Edgar Markov
Start Commander Deck

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Edgar Markov

Legendary Creature — Vampire Knight

Eminence — Whenever you cast another Vampire spell, if this is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.

First strike, haste

Whenever this attacks, put a +1/+1 counter on each Vampire you control.

Recommendations View more recommendations

GeminiSpartanX on Volrath, Voltron Reanimator

3 weeks ago

Profet93- I'm mostly trying to make it as consistent as possible while still giving homage to my commander's strengths. I know there are better reanimator commanders out there, but Volrath was one of the first legendary creatures I ever played with and as such, has a special place in my heart. In the previous version, I was just focusing on having the biggest cmc black and colorless cards in MtG and trying to swing in with him for the win, but it was too easily disrupted and the ramp wasn't enough to get there just by playing 1 fattie a turn otherwise. I figured the reanimation package will keep me in the game longer and make this deck more than a one-trick pony. I'm simply looking to cut the weakest cards from the list to keep up with the other powerful decks I normally play against (Tergrid, God of Fright  Flip, Be'Lakor, the Dark Master, Pantlaza, Sun-Favored, Edgar Markov, and Kaalia of the Vast).

leon_bulminot- This deck is not a 'sac' or aristocrats deck, so unfortunately some of your suggestions won't fit the bill here. My Kozilek is there to keep me from getting milled out against people who run infinite mill combos, and LotV is great at allowing me to discard a beefy guy from my hand to reanimate afterwards. The others Lilys are nice, but I actually cut a few tutors already to try and speed up the deck as too many tutors in a non-combo deck slow things down by paying extra mana for the cards you need, and this deck has enough ramp under 4 cmc that lily of the dark realms just barely didn't make the cut.

legendofa on BBEG Deck Ideas

4 months ago

Summary: If you want a classic and evocative villain, something including . If you want something unique, . If you want something apocalyptic, .

My top five:

O-Kagachi, Vengeful Kami

Malfegor

Edgar Markov

Korvold, Fae-Cursed King

Lazav, Dimir Mastermind

legendofa on BBEG Deck Ideas

4 months ago

For my breakdown here, I'm focusing on characters who are villains in their story arc and characters who don't have much specific backstory. Pretty much any legendary creature can be flavored as a villain in front of the right deck. I'm also not focusing on the Forgotten Realms sets, I'm broadening the net.

What's available:

: Eldrazi or artifacts. Most of the artifacts are either hero-aligned or not an independent threat, like Graaz, Unstoppable Juggernaut. If you want a challenge, Omarthis, Ghostfire Initiate, but I wouldn't, just for lack of depth.

: Villains are oddly centered on Old Kamigawa. Konda, Lord of Eiganjo is a near-immortal emperor and master duelist. Hokori, Dust Drinker is destroying resources and the land. And, of course, there's the apocalyptic, unrelenting evil that is Hazduhr the Abbot.

: Heidar, Rimewind Master is an elementalist fanatic. The manipulations of Orvar, the All-Form or Kami of the Crescent Moon could cause problems, as could a big sea creature like Tromokratis or Charix, the Raging Isle.

: Pretty much everyone. It's easier to count the people who aren't outright villains.

: Relatively few actual villains, but a bunch of manipulators, dragons, and angry people that could fill the role.

: A bunch of wild animals and nature types. No scheming villains, but a good selection of rampaging monsters. Meng Huo, Barbarian King would be a unique choice (if you're willing to.proxy or drop $150+).

: Polukranos Reborn  Flip is the most (only?) villainous character in these colors.

: Lots of options, from the behind-the-scenes manipulation of Lazav, Dimir Mastermind to the illithid Captain N'ghathrod, Gisa and Geralf's necromancer army, whatever Umbris, Fear Manifest is, and a lot more.

: A few options, but lots of depth in them. Insane biologist Momir Vig, Simic Visionary and his magnum opus Experiment Kraj, nature's avenger Uro, Titan of Nature's Wrath, or maybe Aesi, Tyrant of Gyre Strait is flooding the area.

: A very deep and wide pool for villains. Vampires, demons, dragons, demon dragons, warlords, torturers...

: Grakmaw, Skyclave Ravager joins the ranks of the big scary monsters. A more calculating BBEG would probably be one of the death lords like Jarad, Golgari Lich Lord. Vhati il-Dal or Old Rutstein or probably more storyline villains than BBEG material.

: A very shallow pool. Storvald, Frost Giant Jarl, Rubinia Soulsinger, and maybe Falco Spara, Pactweaver or Katilda and Lier (mostly because of Lier) are the best options for an Archenemy villain. I'd throw Kros, Defense Contractor in, but goading is kind of limited when you're the Archenemy.

