Devoid (This card has no color.)
At the beginning of your upkeep, put a 1/1 colourless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."
, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.
|Have (2)||metalmagic , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
From Beyond Discussion
1 month ago
Hi, i have 2 suggestions:
1 month ago
It looks like your breakpoint for Eldritch Evolution is at 3 mana, but the single copy of Gisela is the only creature you can tutor for at that point that costs more than the sacrificed creature. If you want Evolution to be the Birthing Pod for this deck, I'd suggest adding more threats that cost 4-5 mana. Fives are particularly valuable since they can themselves be sacced to find Bruna or Deceiver of Form . Sticking with the Eldrazi type, Emrakul's Hatcher , Kozilek's Channeler , and the popular Reality Smasher seem like they'd be the most effective. The world's your oyster if you don't mind running other creature types. Stormbreath Dragon , Sigarda, Host of Herons , Baneslayer Angel , and Thragtusk are some picks recommended by the internet as the best modern creatures on 5. If you prefer having only the biggest baddest threats in the 7-9 range, I'd cut Evolution entirely for more ramp in Cryptolith Rite / Citanul Hierophants , From Beyond / Awakening Zone , or really whatever other options you prefer. Another card I'd consider cutting is Kozilek's Return since it will wipe out all of your tokens (even after upgrading with Emrakul's Evangel ) unless you're lucky enough to also have Eldrazi Monument out. Maybe Mizzium Mortars could be your sweeper if that's what you're looking for. A final cut I'd make is the odd fifth copy of Game Trail . Unless that's a typo, you don't typically want to run more than 4 copies of nonbasics, even in casual. Plus, your deck looks like it could use more white and colorless mana sources anyway. An interesting option that jumped to my mind was Westvale Abbey Flip since you already have a human token theme. Some other tribal picks that might fit are Champion of the Parish , Thalia's Lieutenant , and Mayor of Avabruck Flip.
Let me know if you have any questions and good luck! (BTW, I'm not a great sideboard builder, but I do know eldrazi make use of Warping Wail and Oblivion Sower in addition to the more traditional hate artifacts.)
2 months ago
Hey, well planned out strategies on a budget. Nice Diabolic Intent :)
Consider Priest of Forgotten Gods and more repeatable token sources? If you can fuel Priest then she's over powered in multiplayer Commander and a great way to grow Korvold and draw. Priest makes insane value with Korvold since for no mana, just sacing two creatures, you make all opponents sac a creature and lose 2 life, you draw three cards, make two black mana and give Korvold two +1/+1 counters. Priest wants a robust package of cards that are repeatable token sources.
- Chandra, Acolyte of Flame
- Scute Swarm
- Nissa, Voice of Zendikar
- Awakening Zone
- From Beyond : can tutor for Betrays.
- Krenko, Tin Street Kingpin
- Dreadhorde Invasion
- Arasta of the Endless Web
- Tendershoot Dryad
- Wolverine Riders
Chandra's second 0 loyalty ability + Priest is a combo to be able to activate Priest repeatedly on your turn. The Elementals Chandra creates are saced at your end step meaning they will trigger Korvold and they don't have to attack.
You can speed up game play by adding more one and two drops that have interaction with Korvold or can be reliable ramp to cast him quicker.
- Arcane Signet : staple mana rock.
- Sakura-Tribe Elder : ramp, can sac itself.
- Impulsive Pilferer : creates a treasure when saced or dies. Four sacs and four treasures with encore.
- Caustic Caterpillar : removal, can sac itself.
- Viscera Seer : sac outlet, can sac itself.
- Paradise Druid : ramp.
- Farseek : land ramp that can search for a dual land such as Cinder Glade .
- Village Rites : draw.
- Crop Rotation : land tutor.
Another way to speed up game play is the reduce the number of lands that will always ETB tapped such as Gruul Guildgate .
- Command Tower : staple land for multicolored decks.
- Exotic Orchard
- Savage Lands : Jund Tri land.
- Path of Ancestry
- Llanowar Wastes : Golgari Pain land.
- Cinder Glade : Gruul Battle land.
- Smoldering Marsh : Rakdos Battle land.
- Rootbound Crag
- Dragonskull Summit
- Blighted Woodland
- Tainted Wood
On a budget Savage and Ancestry are exceptions, but they can make one color of the three Jund colors, that's worth it.
I offer more advice, including cuts to consider. Good luck with your deck.
4 months ago
The only problem with the mentioned cards above is they are just straight onto the battlefield rather than cast. almost all eldrazi are cast procs rather than ETB ones so if you are ok with losing their casting abilities by all means the above will do just nicely! otherwise I would just focus on a hard ramp early game with mana doublers and land tutors. also things like Eye of Ugin ,Eldrazi Temple ,Conduit of Ruin ,Urza's Incubator to make them cost less. use lands like Temple of the False God ,Shrine of the Forsaken Gods ,Guildless Commons ,Ancient Tomb in combonation with a Forsaken Monument to add value to any you tap! From Beyond can produce you some scions for mana and blockers early and also a nice eldrazi tutor when needed after ramp is done. Goreclaw, Terror of Qal Sisma will make them cost less AND give them +1/+1 trample!
5 months ago
Snogglesworth I absolutely agree, but I have to commit to the theme. Every time a new set comes out I check every card for new upkeep cards. Maybe in the future there will be more that create ramp.
And arguably, Aether Vial, As Foretold, and Braid of Fire also help this deck get ahead. Really the mana curve is so low, and you get SO SO SOOO many free creatures every upkeep with this deck that the ramp is not extremely necessary for casual play.
5 months ago
Additonaly this deck isn't a typically Golos deck, and if I'm being honest I only cast golos about 7/10 times. The average cmc for the deck is 4.68 which is very low for the average Golos.
If I wanted to, I could add rocks but at the end of the day that breaks the theme of the deck.
Also Court of Bounty is a great ramp "upkeep" card too.
6 months ago
If you are podding then you aren't casting so it doesn't matter and it shuts down combo decks like Louts Vale Storm.
You play multiple mana dorks but you 100% want a mana dork on 1. Going from 1-3 is much more impactful than 2-4.
Arboral Grazer is good in the higher land count decks. You want mana dorks mord as they are repeatable and don't require as much set up allowing for a lower land higher creature density.
Also from beyond is not a good 4 mana card and isn't worth playing for 4 mana and sacrificing for 2 to get a single eldrazi in pioneer. Its 6 extra mana for TKS.
Your land base can't really handle wastes or colourless mana either as it an extra colour that can't work with mana dorks and requires you to run bad lands. The only reason Displacer ever got played in older formats is that you played rishidan port and Wasteland anyway or Ancient Tomb
6 months ago
And, TriusMalarky, you said 't1 Elvish Mystic, t3 Vannifar'. Couldn't I use t2 Sylvan Caryatid instead of Elvish Mystic, or t1 Arboreal Grazer? I don't like Elvish Mystic just because it is a green mana for tapping.
I think a lot of my cards would benefit from blinking or tapping then untapping. Is there a slang term in MTG for tapping and untapping? I know that exiling and retrieving is called 'blink' and putting a card back into its owners hand is called 'bounce'.
I'm thinking about running more of these two types of cards that I can blink or untap and tap. If I have a combo of tapping and untapping with Combat Celebrant, I can get many combat turns before my opponent even takes a turn.