Creature — Elf Warrior
Whenever one or more other Elves enters the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
[[symbol:5]: Elves you control get +2/+2 and gain deathtouch until end of turn.
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|Commander / EDH||Legal|
Latest Decks as Commander
Elvish Warmaster Discussion
3 weeks ago
Some possible How Abouts: Abomination of Llanowar , Boreal Outrider (you might want some Snow-Covered Forest and Snow-Covered Swamp if you go this route), Elf Replica , Elvish Warmaster , Eyeblight's Ending , Gilt-Leaf Ambush , Harald, King of Skemfar , Jaspera Sentinel , Nadier's Nightblade , Numa, Joraga Chieftain , Path of Ancestry , Pendelhaven Elder , Prowess of the Fair , Quest for Renewal , Quirion Ranger , Reclamation Sage .
1 month ago
I'm not sure why Fyndhorn wasn't initially in here, but its as a good as a land in this deck.
While we already have most of the best tutoring green has to offer here, we added the last missing piece. One often overlooked aspect of Elves is that they have incredible toolbox properties, so being able to grab what we need cheaply is great. By cutting two forests we are down to 30 % land, which is what we would run in modern and is a great benchmark for lands. We've got lots of ways to grab our lands in the deck, so we shouldn't miss them too much.
One thing that is really hard to come by in mono-green is board wipes, so I'm really pleased that they reprinted this recently. In theory Praetor's Counsel is good because board wipes are the bane of our existence and this gives us a way to recover, but in reality if we get wiped we'll never be able to pay the mana cost. Its better to just play conservative and use Ezuri's 2nd ability to protect out pieces, and cards like Eladamri to protect him.
Yet another Elf Lord that pumps our whole team and gives us more ramp to boot? Give me more. As for Drove, we have other ways to make one thing big, and while this card has never been bad its never been exciting either. Jagged-Scar Archers gives us crucial anti-flying tech when we need it for one less mana, and while it lacks hexproof, we'll be happy of our opponents waste removal on archers and not one of our more important cards. Timberwatch Elf and Immaculate Magistrate give us flexibility in combat that is far better than the obvious threat drove represents.
While giving non-green decks a forest to enable a forest-walk kill is cute, this is somewhat situational, and we have lots of other ways to get through with the damage we need. Warmaster just such incredible value for the same mana that this change seems to be a no-brainer.
While offering is a good card, giving our opponents blockers just doesn't suit us in this deck. Ambush helps only us at instant speed with the creature type we want. Its an improvement on Elvish Promenade that absolutely deserves a spot.
1 month ago
The "this ability triggers only once each turn" part of text in Dramatic Finale isn't a static ability, though. It's part of the triggered ability.
I would also have assumed that Finale's text has the final say, but am not 100% sure and am garbo at looking up the comprehensive rules, and am not sure there was anything new added when Elvish Warmaster came out (which I believe was the first).
1 month ago
I got side tracked over the weekend putting Vorinclex, Monstrous Raider in my The Ozolith deck. Real strange interaction there. Vorinclex doubles the counter that come off the Ozolith but not the one's that go on. I have no idea why.
Anyhow, Tenth District Legionnaire works really well in here. I prefer Sprite Dragon but if I can't get that out early then it's the next best thing. Also the don't clash with Feather mana-wise, so that works. Reckless Rage works when it works, but is annoying when I don't have a creature out.
Either way, this deck is very streaky. It's capable of popping off for an early win, but Historic is explosive and I get my ass kicked a lot too. Elvish Archdruid is absurd btw, and together with Elvish Warmaster it's just a lot to handle.
2 months ago
Not a terrible list. There are some subpar cards in here though, although I'm sure some of them fit the "legendaries I like" bill and so that's just down to fun vs winning.
Forever Young is not usually great recursion. It seems good, but it messes with your draws. You'd rather just have other cards drawn or spells that bring creatures back onto the battlefield. The two runes are just kind of okay. There's no obvious downside, the power level is just a tiny bit shy of where cards should be in Constructed formats. Tajuru Blightblade is also low power. You want something with abilities that will benefit the rest of your deck, not something that trades with anything that blocks and leaves with no other value. Jaspera Sentinel is a little slow, and there are better elves to look at for an elf deck. Sarulf, Realm Eater is very slow for a sweeper and hits your own creatures as well, most of whom in the elf package are small. Sculptor of Winter is decent ramp, but you don't need it. An elf deck should be fast and aggressive, and in this one you can have your larger creatures as a backup plan later.
