. If you want Evolution to be the Birthing Pod for this deck, I'd suggest adding more threats that cost 4-5 mana. Fives are particularly valuable since they can themselves be sacced to find Bruna or Deceiver of Form . Sticking with the Eldrazi type, Emrakul's Hatcher , Kozilek's Channeler , and the popular Reality Smasher seem like they'd be the most effective. The world's your oyster if you don't mind running other creature types. Stormbreath Dragon , Sigarda, Host of Herons , Baneslayer Angel , and Thragtusk are some picks recommended by the internet as the best modern creatures on 5. If you prefer having only the biggest baddest threats in the 7-9 range, I'd cut Evolution entirely for more ramp in Cryptolith Rite / Citanul Hierophants , From Beyond / Awakening Zone , or really whatever other options you prefer. Another card I'd consider cutting is Kozilek's Return since it will wipe out all of your tokens (even after upgrading with Emrakul's Evangel ) unless you're lucky enough to also have Eldrazi Monument out. Maybe Mizzium Mortars could be your sweeper if that's what you're looking for. A final cut I'd make is the odd fifth copy of Game Trail . Unless that's a typo, you don't typically want to run more than 4 copies of nonbasics, even in casual. Plus, your deck looks like it could use more white and colorless mana sources anyway. An interesting option that jumped to my mind was Westvale Abbey Flip since you already have a human token theme. Some other tribal picks that might fit are Champion of the Parish , Thalia's Lieutenant , and Mayor of Avabruck Flip.
Let me know if you have any questions and good luck! (BTW, I'm not a great sideboard builder, but I do know eldrazi make use of Warping Wail and Oblivion Sower in addition to the more traditional hate artifacts.)
1 year ago
Hey, well planned out strategies on a budget. Nice Diabolic Intent :)
Consider Priest of Forgotten Gods and more repeatable token sources? If you can fuel Priest then she's over powered in multiplayer Commander and a great way to grow Korvold and draw. Priest makes insane value with Korvold since for no mana, just sacing two creatures, you make all opponents sac a creature and lose 2 life, you draw three cards, make two black mana and give Korvold two +1/+1 counters. Priest wants a robust package of cards that are repeatable token sources.
- Chandra, Acolyte of Flame
- Scute Swarm
- Nissa, Voice of Zendikar
- Awakening Zone
- From Beyond : can tutor for Betrays.
- Krenko, Tin Street Kingpin
- Dreadhorde Invasion
- Arasta of the Endless Web
- Tendershoot Dryad
- Wolverine Riders
Chandra's second 0 loyalty ability + Priest is a combo to be able to activate Priest repeatedly on your turn. The Elementals Chandra creates are saced at your end step meaning they will trigger Korvold and they don't have to attack.
You can speed up game play by adding more one and two drops that have interaction with Korvold or can be reliable ramp to cast him quicker.
- Arcane Signet : staple mana rock.
- Sakura-Tribe Elder : ramp, can sac itself.
- Impulsive Pilferer : creates a treasure when saced or dies. Four sacs and four treasures with encore.
- Caustic Caterpillar : removal, can sac itself.
- Viscera Seer : sac outlet, can sac itself.
- Paradise Druid : ramp.
- Farseek : land ramp that can search for a dual land such as Cinder Glade .
- Village Rites : draw.
- Crop Rotation : land tutor.
Another way to speed up game play is the reduce the number of lands that will always ETB tapped such as Gruul Guildgate .
- Command Tower : staple land for multicolored decks.
- Exotic Orchard
- Savage Lands : Jund Tri land.
- Path of Ancestry
- Llanowar Wastes : Golgari Pain land.
- Cinder Glade : Gruul Battle land.
- Smoldering Marsh : Rakdos Battle land.
- Rootbound Crag
- Dragonskull Summit
- Blighted Woodland
- Tainted Wood
On a budget Savage and Ancestry are exceptions, but they can make one color of the three Jund colors, that's worth it.
I offer more advice, including cuts to consider. Good luck with your deck.
1 year ago
The only problem with the mentioned cards above is they are just straight onto the battlefield rather than cast. almost all eldrazi are cast procs rather than ETB ones so if you are ok with losing their casting abilities by all means the above will do just nicely! otherwise I would just focus on a hard ramp early game with mana doublers and land tutors. also things like Eye of Ugin ,Eldrazi Temple ,Conduit of Ruin ,Urza's Incubator to make them cost less. use lands like Temple of the False God ,Shrine of the Forsaken Gods ,Guildless Commons ,Ancient Tomb in combonation with a Forsaken Monument to add value to any you tap! From Beyond can produce you some scions for mana and blockers early and also a nice eldrazi tutor when needed after ramp is done. Goreclaw, Terror of Qal Sisma will make them cost less AND give them +1/+1 trample!