Steel Leaf Champion

Steel Leaf Champion

Creature — Elf Knight

Steel Leaf Champion can't be blocked by creatures with power 2 or less.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Steel Leaf Champion Discussion

multimedia on Nath Golgari Midrange

1 month ago

Hey, well done with your casual version of Lathril.

Consider one drop mana Elves especially Elves of Deep Shadow ? Shadow can make black mana to cast Lathril. These Elves give a big advantage for the tribe with ramp and when they aren't being used for ramp use them to get counters faster on Quest, with Lathril's tap ability or just have more Elves for Priest/Archduid, etc.

Other sources of ramp could be cut for these such as Cultivate , Harvest Season other cards Steel Leaf Champion , Nath of the Gilt-Leaf and Endless Atlas .

Llanowar Wastes , Unclaimed Territory , Necroblossom Snarl , Temple of Malady , Tainted Wood are some budget land upgrades. These could replace Swamps, Shimmerdrift Vale , Jungle Hollow and The World Tree . Undergrowth Stadium , Overgrown Tomb , Twilight Mire , Gilt-Leaf Palace , Woodland Cemetery and Wirewood Lodge are some expensive price land upgrades.

Good luck with your deck.

wallisface on Advice on tribal deck card …

2 months ago

The following below is a list I used to run a while back for mono-green stompy. It’s obviously not tribe-orientated, but may give you some ideas of the direction to head.

Note the above list is a bit old and can defo do with some improvements, but its a good baseline of what green does well - being hyper-aggressive.

In general for mono-green you want to either build your deck around being very fast & aggressive, OR build it around ramping to some massive auto-win threat. You appear to be trying to do a strange mix of the two, being sudo-aggressive while ramping to semi-big threats. I would suggest picking a defined path and building around that. If you want to be aggressive, don’t ramp so much, and field lower costing creatures. If you are wanting to ramp-big, get something like Tooth and Nail in there to cheat out Emrakul, the Aeons Torn (or some other busted payoff)

The other thing to evaluate is how much sticking to your tribe is actually getting you. Whether you’re getting actual value out of confining yourself to this creature-type, or whether its just a self-imposed restriction without much upside.

TheVectornaut on Death Touch Green Boi

2 months ago

twechsler, as far as I know, only the creator of a deck can look at the acquireboard. So for me to evaluate any cards there, you'd have to move them to the maybeboard first. I'll give my thoughts on some of the aforementioned cards for now at least.

Woodland Wanderer needs to be cast with Converge 2 to be decent and 3+ to really be good, so I probably wouldn't add it to a mono-green deck. For Wakewood Elemental, I'm assuming you meant either Wakeroot Elemental or Whisperwood Elemental . I really like the latter in midrange decks and would have no qualms about adding it here. The former, on the other hand, costs too much to activate its ability while leaving your lands open to creature removal. Liege of the Tangle sort of does the same thing but better, although you do need to be very cautious of Wrath of God s with it too lest you immediately lose all of your permanents. Omnath, Locus of Mana is a very insane card in the right circumstances, hence its similarly insane price tag. I've seen players go off with Nykthos, Shrine to Nyx and Gaea's Cradle to produce hundreds of mana in a turn without any major combos and save up for something ridiculous like Helix Pinnacle or Finale of Devastation . In your deck, it looks more like you want to be using all of your mana on each turn to curve out into larger and larger threats. Omnath would still be good, but I don't know that he's worth the price right now. Speaking of expensive cards, Wurmcoil Engine might be something to look for since it's both a strong bomb to ramp into and has deathtouch on 2 of its 3 bodies. Asceticism is another that's good for keeping guys alive.

A card I missed talking about in my last comment is Predator Ooze . It's definitely interesting and I see it working well in a Hardened Scales stompy deck alongside its +1/+1 buddies, Experiment One , Pelt Collector , Avatar of the Resolute , etc. If you're not running ways to take advantage of counters, maybe Steel Leaf Champion would perform better in the 3-drop slot. I'd still be more inclined to put a mana dork or Cultivate or Harrow or something there instead. It just depends how fast you want the deck to be. Stompy doesn't usually run many cards that cost more than 4 CMC, so you'd need some major tweaks to move in that direction.

Epicurus on Green Stompy - Modern

3 months ago

Champion of Lambholt over Steel Leaf Champion .

Also, possibly Hardened Scales , but don't know where I'd cut to make room for it.

Apollo_Paladin on Tae'rin Terror (Elf Zerg)

5 months ago

Yeah, it is. I had them in here during the original conception of the deck, but anymore it's gotten trickier to count on every time. Untapping a Priest of Titania is great and all, but being unable to produce green mana on its own has prevented me from doing early Steel Leaf Champion s or leaving me unable to throw down my Vitalize at the end of a tap cycle.

I'll concede that these are pretty specific circumstances, but sometimes the opponent's deck is destroy-heavy and so those early mana-producers aren't 100% themselves either. I could definitely see putting these back on the Sideboard at the very least though.

I'll give them another try and see how it goes, a lot of my pure-green mana-cost cards have phased out, so it's mainly just Vitalize that concerns me anymore (which admittedly is a pretty key concept here for ramping repeatable or X-cost spells/abilities very early on). Good suggestion, thanks!

abby315 on Monomanamaniac's Infinite elves

6 months ago

To make cuts, you'll need to pick a lategame plan. In theory, the strength of Elves is that you can snowball a bunch of small creatures which works for an aggro plan without much assistance, and those small creatures also contribute to a combo turn.

Right now you have several lategame payoffs: Ezuri, Renegade Leader; Primal Surge; Elvish Promenade; and Joraga Warcaller. Though you're a combo deck, you also have a few random tribal beatdown cards in Steel Leaf Champion and Elvish Clancaller that don't really fit with your main plan.

You should pick one top-end thing that you want to do and cut the rest. In most modern elf decks that's Craterhoof Behemoth or Ezuri. My suggestion is to cut every lategame piece except for Ezuri and Joraga Warcaller, and maybe add a Craterhoof or keep one Primal Surge (but just one so you can ensure you hit the whole deck). I would also shave Beast Whisperer to 2x.

The following cards I think are too slow or non-impactful for Modern: Imperious Perfect, Steel Leaf Champion, Marwyn, the Nurturer, Elvish Visionary. I also think Fauna Shaman is much worse if you aren't running Craterhoof.

That'd be my starting point for cuts. You can always look at other modern Elf decks for inspiration. GLHF!

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