Faithless Looting

Faithless Looting

Sorcery

Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for it flashback cost. Then exile it.)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Faithless Looting Discussion

jakeyuki12 on Aurelia Angels Tribal

6 minutes ago

Faithless Looting is good to filter through cards, especially if you want to get specific cards in the graveyard. Sword of Fire and Ice is good with Aurelia, double combats, double the draw.

Here's my experience with cards like Browbeat : I find people are less willing to pay for it if it is repeated. I run Combustible Gearhulk in my Osgir, the Reconstructor deck. In that deck, I can recur Combustible Gearhulk over and over. Because of that, I've drawn 9-15 cards in games when I see it because I target the opponent with the lowest life total. Since they know I can repeatedly do this and they can't keep affording to pay the life, they let me draw the cards. So if there's a way to use it repeatedly, then I find them reliable as card draw. If not though, then what you fear is true, they'll just take the damage.

armistan on Aurelia Angels Tribal

19 hours ago

jakeyuki12 thanks for the suggestions! You are absolutely right on the Mana Crypt , I will definitely swap the Mox Diamond for it when I get one.

You got me thinking and besides the wheels I really don't have any card advantage except Hedron Archive and Sword of the Animist . I will be adding Esper Sentinel and Mila, Crafty Companion  Flip.

I'm also considering Sword of Fire and Ice and Faithless Looting for some more draw. I also considered Browbeat but I'm afraid people would rather take 5 damage than let me draw three cards.

zapyourtumor on BR madness

6 days ago

Cathartic Reunion could be new Faithless Looting since looting is banned. Faithless Salvaging is definitely worse than looting in most decks but here it could basically be a draw 2

lagotripha on Budget Living Lore Control *Added MDFC*

3 weeks ago

I spend a while trying to get a Living Lore / Spellweaver Helix deck built around Raven's Crime / Breaking / Entering working, but losing Faithless Looting killed it, and the split cards rule shifts messed with it more. Its a cool idea that wasn't quite there.

One of the big things I learned was that Cruel Ultimatum loops win games, but getting to the point where a living lore hits your opponent is pretty hard. I had some more success once I looked to use it to cast Time Warp and ran some delve spells in Logic Knot and Temporal Trespass . Big creatures win games. Time walking a gurmag angler is incredible when your opponent doesn't realise you have 4 turns banked up, but the whole deck starts feeling like a pile of cards - lots of hands that are almost good but nothing that really works well together.

Efreet Flamepainter and the discard for a treasure tokens offer a set of eight four drops and cards that ramp to it and pay off in the graveyard, with Torrential gearhulk as another couple, but building for that is going to be a little tricky - treasure tokens and fast mana means that getting them on the battlefield leaves you less cards to keep them alive and run the rest of the deck.

Finding a way to make living lore's comparatively bulky body and love of high CMC spells in the graveyard will pull the deck in weird directions - I hope you have fun hunting down ones that work. Who knows- perhaps its a deck that casts Shape Anew for Torrential Gearhulk . All I know is making it good is gonna get weird.

bushido_man96 on The Duke himself

4 weeks ago

I think you should add some draw spells like Tormenting Voice , Faithless Looting , and the like.

BrickSkipper on Wake Up! You're Dreaming!

1 month ago

I have decided not to go for the Worldgorger Dragon route - at least until I test out which cards are my favorite for the main game plan - the combo takes around 5 slots for tutors and enchantments I'd rather put towards the main synergies at this stage. My average CMC is 3, which is too high IMO for a good AdNaus deck - the deck would take a significant rework to be an Ad Nauseam pile. I think the wheels are a good idea (and if I'm slotting in wheels I'd go for the Tithe as well) but since I never have Extus on the battlefield I can't really see Jeska's Will . Ranger Captain looks the most appealing to me of the hatebears listed, but those two drops are also strong inclusions. ninja8244 Thanks so much for the ideas! You've given me much food for thought.

I'd really like to try Razaketh, but think if I were to do that I'd want a more robust reanimation package... maybe someday. I also think the card disadvantage from Faithless Looting may not be worth the card selection in a deck that's not doing much with its graveyard... but I'm not sure.

