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|Commander / EDH
|Commander: Rule 0
Knight-Captain of Eos
Creature — Human Knight
When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens.
, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
2 months ago
Adeline, Resplendent Cathar might be a reasonable addition. she isn't a soldier but gives you extra fodder for you to buff and will hit like a truck. Also Mirror Entity and she will be good friends with the tokens she poops out.
Errand-Rider of Gondor, Resistance Squad, Spirited Companion, Loyal Warhound, Solemn Simulacrum, and Knight of the White Orchid are always reasonable additions. you need cards and mana to play them. they also love to be blinked and revived, which is what white does best.
You have plenty of blink synergy already. Eerie Interlude, Ghostway, Semester's End are things you should strongly consider, the delayed return allows you to dodge wipes, although youll lose your tokens. Teleportation Circle might be reasonable to add. Planar Guide can also be used offensively too. And The Eternal Wanderer is outrageously strong. It does everything.
Cut Arm the Cathars its awful at 3 sorcery speed. Things like Akroma's Will exist and are 100x better. I'd honestly have you revise most of your instants and sorceries. You dont have enough draw to use spot removal like this without putting yourself at a disadvantage.
Darien, King of Kjeldor is pretty silly, although he's expensive. with the soul sisters you run, you become very very hard to kill. Conclave Phalanx isn't great in my opinion without some blinking, but if you use something like Nykthos Paragon, its very silly Knight-Captain of Eos also can do a lot to make you invincible.
Flowering of the White Tree is an amazing anthem. probably the best in the game. Spear of Heliod is probably second if you keep mana up, just because it will likely turn offense to other players because of its awful ability.
Moonshaker Cavalry is probably an instant win if you play it
LANDS: This deck might actually be able to run Scorched Ruins.
I'll look at more low cost stuff later. most of my recommendations are like 5cmc+
5 months ago
This looks wonderful. Here's some of the stuff that I use in my soldier-tribal that I don't see here that might be useful to you:
- Brimaz, King of Oreskos: more tokens (with vigilance)!
- Frontline Medic: incredibly useful in decks that go wide.
- Goldnight Commander: crazy strong when combined with Myrel's token generation.
- Knight-Captain of Eos: as long as you have soldiers, opponents will have a hard time damaging you in combat.
- Mondrak, Glory Dominus: more soldier tokens for you!
- Slate of Ancestry: incredibly powerful in a deck with this many creatures.
Hope this helped. Keep it up with your nice brews!
6 months ago
Just an fyi: you can’t legally run Batwing Brume. Also, here’s a list of creatures that give you permanent fog effects that aren’t in your deck:
1 year ago
Omen of the Sun on curve and useful.
Knight-Captain of Eos might be overkill but something to do with all those soldiers.
Field Marshal great lord.
Esper Sentinel quality 1 drop, artifact AND a soldier.
1 year ago
a couple ideas, just thoughts:
Knight-Captain of Eos makes tokens, keeps you alive.
Hero of Bladehold makes tokens,
Grave Titan makes tokens.
Luminarch Ascension is a win con late game if it sticks.
Divine Visitation makes your tokens awesome.
Training Grounds reduces the cost of your commander's ability.
Inkshield can be a big turn around and makes tokens.
Dramatic Finale makes tokens.
Nightmare Shepherd makes tokens
Pawn of Ulamog and Sifter of Skulls make tokens
cheers, have fun!!!
1 year ago
A couple ideas, not sure about your budget for new cards:
Reconnaissance connive x and keep all your creatures alive.
Bitterblossom inevitable fliers!!
Knight-Captain of Eos makes bodies and casts Fog!
Hero of Bladehold makes multiple bodies.
Anyway just some ideas, cheers and have fun!!
1 year ago
chigorin Really appreciate the feedback and interest! It would be my pleasure to answer your questions.
First, regarding the card Grand Crescendo, it has definitely caught my eye. For now I am still testing the most recent build of the deck to see if I feel the need for more board-wipe protection. I will say that as a general rule, for this deck I like creatures such as Dauntless Escort and Selfless Spirit more than sorceries/instants because they combo with Earthcraft type effects and Gaea's Cradle + Itlimoc, Cradle of the Sun. They can also be recycled with Sun Titan in a really powerful loop, and they can be searched with tutors. It is true that Grand Crescendo offers unprecedented flexibility in that you can use it as protection or as a token maker or both. I would still say that it is inferior to Heroic Intervention and to Teferi's Protection. Making more tokens in Emmara can really quickly feel "win more" because Emmara is such a reliable token maker. As soon as I test stuff out and make a decision I will write an update specifically for New Capenna stuff, so keep an eye out for that!
The deck is actually optimized for a 4-player game. It is true that Esper Sentinel and Smothering Tithe offer draw and mana, respectively, and at various points I did include them. However, they give you those things...and nothing else. They have almost no real synergy with your gameplan. Additionally, they are both occupying extremely busy mana slots. Turn 1 should always ideally be any of the "Turn One Tappers" and the 4 mana slot is almost always ideally taken by a token doubler or to continue setting up your combo. Mana/ramp is also the one thing that I do not feel the deck needs more of at all.
As for board wipes in general, my experience has been this: if no one plays a board wipe, I win 100% of the time unless I had an absolutely terrible hand/draws. You are the go wide deck. Either someone blows up the board or you win. So, focus on running protection and let others worry about board wipes.
Throne of the God-Pharaoh draws attention to you in a bad way. You don't want to give opponent's a reason to blow you up early. Emmara is a slow, steady token deck. You are always growing turn after turn. Your goal is to reach that critical point where you can 1-KO everyone before they realize you are a threat.
Glare of Subdual is a trap. It discourages you from tapping your creatures during your turn, and in this deck, if you are doing the things that will make you win, you are normally ending your turn with a tapped out board. Knight-Captain of Eos is your best defense against attacks, and it is always better to remove artifacts rather than just tap them.
Finally, Sylvan Library has the unfortunate trait of costing 2 mana. You ALWAYS cast Emmara turn 2. And because Sylvan Library is best played as early as possible, and from turn 3 forwards, it really doesn't feel like there is ever a good time to play it. I decided to cut it because now we have access to more cards with draw like Welcoming Vampire and the absolute perfection that is Bennie Bracks, Zoologist.
Please feel free to ask as many other questions as you want, or let me know if you would like more detail regarding any of my explanations! I love this deck, and for some weird reason I am just obsessed with making it perfect hahaha, so I will definitely be maintaining it for years to come!
1 year ago
So you missed some stuff you should definitely fit in: Blessed Respite, Encircling Fissure, Knight-Captain of Eos, and Slaughter the Strong. Similarly, Blunt the Assault seems like a must given your lack of life gain and your wincon requiring a large life total. I'd also look into more life gain in general.
Clinging Mists, Druid's Deliverance, Frontline Strategist (especially to increase the Eos synergy), Inspire Awe, Obscuring Haze, Pause for Reflection, Spike Weaver, and Spore Flower are also worth considering.