Growth Spasm

Growth Spasm

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {{1}} to your mana pool."

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Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Common

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Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Growth Spasm occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Growth Spasm Discussion

Non-Linear on Eldrazi Pauper Fun

1 day ago

i would reccomend a Llanowar Elves instead of the Fierce Empath, you have a low land count as it is, and hitting all four Growth Spasm will not be a consistent gameplan

Haima13 on Korvold, Aristocracy

1 month ago

My spoilers in the comment above arnt working for me so im trying something different. "If you want to sift through some cards you can look at each section, but I would recommend just looking at the first grouping to start with, as I went a bit too far with the other lists. Those lists are fine to just look at ideas or "good cards" but there are far too many to call them suggestions.

Headtext for first 3 entries. Show

Enters tapped but sac's for free Show

Doesn't enter tapped, cost mana to sac Show

The expensive ones Show

Cards that do similar but arnt lands Show

Haima13 on Korvold, Aristocracy

1 month ago

If you want to sift through some cards you can look at each section, but I would recommend just looking at "The short list" to start with, as I went a bit too far with the other lists. Those lists are fine to just look at ideas or "good cards" but there are far too many to call them suggestions.

Headtext for first 3 entries. Show

Enters tapped but sac's for free Show

Doesn't enter tapped, cost mana to sac Show

The expensive ones Show

Cards that do similar but arnt lands Show

Kazierts on Blind Eternities Summoning

2 months ago

I'm happy that I could help you someway or another.

At the cost at maybe sound annoying, I have one last suggestion. Growth Spasm should provide a better ramp than Call the Scions since it gives a "permanent" in the form of a land.

c0rocotta on Which ramp is better? Help

4 months ago

I'm new to the format, but I'm comparing two ramp cards and wanted to ask ... What advantage does Farhaven Elf vs Growth Spasm have? Just comparing numbers, Farhaven Elf , has a higher price and is present in many many more decks.

And only reading the text of the card, I understand that if your goal is ramping Growth Spasm (having the same effect as Farhaven Elf ) leaves you a creature that can give you another extra mana in the next turn. While Farhaven Elf leaves you with a 1/1 that the best that can do is chump block something ...

Can anyone give me some clue on this topic?

Coward_Token on I know this isnt legal ( Slivdrazi Monstrosity )

4 months ago

Flavor aside, I think you should cut the big Eldrazi (aside from card: It That Betrays, and maybe Spawnsire of Ulamog ) and focus instead on going wide with Eldrazi/Sliver tokens to take advantage of the fact that the Slivdrazi only gives out one Annihilator 1 per person. If so, token makers to consider: Sliver Hive , Birthing Boughs , Pawn of Ulamog , Sifter of Skulls , Hanweir, the Writhing Township 's components (Garrison is pretty useless but Battlements is decent since you want to attack for Annihilator), From Beyond , Growth Spasm

Also Mazirek, Kraul Death Priest to take advantage of sac triggers alongside of "It..."

Hivestone for redundancy, maybe Arcane Adaptation too

Devoid rewards: Tomb of the Spirit Dragon , Ugin, the Spirit Dragon , All Is Dust , Ravnica at War

Maybe Ghostflame Sliver for devoid redundancy

Sid_the_sloth on Best Budget Eldrazi Cards?

8 months ago

Also little side though I had a 60 card casual mono green eldrazi deck amd before you ask how is that casual, it wasnt big fatty eldrazi like modern or most competitive EDH plays it played. Nest Invader , Kozilek's Predator , Hand of Emrakul , Growth Spasm Awakening Zone simple stuff like that and what I found was having a problem with all these 0/1 tokens on the field so if you have that problem some how in 100cards..... Overwhelming Stampede and cards like that.....food for though

PeeBee on too easy

1 year ago

Thanks for the shoutout Darth_Savage,

I have had a quick look at your deck and can see that you are trying to go wide with lots of creatures, and utitlise the power of cards like Goblin Bushwhacker, Hellion Eruption, might of masses and Outnumber so i will stick with this theme of the deck and make some suggestions based on this assumption.

Firstly I would change Runaway Steam-Kin as this card is only really good in a mono red deck looking to play small spells, your deck is currently 33% green and 67% red, and although this is a large amount of red, you dont have enough low cost red spells to make this a great card, we can find something better :). If you decide to go mono red down the line, then this is a potential card to bring back.

A lot of your deck seems to be about generating a huge amount of eldrazi spawn's, so with this in mind I would up the Broodwarden to 4, as this will really help finding one, and multiple of these is even better!

To make sure you can cast your 5/6 mana spells we would need to up the land count to 24/25 or have more ways to create mana if you take my advice to remove the Runaway Steam-Kin's. Instead of adding extra lands, I see you already have Growth Spasm, so I would suggest putting 2 more in as well to make sure you hit lands consistently, but still allows you to develop your board. (You wont want to sacrifice too many eldrazi spawns for mana).

Lastly I would try and make room for 2 more Outnumber and 1 more Lightning Bolt as these are both key removal for your deck. I would drop x1 Relentless Assault and x2 Emrakul's Hatcher to make room for this, as both these cards require a lot of mana to cast. Relentless assault is also a card you dont want to ever have 2 of, and with other win-cons in your deck, I feel that dropping one still should mean you see it in 30-50% of games and gives you the option of double combat if needed.

I hope the above is taken as suggestions based on my experience of the game and the cards you have chosen currently and isnt meant as a definitive guide.

If you need any additional information on my selections or want to know my opinion on other cards, i'd be happy to help.

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