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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Adeline, Resplendent Cathar
Legendary Creature — Human Knight
This creature's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Crow-Umbra on Salty Commanders!
5 days ago
Hi grumbledore, I've noticed that quite a few of the following cards are uncategorized, and figured they could fit into some of the following categories you have on site:
Arcane Lighthouse - Removal or Stax, since it removes protective keywords?
Adeline, Resplendent Cathar - Aggro since she triggers on attacks.
Birgi, God of Storytelling Flip - Ramp for front, Draw for back side
Blightstep Pathway Flip - Mana fixing, not sure if all Pathway lands are uncategorized.
Braid of Fire - Ramp?
Den of the Bugbear - Mana Fixing and/or Aggro because of its activated ability.
Fable of the Mirror-Breaker Flip - Ramp from the Goblin Shaman token, Draw/Discard from the 2nd chapter.
Grave Pact - Removal or Stax, since it's an edict effect
Great Furnace and Seat of the Synod - Mana Fixing?
Inquisitorial Rosette - Aggro for its attack trigger and Menace anthem.
Mishra, Claimed by Gix Meld - Aggro, since it's attack based
Needleverge Pathway Flip - Mana fixing
Ogre Battledriver - Aggro since it's a haste anthem.
Scheming Symmetry - Tutor
Signal Pest - Should be Aggro because of Battle Cry, and similar cards with Battle Cry are listed in Aggro.
Skullclamp - This is categorized as Aggro, but not in Draw
Teferi, Master of Time - Draw, Removal for phasing
Wandering Archaic Flip - Stax for front, or ramp/draw for back?
This is not an exhaustive list, but some of the ones I noticed from looking at my own deck categories.
DawnsRayofLight on Jetmir's Myriad of Debauchery
1 week ago
seems strong, running stax for some control and using jetmir as a buff to win.
given the mana curve, you could manage a bit more with 32-33 lands and run more 1 drop mana guys.
Removal will be helpful, Path to Exile, Swords to Plowshares, Generous Gift, Beast Within, Winds of Abandon, Fateful Absence,
with the creature count, Winota, Joiner of Forces could help give some gas, though you may need to add more humans to make her work better: Adeline, Resplendent Cathar, Myrel, Shield of Argive, Brutal Cathar Flip, Loyal Apprentice, Sanctum Prelate, Caves of Chaos Adventurer, Seasoned Dungeoneer (I have been loving the initiative creatures), Thalia, Guardian of Thraben, Ranger-Captain of Eos
some X token spells like Finale of Glory, Pest Infestation, Grand Crescendo, White Sun's Twilight, Martial Coup, Awaken the Woods can also help restore your board state
Last_Laugh on Tenuous Truce + Tapped & …
1 week ago
Tenuous Truce + something like Adeline, Resplendent Cathar/Battle Angels of Tyr. Will a tapped and attacking token break the truce? I'm guessing not, sorta like those tokens get around Ghostly Prison effects since it skipped being declared as an attacker.
UltimateRoxas40 on Morgana le Fay Binds Wills
1 week ago
I love that Magic can be used to tell or portray other stories and legends. I'm a fan of the Arthurian legends, and this deck is amazing, both in flavor and design! Have you thought about Adeline, Resplendent Cathar? Another Knight, and while your strategy seems to be building up the individual knights with equipment, having some blockers to blunt a crack-back might be effective.
Last_Laugh on Isshin - Tokens
3 months ago
Mardu Ascendancy is probably the best token production for this deck.
Adeline, Resplendent Cathar spits out 6 tokens at once.
Squee, Dubious Monarch is weaker token production but is immediate thanks to built in haste.
Captain's Claws is another good token producer here.
Plumb the Forbidden and Emberwilde Captain are both excellent budget friendly card draw here. The rest of draw in these colors can be a bit pricier (unless you go the Read the Bones route which is budget friendly but much weaker draw), but I'd recommend a few like Mangara, the Diplomat and Cunning Rhetoric.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness
AstroAA on How Many EDH Decks Do …
3 months ago
I keep seven assembled, albeit I really only play one to two. I only really get to play once a week, and I've been having far too much fun with one of my decks lately that it's all I've really played for the last five or six months. I run the following:
- Sythis, Harvest's Hand - This was my main deck for around a year. It's a prison deck focused on preventing your opponents from playing Magic. High power to borderline cEDH.