: This color set will probably be either a cold, distant, merciless villain or a manipulative puppet master. Raffine, Scheming Seer and Oloro, Ageless Ascetic fall into the first category, and Sen Triplets and The Ever-Changing 'Dane in the second. Varina, Lich Queen is another option for a zombie army.

: Big, angry, and violent, with some good dragons. Xira, the Golden Sting and Vazi, Keen Negotiator break out of this mold, but they strike me as more lieutenant-types, not arc villains by themselves.

: Not much; these tend to be either heroic or big smashy monsters. Uril, the Miststalker could work.

: Queen Marchesa is a classic, as you mentioned, and Edgar Markov is right there, too. Actually, this color set has some good depth and variety for an Archenemy. Some are more overtly villainous, and some are just very martial. My top picks would be Edgar, Licia, Sanguine Tribune, or Tariel, Reckoner of Souls.

: Mostly either weird esotericism or "nature's avenger" types. I don't think any of these are outright villainous in-story, but most of them have loose or vague stories. With the right deck, this could be a unique and interesting villain. Riku of Two Reflections is my top pick.

Four-color sets in general: Any of them would work, except for a couple of the .

: Use this color set if you want a truly apocalyptic feel. saluma mentioned Tiamat, which is a very good choice, and finding a way to get through Progenitus or O-Kagachi, Vengeful Kami is a story of epic scale.

Doombeard1984 on The Happy Couple

6 months ago

So I dont see the relevance of Bloodchief Ascension apart from it being an annoyance. I guess what you could do is run something like Altar of the Brood/Altar of Dementia to make it more impactful by making the most of Edgar Markov eminence ability.

Blade of the Bloodchief is an awesome card for increasing +1/+1 counters.

Suppose you could also run Divine Visitation to change those vamp tokens into Angels

Kingtao on Eminence: Do you like it …

7 months ago

I like Eminence, my second commander and favorite commander to this day is Markov, I don't believe eminence is broken as a lot of people seems to think, for me it's far less problematic than infinite combo and such, most eminence are not top cedh anyway.

Also, in my opinion Arahbo, Roar of the World is a great commander and his eminence is better than Edgar Markov , the cat tribe is nothing to take lightly

TypicalTimmy on I recently heard that we …

8 months ago

I heard this recently and now I am wondering if I have been playing the game wrong this whole time, or if the information presented to me was incorrect.

Suppose I have Murder in hand, and my opponent has a problematic creature I want gone. I go to cast Murder.

The claim goes that putting Murder on the stack only acknowledges that a spell is waiting to resolve. That when it actually DOES resolve is when I choose my target. The argument claims that telling my opponent(s) what my intended target is ahead of the spell resolving is a case of "additional free information".

  • An example of additional free information would be the following: You have a Swamp on the battlefield. You play a Rakdos Carnarium and bounce the Swamp back to hand. On your following turn, you play a Swamp for turn. An astute observer will notice that this Swamp has different artwork from the one you had bounced, meaning you have at least one land in hand. If you only have 2 cards in hand at this point, your opponent(s) now know at least 1 is a basic land, by default.

So, back to the question. I have Murder on the stack. My opponent asks who I am aiming to kill. I decide to say nothing. My opponent freaks out and says I am cheating or whatever. The game grinds to a halt and people are mad.

Alternatively, I tap my mana, pull Murder from my hand, motion it over Edgar Markov and say YEAH FUGG THAT GUY and my opponent goes "Uh, in response Sheltering Light."

Well. Crap.

But, Murder never resolved. I never had to say Edgar Markov was my target. I gave that information, freely. Had my opponent not known I was going to kill him, they might not have protected him.

So... who's correct?

  • Do I not actually need to reveal a target until a spell or ability ACTUALLY resolves?
  • Or do I need to reveal the intended target immediately, as the spell or ability moves ONTO the stack?

Gleeock on Eminence: Do you like it …

10 months ago

I don't always feel like doing research when I write on here, that makes me feel like I am writing up EBP articles in school again, but I want to say the bulk of the eminence commanders were 2017?

My "hot" take; I like eminence better than I like partner (probably not a majority opinion).

Personal reason/joke here -> The Esper eminence guy will just make me sour because against most builds I won't be able to just pwn him with boardwipes like I do against Edgar Markov. A half decent build should be very wipe-resilient, even to the sac-wipes I think :)

Gleeock on Eminence: Do you like it …

10 months ago

TypicalTimmy. Except when you start applying that idea in-bulk, then you start talking about power creep in the format. Also, the classic issue of: best of ___. Best of vampires Edgar Markov. Best of wizards Inalla, Archmage Ritualist Best of knights? ___

Fortunately, they have done this on a tribal scale so far, maybe that is what the game designers intended to make sure eminence didn't trump all the other commander choices? Easy for me to talk, I don't really care for tribal play, I might be annoyed if I had a beloved tribal-type deck that just became obsolete.

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