History of Benalia
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
, — Create a 2/2 white Knight creature token with vigilance.
— Knights you control get +2+1 until end of turn.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
History of Benalia Discussion
3 months ago
I have not played pioneer in a while either, so take what I say with a grain of salt I suppose... There will be a TLDR.
Generally speaking, Weenie Hut can use some of the better token producers and can run with that idea pretty strongly. I'd suggest running 3 or 4 of History of Benalia , 3 of Legion's Landing Flip, and then you can cut down to 1 of Castle Ardenvale if that helps you mana at all! Curious Obsession is fantastic in these types of decks, and so is Adanto Vanguard , so running 4 of both is your best bet as well. Skymarcher Aspirant is also another 4-of lock in my eyes. Spectral Sailor and Siren Stormtamer are early fliers with upside.
Another option is the run some planeswalker aggression through Gideon(s). Gideon, Ally of Zendikar is probably your best bet, however, my personal favorite version of him is Gideon Blackblade . The passive ability 4/4 indestructible that also gives vigilance, indestructible or lifelink can be very helpful!
If you utilize this type strategy, it does make cutting some creatures and cards overall pretty simple. Luminous Broodmoth just won't work with tokens, so that is probably an easy cut. Search for Azcanta Flip is too slow, so I think that comes out. I think that Ephara comes out as well since the plan might change to flurry of little creatures between turns 1-2-3, the goal is to be empty handed and threatening to kill by turn 4 or 5. That also means Dream Trawler should go, but I'd understand wanting to keep a late game insurance policy.
TLDR-- Knights/White Weenie with a splash
4 months ago
4 Thalia's Lancers just to find 1 Odric, Master Tactician feels excessive. Maybe adding some other legendary targets could make Lancers a more versatile tutor. The Circle of Loyalty immediately comes to mind, but I could see Kwende, Pride of Femeref or Gideon, Ally of Zendikar working too. I'd also want at least 1 knight to play on turn 2. That would let you curve into Knight Exemplar or Silverblade Paladin better. Knight of the White Orchid and Knight of Meadowgrain would be more classic suggestions, and Worthy Knight is a newer option great for going wide with anthems. A final card I'd name would be History of Benalia as a haymaker that's particularly good in aggressive 1v1 scenarios.
5 months ago
If you can afford it, I highly recommend Knight Exemplar for almost any knight deck. It makes even the smallest squires obnoxiously difficult to deal with, especially if you can get two copies in play. When I ran it in mono-white knights way back when, I found that I'd sometimes get into big board stalls, but Curry Favor on Smitten Swordmaster is a great way to win from such a position. You could also just try to go even wider with more Worthy Knight , History of Benalia , Call the Bloodline , Hero of Bladehold , Gideon, Ally of Zendikar , Sigiled Sword of Valeron , The Circle of Loyalty , or some combination thereof. With enough knights in the deck, I'd want the full 4 of Tournament Grounds and possibly some Unclaimed Territory / Cavern of Souls if your pockets are deep. If I was cutting something, I think I'd start with the Basri planeswalker deck package. With the possible exception of the Lieutenant, those cards are just not that efficient.
As an aside, I love the cheeky combo with Syr Gwyn, Hero of Ashvale and Colossus Hammer . It's probably too narrow to be effective right now, but I can totally see a world where that dream becomes a reality. Big dumb equipment like Helm of the Host , Moonsilver Spear , and Godsend supported by knights with equip synergy like Danitha Capashen, Paragon , Puresteel Paladin , Armored Skyhunter , Balan, Wandering Knight , and maybe even a Kinsbaile Cavalier for maximum overkill.
6 months ago
Generally, the abilities of sagas are intended to synergize with each other. For instance, Chainer's Torment raises your life total to give you a larger token, History of Benalia creates knights that it can buff, and The Binding of the Titans puts cards in the yard so it can interact with them later. Thus, it stands to reason that The Akroan War was designed to force your opponents' creatures to attack specifically so it can then damage them on your next turn.
At the beginning of your next first main phase after you play The Akroan War , you'll put a second lore counter on the enchantment, causing the second chapter ability to trigger. This forces opposing creatures to attack each combat if able. However, attacks can only be declared during the combat phase of the player controlling those creatures. For example, in a 3 player game where you have 2 opponents, the first opponent will be forced to attack with all of their creatures (that are able) during their combat phase. That opponent doesn't have to attack again on the second opponent's turn or your turn since that would violate the rules of combat. Then, the second opponent is forced to attack during their combat phase. If your opponents gain extra turns or extra combat phases, they will be forced to attack then as well. Finally, it will be the start of your turn again and the effect will no longer apply.
Once you move to the precombat main phase of that turn, you'll again put a lore counter on the saga and trigger the third chapter ability. This will cause all tapped creatures to damage themselves by the relevant amount. This will probably include many of your opponents' creatures that were forced to tap on their turns because of the prior ability. If they tried to dodge the forced attack by tapping their own creatures before combat, they will still get hit by the Solar Blaze effect. However, if the creatures had vigilance, summoning sickness, were untapped by something like a Savage Surge , or were otherwise unable to attack and/or remain tapped, they won't get hit. Note that your creatures are also subjected to the effect, although they'll likely be untapped at this point. If you can find a way to tap down the creature stolen by The Akroan War 's first ability before your first main, you might be able to kill it before you're forced to give it back. Once the final chapter ability has resolved, you will sacrifice the saga.
TLDR: Creatures tapped during attacks provoked by the second chapter ability will usually be victims of the third chapter ability. Sleep effects are not required, although they could still be useful if you're trying to build a deck around Sunblast Angel effects like this.
I'd normally include the relevant rulings here, but I find the saga rules text needlessly hard to parse. If you're still confused about any of the rules, let me know.
8 months ago
Hi :) I also bought Rowan's deck and I'm currently building a Modern Boros Knights deck. Here are some suggestion based on what I've learned. I like Fervent Champion, Venerable Knight, Inspiring Veteran and Acclaimed Contender, they´re very good cards that i also run! Another 1 drop that u might like is Student of Warfare. On the other hand, i noticed that u are not running two really good cards for Knights in Modern: Knight Exemplar and History of Benalia. The first one, although quite expensive, is the best lord for knights. History of Benalia gives u board presence with Knight Tokens and then buff all of ur knights. I suggest running 4 copies of each, replacing Benalish Marshal, Bonecrusher Giant and Rimrock Knight. Some cards that u can check are Gideon, Ally of Zendikar (Knight Token generator), Path of Exile (removal), Knight of the White Orchid (mana fixing), Dauntless Bodyguard (creature protection), Sigiled Sword of Valeron and Embercleave (both good equipments, but I personally prefer Embercleave). Finally, in ur Maybeboard u have 5 copies of Basri's Solidarity, remember that u can only run a maximum of 4 copies of a card. Hope this helps u :)
10 months ago
1 year ago
As for sideboard, I can't think of much but 2 Grafdigger's Cage would probably be good.
1 year ago
Very interesting! At first I was confused by Call the Bloodline since knights don't have a lot of card draw potential, but Haakon, Stromgald Scourge makes it an absolute win! I would suggest 4 Murderous Rider since you don't have any removal otherwise. Also I would suggest going up to 4 Call the Bloodline. You want to have this at all times and if you have more than one in your hand you can discard it or save it incase of enchantment removal. Also I would suggest History of Benalia over Sigiled Sword of Valeron. You have to have 6 mana to have it effective, while Benalia creates 2 knights and boosts for only 3.