- Titania, Protector of Argoth - My favorite deck I have assembled right now and in contention for my favorite deck I've ever played. It's a land combo deck based around Aluren + Temur Sabertooth + Eternal Witness combos. This is the deck I play the most right now. High power.
- Adeline, Resplendent Cathar - I recently put this deck back together. It's human tribal, and is explosive but folds over easily. Medium to high power.
- Kaalia of the Vast - I have played this deck once since putting it together. It's a mix of Angel Tribal and Kaalia goodstuff. High power.
- Oona, Queen of the Fae - This was a degenerate combo deck, but I wanted to include more faeries. A mix of degenerative combo and tribal faerie. High power.
- Jhoira, Weatherlight Captain - Artifact storm. Can win turn one but is also the most glass cannon deck I've ever built. I don't play this much because this deck is pure solitaire. High power.
- Celestial Kirin - This is a $100 budget deck. It's a tribal spirit/boardwipe deck that isn't very good, but I keep it around for the memes. Low power.
I prefer the high power field of play. It's much more open than cEDH and you have a lot more variety in commanders and viability in other wincons that aren't Demonic Consultation into Thassa's Oracle or Underworld Breach lines.
king-saproling on The Newspaper
3 months ago
You might like these: Rasaad yn Bashir, Ghoulcaller Gisa, Lena, Selfless Champion, Pawn of Ulamog, Sifter of Skulls, Sling-Gang Lieutenant, Teysa, Orzhov Scion, Skullclamp, Endrek Sahr, Master Breeder, Woe Strider, Abhorrent Overlord, Rakshasa Gravecaller, Priest of Forgotten Gods, Tormod, the Desecrator, Adeline, Resplendent Cathar, Haazda Marshal
Personally I would cut these: Corrupt, Asphyxiate, Go-Shintai of Hidden Cruelty, Go-Shintai of Shared Purpose, Honden of Cleansing Fire, Honden of Night's Reach, Sanctum of Stone Fangs, Bogbrew Witch, Bubbling Cauldron, Festering Newt, Bloodsworn Squire, Blood Host, Staff of the Death Magus, Dead Weight, Mind Rot, Proclamation of Rebirth.
There are some other cards I would add and cut. Let me know if you're interested. Good luck!
kirbysan on [Primer] Helming the Host of Heaven *Update*
3 months ago
My typical decks are Muldrotha, the Gravetide recursion, Teysa Karlov aristocrats and a Shorikai, Genesis Engine mechs. Those three usually have big flashy plays for instant wins so this deck definitely plays different. I looked over your whole primer and took your advice to heart to reduce the number of changes and focus only on your new additions and lands. I ran a few games using your methodology for mid-range aggro decks and listed how the deck performed. Let me know if this helps helm the host!
1x Snow-Covered Plains for Cavern of Souls
1x Snow-Covered Plains for Mutavault
1x Snow-Covered Plains for Crucible of Worlds
1x Snow-Covered Plains for Nykthos, Shrine to Nyx
1x Snow-Covered Plains for Path of Ancestry
Rogue's Gloves for Sword of Fire and Ice
Karmic Guide for Emeria Shepherd
Baneslayer Angel for Serra Paragon
Angel of Invention for Steel Seraph
Sigarda's Splendor for Smuggler's Share
Starting hand was very strong, I held a Youthful Valkyrie, Bishop of Wings, Righteous Valkyrie, Vanquisher's Banner as my draw card and 3 lands which included a fetch and Nykthos, Shrine to Nyx.
T1 - Fetch to Plains
T2 - Nykthos, Shrine to Nyx + Giada, Font of Hope
T3 - Plains + Bishop of Wings + Youthful Valkyrie
T4 - Plains + Using Nykthos, Shrine to Nyx to cast Pearl Medallion & Mangara, the Diplomat which I had drawn into.
