Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for it flashback cost. Then exile it.)
Combos Browse all
|Commander / EDH||Legal|
Faithless Looting occurrence in decks from the last year
Latest Decks as Commander
Faithless Looting Discussion
4 days ago
Hey! I was building a Living End deck and found your deck in the suggestions. I really like your approach to Living End. I've +1 it already!
Playing with my Living End deck, sometimes I think that putting cards into the graveyard only with cycling effects is pretty slow. The obvious advantage is put cards into the graveyard without "losing" cards in our hand (discard to draw maintains the number of cards in our hand), but I was testing cards that draws and discards a lot of cards with one spell (e.g. Thirst for Knowledge or Frantic Search ). I don't know if is good to have so many cards with cycling inside the deck. Do you have some impressions through the tests you've (possibly) made with this list?
I think that cards like Faithless Looting and Careful Study works very well in your deck. They're sorcery spells with mana value of 1, which is a cost that your deck likes, because of the Codie's ability. Also, Codie's ability lets you cast the spell until the end of turn, so you can delay Living End and cast it after putting cards into the graveyard with the discard clause of those spells I've mentioned.
Another good side of using those spells is that lets you use powerful creatures that does not put themselves into the graveyard. It can increase the value of your creatures and wins you some games. Maybe you don't want to use them because Codie doesn't let you cast them, but maybe they'll work anyway.
I've never played Codie before, but I think that permanent cards can be useful, even with Codie's ability. Codie won't be in the battlefield all of the time, and maybe there're permanents that can help you setup your strategy. If these cards are creatures, you can simply discard them with the draw X discard Y effects, reanimating them with Living End on future turns.
4 days ago
This deck is a really cool concept, but i feel like it might more efficient as a reanimator deck. Like you can get him into the graveyard with tutors Buried Alive Gravebreaker Lamia Entomb , or just by drawing and discarding aggressively with Cathartic Reunion , Chart a Course , Faithless Looting etc. Then once you got him in your graveyard you can just Bond of Revival , Body Double , Dread Return , Exhume , Victimize . cause as of now he costs 8 mana and only one other card is gonna be able to cascade into him so either 8 mana or 10 mana which is a lot of mana right. in terms of the fling plan thats awesome, you can even replace a land with Kazuul's Fury Flip, and even add Chandra's Ignition for that fiery finish too
6 days ago
Hey, good start on a low budget. The deck name gave me a laugh :)
Some cards $1-$2 or less each to consider adding:
- Dwarven Warriors
- Dwarven Nomad
- Survivors' Encampment
- Holdout Settlement
- Springleaf Drum
- Aethersphere Harvester : Vehicles have crew which is a way to tap Dwarves.
- Key to the City
- Spine of Ish Sah
- Storm-Kiln Artist : Dwarf treasure creator, in the newest set Strixhaven.
- Chaos Warp
- Quicksmith Genius
- Mobile Garrison
- Seething Song
- Rite of Flame
- Mana Geyser
- Faithless Looting
- Thrill of Possibility
Having ways to tap Dwarves without attacking especially Magada is helpful to create treasures. Springleaf Drum , Survivors' Encampment , Holdout Settlement are ways to tap Magada to make mana. Dwarven Warriors and Dwarven Nomad can make Magada unblockable as long as she has only 2 power. Key to the City can make any creature unblockable such as Fearless Liberator .
Aethersphere Harvester is a Vehicle and Vehicles have an ability called crew which lets you tap any number of creatures you control with power equal to or more than the crew number. You can crew any number of times even if the Vehicle is already a creature with as many creatures as you want. Aethersphere with crew 1 means any creature can crew; each Dwarf you control can create a treasure.
Good luck with your deck.
6 days ago
BrassLord, thank you. I somehow forgot that Faithless Looting was legal in pauper. Fiery Cannonade is also perfect for the sideboard. I have had the bad habit of refusing to play cards that make me shuffle, but Shred Memory is so good in this that I can't avoid putting it in.
6 days ago
Howdy! I think your take on this deck is a decent one! That card seems really good! Another payoff (possibly sideboard) would be Carrion Feeder get huge. I've seen a similar brew online that used Rendclaw Trow and Ivy Lane Denizen .
Sideboard is always meta dependent, but currently I don't see a whole lot of interaction with your opponent in the deck. Combo decks always run the risk of being run over by aggro. So things like Lightning Bolt Fiery Cannonade Cast Down Abrade can go a long ways in dealing with Affinity or Elves. Control matchups are a nightmare, though your combo seems pretty resilient. Pyroblast helps resolve needed spells.
