Creature — Eldrazi Drone
Devoid (This card has no color.)
When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."
Printings View all
|Battle for Zendikar (BFZ)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
4 months ago
Blisterpod is a great card, but if it doesn't chump a creature the deck cannot generate a creature. I would swap it for another fog effect like Angelsong. This card will not be dead during any point in the game because of the cycling effect and ensures you do not get overwhelmed by aggressive decks. A turn 1 play that could replace Blisterpod would be Ancient Stirrings so you can dig for anything you need. Nest Invader could also replace Blisterpod if you are looking for more token spawners, although it is not colorless. Too often you may rely on your main synergy so finding other sources of damage or getting more card advantage could be useful. Matter Reshaper is a good body that can get you your token spawners or Desolation Twin and Spawning Bed offers value as the game progresses.
5 months ago
Red_X I made some changes inspired by your comment, I think I may be missing something as it still takes until about turn 8 to reliably win on one turn and it's with less damage. to defend some of my original List however, Risen Reef because it is an enter the battlefield effect combos nicely with Journey to Eternity Flip or Supernatural Stamina and being able to play the land directly seemed to bring more benefit than Elvish Visionary and the splash generally had no downsides. Blisterpod and Risen Reef would often allow me to play Liliana, Dreadhorde General on turn 4 or 5. I do greatly agree with Blood Artist, Bloodthrone Vampire, and Immortal Servitude. I'm working on bringing the deck from a more casual speed to a competitive modern speed, and would love to be reliably going wide with tokens by turn 4 in order to rogues passage Bloodthrone Vampire for lethal on turn 5. I also have an attachment to Parallel Lives but it does often slow me down, do you know of a card with similar effects (maybe Sifter of Skulls) but is actually cheaper and legal in modern?
5 months ago
So, I have a few critiques of the deck if you're trying to make it competitive. If this is just for fun with friends or you don't want to get other cards, feel free to ignore all of this.
1) Why Arboreal Grazer? You only run 22 lands so it's often dead, and I think it would often be better as a mana dork or something else.
2) Risen Reef seems strange to me. I don't think it's bad, but once again you only have 22 lands and it's your only elemental, so it's almost always a 3 mana Elvish Visionary that makes you splash for blue. If you had more elementals or more lands it might make sense (and I don't think you need more lands)
3) Liliana is way above the rest of your curve here. You're only going to be able to cast her on turn 6 less than half the time (assuming you've drawn at most 2 extra cards and your 6th land wasn't a tap land), and she's not enough to get you back into the game after a board wipe, which is what you want planeswalker to do in this type of small creature deck.
4) Parallel lives is a win more card and is going to be stuck in your hand or slow you down most of the time. It only works with Blisterpod, Liliana, and Hangarback Walker, and the third one is the only time it's relevant (at which point you should porbably just max out on hangarback walker and find something else)
5) You're not playing enough copies of your best cards and/or you don't have a great way to utilize them. Bloodghast can be really good for the deck, but not when you're casting it for and when you only have one of them. If you want to run it, self mill or discard is a much stronger enabler, and would set up one of my later points. Additionally, you're playing only 4 copies of your best win condition, when you could be playing 8: Blood Artist. You may only want 6-7 total copies, but blood artist also pings your opponent for their creatures dying, which helps when you're chumping against aggro. Bloodthrone Vampire can be copies 5-8, or just a better version, of Nantuko Husk for combo turns, although that extra point of toughness does matter if you're playing against a lot of Jund/prowess.
6) Have a way to just win the game. Changing up the mana base may be worth it to play Rally the Ancestors or Return to the Ranks, or you can just play Immortal Servitude without changing anything (Bloodthrone vampire, zulaport cuthroat, and blood artist all come back from an immortal servitude on 2). That lets you pay 5ish mana to bring back multiple drain/gain effects, a number of creatures (possible drawing extra cards if you bring in things like Elvish Visionary), and a sac outlet, and then dome your opponent for 8+ damage in one turn.
