Faithless Looting

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Faithless Looting

Sorcery

Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for it flashback cost. Then exile it.)

demon_vayu on Blind 7 is usually fine

1 month ago

KongMing I like where your head is at with your comment. The reason I play See Double over something like Fork or Reiterate is the upside of a modal spell. The amount of times see double is an instant speed clone, more than once coping something silly like a Solemn Simulacrum, has actually been relevant. The longer I've played this deck the more I've messed with ways to reuse spells without relying on kess being in play, and buyback did cross my mind before. Used to run Walk the Aeons in an early build with turn spells, back when "kess beats" was plan B. I don't see myself running corpse dance, as really the only creature I care about once it's in the grave is Rona, Sheoldred's Faithful and I can just discard cards as an additional cost to recur it. As for collusion, I very rarely spend 5 Mana to tutor from hand, increasing usually gets discarded to Faithless Looting, Careful Study or something else. Ambition is in the deck because if I cast it with kess, it only cares it was cast from the grave- not that I spent 8 Mana.

Worrad75 on Pia-tiful Impulse Control

1 month ago

Keeping a record of the changes I make here.

took out Surge of Salvation for Island Sanctuary

This deck can take some time to assemble a lethal board, and we need a way to dissuade attackers. Surge is a fantastic 'gotcha' combat trick, but it doesn't do much for us if we exile it at sorcery speed. Island sanctuary allows us to trade our card for turn for security; it blocks ground creatures, we print fliers like crazy so flying attackers dont typically scare us, and islandwalk will never matter for us. The card disadvantage isn't nothing, but this deck has plenty of ways to generate advantage from exile.

took out Faithless Looting for Dragon's Rage Channeler

This is simply too much value to ignore. We have 50(!!) noncreature spells in our deck. FL is in there to help generate velocity when we get stuck with our hand, but DRC simply blows it out of the water in terms of card selection. Filling our graveyard is also semi-relevant, as we run Reconstruct History, and having an extra 3/3 flier certainly contributes to our gameplan of smacking our opponents repeatedly.

took out Cursed Mirror for Loran of the Third Path

This swap is somewhat based on goldfishing impressions, which means there's a chance it gets reverted with more reps in a real pod. Cursed Mirror gives us velocity as a ramp piece (albiet at 3 mana), while offering incredible upside to copy something like a Professional Face-Breaker, not to mention your opponents creatures. The issue lies in the makeup of our deck; as currently constructed, we have only 18 creatures, and 10 of them are legendary. This makes the Mirror's upside more of a "hope your opponents have something cool to copy" rather than it's more powerful use of "get one of your effects doubled temporarily" due to the lack of available targets on our own board. While Loran doesn't ramp us, she gives us both interaction and non-exile card draw, both areas that this deck is a bit light on.

took out Cosmic Intervention for Boros Charm

Cosmic intervention was initially included due to Pia's natural synergy with fortell cards. However, the closer you look at situations in which you are likely to need Intervention, you start to realize how next-to-useless that extra Thopter is. Additionally, one of the massive upsides to Intervention is re-enabling ETB effects, which we currently only have 2 of in the deck. Boros Charm on the other hand actually manages to save our board from damage/destroy effects, while also giving us more flexibility. We have a handful of large creatures/effects that benefit from double strike (14 points of lifegain off Sephara, Sky's Blade, anyone?), and if all else fails the 4 life can be meaningful, as this deck tends to deal death by 1000 cuts. Exiling CI off the top at sorcery speed feels like a whiff; exiling BC feels the world is your oyster.

Dropping a Mountain for Land Tax

This is a bit of an experimental swap, as it's possible we actually want to leave more lands in the deck so they can be exiled off the top. This will mean in games where we have LT in our openning hand (the ideal start), we will exile fewer lands and more nonland cards. We'll be playing the lands every turn to be able to play the extra spells, but we'll also miss out on the value of playing lands from exile. That being said, there is undeniable value to be had by being a bit greedy here.

Azoth2099 on Kess reanimator

2 months ago

Consider Careful Study, Faithless Looting, & Tolarian Winds here! They can really help you tear through your deck & fill your graveyard super early in the game. I don't remember how much Traumatize costs nowadays, but it's probably worth looking into as well.

Some other pieces like Dark Ritual, Overmaster, Brainstorm, Ponder & Unmarked Grave can provide a lot of value here for a cheap ticket too.

