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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mad Auntie
Creature — Goblin Shaman
Other Goblin creatures you control get +1/+1.
: Regenerate another target Goblin.
drow468 on Gobbos
2 years ago
Hi Asiimov, thanks for the comments and suggestions! I can see how Mad Auntie and Boggart Birth Rite could be useful, however, I'm not sure if they're valuable enough to include in this deck. While snoop is pretty vulnerable to removal, the deck can function well enough if it is answered (and I can pretty easily find another one if needed). So while they could be helpful, I think I would almost always prefer drawing or tutoring for another card instead.
Goblin Grenade is really interesting and I really like that idea. What I may do is put in a few copies of Tarfire in the sideboard, because that can be tutored or played from the top of the library with snoop. I'm sure grenade would work just as well if not better though, I just personally like the utility of getting some burn damage in whenever I need with tutors. Thoughtseize and Earwig Squad are also good ideas and I think I'll put them in the sideboard at some point, depending on the meta.
Blood for Bones is cute and could do some crazy things, I think it might just be a little slow for modern. If you end up building a goblins deck and run that card, let me know how it goes!
Finally, I think you could definitely get away with 22 lands. I decided to go with 23 because I've found that matches with this deck can get kind of grindy and missing land drops can be brutal, but playing with 22 lands is definitely doable if you replace that land with a card with a low converted mana cost.
Asiimov on Gobbos
2 years ago
I love the deck, I’m trying to build it IRL. What about Mad Auntie and Boggart Birth Rite for protect snoop? I will put 4 Goblin Grenade in sb for « secret tech » it’s a good surprise for opponent for second game ^^ 2-3 thoughtseize mean be good also.. Earwig Squad is a good card for SB
Have you feedback on different match up?
HedronArchivist on Look at all them chickens!
4 years ago
Conspicuous Snoop, Sling-Gang Lieutenant, Boggart Harbinger, Mad Auntie, Boggart Mob, Warren Instigator, Mogg War Marshal, Weirding Shaman, Wort, Boggart Auntie, Diabolic Intent, Primal Growth, Nature's Lore, Skyshroud Claim, Farseek, Krenko's Command, Empty the Warrens, Phyrexian Altar, Impact Tremors, Boggart Shenanigans, Second Harvest.
Optimator on Official missing/incorrect card/token thread
4 years ago
the Junior Series promo of Mad Auntie and the foil (and prerelease foil) Saheeli, Sublime Artificer are showing the wrong price
lagotripha on What are the pros and …
5 years ago
I was thinking of old krenko, from back when I was still mucking about with goblin lists.
For rakdos aggro, Munitions Expert is the most important as (functionally) extra copies of Goblin Grenade . Earwig Squad and Sling-Gang Lieutenant somewhere in the 75.
Run some tests with spike jester and see if you like it there- I've played it in the past and its fine. Not amazing, just fine. Jund Hackblade is similar, but more conditional, and Goblin Deathraiders is bad. Thats the multicolour goblins covered- its quite unexciting. Mad Auntie is a lord that doesn't offer evasion, and is therefore better as any of the red lords, but might be worth it in a hyper-budget list.
Auntie's Snitch and Squee, Goblin Nabob are an interesting card advantage engine (which is hated out by the same cards as dredge), but can make for a fun Zombie Infestation list. Stinkdrinker Bandit would be good if enough good goblin rogues existed. Warren Weirding is an interesting hybrid removal/token spell, but still sub-par.
With the meta up in the air as far as competitive modern goes, I don't feel too confident getting more specific than 'playtest'.
Stoneforge means plans for a t3 Batterskull are a must, as well as a plan for Ensnaring Bridge (hence me looking at Angrath's Rampage or Rakdos Charm ), but past that just playtest and see what you like. See if any rakdos burn lists show up on a metagame site for you to pinch the sideboard/spells from.
I mean, I'm someone who'd see if Skirk Prospector / Knucklebone Witch / Experimental Frenzy was playable. I'm not sure you should be taking advice from me.
Eledain on Modern Goblins Core2020
5 years ago
You could go Rakdos for Munitions Expert , Sling-Gang Lieutenant , Mad Auntie and better sideboard options á la Thoughtseize or graveyard hate like Leyline of the Void .
Even the Rakdos manabase can be build on a budget with Auntie's Hovel .
captainamerica on Black/ Red Goblin
5 years ago
Have you considered playing cards like Mad Auntie, Goblin Grenade, or Lightning Bolt(kind of a must play). Not only those, but Goblin Instigator and Mogg War Marshal are insane.
MDoomsday on Grenzo ft. DJ Doomsday | Competitive Primer
6 years ago
I love the deck!! I’m a massive doomsday fan so the idea of doing doomsday without needing lab man is kinda foreign to me. But I was wondering: if their purpose is for the doomsday turn generally, why not Workhorse as a better way to fix your mana (I know the ability costs colorless but it would help as a backup plan). Also, are there any viable lines with Goblin Chieftain and Mad Auntie for protection piles or something? Idk just was considering