Scalelord Reckoner

Scalelord Reckoner

Creature — Dragon

Flying

Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Scalelord Reckoner Discussion

multimedia on Draconic command Aggro (upgrated)

3 weeks ago

Hey, nice version of Ur-Dragon, but this is not aggro, it's midrange. That's fine because you don't really want aggro in multiplayer Commander since it doesn't do enough when you have three or more opponents who each start with 40 life.

Four mana even with Ur-Dragon cost reduction for Dragons is the average amount of mana you'll spend to cast your first spell which is high. You also really want a ramp mana source in your opening hand and 10 ramp sources is not enough to consistently have one. You have lots of powerful tutors here as well as Tiamat which means you could reduce the Dragons to the best ones and cut the subpar ones which will speed up gameplay. Old Gnawbone + Hellkite Charger is a Dragon win condition combo for infinite attacks.

The better Dragons:

In the place of other Dragons because of the high budget consider adding more lower CMC support cards?

Cultivate, Kodama's Reach and Rampant Growth could also be replaced with better/quicker ramp and since only playing 6 basic lands.

Good luck with your deck.

Sorgol on Dragonstorm Rainbow

1 year ago

Thanks you! That was some great advice!

I'll implement some of it since I'm trying to stay more in the red section of colours, which, especially in commander, isn't that great. I know. But it just goes so well with the more red theme of this deck..

And except that little bit of white because Scalelord Reckoner is just flipping awesome!

But I'm trying to get that Skyline Despot one day because not only goes it well with the strategy of the deck, but I too think it's a great card. And the monarch mechanic is just fun in multiplayer games!

I'll be removing the gates strategy because you're absolutely right that it's slowing the deck down just too much.

I really appreciate the advice! Thanks again!

Harbinger69 on The Ur-Dragon

1 year ago

Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.

32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.

You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?

Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.

But enough with flaming the deck, here is what I would put it.

First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.

Here is what I would cut if i was building him:

Creatures:

Ajani's Pridemate - No lifegain synergy and bad creature in EDH

Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur

Corpse Knight - No sacrifice theme

Dreadmalkin - cmon, really?

Empyrean Eagle - Other cards do this a lot more efficiently

Exava, Rakdos Blood Witch - No madness or counter theme

Faerie Vandal - just no

Garenbrig Carver - bad in general

Gravedigger - not a dragon

Grumgully, the Generous - not efficent

Hackrobat

Kronch Wrangler

Law-Rune Enforcer

Leafkin Druid

Lightning Stormkin

Loxodon Sergeant

Meddling Mage

Nimble Birdsticker

Nyxborn Marauder

Shepherd of the Flock

Spectral Sailor

Squee, Goblin Nabob

Wandermare

Venerable Knight - no synergy in deck

Instant:

Gift of Strength

Infuriate

Murder

Scorching Dragonfire

Soul Manipulation

Artifact:

Manalith - You can keep it in, but it isn't very good

Helm of Awakening

Crystal Shard

Sorcery:

Compelling Argument - 0 MILL THEME!!!

Enchantment:

Moldervine Reclamation

Here is what I would add:

Creature:

Dryad of the Ilysian Grove - Can ramp you AND fix your mana

Lathliss, Dragon Queen

Utvara Hellkite

Silumgar, the Drifting Death

Scalelord Reckoner

Scourge of Valkas

Dragonspeaker Shaman - cuts down mana cost drastically

Dragonlord Kolaghan - Haste enabler and good beater

Dragonlord Dromoka - game winning lockdown effect

Ramos, Dragon Engine

Drakuseth, Maw of Flames

Deathbringer Regent

Balefire Dragon

Nicol Bolas, the Ravager  Flip

Hellkite Tyrant

Karrthus, Tyrant of Jund - haste enabler

Kokusho, the Evening Star - good beater with amazing ability

Birds of Paradise - great mana dork

Scourge of the Throne

Dragon Broodmother

Dragonlord's Servant

Removal

Swords to Plowshares

Path to Exile

Assassin's Trophy

Anguished Unmaking

Utter End

Beast Within

Putrefy

Terminate

Krosan Grip

Decimate

Ramp:

