|Commander / EDH||Legal|
Printings View all
|Premium Deck Series: Slivers (PDS)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells.
Ancient Ziggurat Discussion
1 week ago
Those are awesome suggestions. Expensive orders though since I don’t have any on hand, either way I put Ancient Ziggurat in as a 2 of because it is a worthy addition. Thanks man
1 week ago
1 month ago
Traditional sliver aggro basically mandates Aether Vial , which is anything but budget, but sliver combo gives options.
If you are looking at a Basal Sliver deck, its worth looking at Adaptive Automaton / Changeling Outcast / Haakon, Stromgald Scourge . Torment of Hailfire gives another 'I win the game' card, and Bitter Ordeal gives another, but frankly any storm card will work. Even Ignite Memories . Changeling also lets you run different 'ramp sac' options in Skirk Prospector . Weather the Storm will be spectacular sideboard.
Lands are where it gets tricky. You want green for gemhides etc, and multicolour to fix for other slivers. Sliver Hive will fix most problems, but it got expensive at some point. Ancient Ziggurat doesn't fuel your spells, but when trying to combo into them with basal, that matters less. Playing mostly green/black and leaning into Llanowar Wastes and friends is likely the best option.
1 month ago
Alright, let's get down to it! Anje Falkenrath is relatively new and I'm not yet sold on her validity as a vampire commander. My primary hang up is the overall weakness of madness as a mechanic. It is still critically underrepresented on cards, and of those that do exist only a handful are actually any good. I'm not saying it can't be done, just that I am skeptical that it can compete with existing vampire archetypes.
Mana Base Show
I try and avoid tap lands at all costs if possible. When running a low-to-the-ground deck like this, the loss of tempo from a tap land can be more damaging than the loss of color availability. In addition, I would discourage the use of artifact lands unless you are going for a specific artifact theme. This is simply because artifact lands are easier to destroy than regular lands and aren't worth the risk with literally no benefit in this particular list.
- Ancient Ziggurat
- Blood Crypt
- Bloodstained Mire
- Graven Cairns
- Luxury Suite
- Path of Ancestry
- Unclaimed Territory
- Urborg, Tomb of Yawgmoth
I feel that any of these lands would be strong adds to your list. While some of the cards are a bit on the pricey side, I do feel they would improve the flow and power level of the deck.
- Bloodcrazed Neonate
- Bloodhall Priest
- Bloodsworn Steward
- Erdwal Ripper
- Falkenrath Reaver
- Heir of Falkenrath Flip
- Incorrigible Youths
- Markov Crusader
- Stromkirk Mentor
Many of these creatures are either too costly or too under-powered for this format. It is important to remember that in EDH, efficiency is key. I would discourage playing any creature that falls short of the formula (Power+Toughness)/2=Converted Mana Cost (e.g. A 2/2 for two mana or better) unless it is especially crucial for your deck to function.
In addition impact is crucial. Bloodhall Priest for example is fairly costed, but doesn't do enough to advance your board state for the cost.
- Champion of Dusk
- Cordial Vampire
- Dusk Legion Zealot
- Malakir Bloodwitch
- Stromkirk Occultist
- Twilight Prophet
- Vicious Conquistador
These creatures are all what I would describe as impactful or highly efficient. When I mean impactful, cards like Malakir Bloodwitch make a big splash when they hit and are still relevant after the fact due to their efficient bodies. In terms of efficiency, Vicious Conquistador can put in a lot of work in the early game as a cheap, go-wide card.
I don't have any good tips for adds here, but I would encourage you to look for modal or mass effect type cards for this category.
These all seem like good choices to me and many of them double as potential madness triggers essentially negating their downsides.
Basilisk Collar is a solid equipment, but this is neither a voltron nor combo build that can effectively utilize it. I like Eldrazi Monument for its power; however, you lack the ability to produce enough fodder to sustain it long-term. Finally, Rakdos Cluestone is simply outclassed by other mana rocks, most notably my suggestion Talisman of Indulgence .
Herald's Horn is just a good card in any tribal deck and I would highly recommend it!
My overall impression is that you've got a decent base here, but have made several choices that I see a lot of new EDH players make in their early decks. In general, you could use more card draw and I would encourage you to take a look at EDHREC or other vampire decks on here for inspiration in terms of what kinds of effects truly shine in EDH versus other formats.
2 months ago
Frenetic Sliver works well as (sorta) protection from boardwipes and spot removal, you've only got a 50% chance per sliver, but it guarantees that they'll at least go to the graveyard, which tends to be better than exile.
I'm personally a fan of redundancy in these sorts of decks, don't want to risk really important effects like haste and mana generation getting exiled completely and slowing you down.
3 months ago
3 months ago
Thanks for the comments, and the advice. I was genuinely surprised to see I'd taken the Meddling Mages out of the sideboard, so I put them back in. I've seen humans before. The idea was to steal their broken opening, but to attack the format from a different angle. That was mostly a joke about how fast Modern is getting, what with all the turn 2 kills out there now.
I put Aether Vial in. I genuinely blanked on it, an earlier version of this list included Shriekmaw because I wanted everything to come with a body in the deck (and thus be castable off of Ancient Ziggurat . But I've found Path to Exile totally playable so of course Vial would be too.
Plague Engineer is alive more often than it is dead. It is a blowout in tribal matchups, but even outside of them you can kill any 1 toughness creatures. That's a surprisingly relevant kill spell. Like for instance, imagine killing multiple Snapcaster Mage s and Vendilion Clique s by naming wizard vs control. Against burn you can name Goblin or Human depending on the creatures they drop, and goblins can now be easily blocked by most of your creatures. Goblins is probably better in most situations. You definitely pull him out in matchups where he's low impact in game 2. But I think he's sound in low numbers in the main, and I might run more of him if things get really tribal ever.
I like Tomik for his sweet, efficient body. Same with Gruul Spellbreaker . They're threats. It's hard to know what to call this list, since its really centered on dork - 3 drop, with Mantis Rider being the all star, but its held together by running main deck hate pieces from every colour.
Qasali Pridemage is good. The deck kind of has an exalted thing going on, so even though it doesn't snipe a lot of things, it's a big card where artifacts and enchantments show up, and it does just enough to pull its weight when they don't. I considered Knight of Autumn over Gruul Spellbreaker , but the Spellbreaker has a better body. It's fun playing a hasty tramply 7/7 with hexproof.
3 months ago
Hi everyone, ive always wanted to build the Humans deck but, as you know, its very expensive so i came out with differents variations of this deck but they never convinced me. Finally i came out with this variation that is, i think better tha the others, or at least more interesting. This is part of it:
The thing is that i dont know if its good enough to start. Im still searching for a substitude for Phantasmal Image , cuz here were i live its at least 15 euros each one. I dont know if i should go with only two or three Aether Vial , cuz its expensive too. Lands are another problem, Cavern of souls its really really expensive so i need a substitude. i guess ill go with Ancient Ziggurat and Unclaimed Territory but i dont know which other lands should i take.
Ancient Ziggurat occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.02%