Faithless Looting

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Faithless Looting

Sorcery

Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for it flashback cost. Then exile it.)

seshiro_of_the_orochi on Card creation challenge

1 month ago

Embereth Battle-Axe

Legendary Enchantment Artifact - Equipment

When this artifact enters, choose one. If you control your commander, you may choose two instead:

  • Put a red legendary creature card from your hand onto the battlefield.

  • Attach this equipment to a red legendary creature you control.

Equipped creature gets +5/+0 and gains menace.

Equipped creature loses flying and can't gain flying.

Equip


Create a creature that can "cast" Faithless Looting.

legendofa on All-commons format?

2 months ago

FormOverFunction The rules for Pauper is that if it's ever been printed at common, and it's not on the ban list, you can use it, and the only way to stop you from using it is banning it.

For your suggestion, let's look at one of my personal favorite bits of jank support, Faithless Looting. All of its prints are common, with four exceptions. One of those is an online-only event reward, two of them are Strixhaven Mythical Archives, and the last one is Secret Lair. None of these use(d) the common rarity, so it's never been upgraded in rarity on power level alone, only as a promotional piece. So it wouldn't be illegal because it's too powerful, it would be illegal because it has a unique and recognizable effect.

Don't get me wrong, brewing with jank is great, and I think a true commons-only format would be interesting to try. But interesting and useful cards tend to get promotional prints outside of common, so the meta would be inherently unstable. I can imagine WotC hypothetically making a tongue-in-cheek Secret Lair with a bunch of Pauper key cards like Writhing Chrysalis, calling it Pauper Power or something and giving them all the gold stamp. Suddenly, a bunch of cards become illegal because of a promotional gag. (It actually took me several tries to find a Pauper meta card that didn't have a higher-than-common print somewhere. They do love their fancy alternates.)

If I throw this comment down the slippery slope into the pits of worst-case scenario, nobody's going to get excited about blocking a Zombie Goliath with a Fortified Rampart.

indieinside on Red Dragon

3 months ago

I think that your secondary Commander “Background” would best be Dragon Cultist. As for the rest of the deck, it really comes down to your budget to be honest. EDH comes down to synergy. Gamble is a great card, but most people are too weak to consider it.

Strong Cards:

Blood Moon

Faithless Looting

Deflecting Swat

Lightning Bolt

Soul's Fire

Chaos Warp

Lands:

Rogue's Passage

Nykthos, Shrine to Nyx

Flamekin Village

Dragons:

Wrathful Red Dragon

Dragon Tempest

Caldera Pyremaw

Planeswalkers:

Koth, Fire of Resistance – first ability

Sarkhan, Dragonsoul – final ability

When I am goofing off with a build, I use a website called EDHREC. Here is the LINK to the site already set with suggestions using Livaan, Cultist of Tiamat and Dragon Cultist as your dual Commanders. The key to Commander is being able to have a balance of mana ramp and removal mixed in.

Also, a lot of EDH is big on comboing out to win the game instantly. Here is a EDHREC LINK to combos that would synergize well in Red for your suggested Commanders.

PauperPower on Pauper Madness

5 months ago

jonjonhholt oh dang, that seems like a solid swap over the 2 Highway Robbery currently in the list. I probably should run 4 copies, but the instant speed of Demand Answers is hard to pass up and not sure if I want to cut any Faithless Looting.

Thanks for the awesome suggestion!

haysmafia1 on Modern_DomainLooting

6 months ago

Initial thoughts after first RCQ (see above):


Potential Changes:

  1. -1 Winternight Stories & +1 Kiora, the Rising Tide
  2. Find room for 2x Mystical Dispute's in the Sideboard

leovolt884_ on Dead Metal II: Rage

8 months ago

You can lean hard into Kuldotha Rebirth + Dread Return. I think it's a way more interesting combo than just using Exhumefoil like most reanimator decks. Generally I find pauper reanimator a boring archetype but this could be really cool. Churn through your deck with Faithless Looting, Cathartic Reunion, etc. Play setup cards like Gold Pan to give you an artifact plus more mana and lategame potential equipment. Crashing Drawbridge is a board wide haste enabler, and an artifact if needed. If you want to lean harder into reanimating artifact creatures, Argivian Restoration is a neat reanimator spell. Notably it also ramps you if you target an artifact land which is funny. Cleansing Wildfire can target your indestructible artifact duals to ramp you a basic and draw you a card for 2 mana which is awesome interaction. I would avoid using Exhumefoil if possible because by giving the opponent a blocker, even if you trample through it, it will make you take longer to kill the opponent and give them more time to remove your threats and disable your deck. It also works against your removal by giving them their scariest cards you already spent resources removing back for free.

Overall I would focus on having fewer but stronger reanimator targets and just using Dread Return + Kuldotha Rebirth. Play some madness cards like Dark Withering, Brain Gorgers, Kitchen Imp, Terminal Agony, Hell Mongrel, Reckless Wurm, etc. That way you're playing cheap aggressive threats with your Dark Ritual's and Lotus Petal's while filling your graveyard with your hyper efficient discard. Less worrying about casting as many reanimation spells and more focus on being aggressive while you set up will get you the damage you need early on to deal with blockers and close the game quicker.

SufferFromEDHD on Throw It Overboard - Captain Howler

9 months ago

Turbulent Dreams/Devastating Dreams useful effects that now draw cards

Forbid reusable counterspell seems good

Prismari Command one of the best Swiss army knives

Frantic Search/Faithless Looting/Breakthrough/Read the Runes cheap and efficient looting

Cephalid Coliseum land looting

Masticore old school cool now becomes an engine

Anger to compliment the Wonder

All this discard Squee, Goblin Nabobfoil would be valuable

Load more