7) Night's whisper is a little strange in a deck trying to get a critical mass of creatures. Something like Elvish Visionary will probably suit you better. Supernatural Stamina similarly feels out of place, since you want to use all your mana each turn and often would prefer another creature to bringing back one that's about to die.
Feel free to use all of these suggestions, none of them, or pick and choose. I like where you're going with the deck, I just think it's a bit unfocused right now
5 months ago
Hey ConstantVigilance. Cool deck! I've never built around the emerge mechanic before, but it looks like fun. Here are a few initial thoughts.
First, if you want to keep this as budget as possible, I'd recommend sticking to just two colors. Otherwise, all the tap lands can really slow things down. In this case, I that would probably mean dropping black - this would mean giving up Abundant Maw and Mindbender, but that doesn't seem like much of a loss. That would also allow you to run something like Sanctum of Ugin which would help you chain together multiple copies of Elder Deep-Fiend - probably the best thing you can do.
Second, I think you need some interaction early in the game to help you get to your big creatures. If you stick with black, Doom Blade is a super cheap option. If you drop black, you could run a playset of something like Unsummon - which you could also use later in the game to replay your Elder Deep-Fiend. It also wouldn't hurt to have a couple copies of Negate around for early game interaction and late game protection.
Third, for your big creatures, I would try to play a full playset of the very best options - Elder Deep-Fiend, Wretched Gryff, and maybe two copies of Conduit of Ruin. Cards like Vexing Scuttler and It of the Horrid Swarm don't seem nearly as good to me.
Last up: I can see what you're trying to do with the Stichwings, but that's such a high price to pay to get then back! I would probably drop all of them, along with the Bloodbriar, and focus on cards that give you immediate value when they enter or leave the battlefield - Blisterpod, Nest Invader, Foul Emissary, etc. (Or, if you don't care about sticking to eldrazi, you could run card draw pieces like Elvish Visionary, Feral Prowler or Floating-Dream Zubera.) In general, I would try to focus on ramp and card draw, rather than recursion. That's my thought anyway.
Best of luck!
6 months ago
Hey Haydenc553. I'd probably sub in Trostani for Scion of Vitu-Ghazi and get rid of Blisterpod for two copies of Second Harvest and two more Flower / Flourish... maybe get a third copy of harvest in for a Saproling Migration.
7 months ago
Thank you so much for your thorough reply! I’m noticing that my build just isn’t as threatening as I had originally imagined. I was looking really hard at adding Vraska, Golgari Queen, Yawgmoth, Thran Physician and creatures like Blisterpod and Carrier Thrall as creatures for sacrifice fodder. I do like the idea of using creature abilities as control, so I think Mindslicer and Plaguecrafter are going to be added for sure. I have Dictate of Erebos in and think I need to add Grave Pact for further help in board control and cards like Grim Haruspex to help me with card draw.
7 months ago
Gattison, by all means, add the deck to whichever list you would like.
Regarding the suggestions - there is definitely much room for a cheap sac-able creature. 19 lands is optimal, even 18 can be playable - the dryad helps a lot. I have to fit in Blisterpod - currently looking to cut a 1 of each bloodbriar, rancor and winding way for 3 blisterpod.
I do not think tragic slip is something that will be needed, but vines can be helpful for sure - I will cut 2 slum reaper and 1 Falkenrath for 3 copies. Festering mummy just seems like a bad plagued rusalka.
Cutting more Bloodthrone Vampire is not an option either I think - this is the Atog of the BG token deck.
7 months ago
I've looked at this deck a few times now. It looks pretty solid. +1. My only real suggestion is to put something like Vines of Vastwood and Tragic Slip in the sideboard. Oh and +1 land and -1 Bloodthrone Vampire maybe?
As for ideas to lower the curve, there's not a lot to shave off, lol. But, perhaps lose the other Bloodthrone Vampire (because it's bonus is not permanent, and I feel you need more "sack-ables") and the Plagued Rusalka along with two Brindle Shoats in favor of a full playset of Festering Mummy?