Fight as One

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fight as One

Instant

Choose one or both —

  • Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
  • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

GangstaFranksta on Heroes of the Weatherlight

2 years ago

I see that you are thinking of adding cards that make your creatures indestructible which is useful for combat and potential board wipe spells, but I have a few suggestions that might have a little more utility. Ajani's Presence is ok, but you have to pay 3 mana for every target after the first. And regardless this wont protect anything from exile or sacrifice. Fight as One is similar but also only targets 2 creatures. Most of the instants in your maybe board do similar things. I think it might be a better idea to protect them from everything that a board wipe could do (sacrifice, deal X damage, destroy, and exile) and simply buff the creatures so you don't have to worry about losing them in fights. Akroma's Will will protect all of your creatures from everything (except for Eldrazi with Annihilator or colorless cards). Eerie Interlude blinks all of your creatures which also would protect them from literally anything. The only downside is that it targets them independently so if they have hexproof this doesn't work. Ghostway does the exact same thing but doesnt target so works around hexproof (and is really cool).Silence is a pretty cool card that completely just shuts down someone's turn. Sigarda, Host of Herons protects from forced sacrifice. Lastly, (and most pricey) Teferi's Protection also protects from literally everything.

I also notice you don't have much in the way of removal. Again, I think we can buff your creatures so that they don't need to worry about losing fights, but sometimes there are specific pesky creatures that you need to deal with. For that I'd recommend Urza's Ruinous Blast and Mangara of Corondor. The Wanderer is also really cool, has removal, and protects you from all noncombat damage like damage from Ruric Thar, the Unbowed for example, which is awesome. Aura Shards is also great in this deck for removing non creature problems.

These are those crowd buffs I've been talking about. You've already got Elesh Norn, Grand Cenobite which is great. Day of Destiny is pretty cool and works really well with the theme of the deck. Hunting Grounds is AWESOME for increasing your board presence. Seedborn Muse is good for obvious reasons. God-Eternal Rhonas is also a good 1 turn crowd buff. Windbrisk Raptor and True Conviction aren't bad either. Saryth, the Viper's Fang both makes your creatures 1 touch killers but also protect the ones you aren't swinging with. Avacyn, Angel of Hope is pricey but also incredibly strong for a deck like this.

There are a few Selesnya cards that just absolutely shut down other colors. I might recommend these if you can find room for them: Yasharn, Implacable Earth, Michiko Konda, Truth Seeker is awesome and discourages people from attacking you, Vorinclex, Voice of Hunger is absolutely brutal and will shut down everyone else's board if not dealt with immediately. Lastly, Linvala, Keeper of Silence will keep a lot at bay.

Real quick, I notice the deck doesn't have much draw. Consider adding something like Beast Whisperer or more expensively Mangara, the Diplomat.

Lastly, I have a few land suggestions. First of all, why not Sol Ring and Command Tower? Sunpetal Grove and Temple of Plenty are good dual land that can help early game get you the right mana. Untaidake, the Cloud Keeper is a really cool land that isn't that useful in most decks but is great for this one; same goes for the less useful but still cool Eiganjo Castle. Emeria, The Sky Ruin is pretty useful later in the game if you have enough planes; not so good early game. Tyrite Sanctum is another unique land made just for legendary creatures. Hall of the Bandit Lord is expensive but good in almost any creature based deck. Hall of Heliod's Generosity can help you get back your enchantments; I don't think you had anything else to do that. Yavimaya, Cradle of Growth is a no brainer is basically any green/other color deck now. If you find yourself about to lose a creature just use Miren, the Moaning Well and sac it instead for some extra life. Kor Haven is a dope old school card with obvious utility. Last and far most expensive Yavimaya Hollow fits really well in this deck is incredibly useful especially for it to be a land (that's OP!) but that price tag hurts.

Hope this helped!

darkmus on Serra's Descendants, competitive Angel Tribal

2 years ago

Glad to hear that at least it went a bit better. Yeah, testing and specially learning the matches would does wonders for not tier/meta decks.

I don't think they are worth it but if there is so much removal maybe you can check Gods Willing, Fight as One or Ephemerate as protection.

Oh! you are right, I shouldn't make recommendations from the top of my head without checking first. xD

ChrisHansonBiomancin on Boros Magecraft

2 years ago

I've been playing around with an idea like this a bit. Fight as One has been very good in my playtesting and could maybe replace one of your color protection effects here, as you have 11 of them so it might be nice to diversify your protection effects with some indestructible.