2 months ago
Welcome to the club! First thing you want to do with this deck is get four copies of Elvish Warmaster , if that's what you want to build around. The more copies of your key card you have in your deck, the more reliable it will be. Two, get Elves as all your creatures. A good deck does one thing very well, instead of many things decently.
What format will you be playing? If you don't know how this works, here's a basic rundown of some common formats.
Kitchen Table/Casual: Anything goes. Play to have fun and hang out. Costs whatever you want, plus drinks and pizza (or whatever).
Standard: Only cards released within the last two years can be used (roughly speaking). When a new set is released, the oldest one leaves the format and can't be used anymore. A tournament level deck is typically $100-$300. (This game gets expensive fast when playing in competition.
Pioneer: Only cards released since 2012 can be used. This is a fairly new format, but it's growing. Tournament decks are around $300-$500.
EDH/Commander: Most cards can be used, but only one of each, and your deck must be exactly 100 cards in certain colors. There's more to it, so ask if you're interested. It's currently the most popular format, and allows for a wide variation of decks and personalization. Costs are highly variable, depending on how competitive you want to be.
3 months ago
Honigkuchenx Those are some excellent points, thank you for the response!
Tyvar Kell - I've actually found him to be immensely helpful especially with mana generation for Elvish Warmaster 's ability. Especially when combined with Harald Unites the Elves ' 3rd tier it's usually a game-winner.
I was running Llanowar Visionary prior to my latest edit but felt like Woodland Mystic was an acceptable sub, though I could see the case being made for that +1 cost to draw a card. I might try them swapped with this list.
Skemfar Shadowsage is such a great card, I just found him to be a little spendy and haven't had trouble getting at least 1 of my 2 by late game where he makes the biggest splash. I also don't know what I'd cut for a 3rd or 4th copy but I'm open to ideas!
Faceless Haven has been an interesting card to run. I'm not 100% sold on it, but it has helped a little with board wipes and sometimes players forget about it when attacking so that can be fun. Overall mana-wise I haven't run into too many problems though I agree 18 is a bit low. Generation from Jaspera Sentinel and Woodland Mystic + land search from Binding the Old Gods and Adventurous Impulse tend to smooth things out a lot. Although a case could be made for swapping Adventurous for Roots of Wisdom too.
Hope that helps explain my thought process a bit more!
3 months ago
Hi raspberryfish25 Thanks, I like playing it. Just finished a quick 1-on-1 game versus my brother-in-law's deck (all about stealing cards) and lost to my own elves. As for the mentioned cards, I've looked into all the mentioned cards in early builds, some of them will definitely make the 99 in future upgrades.
Skyshroud Poacher - Pricy but spicy, still in the back of my head for a future upgrade.
Wolverine Riders - Have played this card, but didn't do well, yielded me a few extra tokens, but got removed fairly quickly, might try it again.
Sylvan Messenger - I'm not the biggest fan of digging a few deep in the hope to fetch a good card, you can whiff easily.
Elvish Guidance - Is in the deck, done great work so far.
Harald, King of Skemfar - Like Sylvan messenger, it can whiff so hard, Land, Land, Dork, Artifact, Enchantment. Also, Tyvar Kell has to be in the deck too, to get the most out of it. Abomination of Llanowar would be the better choice in this build.
Elvish Harbinger - Like the Poacher, very good.
Sylvan Offering - This can produce an insane amount of Tokens and a big beater Treefolk token with the amount of mana the deck can produce, the only drawback for me is giving my opponent the same amount in return, I will try it out, this and Stoneforge Masterwork might work, but Lathril depended.
Elvish Clancaller - An early 2 drop Lord in play is always nice, but it doesn't come with extras, like the other lords.
Elvish Champion - Also on my future upgrade list, the best Lord around for sure.