|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Mythic Rare|
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Sarkhan the Mad
Planeswalker — Sarkhan
0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.
-2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.
-4: Each Dragon creature you control deals damage equal to its power to target player.
Sarkhan the Mad Discussion
2 months ago
If Sarkhan ever gained white, he would be our first legit 5c Planeswalker. That's due to there being both:
Perhaps the push it would take is for Sarkhan to finally respect humanity. It's a long shot, but I think it could be possible. Perhaps start him off as Boros, make a new print in Naya. This then leaves options open for all combinations, though to be honest a Sarkhan without red feels wrong.
4 months ago
Looks good, however I'd still lower the number of dragons and add some interaction and draw:
- Night's Whisper - 2 cards for 2 mana and 2 life? It's great!
- Worldly Tutor - instead of having 'whatever' dragon you get 'exactly' what you need, same thing with Sylvan Tutor and Sarkhan's Triumph .
- Nature's Claim - very cheap interaction and giving 4 life against draconic force means absolutely nothing.
- Abrupt Decay - without white and lack of exile effects you must still up the number of removal you get here and there's no better option than a little more specific Assassin's Trophy .
- Llanowar Elves - classic dork, that can be used in place of 1 of your worse performing land.
- Lotus Cobra - since you have more of 'land matters' theme I'd consider this card and if you can afford some more fetchlands it works wonders (even 2 slow fetches will do).
- Gruul Signet and Rakdos Signet - 2 cmc rocks that add and one of the supporting colors might lower the avg. CMC and smooth out early game.
- Selvala, Heart of the Wilds - a 3 cmc dork, that can provide card draw AND can tap for immense amounts of mana for only !
- Sarkhan the Mad - can be translated here as 'kill one player'
- Fire-Lit Thicket - might be worth giving a shot thanks to it's flexibility
4 months ago
Hmm, I think that this deck is too slow and 5 CMC slot if you correctly calculate the CMC of Dragons is too crowded. I'd recommend adding some interaction, ramp and draw in CMC 1-3 instead of higher because those small effects early put you way ahead than you might think and later are very helpful without taking the whole turn. Like Assassin's Trophy for Windgrace's Judgement or Rhystic Study / Mystic Remora for Kindred Discovery kind of thing. Tutors might also be a thing but that depends on how much money you want to invest.
Also I've tested Thunderbreak Regent and it's not that good. Most of the time you get 3 or 6 damage MAX not even mentioning the huge amount of boardwipes, which don't target so you don't have a chance to trigger it at all.
About planewalkers - I've tried more 'low to the ground' CMC version where there's only one PW: Sarkhan the Mad . Others were very tough to remove because "Dragons, man" and things like that but now that I've got the courage to do this (probably blasphemous) thing I don't miss them at all.
4 months ago
Hello, first things first, I'm glad that someone else is trying to build The Ur-Dragon deck.
I'd consider lowering the curve and add some cheap draw spells like Brainstorm (with fetches it works great), Night's Whisper (2 mana for 2 cards is always nice) and swap Sarkhans for Deathrite Shaman and Sarkhan the Mad as first one ramps you and grants utility for only and that Sarkhan can immediately ult and kill someone.
If you want some more inspiration then come and see my build, which I'm trying to optimize as much as possible: Bow before Draconic King!!! | *WAR* Update
4 months ago
Well, I think what we're probably hitting now is the wall where the core of the deck (36 lands, around 19-22 dragons, 5-6 high-impact dorks, 3-4 green land ramp spells, and a support suite split between artifacts/enchantments) is feeling more or less settled, and tweaks can and should be made depending on the kind of table we're expecting or seated at. I've started bringing my binder of extra cards for this deck to make a few swaps for games 2-3, when/if I can get them.
In longer games, for instance, it may be that I've pushed the curve so low that there aren't enough haymakers/higher impact+higher cost spells left in order to turn the corner. In which case Crux of Fate , Wild Pair , and/or Rishkar's Expertise , just to name a few, could be slotted in as 1:1 swaps for lower CMC and lower impact wipes, enchantments, or draw.
A few other thoughts:
-I'm going to try Sensei's Divining Top over Expedition Map this week and see how that feels. For me, Homeward Path may become a flex/sideboard card, in which case the emergency draw/draw filtered with Top might be preferable.
-Agree that Dragonlord Kolaghan has been a bit low impact. I also haven't been thrilled with the interaction between Dragonlord Dromoka and the dork suite, as often I'm just forced now to put the counters on a dork. But that at least can help get them out of a healthy Toxic Deluge range later in the game? I'd look at slotting back in Glorybringer for Noble Hierarch in slower matches, though, as the fixing she provides is mostly in our splash colors.
