Mad Auntie

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mad Auntie

Creature — Goblin Shaman

Other Goblin creatures you control get +1/+1.

: Regenerate another target Goblin.

Czarnian90 on Goblins, Problematic Squad

7 months ago

The deck combines classic goblin swarm tactics (with Krenko, Mob Boss, Legion Warboss, Krenko, Baron of Tin Street, and Gut, True Soul Zealot) with value sacrifice engines like Oni-Cult Anvil, Sling-Gang Lieutenant, Mahadi, Emporium Master, and Juri, Master of the Revue.

Finishers include Goblin Grenade, which turns your tokens into direct 5-damage nukes, and Shared Animosity, which makes your wide board deadly in one swing.

While it’s not the fastest deck in the format, the synergy between goblin lords (Mad Auntie, Goblin Warchief) and the recursion/sacrifice support allows for grindy, unpredictable games that can turn explosive out of nowhere.

Sideboard includes extra burn (Lightning Bolt, Skullcrack), recursion tools (Deadly Dispute), and two copies of Siege-Gang Commander for bigger board presence when needed.

Deck is constantly evolving, open to tuning!

drow468 on Gobbos

3 years ago

Hi Asiimov, thanks for the comments and suggestions! I can see how Mad Auntie and Boggart Birth Rite could be useful, however, I'm not sure if they're valuable enough to include in this deck. While snoop is pretty vulnerable to removal, the deck can function well enough if it is answered (and I can pretty easily find another one if needed). So while they could be helpful, I think I would almost always prefer drawing or tutoring for another card instead.

Goblin Grenade is really interesting and I really like that idea. What I may do is put in a few copies of Tarfire in the sideboard, because that can be tutored or played from the top of the library with snoop. I'm sure grenade would work just as well if not better though, I just personally like the utility of getting some burn damage in whenever I need with tutors. Thoughtseize and Earwig Squad are also good ideas and I think I'll put them in the sideboard at some point, depending on the meta.

Blood for Bones is cute and could do some crazy things, I think it might just be a little slow for modern. If you end up building a goblins deck and run that card, let me know how it goes!

Finally, I think you could definitely get away with 22 lands. I decided to go with 23 because I've found that matches with this deck can get kind of grindy and missing land drops can be brutal, but playing with 22 lands is definitely doable if you replace that land with a card with a low converted mana cost.

Asiimov on Gobbos

3 years ago

I love the deck, I’m trying to build it IRL. What about Mad Auntie and Boggart Birth Rite for protect snoop? I will put 4 Goblin Grenade in sb for « secret tech » it’s a good surprise for opponent for second game ^^ 2-3 thoughtseize mean be good also.. Earwig Squad is a good card for SB

Have you feedback on different match up?

Optimator on Official missing/incorrect card/token thread

6 years ago

the Junior Series promo of Mad Auntie and the foil (and prerelease foil) Saheeli, Sublime Artificer JA are showing the wrong price

lagotripha on What are the pros and …

6 years ago

I was thinking of old krenko, from back when I was still mucking about with goblin lists.

For rakdos aggro, Munitions Expert is the most important as (functionally) extra copies of Goblin Grenade . Earwig Squad and Sling-Gang Lieutenant somewhere in the 75.

Run some tests with spike jester and see if you like it there- I've played it in the past and its fine. Not amazing, just fine. Jund Hackblade is similar, but more conditional, and Goblin Deathraiders is bad. Thats the multicolour goblins covered- its quite unexciting. Mad Auntie is a lord that doesn't offer evasion, and is therefore better as any of the red lords, but might be worth it in a hyper-budget list.

Auntie's Snitch and Squee, Goblin Nabob are an interesting card advantage engine (which is hated out by the same cards as dredge), but can make for a fun Zombie Infestation list. Stinkdrinker Bandit would be good if enough good goblin rogues existed. Warren Weirding is an interesting hybrid removal/token spell, but still sub-par.

With the meta up in the air as far as competitive modern goes, I don't feel too confident getting more specific than 'playtest'.

Stoneforge means plans for a t3 Batterskull are a must, as well as a plan for Ensnaring Bridge (hence me looking at Angrath's Rampage or Rakdos Charm ), but past that just playtest and see what you like. See if any rakdos burn lists show up on a metagame site for you to pinch the sideboard/spells from.

I mean, I'm someone who'd see if Skirk Prospector / Knucklebone Witch / Experimental Frenzy was playable. I'm not sure you should be taking advice from me.

Eledain on Modern Goblins Core2020

6 years ago

You could go Rakdos for Munitions Expert , Sling-Gang Lieutenant , Mad Auntie and better sideboard options á la Thoughtseize or graveyard hate like Leyline of the Void .

Even the Rakdos manabase can be build on a budget with Auntie's Hovel .

captainamerica on Black/ Red Goblin

7 years ago

Have you considered playing cards like Mad Auntie, Goblin Grenade, or Lightning Bolt(kind of a must play). Not only those, but Goblin Instigator and Mogg War Marshal are insane.

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