Faithless Looting

Faithless Looting

Sorcery

Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for it flashback cost. Then exile it.)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Faithless Looting Discussion

multimedia on Pirates a'hoyyyyyyy

2 days ago

Hey, nice version, but where's Glint-Horn Buccaneer? I saw your deck in the featured decks ad.

You can improve on balancing card quality since you have some amazing cards here, but also quite a few lackluster ones that are much lower on power level compared to the others. An example is Scalding Tarn which is excellent, but not playing a dual land that Tarn can search for... Steam Vents could replace Izzet Guildgate and Volatile Fjord could replace Highland Lake. Other Izzet dual lands to add in place of some basic lands to improve color fixing from lands: Training Center, Cascade Bluffs, Sulfur Falls, Stormcarved Coast and Frostboil Snarl.

I don't think I've even seen Armillary Sphere in the same deck before that also has Mana Drain, Ragavan, Nimble Pilferer, Jeweled Lotus, Dockside Extortionist, Goldspan Dragon, Jeska's Will and Urza's Saga. Sphere is really out of place power wise. Consider cutting Sphere for Arcane Signet? The Diamonds are also subpar, considering cutting both of them for Talisman of Creativity and Izzet Signet? These are not expensive changes, but can make a big improvements on ramp.

Another example of card quality balance are the counterspells. Mana Drain, Counterspell, Pact of Negation, Negate are great thus you don't also need to play Hornswoggle, Admiral's Order and even Lookout's Dispersal because these are not as good.


Some more one drop/two drop flying Pirates and unblockable Pirates can more easily trigger Malcolm and Breeches. Spectral Sailor, Warkite Marauder, Departed Deckhand could replace some higher mana cost Pirates such as Captain Ripley Vance, Deadeye Quartermaster, Prosperous Pirates and Sailor of Means. You have Ragavan, Nimble Pilferer, Dockside Extortionist, Goldspan Dragon and Corsair Captain which are all excellent thus you don't really need to play other Pirates that create treasures when they ETB because those cards are not as good.

Wonder and Anger are powerful with Pirates, but they need help to get them into your graveyard because you don't want to ever cast them. Expanding with more loot can help to draw/discard them that also adds more draw to your deck. Faithless Looting, Windfall, Mask of Memory and Frantic Search could replace Mutiny, Hornswoggle, Dowsing Dagger  Flip and Admiral's Order. These changes are also not expensive and improve card quality.

Good luck with your deck.

Icaruskid on Return of the Queen (Long May She Reign)

1 week ago

Great theme song! I like the style of what you've built here and would play it as-is right now!

Some notes:
- Breena isn't card draw. It's a good card though. Also your monarch cards count as card draw. ;)
- Faithless Looting would be better if you were running Reanimate or recursion spells. Night's Whisper might be better.
- Mythos of Snapdax is OK but probably hits your own permanents harder than you'd like. Consider Blasphemous Act, Vanquish the Horde, Wrath of God or my latest personal favorite Promise of Loyalty there. Those still hit your creatures too but on an empty board monarch shines.
- Open the Armory is good but Fighter Class was built for Sunforger.
- Everyone has their own preference for win conditions in control decks. Debt to the Deathless, Exsanguinate, Torment of Hailfire, Master of Cruelties, Approach of the Second Sun, and Revel in Riches are all popular. One I found recently that might be interesting is Near-Death Experience. It needs support cards to make it work but they are spicy like Stunning Reversal and Plunge into Darkness. It also pairs with Master of Cruelties and life swap spells. This list is a good example for more ideas is you like that path.

Here is my Queen Marchesa deck with its own theme song (less original than yours). You might like it.

Have fun ruling the battlefield!

multimedia on Olivia EDH

3 weeks ago

Hey, you're welcome.

Cards that put creatures from your hand or library into your graveyard can help Olivia as Commander . You don't need to add a bunch of expensive price cards to make improvements. Staying on a low budget is perfectly fine to have a good Olivia tribal deck. What your deck mostly needs are cards that can enable Olivia to reanimate.

The advantage that Olivia has is haste meaning she can attack to reanimate the same turn she enters the battlefield (ETB) if you have a creature in your graveyard. You want to be able to take advantage of this by having creatures in your graveyard to reanimate before you want to cast Olivia.

"Loot" is a term in Magic that means draw then discard or discard then draw. This effect lets you discard creatures in your hand to draw cards and then reanimate those creatures with Olivia. You want to cast loot early in the game thus most of these types cards you play should be lower mana cost. 40 creatures is a lot of creatures even for tribal consider cutting a few of the lesser creatures for some cards that can get creatures into your graveyard?

Budget loot package to consider adding:

Anje Falkenrath is a legendary Vamp who can be a repeatable source of looting. Vile Entomber is not loot it's better and it's a creature who Olivia can reanimate. Entomber's effect is called "entomb" in Magic and it's where you search your library for a card and put that card right into your graveyard. Seize the Spoils and Unexpected Windfall are also ramp with treasures which is helpful to cast Olivia.

Cards to consider cutting for these:

I offer more advice in another comment. Would you like more advice?

DawnsRayofLight on Breya treasures

4 weeks ago

Drops: possibly 9-11 total

Hellkite Tyrant: it is fun, though it may be a bit too slow

Wheel of Fortune, Windfall, Faithless Looting: is there a reason to run these over other draw spells like Brainstorm?

