Ancient Ziggurat

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Ancient Ziggurat

Land

: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells.

beastmenwarrior on [Primer] Casting the Mythal *Update*

1 month ago

One thing I noticed in the mana base, I would upgrade Ancient Ziggurat with Secluded Courtyard cheaper and is better for this deck.

Ouroboros_47 on Budget sliver deck

2 months ago

Secluded Courtyard and Ancient Ziggurat would let you go into 5 colors which is what slivers really wants to do. That would let you use more utility lands like Scavenger Grounds if you want. It would also open up slivers you currently can't use like Leeching Sliver and Diffusion Sliver. Unsettled Mariner and Realmwalker are pretty decent as well.

LeechBoy on 5c Bringer Deck

4 months ago

Thanks for your answers, people!

I have to say that I do have this deck as I put it online in RL. In casual games it works - even the mana base. Nearly every time I get to the 5c mana, but it´s just one or two turns too slow.

And most of the time, I get to my mana position, but then I don´t have mana ramp cards in my hand instead of bringers.

In my opinion, cards like Ancient Ziggurat should really help me, like Chromatic Lantern in getting the one missing mana. I just have the feeling I need to get to the mana base without that many different cards. Or need more card draw.

Balaam__ on 5c Bringer Deck

4 months ago

I like interesting ideas in deck design, this gets a +1 from me. As for your mana base conundrum, unless you’re willing to splurge for super expensive $$$ fetches and duals (which I wouldn’t recommend for just a casually oriented deck), you’re going to have a tough time of it. I’d recommend giving lands like Ancient Ziggurat or The World Tree a try, although each has its own inherent drawbacks.

DemMeowsephs on First Is The Best! (An EDH First Sliver Deck)

5 months ago

Hey there! Not sure how your mana-base is faring, but here are a few suggestions, as manabases in a five color deck can be very difficult.

Tri-Lands

Run all of the tri lands! I hate tap lands, trust me, but with the first sliver at the head I'm willing to bet you want him out as fast as possible. You're running most of them, but I'd recommend getting your hands on the others: Arcane Sanctum, Jungle Shrine, Nomad Outpost, and Sandsteppe Citadel.

Of course, the Ikora triomes would be awesome, but they can be a bit much per land if you have a smaller budget. For reference, here they are: Savai Triome, Ketria Triome, Indatha Triome, Raugrin Triome, Zagoth Triome.

Not sure how you feel about these, but something else to consider would be the 5 panoramas from wherever it was they were first printed. Having that choice of fetch without spending money on the big fetches can be a really big asset in many games: Naya Panorama, Jund Panorama, Grixis Panorama, Esper Panorama, and Bant Panorama.

Semi-Expensive Side

I'm sure you're aware of these, but in case you aren't, there are of course the expensive duals and fetch lands. The fetches (like for example, Bloodstained Mire) are incredibly powerful. They give you the power of choice between yes, the two colors, but beyond that virtually any color you wanted if you ran all the shock lands (like Stomping Ground). If you drew that Bloodstained Mire and needed a green, you could fetch Stomping Ground and boom, you have it. Of course, that is quite a lot of money, but if you weren't aware of them, it's a good thing to keep in mind. On a side note, the fetches are even more extremely powerful as they go to your graveyard, allowing you to recur them (with say, Ramunap Excavator) and get tons of landfall triggers per turn.

Ramp

You don't seem to have too much ramp in the deck besides the 3 green guys and a bit of Artifact ramp. Not sure how much you need more, but some I'd recommend are Fellwar Stone, Ornithopter of Paradise, Three Visits/Nature's Lore if you add the shock lands (like Stomping Ground, etc., then you can use these to find any color), Noble Hierarch, Ignoble Hierarch, Bloom Tender (adds one of each when big sliver is out!!), Birds of Paradise, definitely Arcane Signet, Sylvan Caryatid, etc. The dorks aren't slivers, but they are really really crucial in adding any color. It is a bit much of green though, which is probably not something you want to do, so maybe pick and choose wisely- especially if you replace the green ones I mentioned before (maybe not all of them). Let me know if you'd like some more of these kinds of ramp suggestions.

Anyways, I've got some stuff to do so I'll leave it at that for now- I'm not gonna read through this so sorry for any grammar errors too. Hope some of this is helpful, and insightful. Feel free to check out some of my decks (main one is Double Trouble EDH ⫸PRIMER⫷), and let me know if you have any questions or want some help. Best of luck with your deck, and have a wonderful evening.

edit: most of the slivers and all look good there's a couple things I'd swap no biggies, small things like maybe consider Kindred Discovery or Toski if you like Bident of Thassa) but that looks all good!

Caerwyn on Sliver overload

7 months ago

Your best course of action is going to be focusing on four copies of the best slivers, rather than 1-2 copies of a large number of different slivers. Ideally, all your slivers will cost 1 or two mana--anything higher than that is going to hurt your efficiency.

As some general rules, understanding that budget might change some of these suggestions, here is what I would recommend:

  1. Cut every single sliver you have that costs more than 2 mana.

  2. Cut the mana slivers - you will have a much lower curve and not need them.

  3. Run four copies of each of the 2-mana +1/+1 slivers: Muscle Sliver, Predatory Sliver, and Sinew Sliver (which you are running 3 of already).

  4. Add some high-impact, low-curve slivers. 4x Leeching Sliver effectively gives all your slivers +1/0, except deals that 1 additional life to the opponent even if the sliver is blocked. Hibernation Sliver is superior to Crypt Sliver, since it does not require you to keep slivers untapped (you will rarely have untapped slivers because you want to be attacking constantly).

  5. Fill in any gaps with low-mana slivers that have useful abilities focused on increasing damage or protecting slivers from removal (for example, Plated Sliver is low-mana, but does not increase damage or really do much to protect your slivers, so I would not run it). Crystalline Sliver and Galerider Sliver are two of the best options, but they are a little less budget-friendly.

  6. Lands that enter tapped are a death sentence to an aggressive deck like slivers. Consider running lands like Ancient Ziggurat instead.

multimedia on Atla’s Eggs

8 months ago

Hey, nice version, but the manabase hasn't been as upgraded as much as the rest of the deck, you forgot Command Tower.

Because you have Avacyn, Angel of Hope and Ulamog, the Ceaseless Hunger do you really need lots of other big creatures? Most creature board wipes are good with Eggs because even if Atla will die to the wipe she will trigger for each Egg that also dies. All your opponents creatures die and you're left with a battlefield of creatures from Eggs. Avacyn and Ulamog have indestructible making them survive board wipes that destroy or do damage.

Vanquish the Horde and Blasphemous Act are powerful creature board wipes in multiplayer Commander because they care about the number of all creatures from all players on the battlefield. Wrath of God and Day of Judgment are the traditional four mana ones and Austere Command is very versatile. Fanatical Devotion is a nice budget sac outlet for Eggs since it can protect Atla from most board wipes.


Consider more ramps sources especially two drop or less ramp that's not creatures can help with Atla?

The manabase here has a few good lands (Mesa, Orchard, Glade, Shrine, Panorama), but most are subpar for much lower budget decks. Temple of the False God is a not a good land; my advice is cut it from all your decks even decks with green which have land ramp. Needing five lands just for Temple to be able to make mana isn't worth it. The Life lands such as Blossoming Sands, etc. are lackluster since 1 life gain is not worth the land always ETB tapped. If you're on a budget for lands then consider these for upgrades?


Some cards to consider cutting:

Good luck with your deck.

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