![Faithless Looting Faithless Looting](http://static.tappedout.net/mtg-cards-2/M3C/faithless-looting/regular-1717305353.png)
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Faithless Looting
Sorcery
Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for it flashback cost. Then exile it.)
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TheOfficialCreator on Help me Fix a Broken …
1 week ago
Hello.
As happens often, I was brewing a custom card late at night for my Legacy Horizons 2 set and accidentally created a monstrosity.
In case you can't tell what the issue is, think Faithless Looting into Enter the Infinite or Expropriate. Loop ad infinitum.
I. Uh. Am normally decent at fixing broken cards I've made, but I'm at a bit of a loss for this one. How could I change this card to make it better?
I want it to stay in the same design space as Animate Artifact, Animate Wall, and Animate Dead, as well as this other card I made.
Icaruskid on
Imagine Dragons | Budget Rosnakht [PRIMER]
4 weeks ago
Yeah you get the upsides multiplying all the cantrips AND the backbreaking multiple Transmogrify copies. Crazy good! Trying it in place of Faithless Looting.
Master_J on
Attack Attack!
1 month ago
OUT: Faithless Looting, Thrill of Possibility, Anger
IN: Brave the Sands, Chivalric Alliance, Aurelia, the Law Above
Making a few minor changes. I generally don't like throwing cards away with no way to Reanimate them, so taking those out for other small enchantments that will hopefully help me longer term.
Then trading or haste with Anger for some evasive draw enabler.
Gbickel on
Aurelia, the Warleader
1 month ago
Auerlia is one of my favorite commanders. So glad that you are building her. Boros has historically been terrible with ramp and draw, but there's a lot of things you can to now to shore up those problems in these colors.
I'm not sure your budget, but here are some of my recommendation. Ramp: Fellwar Stone, Oketra's Monument, Pearl Medallion or Ruby Medallion, Talisman of Conviction, Land Tax, $Smothering Tithe, and Curse of Opulence. Curse of Opulence is such a fun card to get gold token and insentivize your opponents to attack someone else.
Draw: Aurelia, the Law Above, Geier Reach Sanitarium, Mikokoro, Center of the Sea, Mask of Memory, Faithless Looting. I love running Palantir of Orthanc. Its fun messing with opponents to get the draw or hitting them for lots of damage. I enjoy running wheel cards, but the Aurelia I play is a reanimator deck. So I have no problems with my creatures in the graveyard.
But a big weakness I see is spot removal. You do have boardwipes. They are okay, but sometimes you need to remove one problem permanent instead of resetting the board. I would encourage adding removal for different types of permanents. This is something that Boros excels in.
jonjonhholt on
Evolution Witness These Combos
1 month ago
I love this deck! Having that other new card Molten Gatekeeper as another way to actually kill with the loop makes this deck feel like it really has some legs. The one card that comes to mind with this list is Faithless Looting as it gives you a lot of filter to find your combo and if Molten Gatekeeper went up to maybe a 4 of then the discard "downside" ends up being to your advantage plenty of times.
Edit: another came to mind lol. Ancient Grudge could be a fun sideboard card if you did end up going w/ Faithless Looting
amarthaler on
EDH Kardur, Doomscourge
4 months ago
Update!
Out: Genesis Chamber... Faithless Looting
In: Hot Pursuit... Barbed Servitor
demon_vayu on
Blind 7 is usually fine
5 months ago
KongMing I like where your head is at with your comment. The reason I play See Double over something like Fork or Reiterate is the upside of a modal spell. The amount of times see double is an instant speed clone, more than once coping something silly like a Solemn Simulacrum, has actually been relevant. The longer I've played this deck the more I've messed with ways to reuse spells without relying on kess being in play, and buyback did cross my mind before. Used to run Walk the Aeons in an early build with turn spells, back when "kess beats" was plan B. I don't see myself running corpse dance, as really the only creature I care about once it's in the grave is Rona, Sheoldred's Faithful and I can just discard cards as an additional cost to recur it. As for collusion, I very rarely spend 5 Mana to tutor from hand, increasing usually gets discarded to Faithless Looting, Careful Study or something else. Ambition is in the deck because if I cast it with kess, it only cares it was cast from the grave- not that I spent 8 Mana.
Worrad75 on
Pia-tiful Impulse Control
6 months ago
Keeping a record of the changes I make here.
took out Surge of Salvation for Island Sanctuary
This deck can take some time to assemble a lethal board, and we need a way to dissuade attackers. Surge is a fantastic 'gotcha' combat trick, but it doesn't do much for us if we exile it at sorcery speed. Island sanctuary allows us to trade our card for turn for security; it blocks ground creatures, we print fliers like crazy so flying attackers dont typically scare us, and islandwalk will never matter for us. The card disadvantage isn't nothing, but this deck has plenty of ways to generate advantage from exile.
took out Faithless Looting for Dragon's Rage Channeler
This is simply too much value to ignore. We have 50(!!) noncreature spells in our deck. FL is in there to help generate velocity when we get stuck with our hand, but DRC simply blows it out of the water in terms of card selection. Filling our graveyard is also semi-relevant, as we run Reconstruct History, and having an extra 3/3 flier certainly contributes to our gameplan of smacking our opponents repeatedly.
took out Cursed Mirror for Loran of the Third Path
This swap is somewhat based on goldfishing impressions, which means there's a chance it gets reverted with more reps in a real pod. Cursed Mirror gives us velocity as a ramp piece (albiet at 3 mana), while offering incredible upside to copy something like a Professional Face-Breaker, not to mention your opponents creatures. The issue lies in the makeup of our deck; as currently constructed, we have only 18 creatures, and 10 of them are legendary. This makes the Mirror's upside more of a "hope your opponents have something cool to copy" rather than it's more powerful use of "get one of your effects doubled temporarily" due to the lack of available targets on our own board. While Loran doesn't ramp us, she gives us both interaction and non-exile card draw, both areas that this deck is a bit light on.
took out Cosmic Intervention for Boros Charm
Cosmic intervention was initially included due to Pia's natural synergy with fortell cards. However, the closer you look at situations in which you are likely to need Intervention, you start to realize how next-to-useless that extra Thopter is. Additionally, one of the massive upsides to Intervention is re-enabling ETB effects, which we currently only have 2 of in the deck. Boros Charm on the other hand actually manages to save our board from damage/destroy effects, while also giving us more flexibility. We have a handful of large creatures/effects that benefit from double strike (14 points of lifegain off Sephara, Sky's Blade, anyone?), and if all else fails the 4 life can be meaningful, as this deck tends to deal death by 1000 cuts. Exiling CI off the top at sorcery speed feels like a whiff; exiling BC feels the world is your oyster.
Dropping a Mountain for Land Tax
This is a bit of an experimental swap, as it's possible we actually want to leave more lands in the deck so they can be exiled off the top. This will mean in games where we have LT in our openning hand (the ideal start), we will exile fewer lands and more nonland cards. We'll be playing the lands every turn to be able to play the extra spells, but we'll also miss out on the value of playing lands from exile. That being said, there is undeniable value to be had by being a bit greedy here.
Have (7) | Azdranax , QuestionMarc , reikitavi , gildan_bladeborn , Va1mar , Atahop , orzhov_is_relatively_okay819 |
Want (6) | Fegolodon , freshie9000 , qao50 , Kripkenstein , zelous91 , ArtistaFeo |