
Ancient Ziggurat
Land
: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells.
Trade
Have (2) | Forkbeard , Azdranax |
Want (0) |
Combos Browse all
Legality
Format | Legality |
Casual | Legal |
Commander / EDH | Legal |
Duel Commander | Legal |
Leviathan | Legal |
Modern | Legal |
Limited | Legal |
Historic | Legal |
Highlander | Legal |
Tiny Leaders | Legal |
Canadian Highlander | Legal |
Block Constructed | Legal |
Unformat | Legal |
1v1 Commander | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
2019-10-04 | Legal |
Arena | Legal |
Legacy | Legal |
Vintage | Legal |
Custom | Legal |
Ancient Ziggurat occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Ancient Ziggurat Discussion
multimedia on
The Ur-Dragon
2 weeks ago
Hey, Jodah, Archmage Eternal is fun/powerful with Ur-Dragon since his effect lets you cast it for five mana instead of nine. Faeburrow Elder and Jodah team up to make a lot of ramp or easily cast cards; just lacking a black permanent in your control for Elder to make all five colors. Jodah could replace Kolaghan, the Storm's Fury .
Bladewing the Risen is a combo with Scion and Teneb. For seven mana total: four mana Scion can tutor for both of them and three mana to trigger Teneb to cheat them onto the battlefield. Bladewing could replace Amareth, the Lustrous .
Green Battlebond lands: Spire Garden , Rejuvenating Springs and Undergrowth Stadium or less expensive price Green Pain lands: Karplusan Forest , Yavimaya Coast and Llanowar Wastes are nice since they can ETB untapped turn two or three to cast a green ramp spell or mana rock. They could replace Ancient Ziggurat and some basic lands.
Good luck with your deck.
Lanzo493 on
A New Challenger Approaches - The First Sliver
1 month ago
My suggestion? Wheel of Fate. It's fantastic with cascade. The second you hit any 1 cmc sliver and cascade, you can get this card and refill your hand. Or, if you don't want to do that yet, then you can choose to not cast the card and just put it back into your deck for a later cascade.
Your deck still needs some cuts, so here's what I have to say. I would go down to 40 lands. The curve of your deck isn't even all that high, so you'll be fine even going down to 38 lands. Since you have a good fetch/shock/triome mana base, you can cut some of your situationally bad lands such as Thran Quarry, Ancient Ziggurat, Gemstone Mine, Meteor Crater, and Unclaimed Territory. I would also cut out 2 mountains and 1 plains. That should get your deck closer to the right size.
I play slivers, so I second the idea of redundancy by adding Toxin Sliver.
multimedia on
Kinda Budget Sliver Overlord Toolkit Deck
4 months ago
Hey, well done building a budget version of Overload, but unless your willing to spend more to upgrade the manabase a lot then getting above power level 5 will not be possible. There's no Command Tower or Exotic Orchard which are budget staples of Commander especially with five color decks. You honestly shouldn't be worrying about power level at all with a tribal deck that's less than $200.
On a budget there's limited options for playable lands for a five color manabase. Your best options for lands in five colors are Rainbow lands (Command Tower), etc. Unfortunately most Rainbow lands are expensive price cards, but there's some exceptions:
- Command Tower
- Exotic Orchard
- Unclaimed Territory
- Ancient Ziggurat: Mystery Booster version.
- Path of Ancestry
- Cascading Cataracts
- Opal Palace
The goal of any manabase in Commander is to have the least amount of lands that will always ETB tapped because then game play is not hindered by the lands you play since you can tap the land for mana the same turn you play it. On a budget for five colors it will difficult, almost impossible, to not play some lands that always ETB tapped, but the lands that do this better give you good color fixing to make up for it and you don't need to play a ton of them.
Tri lands (Jungle Shrine) will always ETB tapped, but when they untap they can make one color of three different color choices which makes them on a budget worth playing:
- Jungle Shrine
- Frontier Bivouac
- Savage Lands
- Sandsteppe Citadel
- Seaside Citadel
- Crumbling Necropolis
- Mystic Monastery
Tri lands along with Path of Ancestry should be the only lands in the manabase that always ETB tapped.
I've built a lot of budget five color manabases for $200 decks and they use basic lands with dual lands that have good interaction with basic lands. Battle lands (Cinder Glade) and Check lands (Rootbound Crag) are dual lands that have interaction with basic lands to make them ETB untapped:
- Cinder Glade
- Canopy Vista
- Sunken Hollow
- Prairie Stream
- Smoldering Marsh
- Rootbound Crag
- Sulfur Falls
- Dragonskull Summit
Battle lands also have interaction with Check lands because they're two different land types which is what Check lands look for. Many Check lands are expensive price, but there's a few that are less than $4. All Check lands are more expensive than Battle lands therefore add more Battle and less Check. Battle lands are nice with Farseek since it can search for one of them and being able to ramp with a dual land gives you much better color fixing then just a basic land.