- Fire Covenant seems like a good card to test in the Toxic Deluge spot, as we don't want to lose our dork package to our own cards, and as we really only usually want to be wiping out some of the biggest threats. If indestructible/hexproof/shroud is an issue, though, then Toxic Deluge will probably stay in.
-For now, I'd rather have the lower CMC and flexibility of Assassin's Trophy over Abrupt Decay , as the latter can often be a dead draw in mid to late game for slower matches and the former is always relevant, but really that entire interaction package can be swapped around depending on the meta. I don't think 3CMC is too much for interaction, but given the clump of 3CMC cards and our need often to tap out through turns 4-5, sometimes even turn 6 if our sequencing is slower, 1-2 CMC interaction spells have felt a lot more useful/easier to hold up while developing our board.
-I'll also look at slotting Sarkhan the Mad into the sideboard for matches with board stalls/pillowfort/anti-creature tech. I guess my hesitation with planeswalkers still remains that we don't generally want to be blocking/defending them and that people may start running anti-planeswalker tech in main decks now that War of the Spark is here, but I can see corner cases where this one would be useful, vs Sarkhan, Fireblood , where I feel like most games will play out as you suggest: You tap out to cast him on curve and maybe get to rummage once, ramp once, then he dies.
-Looking at your current list, and not including the commander, I see 9 overall draw effects, and that's about 1 short of where I like to be personally. The one weakness I've felt so far is that out of those 9-10 slots in both of our lists, none of it is unconditional draw but delayed/triggered draw. If anything Night's Whisper may not be enough on its own, so I'd look again at Read the Bones , Painful Truths , and/or Phyrexian Arena , the latter for slower matches only?
4 months ago
I also forgot to mention that I won the game thanks to Sarkhan the Mad 's ult. With 7/7 Dromoka and 10/10 commander took down opponent from 10 to -7 life and then smashed another to -2. However, that game was close as every time I had 2-3 Dragons boardwipes landed and my Sylvan Library along with Temur Ascendancy just got exiled.
On the other hand on T4 I've played my 4th land and casted Sarkhan, Fireblood , which gave me mana to cast Dromoka, the Eternal but still got wasted the turn after. So is it better to just cast dragons normally and use this slot for Night's Whisper instead?
4 months ago
-Good point in re Kiora, Behemoth Beckoner /the 3 CMC clump. This is primarily the reason, even though I'm considering moving up to the full suite of fetchlands this week (to help make Deathrite Shaman 's mana production more reliable and to maximize the impact of Nesting Dragon , as well as to help be able to cast Dragon Broodmother more reliably/fix mana more or less perfectly), I still can't justify the inclusion of Crucible of Worlds , esp with the more aggressive draw package.
-Agreed about Sarkhan the Mad ; if anything, that gives your build a 1x flex slot. If you're having trouble punching through pillowfort effects but not being punished for a large board state with tons of wipes/spot removal, then he's great; maybe slot in your sideboard Surrak Dragonclaw in control-heavy metas.
I might be able to slam about 3-5 more games this week in paper, but aside from some manabase tweaking and adding in one more card (what do you think I'm particularly missing at this point, if indeed I should go back down to 36 lands), hoping to leave this locked for a little bit, especially since War of the Spark didn't give us too many new shiny toys to play around with.
4 months ago
I value Dragonlord Kolaghan because she does great job here but I haven't tested new version of the deck much so I'd probably rather let her stay. Also it's haste that can be tutored by creature search and has several other benefits from being a Dragon.
Great way to evaluate planeswalkers, thanks for sharing that - I actually told you that I use the last point, namely "What if it sticks for only 1 turn/activation? Is it good enough in that scenario as a modal sorcery or some other spell would be better?" and Sarkhan the Mad won me too many games to skip over him as he perfectly does his job at -4 and then if he stays then great but if not - don't care, he did his job already. On the other hand I'm not so sure about Sarkhan, Fireblood as he needs more testing and moments to prove himself.
That new Kiora looks great but... we get back to the problem that I call "3-CMC clusterf*ck" and as you remember that was the reason why we eventually cut Elemental Bond . As for targets to untap... you think in exactly the same way that I did this morning but anything besides Selvala, Heart of the Wilds , Bloom Tender and Mana Vault is not that worth untapping the 2nd time so... why would we keep card that's good for only 3 other cards? Don't get me wrong, she's great but I see her rather in Derevi, Empyrial Tactician deck than here.
Sarkhan the Mad occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%