Prismari Command: It isn't that good

Dark Confidant: maybe not the best? you could hit something big and it would hurt, there are better cards to run in EDH, Confidant is good in modern where the CMC is low

Trinket Mage: I can see the pros and cons, but it is a possible drop as it gets useful cards but you have enough search for cards that are more relevant to the deck's goals

Norn's Annex: Another card I am iffy on, it helps, but sometimes 2 life isn't enough, I guess it helps in the aggro matchups but it is worth considering. Annex works best in decks where the "mental calculus" is already rough considering your board state (i.e. good creature presence) and Annex adds to it. However, it isn't as good as Ghostly Prison and Propaganda Though it does at least protect planeswalkers

If you decide to drop Blightsteel Colossus, Metalworker may possibly not be needed?

Bloodforged Battle-Axe: another that I see the utility, but there are better cards

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

4 weeks ago

Went through and made some minor updates to the primer, as well as some card changes to add some more Christmas spice!

Buried Ruin out for Command Beacon: Really should have done this sooner with how frequently I've had to recast Ib compared to how often I benefit from recurring an artifact, especially at the cost of losing the land. Also allows Ib to be cheated in, which prior to Command Beacon was not possible.

Goblin War Party out for Beetleback Chief: This has been a long time coming as I've slowly made the deck able to take advantage of creatures more than spells. The haste is now less important due to the increased amount of non-combat shenanigans the deck is doing, so it is outclassed by a body that makes tokens. This could be Siege-Gang Commander instead, or in addition if I can find another space.

Jeska's Will out for Tibalt's Trickery: This deck has always been the most fun for me and the rest of the table when it is was at it's most unpredictable, and Jeska's Will is just kinda boring from that perspective.

And for the most controversial swap of the day...

Faithless Looting out for Heat Stroke: (thanks Rasaru for the suggestion, I had never seen it!). Faithless Looting, as much as it was so good in Modern it had to be banned, with my version of Ib I find myself perpetually with a 0-1 card hand, where I can't cast or re-cast Faithless without losing everything I would draw.

As for Heat Stroke, note that it says after each combat, so not only does this "buff" our Ibsplosions (or provide redundancy when Ib isn't out!) to where they kill anything they hit, it only hurts us in the sense that we are incentivized to not block when we get attacked, but it will also destroy any blocked or blockers in any other combat as well. Chaos and disarray over control and planning!

All in all I am very happy with the current list, everything feels good and fun, it's balanced for my playstyle. Other than a couple lands or artifacts I don't feel anything is included just because it's a staple, but because it's the best card for what I want to do.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

4 weeks ago

Went through and made some minor updates to the primer, as well as some card changes to add some more Christmas spice!

Buried Ruin out for Command Beacon: Really should have done this sooner with how frequently I've had to recast Ib compared to how often I benefit from recurring an artifact, especially at the cost of losing the land.

Goblin War Party out for Beetleback Chief: This has been a long time coming as I've slowly made the deck able to take advantage of creatures more than spells. The haste is now less important due to the increased amount of non-combat shenanigans the deck is doing, so it is outclassed by a body that makes tokens. This could be Siege-Gang Commander instead, or in addition if I can find another space.

Jeska's Will out for Tibalt's Trickery: This deck has always been the most fun for me and the rest of the table when it is was at it's most unpredictable, and Jeska's Will is just kinda boring from that perspective.

And for the most controversial swap of the day...

Faithless Looting out for Heat Stroke: (thanks Rasaru for the suggestion, I had never seen it!). Faithless Looting, as much as it was so good in Modern it had to be banned, with my version of Ib I find myself perpetually with a 0-1 card hand, where I can't cast or re-cast Faithless without losing everything I would draw.

As for Heat Stroke, note that it says after each combat, so not only does this "buff" our Ibsplosions (or provide redundancy when Ib isn't out!) to where they kill anything they hit, it only hurts us in the sense that we are incentivized to not block when we get attacked, but it will also destroy any blocked or blockers in any other combat as well. Chaos and disarray over control and planning!

All in all I am very happy with the current list, everything feels good and fun, it's balanced for my playstyle, and other than a couple lands or artifacts I don't feel anything is included because it's the "best red card" of it's type, but that it's the best card for what I want to do.

SoupyYumYumSlurp on Eruth and the Self Mill

1 month ago

With Eruth, Tormented Prophet, you'll be playing most of the game without a hand. Cards like Spellbook won't do too much, as there's already no limit to the number of cards you can impulse draw with Eruth. If you're going for the no hand strategy, cards like Goblin Lore, Breakthrough and Faithless Looting are really strong. Cards that benefit from having nothing in your hand like Ensnaring Bridge are fun, and stuff like Lion's Eye Diamond (if you can get your hands on one) and Avaricious Dragon that forces you to discard your hand are fun, too. I'm not sure if Alhammarret's Archive works as you're not technically drawing cards. Bosium Strip is underrated and fun to throw into any spellslinger deck, especially Eruth because you'll be casting a lot each turn, so your graveyard won't have too many creatures and whatnot. Bonus Round is great too. Wild-Magic Sorcerer is pretty stupid with Eruth. Here's a deck I made you might want to check out: https://tappedout.net/mtg-decks/eruth-edh-2/

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