Faithless Looting

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Faithless Looting


Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for it flashback cost. Then exile it.)

DreadKhan on kaalia

2 days ago

Have you thought about running lower to the ground Jalum Tome over Jayemdae? The discard isn't always a downside, and you can draw the card before choosing which to pitch. There is also the new (and pretty solid) Currency Converter, which has a better floor than either book while offering a huge payoff later game.

Since you don't run a lot of 1 drops, maybe a couple Innocent Blood to slow down aggro?

Pretty out there, but I always wanted to see Dragon Breath in a deck, maybe this is the one? Haste on your reanimation target seems useful.

Faithless Looting is a very good way to fill the yard and draw into new stuff, digging 4 cards deep is really deep, and pitching 4 cards is a lot of cards.

The_Biking_Viking on Mono Red Mid Range CEDH

1 week ago

Think you need some more card draw. Faithless Looting Winds of Change Wheel of Fortune Wheel of Misfortune Also these could be good includes Abrade Walking Ballista Splinter Twin. Maybe some of the rituals for fast mana if that becomes an issue Pyretic Ritual Seething Song

kortioznikas on Gut, True Soul Stealer [Pauper EDH][PDH]

2 weeks ago

Hi, thanks for your comment, definitely worth adding Faithless Looting and similar effect cards.

I do not believe Krenko, Tin Street Kingpin is pauper legal.

Grind on Strefan and his vampires

1 month ago

Cool deck!!!
Because you will have blood tokens and have to discard cards to draw cards, have you considered running some cards with flashback or aftermath so they are useful cards in your graveyard?
Some examples: Dread Return, Cut / Ribbons, Crawl from the Cellar, Faithless Looting, Seize the Day, Visions of Dread, Visions of Ruin, Wake to Slaughter are some options!
Anyway just some thoughts, cheers and have fun!!

Slashdance on Clone Steal Copy, Repeat

1 month ago

I haven't been able to piece together the deck yet, as shown in the list, but I made a deck that is similar in concept based on the commander Inalla, Archmage Ritualist (Oh, and I played once using Jeleva, Nephalia's Scourge as the commander). In that deck, the creatures were mostly shapeshifter/clones with Wizards, and I had extra forms of counterspells added in.

I played it a few times, and it was fun. I was certainly was able to copy/clone a lot, as well as steal creatures (especially commanders) and use them against my opponents. The main drawback is that it's slow and I think possibly upping the land count to 40 may be a good idea. The reason is that in the beginning you really aren't doing anything because there isn't much to clone, copy, steal, or even really counter, so you're really just playing land. If you miss a land, you'll have 8 cards in your hand and have to discard, which is no bueno. And, you want access to land as many turns in a row as possible so you can maximize your options when spells start flinging, and you want to have extra out and untapped for counters anyhow, so having more land to draw solves all the problems. Extra land cards in the late game can be used for our spells that require us to discard, such as Faithless Looting.

I didn't win any games, but I had a lot of fun. I often win a lot of games playing with my friends, even when I really try to tone down my decks in power level, so having a deck I can pull out and do fun stuff and just torment them, without becoming the archenemy or becoming too powerful to actually win is really nice ... I get to try to do interesting things and kind of control the table, without being an actual threat to win, and somebody else at the table gets to win instead of me.

That all said, I do want to keep perfecting the deck and collecting cards for the original list in this deck and accomplish some personal achievements, lol.

Thank you for your interest and the upvote! =)

Azoth2099 on INALLA (WIP)

2 months ago

SniperFrog Overmaster is a complete work horse in this deck! The prevelance of Ad Nauseam, Doomsday, Intuition, and Mnemonic Betrayal makes it a great thing to draw into and cast at all points of the game.

Black Market Connections is insane value in my opinion, being able to draw and ramp every turn for the low price of 3 life per turn is pushed lol.

Plunge into Darkness is hit-or-miss, and I consider replacing it pretty often. With so many other 1-card wincons in the deck, it's really only good for grabbing a missing piece for your Thassa's Oracle combo.

Opt can be great off-curve for drawing into an answer for a threat that you need to address immediately via tutor, or for expediting an Ad Nauseam. If I'm lucky enough to have Emergence Zone on the field, it can enable some very sneaky wins as well.

I consider Faithless Looting and Careful Study all the time, but I can't quite decide what to cut for them...

Thanks for the +1!

SniperFrog on INALLA (WIP)

2 months ago

I'm curious to hear how Overmaster has performed for you. My Doomsday list doesn't have access to red, but I'd definitely give it a shot if I could. Black Market Connections also seems pretty sick. Has it lived up to it's cost? Plunge into Darkness is sick as well. Is it as good as I hoped? I haven't had a chance to pick one up.

Have you considered Thought Scour and its older brother Mental Note? In my experience, they give access to a pretty efficient pile that costs only in most situations. Both might not be necessary, but at least one might be decent. Opt seems a little weak to me, so I would consider one of these as a replacement.

I might have missed it, but is there a reason you're not running the first Faithless Looting effect? Frantic Search and Careful Study are also options for this.

+1. Love seeing people out here experimenting with Doomsday!

legendofa on Drake Support (Reworked)

2 months ago

Okay, I'm checking out the new cards.

Gilded Drake is expensive for a reason--it's essentially a two-mana Control Magic, and that effect starts at five mana these days. I don't think a functional reprint would bring the price of Gilded Drake down, Gold Scale Drake would become another $300 card (if it were printed officially). A functional reprint of a card isn't a bad idea by itself, but if someone showed up with, say, two functionally identical Mana Crypts with different names, that's going to be the center of a lot of discussion. Tread very carefully here.

Silver Scale Drake feels like it could be a rare, but that's completely a gut reaction. I like the ability, but maybe make it a 2/3? It feels like it's right on the edge of great and overpowered. Pardic Arsonist - restriction + Faithless Looting + flying = a very active card.

Diamond Scale Drake runs into color pie issues again with its mana tap ability. I would drop that, push the stats up to 3/3, and call it good. The draw ability is more on-color than the "add three mana" ability, but it's an LED reference, so it can work.

Talrand's Sky Captain (nice callback with the name and flavor text) could use some clarification on when an additional token is created, similar to my question for Kazirak. Does it trigger on every token, or when one or more tokens are created? I strongly suggest the second option, since it's already got double evasion and can create tokens independently. And 5/8 is a powerful stat line, especially at five mana. This thing can basically win games by itself. I would dial the stats back quite a bit, maybe down to 4/6.

I like Tundra Drake. My one tiny quibble is the aesthetics of next to , but that can't be helped. Mechanically, I think this one is where it needs to be. I would test it with adding a "non-land" condition, but it may not be needed.

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