T5 - I drew 1 off Mangara, the Diplomat. Jhoira had played a Words of Wind forcing us to bounce Pearl Medallion. Yuriko saw our scary board state and hit us with a few unblockables but we still remained above 40 life.
Land + Pearl Medallion + Smuggler's Share (drew) + Starnheim Aspirant (drew) + Righteous Valkyrie.
T6 - I drew 1 off Smuggler's Share and 2 off Mangara, the Diplomat. Jhoira started building their boardstate with their commander out and a bunch of rocks. Yuriko had a few creatures out and was chipping away at our life totals.
At this point I could've slow played it further but with 2 draw engines out I felt comfortable in restocking my hand.
I played Vanquisher's Banner + Archangel of Thune + Valkyrie Harbinger drawing 2 and swung in for a bunch bringing both of them to their low 20's while I shot up to 60+ life.
I drew 1 off Smuggler's Share and 1 off Mangara, the Diplomat but Yuriko played a Toxic Deluge for 11 wiping our creatures and bringing their life total into the low 10s.
T7+ - At this point my memory is foggy, I replayed Giada and a few low cost angels with Vanquisher's Banner which refilled my hand a bit. But Yuriko miracled a Devastation Tide and played an overloaded Damn. Eventually Jhoira got knocked out by Yuriko after trying to rebuild their board state twice. By the end I had whittled Yuriko down to lethal and played Bruna, the Fading Light Meld reanimating Gisela, the Broken Blade Meld from the graveyard but never got to swing with it as Yuriko conceded.
Starting hand was decent but I don't remember much of it since it got wheeled away with a turn 3 Windfall.
T1 - Fetch to Plains + Soul Warden
T2 - Seraph Sanctuary + Giada, Font of Hope
T3 - Plains + Crucible of Worlds
Lost 5 cards in hand to Windfall and drew a new 5. Jhoira played a Winter Orb and Yuriko played a Null Rod to shut down Jhoira's mana rocks. It also shut down my equipment in hand which was a Sword of the Animist and Mask of Memory. I stopped keeping track of the turns and cards played since the whole game slowed to a crawl. The one saving grace was that I never missed a land drop with the fetch land in the graveyard.
Yuriko kept playing Thieves' Guild Enforcer and changelings to try an alternate mill win strategy. I was hit with a board wipe and Giada was targeted twice. I overloaded Winds of Abandon which left the Jhoira open to be killed. I attempted to cast Emeria Shepherd which would've been perfect with my fetch land and 20+ cards in the graveyard but it was removed after it hit the board. Yuriko played 4 extra turns spells to try and whittle me down from high 30's to 8 but they ran out of answers and were dead on the crackback.
I should've mulliganed this hand as it didn't have a draw spell but I didn't want to hold up the table and the curve looked good.
2x Plains, Teferi's Protection, Angel of Condemnation, Starnheim Unleashed, Resplendent Angel, Herald of War
I was able to build up a decent board state and there were no wipes all game. However, Faldron played a Wand of Wonder and began using my removal spells against my angels. Marneus dropped a Divine Visitation mid-game and started pumping out 4/4 Angels w/ Vigilance which stalled my attacks towards him signifcantly.
Towards the end of the game I was able to tap Starnheim Unleashed for 9 creating 4 Angels with Giada on the board pumping them to double digit beasts. Marneus had the scariest board state but only 4 Angels at the time so I figured I could swing wide and knock them out.
Unfortunately the Ulamog player attacked with a single unblockable voltroned Wurmcoil Engine against Marneus who cast an Entrapment Maneuver netting 10 4/4 Angels.
In the end Marneus had 16 Angels attacking me and I tried to buy time with a Teferi's Protection which got countered with a Dovin's Veto.
Starting hand was great against these commanders:
4x Plains, Dowsing Dagger Flip, Battle Angels of Tyr, Smuggler's Share
T1 - Plains
T2 - Plains + Giada, Font of Hope
T3 - Plains + Smuggler's Share
T4 - Plains + Dowsing Dagger Flip & equipped, swing and flip to Lost Vale, cast Battle Angels of Tyr with Giada and Vale.
