Elvish Warmaster

Elvish Warmaster

Creature — Elf Warrior

Whenever one or more other Elves enters the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.

[[symbol:5]: Elves you control get +2/+2 and gain deathtouch until end of turn.

Latest Decks as Commander

Elvish Warmaster Discussion

wallisface on Modern Competitive ELF Deck

2 weeks ago

Yeah i’d say playing the full playset of Collected Company could be a good move. Though I do see a lot of elf decks running Chord of Calling because being able to fetch specific elves is often very useful for quick wins.

To address your specific card questions:

  • Garruk Wildspeaker is still slow and assuming you’ll be able to ult him without issues isn’t a foolproof plan. Ezuri, Renegade Leader is just a much more reliable and powerful card, so we’re better-off searching that up, than messing around with with Garruk.

  • Lys Alana Huntmaster does make a lot of tokens, but doesn’t interact well at all with the Collected Company you’re running. Aside from that, the card being 4cmc makes it awkward to get out early - and in general Elvish Warmaster is just a much stronger card in that it comes out early, still makes tokens, and provides a wincon.

  • Imperious Perfect doesn’t offer much because it’s “just” a lord. Other elf lords provide other things, namely mana or forestwalk (Elvish Champion, Elvish Archdruid), or some form of card advantage (Elvish Clancaller), but this thing just provides really slow token production. Elves are hyper aggressive so if they’re tapping they want it to be for an attack, or a meaningful advantage.

Guerric on Little Green Men Unite!

4 months ago
Due to some fabulous new elves that have been released over the past few sets as well as the printing of Commander Collection: Green, I've aquired a few more cards and have updated my list.

Forest OUT Fyndhorn Elves IN

I'm not sure why Fyndhorn wasn't initially in here, but its as a good as a land in this deck.

Forest OUT Worldly Tutor IN

While we already have most of the best tutoring green has to offer here, we added the last missing piece. One often overlooked aspect of Elves is that they have incredible toolbox properties, so being able to grab what we need cheaply is great. By cutting two forests we are down to 30 % land, which is what we would run in modern and is a great benchmark for lands. We've got lots of ways to grab our lands in the deck, so we shouldn't miss them too much.

Praetor's Counsel OUT Ezuri's Predation IN

One thing that is really hard to come by in mono-green is board wipes, so I'm really pleased that they reprinted this recently. In theory Praetor's Counsel is good because board wipes are the bane of our existence and this gives us a way to recover, but in reality if we get wiped we'll never be able to pay the mana cost. Its better to just play conservative and use Ezuri's 2nd ability to protect out pieces, and cards like Eladamri to protect him.

Drove of Elves OUT Canopy Tactician IN

Yet another Elf Lord that pumps our whole team and gives us more ramp to boot? Give me more. As for Drove, we have other ways to make one thing big, and while this card has never been bad its never been exciting either. Jagged-Scar Archers gives us crucial anti-flying tech when we need it for one less mana, and while it lacks hexproof, we'll be happy of our opponents waste removal on archers and not one of our more important cards. Timberwatch Elf and Immaculate Magistrate give us flexibility in combat that is far better than the obvious threat drove represents.

Nylea's Presence OUT Elvish Warmaster IN

While giving non-green decks a forest to enable a forest-walk kill is cute, this is somewhat situational, and we have lots of other ways to get through with the damage we need. Warmaster just such incredible value for the same mana that this change seems to be a no-brainer.

Sylvan Offering OUT Elven Ambush IN

While offering is a good card, giving our opponents blockers just doesn't suit us in this deck. Ambush helps only us at instant speed with the creature type we want. Its an improvement on Elvish Promenade that absolutely deserves a spot.

Yesterday on Teysa vs Dramatic Finale

4 months ago

The "this ability triggers only once each turn" part of text in Dramatic Finale isn't a static ability, though. It's part of the triggered ability.

I would also have assumed that Finale's text has the final say, but am not 100% sure and am garbo at looking up the comprehensive rules, and am not sure there was anything new added when Elvish Warmaster came out (which I believe was the first).

Titus7007 on Historic Feather - Mystical Archive Cantrips

4 months ago

I got side tracked over the weekend putting Vorinclex, Monstrous Raider in my The Ozolith deck. Real strange interaction there. Vorinclex doubles the counter that come off the Ozolith but not the one's that go on. I have no idea why.

Anyhow, Tenth District Legionnaire works really well in here. I prefer Sprite Dragon but if I can't get that out early then it's the next best thing. Also the don't clash with Feather mana-wise, so that works. Reckless Rage works when it works, but is annoying when I don't have a creature out.

Either way, this deck is very streaky. It's capable of popping off for an early win, but Historic is explosive and I get my ass kicked a lot too. Elvish Archdruid is absurd btw, and together with Elvish Warmaster it's just a lot to handle.

Sorin_Markov_1947 on Kaldheim Golgari- Go Elf Yourself

5 months ago

Not a terrible list. There are some subpar cards in here though, although I'm sure some of them fit the "legendaries I like" bill and so that's just down to fun vs winning.

Forever Young is not usually great recursion. It seems good, but it messes with your draws. You'd rather just have other cards drawn or spells that bring creatures back onto the battlefield. The two runes are just kind of okay. There's no obvious downside, the power level is just a tiny bit shy of where cards should be in Constructed formats. Tajuru Blightblade is also low power. You want something with abilities that will benefit the rest of your deck, not something that trades with anything that blocks and leaves with no other value. Jaspera Sentinel is a little slow, and there are better elves to look at for an elf deck. Sarulf, Realm Eater is very slow for a sweeper and hits your own creatures as well, most of whom in the elf package are small. Sculptor of Winter is decent ramp, but you don't need it. An elf deck should be fast and aggressive, and in this one you can have your larger creatures as a backup plan later.

For elves you should be looking at, Skemfar Avenger , Elvish Warmaster , Wildborn Preserver , and possibly Canopy Tactician are all good.

Poison the Cup is subpar removal. Heartless Act and Bloodchief's Thirst are better.

legendofa on Green/Black Deck

5 months ago

Welcome to the club! First thing you want to do with this deck is get four copies of Elvish Warmaster , if that's what you want to build around. The more copies of your key card you have in your deck, the more reliable it will be. Two, get Elves as all your creatures. A good deck does one thing very well, instead of many things decently.

What format will you be playing? If you don't know how this works, here's a basic rundown of some common formats.

Kitchen Table/Casual: Anything goes. Play to have fun and hang out. Costs whatever you want, plus drinks and pizza (or whatever).

Standard: Only cards released within the last two years can be used (roughly speaking). When a new set is released, the oldest one leaves the format and can't be used anymore. A tournament level deck is typically $100-$300. (This game gets expensive fast when playing in competition.

Pioneer: Only cards released since 2012 can be used. This is a fairly new format, but it's growing. Tournament decks are around $300-$500.

EDH/Commander: Most cards can be used, but only one of each, and your deck must be exactly 100 cards in certain colors. There's more to it, so ask if you're interested. It's currently the most popular format, and allows for a wide variation of decks and personalization. Costs are highly variable, depending on how competitive you want to be.

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