|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Rare|
|Alara Reborn (ARB)||Rare|
Combos Browse all
When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
Zombies you control have lifelink.
Necromancer's Covenant Discussion
6 days ago
I would only ask to make one extremely minor difference.
Creature - Human Warrior
Exert - You may exert Fervent Charger as it attacks. If you do, attacking creatures you control get +2/+2 until end of turn.
The reason I'd say to add on the Exert ability is because without it, that is an insanely powerful anthem effect. For balance purposes, I think Exert brings it down into the Rare slot.
Otherwise I really enjoy this. I never heard of Fervent Charge before. This makes me really want to make a Mardu Enchantment deck with other cards such as Bad Moon , True Conviction and Fervor . I could make it Goblin / Zombie tribal, giving me access to a card I've been dying to use for a long time; Dralnu's Crusade . This, with Endless Ranks of the Dead and Necromancer's Covenant is just stupid. Plus there is Gleam of Battle , Mardu Ascendancy , Campaign of Vengeance , Blood Reckoning , and even Goblinslide .
Sorry, didn't mean to hijack your thread. Consider this a good thing; Your idea got me pumped for a new deck! :D Thank you!!
1 month ago
Thank you @AirBoss13. :) I like the "White-Part" of the deck a lot. More tokens ( Anointed Procession , Necromancer's Covenant for exampel) and good removal ( Mortify , Utter End for exampel) makes the deck better in my oppinion. Additionally the commander helps you to get the things you need for your gameplan.
2 months ago
RNR_Gaming thanks for the advise! I was actually considering adding Torment of Hailfire and Debt to the Deathless in there but my problem is deciding what cards to remove lol Anguished Unmaking was also on that list. Also Wound Reflection , Cover of Darkness , Bloodchief Ascension , Necromancer's Covenant , Campaign of Vengeance and others... I just always seem to have a hard time deciding what to replace what with.
3 months ago
For the getting rid of cards thing, you could add things like Haunted Dead or Miasmic Mummy . Things like Necromancer's Covenant are also really good in zombie decks. Also, Gravecrawler would be better than Dread Wanderer . Pretty good deck, though.
4 months ago
I've been jamming Varina for a few months and she has been fantastic. Check out my list below if you're interested.
You could add a Nim Deathmantle as you already have every other card needed for that combo.
Some cards that don't seem good enough to make the cut or are too high cost I would say are Dark Salvation , Debt to the Deathless , Desecrated Tomb , Necromancer's Covenant , Zombie Trailblazer , Mikaeus, the Unhallowed (unless I'm missing a combo?), Binding Mummy and I think you could go down to 35 lands and be okay.
Other than that, maybe just add some of the staple card draw and you've got yourself a fun list.
Best of luck, she's a great commander.
8 months ago
Props for not going easy mode with Edgar Markov .
As for suggestions, the best thing I think you could do to improve this deck is to make it more explosive. The way to do that would be to add free sacrifice outlets, along with creatures that provide you multiple bodies.
For sac outlets, Viscera Seer , Indulgent Aristocrat , Bloodthrone Vampire , Bloodflow Connoisseur , Cartel Aristocrat , Blood Bairn , Vish Kal, Blood Arbiter , Vampire Aristocrat , and Yahenni, Undying Partisan are good vampire options. Sadistic Hypnotist , Dimir House Guard , Spawning Pit , Hidden Stockpile , Mind Slash are also good. What's important is that you can go off all at once. You want to sac a bunch of creatures to grow Elenda and sac her the same turn.
The other challenge you'll want to keep in mind is that Elenda, the Dusk Rose must go to your graveyard to get the trigger. That means If you want to recast her, you'll have to reanimate her or exile her from your graveyard. Bojuka Bog , Relic of Progenitus , Angel of Finality , God-Pharaoh's Gift (and Gate to the Afterlife !), Skeletal Scrying , Rescue from the Underworld , Necromancer's Covenant , Cremate , Seance , Planar Void , Goryo's Vengeance , Postmortem Lunge , Purgatory . Despoiler of Souls , Mistmoon Griffin , Purify the Grave , Offalsnout , Coffin Purge , Drudge Spell , Cryptwailing , Treacherous Vampire , and Consecrate / Consume , Angelic Renewal , Karmic Guide , Reveillark (the prior two being an infinite loop combo), Dread Return , Nim Deathmantle (there are combos with it and Ashnod's Altar , which you also want), Palace Siege , Bloodline Necromancer , Profane Command , Unburial Rites , Faith's Reward , Ever After , Ajani, Adversary of Tyrants , Hell's Caretaker . Apprentice Necromancer , Wake the Dead , Second Sunrise , Infernal Offering , Corpse Dance , Zombify , Resurrection , No Rest for the Wicked , and Footsteps of the Goryo , are all good options.