Mid-game Shorikai played an Organic Extinction doing a one-sided board wipe and started hitting for double digits with vehicles. I tried to rebuild with Emeria Shepherd but she was countered by Aesi. Fortunately, Shorikai ended up scooping to play Warhammer making it a 3-man pod and all our board states were pretty even. I had drawn a card on each of his turns due to their Shorikai ability. Aesi had provided me a couple treasures but wised up and started dropping lands on opponents turns with Burgeoning.
This game lasted quite awhile so there was plenty of back and forth and a lot of answers were used on my board. Both Muldrotha and Aesi had an Unnatural Growth and were staring down each other. I patiently waited until they were both tapped out and had no answers to pull off this sweet combo:
I had Bishop of Wings & Giada, Font of Hope on the battlefield and tons of mana. I cast Bruna, the Fading Light Meld into Emeria Shepherd. Cracked a Myriad Landscape for 2 Plains bringing back Righteous Valkyrie & Gisela, the Broken Blade Meld. Since they had no responses I was able to merge to Brisela, Voice of Nightmares Meld Meld. Due to all the Giada triggers and lifegain I shot up from 20 life to 62.
Aesi was hamstrung due to Brisela's static ability and their creatures weren't big enough to swing into my massive angels. Muldrotha on the other hand attempted to swing in for a massive 59 damage due to Unnatural Growth but I used Teferi's Protection and won the game on my turn.
Starting hand had no draw again but did have lifegain synergies so I decided to keep.
2x Plains, Cavern of Souls, Windswept Heath, The Book of Exalted Deeds, Archangel of Thune, Angelic Field Marshal.
I was only able to get one use out of The Book of Exalted Deeds trigger before Archangel of Thune was blown up and The Scarab God exiled it and copied it for their board. I actually drew a Mutavault and decided to do the combo of putting the Enlightened Counter on it. However when we got to the mid-game I felt like that was the wrong move to do so early.
Late game I had the following:
Seraph Sanctuary & a bunch of other lands
Angel of Vitality w/ 3 +1/+1 counters
Angelic Field Marshal w/ 4 +1/+1 Counters
4x Clue Tokens
Between the Soul Warden, Angel of Vitality and Seraph Sanctuary I was gaining 2 life whenever they cast a creature and 3 whenever I cast an angel. If I'd let the book stay on the battlefield longer I could've had a free 3/3 angel on each of my turns. Instead I cracked clues rather than play out my hand to draw into more answers and win the game. The Enlightened Counter never came into play, but I reminded the table at the end that without any land destruction, I could've gone to negative life and still not lose.
Forgot to take a picture of my hand this game but I kept Smuggler's Share as my draw card which ended up doing nothing. The Faldron player had already played a few games against the Giada deck so purposely missed double land drops to not give me a treasure.
Faldron cast an Etali, Primal Storm turn 6 with no haste enablers so I blew it up my turn. However, Lazav decided to copy it and the board had no answers. Lazav began swinging and got 2 rounds of Etali triggers which was pretty brutal. Since Lazav became archenemy, we teamed up to take him down bringing his life total to 4.
Perhaps the most memorable moment this game was that Faldron had suspended a Wheel of Fate so the whole table was playing out their hands for 4 turns, completely expecting to draw 7. When he went to removing the last suspend counter, Lazav cast Notion Thief so instead of us each drawing 7, he drew 28 cards. Unfortunately for him, he didn't have any way to use those cards to stop the flood of salt from the table and was killed shortly after by a pissed angel.