Good luck refining your list!

jarncards on All Will Burn

2 months ago

I'd use Faithless Looting, especially if you're using lava-dart. and for burn spells Lava Dart, Thunderclap, or Fireblast are probably better burn spells than your one mana spells. Being able to cast the burn on the turn you have All Will Be One + any combo piece is what you need most. I would main-deck include Pact of Negation even without blue mana and have a sideboard including 4x Pyroblast/4x Red Elemental Blast

other possible rituals include Simian Spirit Guide and Lotus Petal

Azoth2099 on Martial Prowess

3 months ago

Hypersayia9001

I'll try to keep this brief with only a few suggestions.

You seem to have a solid grasp of what you're doing with this Commander, so I'm not gonna go on any huge rants lol.

Traumatize is pretty much your Ad Nauseam here. It being Sorcery speed is admittedly a big deal, but the card efficiency is enough of an upside to make that tradeoff very much worth it imho.

Brain Freeze is honestly really great here, even if you're not running Storm. The right moment can net you at least 10 cards, easy. Tolarian Winds, Careful Study, Faithless Looting & Windfall are great card draw here, too.

If your pod is comfortable with proxy, Intuition will pretty much win you the game if you pair it with Underworld Breach, Sevinne's Reclamation & Lion's Eye Diamond. Might as well suggest Wheel of Fortune as well if we're taking it there.

Speaking of Intuition, you need more Tutors for sure. Enlightened Tutor, Solve the Equation, Personal Tutor, Idyllic Tutor, Fabricate & Reckless Handling are all worth it here alongside Mystical Tutor.

Conqueror's Flail is crazy here, Ramping you via Narset's cost reduction while also hitting your opponents with a Silence effect is nuts. You probably want Lightning Greaves to protect her, too, alongside your Swiftfoot Boots.

Lastly, the innocuous Pull from Eternity offers huge consistency here.

Would love your feedback on my own list if you're down; A WOMAN'S INTUITION (NARSET)

Peace!

jonjonhholt on Synthetic Gates

3 months ago

Thanks for the suggestions Ookafont! I actually JUST cut Barbed Batterfist but this is still a pretty rough-draft-y list and i think it could be a nice card in place of Lembas which has felt a little slow where at Barbed Batterfist hits the ground running a bit faster. Foundry Helix is sweet but reduces Experimental Synthesizer’s draw consistency by being 3 mana. Faithless Looting is a pretty goated red card and i think id be more inclined if i was running Lunarch Veteran  Flip in addition to Sacred Cat but the deck doesnt benefit enough from gy stuff in its current state to feel like its quite worth it.

Ookafont on Synthetic Gates

3 months ago

Hey I love this build, combines some of my fav competitive pauper concepts, could I reccomend Barbed Batterfist or Foundry Helix? barbed works well with returns. also maybe Faithless Looting? not neccesary but I love it in almost any red deck.

Azoth2099 on Lathliss, the Hungry Queen

4 months ago

trey12321

You need way more ramp in this list if you want it to be consistent with it's curve. Pyretic Ritual, Desperate Ritual, Seething Song & Battle Hymn are all great here. A few more rocks would do you some good as well, like Thran Dynamo & Basalt Monolith. The ones that you usually see in multicolor decks like Arcane Signet & Fellwar Stone are still pretty solid in monocolor builds that aren't .

Treasonous Ogre & Birgi, God of Storytelling  Flip are classic bangers that can help ramp you out, with the added benefit of pseudo card-draw on Birgi's flip side.

More card draw and tutors never hurts, either. Tectonic Reformation is pretty nice here since you're running so many lands, & Gamble is one of the best tutors in the game. Fervent Mastery is worth considering, but can obviously be especially punishing for non-graveyard decks. Reckless Handling is pretty nice if you're running some dank artifacts, which you are! Imperial Recruiter is another classic that I wouldn't necessarily recommend for this iteration of your list, but may come in handy later.

Other enchantments to consider here in my opinion are Molten Echoes, Sneak Attack & Mana Echoes as grease for your deck engine. Running Underworld Breach would allow you to more comfortably run draw pieces like Faithless Looting, Thrill of Possibility, Cathartic Reunion, Tormenting Voice, Wheel of Fortune, Magus of the Wheel & Wheel of Misfortune. Also certain stax pieces like Blood Moon, Price of Glory & Stranglehold to help shut down whatever your opponents are trying to do.

Universal Automaton seems like great value here as well, but I could understand not including it. Wandering Archaic  Flip on the other hand I would 100% recommend for any & all monocolor decks.

Good luck refining your list!

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