The final piece of the puzzle is making your sacrifices devastating. Dictate of Erebos , Butcher of Malakir , Grave Pact , Black Market , Harvester of Souls , Midnight Reaper , Grim Haruspex , Zulaport Cutthroat , Open the Graves , Blade of the Bloodchief , Ogre Slumlord , Athreos, God of Passage , and Dark Prophecy will help with that.
11 months ago
Oh? Then if you want to make it a life deck, I'd encourage you to take a look at Karlov of the Pings. It's a life gain deck of mine, has a lot of great stuff. However it should be noted that to truly break Krav's ability there should be some token producers too.
Benevolent Offering can win you some friends on the table. Brimaz, King of Oreskos is a powerhouse. Captain's Claws can be equipped to Regna. Cenn's Enlistment can get rid of garbage lands. Doomed Traveler is a generally great card. Entreat the Angels is awesome. Ghoulcaller Gisa is oddly both a sac outlet AND token producer. Hero of Bladehold is a legend. Hidden Stockpile is honestly pretty good. Hoofprints of the Stag and Krav work great together. Hunted Witness is a slightly worse Doomed Traveler, Icatian Crier is a great way to pitch lands. Legion's Landing Flip is a nice one-drop and a permanent source in the late game. Leonin Warleader is nice. Lingering Souls is a classic. Militia's Pride, along with all these other cards, makes me wonder if attack-based tokens is a viable modern strategy. Mobilization is great if the game gets stagnant. Monastery Mentor is soooo good. Necromancer's Covenant is insane against aristocrats. Ogre Slumlord is a great rattlesnake and honestly the freaking best. Ophiomancer isn't quite as good, but still nice. Patrol Signaler- again with the attackers! Pawn of Ulamog could also be a great mana source, in the same vein as Sifter of Skulls. Promise of Bunrei seems really good. Quest for the Gravelord is a good thicc boi. Raise the Alarm is actually pretty underrated. Regal Bloodlord is great here. Sacred Mesa is great, and very repeatable. Smothering Abomination would be devastating here. Sengir Autocrat is 4 sac targets. Skirsdag High Priest can make some thicc bois. Sorin, Lord of Innistrad and Sorin, Grim Nemesis are both perfect for this deck. Twilight Drover is also freaking amazing. Wingmate Roc is, once again, practically designed to be played here!
1 year ago
kanokarob Thank you for the clarifications, and my apologies for jumping on you. But could I please ask you to explain further what you meant by "a narratively necessary threat bigger than Bolas/the end of the world"? If my inference that you were suggesting that Alara would be most successful if it was nearly destroyed is incorrect, what were you going for? I understand it's not your main point, but it's a point I would like to understand.
I also agree that some people will hate New Alara for not being Old Alara. I think, and I admit to drawing from a small sample, that more people will respect and understand the necessary changes than condemn them.
Arvail I'll respond with continuing your example of Esper as the cards. The idea of mana in new shards was briefly touched on in Alara Reborn (Necromancer's Covenant comes to mind), but shard identity hasn't seen much if any development since. The idea of in Grixis or in Bant should allow for sufficient room to explore new meanings for without confining it entirely to artifacts. Punish Ignorance can only appear on Esper, thanks to its set and color identity, but has no interaction with artifacts. It could well be reprinted as part of a influenced Grixis. Breya, Etherium Shaper is from a -influenced Esper, in four colors. What would she look like without ? The mana influx to new places creates the room for exploration needed. As long as there is some artifact identity, some graveyard identity for Grixis, and so on, similar to Magic Origins having Lorwyn, Innistrad, and others' identity, the spirit of the original can be kept without unnecessary restrictions. If it was spread into two sets instead of condensed into one, I don't see any reason why the shards color identities couldn't be fully developed.
Necromancer's Covenant occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%