Example of a budget five color manabase shell to build from:
- 8-10 Rainbow lands
- 20 basic lands
- 5-8 Battle lands/Check lands
- 5-8 Tri lands
You have the right idea with playing green land ramp spells which are good with 20x basic lands for ramp and color fixing, but you can expand on this with cards that let you search for any land meaning it can get a land that's not a basic land. Crop Rotation is a powerful budget card in Commander since you can sac a basic land to search for any land and put it onto the battlefield. Sac a basic land to get a Rainbow land. Crop is an instant meaning you could cast it during an opponents end step to get a Tri land then untap on your turn and be able to tap the Tri land for mana. Sylvan Scrying is another land tutor to get any land.
Arcane Signet and Commander's Sphere are staple budget Rainbow mana rocks that can help ramp as well as color fixing.
I offer more advice about Slivers on a budget. Good luck with your deck.
RNR_Gaming on
Slivers
4 months ago
My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy
duals I know eww reserved list but if you got em or can proxy em play em
Tundra, Plateau, Tropical Island, Volcanic Island, Bayou, Badlands, Scrubland, Savannah, Underground Sea, and Taiga
fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!
Flooded Strand, Polluted Delta, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Wooded Foothills, Bloodstained Mire, Windswept Heath, Marsh Flats and Arid Mesa
Utopia lands
Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge
I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)
shocks - you already got a few I'll recommend getting the rest
Blood Crypt, Temple Garden, Godless Shrine, Steam Vents and Sacred Foundry
Utility lands very overpriced cardboard but the power is definitely there
Mutavault, Urborg, Tomb of Yawgmoth and Gaea's Cradle
From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)
TheOneDemon on
Here there be DRAGONS!
4 months ago
Feiryn Would I be able to get your opinion about some cards I'm considering purchasing for this deck? I've bought all of the land cards I mentioned earlier... However what are your thoughts about the following considering I'll have all of those fetch lands/shock lands too? Lotus Field, Lotus Vale, Ancient Ziggurat, Dowsing Dagger  Flip, Meteor Crater, Unclaimed Territory.
zapyourtumor on
5 months ago
well they are all standard legal except lands and the 8 changelings, and standards power level is a lot lower so it would do better there
In modern I think you're going to have to add some cards that may not synergize with the D&D theme but are still more effective (ex Path to Exile/Fatal Push/Lightning Bolt over Deadly Alliance)
A lot of these cards also look like something you would put in a limited deck you just drafted
Also, I don't think budget is a problem, so why not take out Ancient Ziggurat and stick in the whole 3 color fetch package, which also opens up more opportunities for less creatures? (since 31 is a lot)
zapyourtumor on
Reaper king Tron
6 months ago
also I would drop all four Ancient Ziggurats since you can't cast any of your other stuff with them. In its place I'd use Unclaimed Territory or Cavern of Souls ($$$$$!) naming scarecrow instead
DemMeowsephs on
What Pink Floyd and Dale Earnhardt have in common
6 months ago
G'day mate! Your mana base is indeed good, but I have a couple of suggestions you may find to your liking! Lets start off looking at your lands. I notice you have the shock lands, and true duals, which are pretty much some of the best so nice job there, as well as the check lands. There are a couple I would recommend however, that can be extremely helpful.
Fetch lands! Verdant Catacombs, Windswept Heath, Marsh Flats. These guys can search for the shock lands like Overgrown Tomb, giving you pretty much whatever color you need at the given moment which is super useful.
Filter lands! Take one color and poof it gives you a different color in a couple of combinations!Twilight Mire, Wooded Bastion, Fetid Heath.
Horizon lands and pain lands! These are some of my favorite, since they aren't conditional, like the check lands: which only can give you mana and come in untapped if you meet the requirement. These guys you can always rely on for mana, even at the cost. Nurturing Peatland, Horizon Canopy, Silent Clearing, Llanowar Wastes, Brushland, Caves of Koilos.
Fast lands! Those first few turns it can be nice to have untapped lands, right? Maybe use these! Blooming Marsh, Razorverge Thicket, Concealed Courtyard!
There is also a long list of multi lands that function very well- even better than some of the ones I just mentioned! Here are some of them you might like
- Ancient Tomb
- Prismatic Vista
- Fabled Passage
- City of Brass
- Mana Confluence
- Reflecting Pool
- Exotic Orchard
- Strip Mine/Wasteland
- Forbidden Orchard
- Gemstone Mine
- Gemstone Caverns
- Ancient Ziggurat
- Cavern of Souls
- Yavimaya Hollow
I also recommend some more ramp cards, like Birds of Paradise, Exploration, Sylvan Caryatid, Burgeoning, Arcane Signet, Emerald Medallion, Jet Medallion, Pearl Medallion, Lotus Petal, Nature's Lore, Three Visits, Bloom Tender (adds three mana with your commander out) and many more!
In the end if any of this helps be sure to check out some of my decks, like Double Trouble EDH and A Deal With the Devil EDH, which I recently updated both of which with CSS and huge descriptions! Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!