I was able to clean up the table after a few rounds with this final board state:
Angel of Jubilation - just an anthem and would've shut down my fetches but I played it late game
Linvala, Keeper of Silence - didn't stop anything on my opponent's board because they were all triggered abilities
Starting hand was top heavy but decided to keep:
Plains, Nykthos, Shrine to Nyx, Pearl Medallion, Sword of Hearth and Home, Well of Lost Dreams, Sword of the Animist, Archangel of Thune
I figured with 2 ramp equipments and lifegain comboed with the well I'd be setup for mid-game pretty nicely. What I didn't plan for was missing land drops for 2 turns and having Giada blown up twice. By this time, the Aesi/Faldron player had figured out that Giada was consistently winning and decided to put a stop to it.
However, that let Ydris really take the game away. By the end I only had 4 lands, Archangel of Thune equipped with Sword of Hearth and Home and a Pearl Medallion. Aesi died to a single 30+ swing from Ydris leaving myself and Lazav to deal with the massive board state.
I thought I slowed him down by playing Darksteel Mutation on Ydris when he had no cards in hand but he topdecked Sakashima's Protege to copy Ydris and start the pain all over again. With Ydris having lethal on board next turn the only way to stop it would be to top deck the one board-wipe in the deck. But Lazav shot himself in the foot by playing Gyruda, Doom of Depths tossing my top 4 cards into the graveyard. The top card was Winds of Abandon and Lazav whiffed on the Gyruda trigger much to his chagrin.
Starting hand was decent: Plains, Plains, Thorough Investigation, Thraben Watcher, Search for Glory, Dowsing Dagger Flip, Sword of Fire and Ice
T1 - Plains
T2 - Plains + Giada, Font of Hope
T3 - Plains + Thorough Investigation
T4 - Plains + Thraben Watcher
T5 - Nykthos + Dowsing Dagger Flip & equipped, flipped to Lost Vale, Sword of Fire and Ice
On turn 6 I was able to knock out Ghyrson Starn, Kelermorph with the sword setting him back a turn. He responded the next turn by blowing up my sword. After a 2 board wipes Ghyrson was back in a threatening position. I cast Darksteel Mutation on Ghyrson which completely shut down his strategy.
Closed out the game with an overloaded Winds of Abandon and swung lethal at Roon. I was also able to hardcast Sephara, Sky's Blade which would've stopped any board wipe coming from Ghyrson. Nykthos, Shrine to Nyx was amazing yet again this game. I was able to tap it for 10 white using 8 to pay for the Winds and God-Pharaoh's Statue tax.
Starting hand was strong if a little slow: Fabled Passage, Windbrisk Heights, Eye of Vecna, Sanctuary Warden, Pearl Medallion, Battle Angels of Tyr, Serra Avenger
Ramp wasn't ideal and I saw the limitations of having too much colorless sources. The Plains, Windbrisk Heights and Giada, Font of Hope were the only 3 sources of white most of the game.
There were some pretty wild swings this game as Jared got all 5 colors turn 4 with some ramp and started dropping Kavu's. He played Knight of New Alara turning them into 8/8 tramplers and started swinging in for 24 damage each turn. Isshin dropped a Tectonic Giant, Fervent Charge & Aurelia, the Warleader to swing in with 21 damage each combat & an additional 6 to the face. With so much damage flying around, the loss life from Eye of Vecna was actually pretty annoying. I used it 4 times during the course of the game when I probably should've played the bigger threats since a board wipe seemed unlikely.
Battle Angels of Tyr was blown up immediately but I was able to drop a Angelic Skirmisher & Righteous Valkyrie mid-game. If I had attacked more early game with Skirmisher out I could've had this one but I made a huge misplay. Jared swung in with everything at me after pumping 2 Kavu's up to 13/13's. As I was only at 46 life, I didn't get the anthem off Righteous Valkyrie so I had to take 26 bringing me down to 20. Isshin swung in everything at Jared knocking them out and on second combat came at me when I was at 8. As Righteous Valkyrie was only a 6/7 blocking into their 7/8's I figured I could survive the turn with one unblocked and just gain the life back next turn. Isshin was tapped out but had 2 treasures that I forgot and used a Boros Charm to get lethal.