Kodama's Reach

Farseek

Cultivate

Explosive Vegetation

Skyshroud Claim

Circuitous Route

Mana Rocks

Sol Ring

Mind Stone

Commander's Sphere

Arcane Signet

Darksteel Ingot

ALL the signets (Emphasis on ALL)

Lands:

All tri-lands from Tarkir and Alara

Haven of the Spirit Dragon

Exotic Orchard

Terramorphic Expanse

Try to get all 10 fetch and shock lands if at all possible

City of Brass

Reflecting Pool

Fabled Passage

Temple of the False God

Utility lands:

Bojuka Bog

Reliquary Tower

Maze of Ith

Rogue's Passage

Planeswalkers:

Sarkhan, Fireblood

Kiora, Behemoth Beckoner

Anthems:

Metallic Mimic

Icon of Ancestry

Urza's Incubator

Coat of Arms

Vanquisher's Banner

This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers

Joe_Ken_ on Plasma In The Sky

1 year ago

A card I include in just about all my Boros decks is Sunforger since it can give you a get out of jail free card for board wipes with cards like Boros Charm , Make a Stand , and Unbreakable Formation There is also Teferi's Protection but that card is a little pricy.

Smothering Tithe is definitely a piece of ramp you'll want to include into the deck since if it isn't paid for then you'll quickly build up a good amount of mana.

Myriad Landscape is pretty much a land that also works as a piece of ramp for you.

Some white dragons that are pretty good are Sunscorch Regent since it gets you life while becoming huge and Scalelord Reckoner who will make opens take a loss when they want to target one of your dragons.

A red dragon that wasn't mentioned above is Glorybringer who has haste when he comes in and can act as removal on some of the smaller creatures you'll go up against.

An old dragon that could be an interesting include is Kilnmouth Dragon since he can come in as a massive body if you have other dragons in your hand.

For some full board buffs for damage and sustainability I would include True Conviction since if your commander gets taken out a bunch of times then it is always good to have a backup source of double strike also life link will be amazing on all your dragons.

Dictate of the Twin Gods can be cast at instant speed so dropping this in right before damage will pretty much just kill players.

Crucible of Fire is an awesome card since it will make your dragons much bigger.

Joe_Ken_ on Let's talk Dragons, forgetting symbol:R.

1 year ago

There is still plenty of color less tribal support like Herald's Horn and Urza's Incubator so I don't think cost reduction will be much of an issue for the deck. Without green you will need to rely on artifacts more for ramping though.

As for powerful creatures you will have both Silumgars one Ojutais as well as the smaller dragons from their respective Tarkir broods.

Outside of that block you have good old "Skittles" Skithiryx, the Blight Dragon as well as Scalelord Reckoner and Sunscorch Regent from Tarkir. Boneyard Scourge is a nice repeatable dragon so you always have a body. Some oldie but could see come use are Catacomb Dragon.

You have the three star dragons with Keiga, Kokusho, and Yosei who all have really good death triggers.

You will also have access to blue so going with some clones like Spark Double and Clever Impersonator. Mirror Mockery will have some interesting interactions with each of the star dragons and Dragonlord Silumgar

Day of the Dragons could also be a fairly interesting 'meme' card for the deck if you are trying to have some fun.

JANKYARD_DOG on Let's talk Dragons, forgetting symbol:R.

1 year ago

Hiya folks, just gunna drop this here for awhile... As much as I don't need new projects I've me up with another idea while being bored to death at work. That idea though needs your ideas, examples, and input. If you haven't guessed from the title...

Redless Dragons.

That leave the 4 other colors to work with. Commander options are in short supply for these colors being:

I guess we have to ask what do we lose with red, and it's a lot. Fire breathing, most tribal bluffs, cost reduction, and dragon tokens. Could be replaced sort of, but that leans heavy on green for ramp which is the least shiny of the dragon colors I think. So much so that I am on the fence about dropping to 3 colors.

Esper dragons offer control as most esper decks do, but can it go fast enough like a typical dragon deck or will it stall for the long game? Or keep green and drop another color? White seems like the next best choice except I like Taigam, Ojutai Master and Scalelord Reckoner alot for this. Sans black would lose alot of removal options like both Silumgars, Crux of Fate, and Deathbringer Reagent. Blue too also loses the Silumgars, Taigam and control options like counterspells.

So now that my thoughts are out of the way, what are yours? Have any of you done this before and care to share examples/ideas?

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