MaltOMeal on Osgir: Its Reconstruction, not Recursion

1 month ago

Hey jakeyuki12! I do use the standard London mulligan for my commander games. While I would normally agree with you in the fact the land count is rather low, with this particular deck being so low to the ground we can consistently hit our curve. You'd be surprised at how quickly you can run out of things to do if you've got too many lands.

With my mana base, I've got a lot of 0 drop and 1 drop artifacts, and cards like Thrill of Possibility to pitch to the grave to fuel my 3D printer, so it's normal to open with a hand of 1 or 2 lands and have 3 artifacts we can cast on turn 1. Additionally in playtesting I didn't really like using Faithless Looting , simply because I didn't want to run many sorceries in the deck, we've got a handful of targets for Isochron Scepter and with the way I'd play this deck I'd much rather be casting instants over sorceries.

Osgir has a unique ability to crack open an artifact and turn it into 2, in the Mana Weaving section of my deck description we cover all the ways we can do this. We end up with a lot of mana, and most of the time it's not even from the land base. With this being a high-power deck as well, we look for a turn 5-7 win, not technically cEDH, but we don't want to drag it out too long.

I have a scenario actually from a night of commander games. Taught me to really take in everything going on at the table. The board just got wiped by an Ashling the Pilgrim boosted by a Dictate of the Twin Gods and the active player healed a ton through Basilisk Collar , my board had a bunch of artifacts that stuck around. Notably 2 Thousand-Year Elixir s, 4 Sol Ring s, 8 Wurm tokens from 4 copies of Wurmcoil Engine , 2 Coveted Jewel s, Boros Signet and I believe Rings of Brighthearth , nothing of value in hand, also only on 4 lands at like turn 6 or 7, not an uncommon occurrence. In my grave I had a ton of artifacts, one of them being Mirage Mirror . Life Totals for the 3 players remaining were 158 for the Ashling player, 28 for the player across from me, and I was at 14. So doing the math my turn, I had to kill everyone somehow, I drew and it wasn't Basalt Monolith , which would give me infinite mana for my Walking Ballista in the grave I could get out with Myr Retriever ... so first thing was first, I recast Osgir for 6 mana tapping those Coveted Jewels. Then I used my lands and my signet to reconstruct Mirage Mirror 4 times thanks to Rings, paid 8 mana into 4 different Mirage Mirrors to make copies of a thing. We chose to make 4 Dictate of the Twin Gods and swung 3/3 Wurms for the win. Doing the math, one 3/3 dealt 96 damage with 5 Dictates in play. With all of this situational stuff it doesn't explain much, but it shows that the land base doesn't matter all the time, 1 land and 2 land opening hands in paper magic are a common thing for this deck, and that's fine, we make more mana along the way. Not everything has to be statistically accurate when it comes to making your own mana.

jakeyuki12 on Osgir: Its Reconstruction, not Recursion

1 month ago

Hiya! Long time Boros player here.

What kind of mulligan do you use? I saw 30 lands and was immediately concerned. I read in your most recent update that you cut lands because you kept flooding. If that's the case, what kind of mulligan are you using? If you're using a very forgiving mulligan, then I can see why 30 lands would be enough. If you're using the standard London mulligan, and your games go the average 10 turns (7-10 for high power games, not cEDH), then 30 lands is faaaar too few. Why am I so convinced of this? Well, I've actually run the statistics on this, so I know what the numbers look like. You have a 40% chance of drawing a hand with less than 3 lands (within 2 mulligans, your first hand and your free). That's a really high chance of getting mana screwed there, so the times you felt like you were flooding were outliers.

You love the value that Osgir gives you, and that's great. However, if you're not making your land drop every turn, Osgir's value is only making up for your missed land drops. EDH is a resource game (naturally, you've got triple the opponents after all), so you want to be making every land drop AND ramping.

So, rather than being the sour-puss that just tells you to put more lands in your deck, let me also propose a solution to the (not as often as you think but still relevant) times that you feel like you're flooding. Red is REALLY good at filtering. Play more effects that let you discard to draw. Not only does that let you filter through a flooded hand, but it synergizes with Osgir because you can get artifacts into the grave that way. You're already playing cards like that, why not play more? Add in a Faithless Looting and/or a Thrill of Possibility and then up the land count to 36 (that gets the numbers up to 75% rather than 60%).

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