Edgar Markov

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

Edgar Markov

Legendary Creature — Vampire Knight

Eminence — Whenever you cast another Vampire spell, if this is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.

First strike, haste

Whenever this attacks, put a +1/+1 counter on each Vampire you control.

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VampRamped on Edgar Markov's Eminence of the Blood

4 months ago

Cool nice to see you had a list on tapped out for Edgar Markov you had mentioned you had an Edgar Markov deck in the comments of my deck.

I think this is a very well-constructed mid-range Edgar Markov list and would like to only offer a few card suggestions for your consideration for the deck.

Vampire Nocturnus in my experience is the most powerful vampire lord giving your whole team massive power boost and evasion as well as itself. In addition you already have an excellent mana base to accomadate the card in your deck, and Vampire Nocturnus synergizes well with Viscera Seer, Sensei's Divining Top, and Fetch Lands.

Nighthawk Scavenger is strictly better than Vampire Nighthawk which you play in this deck even in the early game if an opponent cracks a fetch land it is at least as good but with way more upside.

Living Death is an absolutely amazing card and one of the best cards in my own Edgar Markov list, I will not go into all the details here but I have an entire section under my powerful cards and synergies dedicated to this card.

Knight of the Ebon Legion and Falkenrath Pit Fighter, are just higher quality one drops than cards like Pulse Tracker, and Vampire of the Dire Moon.

I will also echo an earlier comment by Sandwitcher and say definitely include Olivia's Wrath it is a fantastic board wipe.

Also you have all the combo pieces already so just slot in Mana Echoes, and funnily enough you could actually cast Ulamog with it in some of your games.

Cards that I would recommend you consider removing: Diabolic Tutor there is not any card worth spending 4 mana to have in your hand, and if there is a spell worth spending 4 mana to find then it will likely not resolve.

Sorin Markov while OG Sorin is pretty cool he is likely not worth playing. The deck is already very efficient at killing people and if you have the 6 mana and the confidence to cast Sorin then you might as well play Edgar Markov instead.

Bloodcrazed Paladin I see many people that do play this in their deck but it is just not worth it. This card is at its best when the board just got wiped so it comes in as a big creature but at that point, you might as well just play Boros Charm and save your board instead of getting a derpy vampire. Also playing this card on curve is also bad so just all around would not recommend playing.

Cowmmunist on I'm the reason people hate Child of Alara

4 months ago

ThoAlmighty Thanks for the considerations!

I honestly think I am pretty set on fixing, and I am not comfortable dropping below 2 of each basic land. Several of my ramp spells reference basic lands and I need to be able to react to effects like Ghost Quarter, Field of Ruin, Path to Exile, or opponents Tempt with Discovery and other effects like it. Really need that buffer so I can dish out my own basics, and not be down a land when I play against effects like these, and I think 10 is a good number right now.

For cards like Command Tower and Arcane Lighthouse to find a home here, I'd wonder what you might swap them out with? I'm still in the process of testing out the channel lands and so far I have not been a huge fan of Eiganjo, Seat of the Empire because it can only do 4 damage. Which has actually been a great way to deal with commanders, because it's an ability activated from the hand, not a cast spell. But 4 damage is pretty restrictive, and it has only really helped me in the early game while I am still collecting my colors. For instance it has kept me alive against Edgar Markov who is a very scary aggro deck, and absolutely can blitz down Child.

Abaques on What makes a deck-worthy commander?

6 months ago

I have many commander decks and I choose the commander based on what I want the deck do. Sometimes that decision is driven by some unique ability that the commander has that I find interesting, for instance my Purphoros, God of the Forge deck exists because Purhoros has a unique ability for a commander that I wanted to explore.

Other times I choose the commander because its just the best fit within the deck design I want. I have a Mardu vampire tribal deck with Edgar Markov at the helm only because there aren't really any better options for the 'fun with big vampires' theme I want to run in Mardu colors. The deck would probably be better and more closer to my goal for it with the new Olivia at the helm, but I want to run Mardu colors so I do the best I can with the constraints I have.

That's all just my method though. I think everyone really should have their own methods for picking their commander.

Gleeock on Dealing with politics as an …

6 months ago

You too. I would say that I only play true "aggro" a little. Mostly I play goading midrange with little rampers. Most aggro I play is with disposable threats. I once played an Edgar Markov deck though that did involve some forced aggro... things like lifelinkers & Crescendo of War to turn the game upside down with aggro advantage & it actually played very well. When I focused my player removal with that deck I just picked my opponent by strategy, honed in on him, & the other players didn't have that rationale: "you slapped me earlier" they were more like: "oh well, better him than me", & I didn't go: "oh you have 45 life so I will trim that now" (that player remembers that).... Remember, life IS a resource, especially for aggro, so pressure whoever can least afford it instead of chipping at everyone frivolously & just pissing them off :)

Gleeock on Dealing with politics as an …

6 months ago

I like griffstick advice. I will say some players will target you too based on your commander Edgar Markov could be part of the equation here, alot of players will just plain put pressure on that commander with that eminence ability.

I also try to simply wipe out whatever secondary durdle wincon (usually ) deck I can & realize the only way I stand a chance with true aggro is player removal on the player that is obviously built to have minimal blocking/field presence because all they do is build unstoppable late game engines.

One thing you could do is lean into making other players into combat threats as well & build your own board with more disposable/disguised threats, disposable threats would be like more recursion & ETB effects - get some vamps that do all you care about when they ETB..

I do this with Kardur, Doomscourge, play some dinky ETB creatures play an Agitator Ant then force everyone to play the aggro game. Typically no one really wants to fill my graveyard with that deck, so I just get to swing my stuff around at my discretion.

Ashdust on Good Cards That You Just …

7 months ago

This is probably MTG sacrilege, but I'm not a huge fan of Kenrith, the Returned King or Edgar Markov

I think Kenrith is too focused on paying a ton of mana, and I'm not into that. And I just prefer Strefan, Maurer Progenitor to Edgar.

Massacar on Looking for a casual but …

8 months ago

I would suggest maybe using someone like Oloro, Ageless Ascetic or Inalla, Archmage Ritualist.

That way you're getting value from your commanders without having to have them on the field, but they're not necessarily as aggro as say Edgar Markov or The Ur-Dragon.

Last_Laugh on What are some cards you …

8 months ago

A few examples of breaking Reconnaissance:

In Edgar Markov with vigilance and Captivating Vampire you can attack with literally everything, steal a creature for every 5 vamps you tap (this doesn't remove them from combat). You then untap to avoid any unfavorable blocks, let the rest of combat damage happen, then untap everything while it's still considered 'attacking'. Bam, all your dudes are untapped and ready to block/deter attacks or steal more stuff while turning your aggro up to 11.

First/Double Strike are dumb with this card. With Stromkirk Captain out (again in Edgar Markov), you can attack with everyone, untap only to avoid first/double strike, deal all your damage in the first strike phase, then immediately untap everyone before regular combat damage is dealt to make combat entirely one-sided.

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