Rise of the Hobgoblins

Rise of the Hobgoblins


When Rise of the Hobgoblins enters the battlefield, you may pay (X). If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.

(R/W): Red creatures and white creatures you control gain first strike until end of turn.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Rise of the Hobgoblins occurrence in decks from the last year

Latest Decks as Commander

Rise of the Hobgoblins Discussion

TheVectornaut on Red/White (Boros)

1 month ago

As a win condition, Assemble the Legion tends to be a fair bit stronger than Outlaws' Merriment . And as far as aggro is concerned, I'd rather be playing Aurelia or Tajic, Blade of the Legion on 4. If you want to go all-in on the multicolored anthem effects, you could certainly run both. I once ran ATL, Merriment, Goblinslide , and Rise of the Hobgoblins in the same deck with Legion's Initiative with solid results, although it was an enchantment only build reliant on Starfield of Nyx . Still, Balefire Liege does love lots of Boros tokens.

Bubkiss on Shank'r

1 month ago

Anyone have an opinion on Alliance of Arms vs Rise of the Hobgoblins ?

Alliance has the ability to go wider/cost and even though the opponent benefits I can deal direct damage with my enchantments so I don't think I mind??? (Also congregate doesn't care)

Hobgoblins give me more goblins to double up with mob boss though... And aunty makes them bigger. So if I do swap out raid bomb. for Cavalcade they won't apply :(

MindAblaze on New options for red/white

1 month ago

I think there are a lot of existing red-white, combat-centric, instants and sorceries that would make super fun and interesting affixes strapped to an aristocrat permanent.

Ride Down

Deflecting Palm

Or the obvious Lightning Helix and variants.

Rise of the Hobgoblins could be interesting if you sac a creature instead of paying mana for first strike, maybe on a legendary creature even. A hobgoblin lord?

Hobgoblin King 1RW

Creature - goblin noble

Attacking creatures you control have “sacrifice a creature: red and white creatures you control get +1/+1 and gain first strike until end of turn”


sometimes that’s all it takes to start the smash, smash song

TheVectornaut on Token Of The Legion

6 months ago

One card I'm particularly fond of in enchantment lists that summon a lot of tokens is Warstorm Surge (or Impact Tremors if you prefer low cost to flexibility and power). It's especially lethal with Assemble the Legion. I also use an enchantment-only combo with Legion's Initiative and Starfield of Nyx for surprise damage with the Surge while the initiative can buff tokens created by Assemble, Outlaws' Merriment, Rise of the Hobgoblins, etc.

PaulaTicks on New Phyrexia's Scourge

7 months ago

Teach those people to FEAR the Boros! Dolmen Gate and Iroas, God of Victory both turns combat extremely one sided and lets you keep your pointy beaters instead of just trading them. Archetype of Courage is a cheap creature that provides a pretty massive benefit with your commander; hard to lose in combat with +3/+0 and first strike for all your creatures. Along that line Rise of the Hobgoblins can give you both a bunch of tokens AND a first strike button for your creatures. Plus you get to say "Hobgoblin" a bunch of times in a game, that's just gravy.

psionictemplar on goblinsh

1 year ago
  1. Raid Bombardment could be swapped for Cavalcade of Calamity since almost all your creatures will be attacking for 1.

  2. I would also suggest removing a couple Coat of Arms in place of some additional lands. A five drop is probably going to be too hard to cast with only 17 lands. There's also the point that coat and raid bombardment also contradict each other gameplay wise.

  3. Rise of the Hobgoblins is in a similar situation needing several lands to be very impactful. Probably drop 2-3 of those in place of some other goblins. Goblin Cratermaker comes to mind since it can kill/destroy many things.

I guess the tl:dr would be to pick either a go fast plan with low cost spells/creatures that make use of your enchantments or go big with more lands and the coat of arms plan. Trying to do both will leave you doing both poorly.

DemonDragonJ on Elemental Swarm

1 year ago

Boza, upon further consideration, there are two aspects of your design that I dislike: first, if the spell is countered, the player shall have lost great amounts of mana; second, the creature cannot be cheated onto the battlefield with an effect such as Elvish Piper, Quicksilver Amulet, and so forth.

Therefore, I have decided to use the same formatting as Rise of the Hobgoblins, which I feel is a format that WotC should use more often in this game, as seen, below.

Elemental Swarm Show

With this formatting, the player will not lose mana if the spell is countered, and they can also summon the swarm in ways beyond hardcasting it, so now what does everyone think of it?

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