Also I feel like magecraft decks probably need those cantrip cards to have enough gas to make it over the finish line, so Defiant Strike and Crash Through are probably the best options in these colors. I've also found Conspiracy Theorist to be a nice sidekick for the magecraft dudes as you can just tack on one mana to any spell to draw an extra card per turn and keep those magecraft triggers coming, and between all the pump and protection effects it should be pretty easy to keep him alive. Keep in mind that his ability will still allow you to cast either half of Adventure cards if you discard them.

TheVectornaut on Heroic white Soldiers

3 years ago

Strive is an excellent way to ensure you're not missing out on heroic triggers on your other creatures when spells inevitably get diverted to Phalanx Leader . Launch the Fleet and Ajani's Presence are the best two options in white. If you don't mind running nonhumans, Vanguard of Brimaz and Tethmos High Priest could make Fight as One viable instead. More generic instant/sorceries could be Gird for Battle , Hope and Glory , and Tandem Tactics . Finally, if you prefer the Hero of Iroas , Kor Spiritdancer type of play, Spirit Mantle + Daybreak Coronet is a great way to push damage and Karametra's Blessing is a nice trick.

ChronoCyrus on

3 years ago

Fight as One

Check out my Ghired deck

ChronoCyrus on Ghired, Conclave Exile

3 years ago

Nice changes so far to the starter deck! I like the infinite combat steps. I would start by switching out any land that HAS to come into play tapped. Add Garruk's Uprising and the Signet's are ok but I like these: Talisman of Conviction & Talisman of Impulse & Talisman of Unity because they don't rely on needing another mana source to give you mana & they correct for 1 dmg, which is fine because you gain life and have 40 to start! Open the Armory & Idyllic Tutor & Ardenn, Intrepid Archaeologist to help with your equips and searching. MY favorite cheap pet card has to be Fight as One it protects Ghired and a Rhino or other token friend from a board wipe. Check out my Ghired deck over the next week or so, I'm doing updates to it soon and there are some things you could consider adding too :) Chronocyrus Ghired Deck

RambIe on Casual fun in 1 v …

3 years ago

here Feathered
i just uploaded one of my knucklehead decks for an example

my challange for this deck was to use Gideon's Sacrifice to win the game
Gideon's Sacrifice + Arcbond, + (Boros Charm, Fight as One, or Valorous Stance) is the combo

iDescendance on Orzhov Knights (with lifelink and deathtouch)

3 years ago

I happen to have an Orzhov Knights deck if you'd like to check out that list (you can find it here at Orzhov Roundtable). There's some things I like about yours, but I think you might be able to pull some things from mine as well.

Cuts

I would recommend cutting Silverwing Squadron and likely Foulmire Knight in exchange for more copies of Blacklance Paragon and Smitten Swordmaster. I would cut down to 2-3 copies Icon of Ancestry and remove Disenchant completely for some copies of Fight as One, and maybe a another copy of Gideon Blackblade and Sorin, Vengeful Bloodlord. If you have the money, I would recommend some Tournament Grounds for this deck (since you can grab mana for Knights spells which is nice).

Reasoning/Additions

My reasoning for some of these cuts are for the sake of being too slow for what Knights are. Knights play Aggro, so you're looking to bang out as many 1-3 drops as you can to deal tons of damage fast. Anything higher better have a decent reason to be there, otherwise it's likely going to be too slow for the deck to get any value out of it (e.g. Silverwing Squadron). Removing Disenchant allows you to free up space Fight As One, which is better for Knights since we don't really care about removal spells. We're looking to burn our opponent as fast as possible, and keeping our pieces intact is going to be crucial. Gideon and Sorin are both great for Knights, since they provide some decent utility (Gideon can give a creature an effect of our choice, and Sorin gives us Lifelink and can help grab creatures back if we need).

-=+=-

Other Useful Knights Cards

  • Venerable Knight (Solid 1-drop, buffs your Knights if it dies)
  • Knights' Charge (you drain your opponent for 1 every time you play a Knight, and you can return all non-token Knights to the field for 8 mana. Pretty sick!)
  • Famished Paladin (This one isn't Standard legal, but is a good card nonetheless. Works well if you plan on playing Sorin)
  • Basri's Lieutenant (can provide a little more value out of smaller Knights by making them a token after they die. When paired with Icon of Ancestry those tokens go infinite, so that's something to consider)
  • The Ozolith (Interesting card for this list, your mileage may vary. It grabs counters off creatures that die and you can redistribute them back onto your creatures as you see fit during combat)
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