Starting hand was ok, no draw engine but great lifegain:
Flooded Strand, Secluded Steppe, Emergence Zone, Soul Warden, Starnheim Aspirant, Angelic Skirmisher, Segovian Angel
T1 Soul Warden netted me a ton of life over the course of the game as Jared & Isshin did not play any board wipes. After playing Angelic Skirmisher as well and a couple angels, I was developing an oppressive board state.
Tevesh/Arminx drew a lot of hate early game because they played a strong ramp turn with a bunch of expensive mana rocks but then durdled for most of the game. Jared played a Two-Headed Hellkite that they pumped to 10/10 and just started swinging. Isshin tried going wide with Adeline, Resplendent Cathar and a few combat tricks but with Soul Warden on the field I ended up always being net positive after thier attacks.
Eventually the board grew massive and any one of us could've knocked out Tevesh/Arminx as they were wide open. I was sitting comfortably at 60+ life due to Soul Warden and Angelic Skirmisher. Tevesh/Arminx ended up playing Ugin, the Spirit Dragon and wiping all our creatures.
We all rebuilt our boards pretty quickly with Tevesh only having Armix, Filigree Thrasher and a couple equipments. Isshin tried going for the combo and knock out 2 of us with Godo, Bandit Warlord & Helm of the Host but misplayed and couldn't equip Godo.
Jared and I knocked out the Isshin player because of the obvious combo but Tevesh/Arminx equipped their commander with Commander's Plate, Cranial Plating, Skullclamp and swung 17 commander damage at Jared. I blew up their Cranial Plating with a Generous Gift and brought them down to lethal. The game ended next turn like dominoes, Arminx killed Jared and I killed Arminx.
Game 3 loss was due to Marneus just having the better plays here. Even if I were able to prevent some of their bigger combos, they could've won off straight value. Removal and threat assessment by the other 2 were pretty light towards Marneus which definitely helped them win.
Game 7 loss was due to 2 players getting mana screwed. After not being able to curve out with Giada it was almost impossible to come back. Top-decking that Winds of Abandon may have helped but they were so far ahead it's doubtful.
Game 9 was a misplay. Playing against the Isshin deck I should've known that there would be combat tricks but I was used to slow battlecruiser decks and not 2 mid-range aggro decks.
Smuggler's Share has been hit or miss. If I'm playing against blue, I'll typically get the draw, if I'm playing against green, I'll get the treasures. However, if the opponents aren't playing either of those colors and/or play smart, they can often get around it and it's a dead enchantment on board. I'm still leaving it in because when it does work, it works very well.
Nykthos, Shrine to Nyx has been great overall. Early game it may not do much but mid to late game it really shines. I usually leave 2 lands and Nykthos up after T5/6 fully expecting a board wipe and using it to activate abilities or crack clues. I'd highly recommend this land over a basic plains.
Crucible of Worlds was a powerhouse in Game 2. Unfortunately I only ever drew it in 1 other game and it was immediately blown up after I used it once. I think it's worth it because if left unchecked provides you tons of ramp and if it draws out a threat then our draw artifacts or equipments live.
Emeria Shepherd is a bomb. 2 games it was instantly blown up because of how big a threat it was. When it was left unanswered, it absolutely carried the game. I think it's a definite swap for Karmic Guide to get that last push end game.
Darksteel Mutation was great the 2 times I used it. I think there's a need for another one-sided board wipe against decks that go wide and have flyers. In game 3 Marneus out angeled the angel deck and we simply didn't have enough token generation to get through.
Folk Hero wasn't mentioned in the gameplay reviews but I did draw and play it a few games. Unfortunately it was played later in the game when I already had other draw engines on board so its impact was minimal. However, it's definitely an improvement over Dawn of Hope as I didn't have to pay mana for the few cards I did draw.
You've mentioned that Avacyn, Angel of Hope deserves a place in this deck and I wholeheartedly agree, mostly because I bought the new borderless version from double masters specifically for this deck. However, her close cousin Sephara, Sky's Blade almost accomplishes the same thing except she only protects creatures. I think the only reason to end up running Avacyn is to lean into the land destruction that she's known for.
|Want (3)||Amaterasu312 , bladeoathkeeper , Lunar_Wing|