Would also experiment with having some of the Lessons like Introduction to Prophecy Introduction to Annihilation Environmental Sciences as one offs just so you still get value from going for the combo win even if your opponent messes with that interaction!
1 week ago
TheWanderinGPlaneswalker Thanks for such a detailed description, really appreciate you taking the time to explain everything so thoroughly. Now that I have a better idea of how Illusionist's Bracers , Mox Tantalite , and Lotus Bloom work with Osgir, the Reconstructor , I'll definitely be making some changes to my list in the near future. For now though, this is what I have... Full Metal Alchemy
I also forgot to mention in my original comment that all of reds impulsive card draw/ looting spells synergize really well with Osgir, the Reconstructor . Gamble / Thrill of Possibility / Cathartic Reunion / Faithless Looting / Tormenting Voice / Daretti, Scrap Savant Are just a few that work well to fill the graveyard with artifacts that want to be doubled up later, while at the same time drawing further into the deck.
Thanks again, Cheers!
1 week ago
I'm getting the odd feeling that is getting better at old-school Reanimator decks than , especially in Modern. A lot of key cards are either banned in Modern, or too old to use outside of Legacy or Commander. Recently, it's been getting stuff like Back for More , Return Upon the Tide , and Nissa of Shadowed Boughs ( is trying to be a support color). Yeah, Goryo's Vengeance is still around, but when was the last time it was used for anything but Griselbrand ? Unburial Rites is easier to cast for from the graveyard than from the hand.
Now, I haven't actually seen a competitive dump-and-revive Reanimator deck since Dread Return , Golgari Grave-Troll , and Bridge from Below all went away, and losing Faithless Looting didn't help either. But there's a lot of recent cards trying to do that, and I'm wondering if Mardu or even Boros will be the first to crack the code.
2 weeks ago
Okay, this may be late, but I felt maybe I should comment on this thread. Here is what I hope for:
-I probably have a pretty controversial opinion regarding modern horizon 2. Here me out... I don't want them to print powerful tier 1 cards. The decks out on top don't need any support, and I can't trust wizards with designing powerful modern cards.
-I don't want them to just simply print legacy powerhouses and essentially warp modern into a slightly cheaper legacy. I also don't want them to print cards that make others obsolete. Variety is one of the best parts of making decks. I don't just want to go, "I am making a blue deck so I am automatically putting in Force of Will or Counterspell " because all other interesting options are obsolete. Magic is best when they limit power in a meaningful way.
-I want Modern Horizons 2 to focus on archetypes of Modern's past and also on tier 2 decks. This is where the heart of Modern actually is. No offence, but the competitive side of modern has always been toxic.
-I want to see more of that spell with land spells from Zendikar Rising. I realize they can be used in combo decks, but my mana-bases have never been more engaging. I want these, as well as any new useful utility card and can-trips at common and uncommon (with them being more powerful given a particular deck archetype)
-I want the rare pool to consist of: for EDH cards (jank for modern but interesting enough to make jank decks with them), some middle of the road cards that some and not all decks will play, and only 2 or 3 mythics that are powerful but only in a specific not top tier archetype (or perhaps one to revive old modern archetypes)
-I want them to once again give us tribal support. Maybe even bringing to light some in the background. Rats, Saprolings, Faeries, More ninjas (I just like them), bears, cats, spirits, zombies, and so on.
-A new Splinter twin (maybe if not unbanning it, maybe make a more acceptable one). Don't need to be tier 1 material, its just an interesting card design.
- Careful Study or a red color shifted version. The thing about Faithless Looting (plz no new artwork), was that the flashback to me was a bit too much. I won't mind one with rummaging instead of Looting (discard then draw)
- Sapphire Charm (just a personal favourite of mine, maybe possible since they did mention phasing in recently
-Snow land Hate. This may be unusual to say, but there is currently no real reason not to run snow lands over basics. If everyone runs snow lands if powerful snow land cards are printed in the future, the price of basic lands will go up and people won't get to use the precious artword for basics mtg has had for years. Essencially, I want a BloodMoon but for snow lands. If they do this, I would love to see MH2 to expariment more with snow lands and permanents.
-Bogle, Heroic, and or Aura support. Other on another note, make an even better tier 2 vehicle deck for modern.
-Worse Mox Opal
-Finishing the Triomes, Borderpost. Oh dude, what if there was fetchable mana-rocks that enter tapped that ordinarily cost 3.
-Another Black card that is enchantment removal.