Harald, King of Skemfar

Harald, King of Skemfar

Legendary Creature — Elf Warrior

Menace (This creature can't be blocked except by two or more creatures.)

When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Harald, King of Skemfar Discussion

Guerric on Lathril's Relentless Elves

2 months ago

As for things to cut, here is my list-

Cards to definitely cut- 1) Abomination of Llanowar he's just a big, dumb of elf with a target on his back for removal. There are better options. At least Drove of Elves has hexproof, but I wouldn't even play that. The only one I'd play is Jagged-Scar Archers, and that's because of its utility against flyers.

2) Elvish Rejuvenator He gets a land, but doesn't actually ramp you. And that is if you get a land- you might whiff. You have better options. If you really want this effect Sylvan Ranger costs one less mana and is guaranteed to not whiff.

3) Eyeblight Cullers 5cmc is just too much for something that only gives you three tokens on its death, and you have no mill synergy.

4) Golgari Findbroker This card was made for draft. It just costs too much for what it does. Its not just the four cmc, 2 and 2 is a high opportunity casting cost.

5) Harald, King of Skemfar He's basically a 3/2 with menace that replaces himself. The clause on Tyvar might seem good if you add him (which is good idea, btw- he'll be worth it even if he doesn't stick around too long), but even then you have to remember that he won't find Tyvar the majority of the time. Again, its nice he replaces himself and gives you some selection, but there are better options.

6) Jaspera Sentinel Dorks are great, but you have to tap two creatures for one mana, which is a bad rate in elves. There are better dorks suggested above.

7) Masked Admirers This is one of those cards that Wizards stuffs into every precon conceivable, even though its bad in most of them. We don't need it here.

8) Thornbow Archer He's only draining one life for each time he attacks. That isn't enough to justify his slot.

9) Voice of Many You get maybe three cards for four mana at most? He's not the worst and he does draw cards, but I've never liked him.

10) Voice of the Woods This might sound like a good use of your elves, but its better to pump your elves than to use them to summon elementals. Plus he costs five to cast.

11) Tergrid's Shadow We have a joke about this card in our playgroup, but in general it isn't what we want. Letting your opponents pick what they sacrifice means you'll rarely hit the thing you need to get rid of. You might as well just play Doom Blade or any other premium removal card in these colors. There are a lot!

12) Poison the Cup They just put this in the precon because foretell was a Kaldheim theme, but there are so many cheap (both in real world and mana cost) black removal cards that this one shouldn't make the cut.

13) Roots of Wisdom You're better off just playing Harmonize or getting one of the consistent draw pieces I suggested. This card won't do a lot for the slot in your deck.

14) Return Upon the Tide This just costs too much mana, and you have other better recursion pieces out there.

Cards to think about removing

1) Serpent's Soul-Jar This card could be good, but could also be a trap. Your graveyard is a resource, and exiling everything from it prevents mass recursion. Also, your opponents can target this with removal and you'll never get your stuff back. I'd probably just play Haunting Voyage, Patriarch's Bidding, and Living Death to get your goodies back for more fun!

2) Twinblade Assassins He does draw cards, and is probably at least as good as Phyrexian Arena while he lives. So you might keep him, but he costs 5cmc, so if you have enough card draw you might want to cut him.

3) Numa, Joraga Chieftain He can pump your stuff. But Kindred Summons, Genesis Wave, or the above mentioned Torment of Hailfire and Exsanguinate are much better ones!

4) Nullmage Shepherd This can allow us to remove problematic stuff. But tapping four elves is a bigger cost than we often want to pay. Something to think on.

5) Sylvan Messenger Again, this card does get us some draw, much like Lead the Stampede which I used to play does. I've just never found it good enough to include though. Nonetheless, you want at least ten pieces of draw, and this does count as that!

6) Eyeblight Massacre This will kill a lot of stuff, but will often leave what you most need to kill alive. Ezuri's Predation is a recently reprinted board wipe that is now more affordable and will wreck your opponents while leaving your stuff intact. In Garruk's Wake and Plague Wind cost a 25 cents each and will hose everyone but you, and because you are playing elves you can afford their cmc!

7) Ruthless Winnower Having played against this card I can attest that it is annoying, but your opponents will often kill it before it can have too much impact. If it were a lower cmc it would be a guaranteed in, at least it will take the heat off of more important cards. It is high at 5cmc though. Keeping it might be the right choice, but I'd at least consider it.

legendofa on Planeswalker Sorceries

4 months ago

I have a question about intent. Harald, King of Skemfar and Harald Unites the Elves allow you to find a Tyvar card. Right now, that's for Tyvar Kell. Creating a sorcery with subtype Tyvar would allow that card to be selected by Harald, King or Harald Unites. Is this acceptable?

legendofa on Best commanders to introduce new …

9 months ago

Usual disclaimer: I'm not an EDH expert and basically only play to have fun and mess with the match.

I haven't watched the short before writing this, so I'm going to assume that the new people are generally new to Magic as a whole. For this, I don't think the pre-built decks are the best tool, since they usually have some unique and pretty weird cards. I would start with a very simple, streamlined deck. Pull cards from core sets, use mechanics that have a lot of support, and don't try to be too tricky. Possible commanders could be Isperia, Supreme Judge , Harald, King of Skemfar , or Maja, Bretagard Protector . Explain the basic rules and vocabulary of the game and format, and have someone outside the game available to answer questions and offer tips during a match.

If the players know the game and are trying a new format, then you can get a bit broader. What strategies or archetypes do they like? Do they want to play to a theme? At this point, there's a legendary creature for just about anything a color can reasonably do. Explain how color identity works and what commander damage means, and be ready to offer deck and card suggestions. Show them any pre-built decks they might be able to buy or borrow and see if any of those get their attention.

jicklemania on These Elves Have a Lot of Blades

1 year ago

Though I'm curious why you aren't playing some cards, like Skullclamp Serpent's Soul-Jar Pact of the Serpent Harald, King of Skemfar and Sylvan Messenger , I like your list a lot, and it helped me come across some of the weirder cards like Alpha Authority . I just think you should cut Nissa Revane . At least in my playgroup, Wellwisher , being less vulnerable to flyers, is better, and the life-gain isn't that important anyway.

legendofa on Green/Black Deck

1 year ago

I'll let you know right now, Legacy is not where you want to start. It's got all but the most obscenely overpowered cards in the history of the game. (Those go into Vintage.) Legacy decks are regularly $4,000+.

A decent Elf starting package might include Shaman of the Pack , Elvish Mystic , Harald, King of Skemfar , and Jaspera Sentinel . These cards are cheap, easy to use, and won't get you laughed at. Note that Shaman of the Pack is not Standard-legal, if you decide to go that direction, but it is Pioneer-legal. I'm not really suggesting for any particular format, just putting options in front of you.

If you're willing to spend more money and start looking at serious competitive options, try to find Collected Company .

If you have any questions, or are confused, please ask!

jamochawoke on Najeela, Queen of the Blossoms

1 year ago

I like how the guy above this comment just casually strolls in and tells you to put in a bunch of moxen...

That said, warriors is one of my favorite tribes and I've made a ton of decks with them! Plus Najeela is such a badass commander! These are my suggestions that you haven't included and could serve as some better synergy with your deck than your non-warriors:

  • God-Eternal Oketra make huge 4/4 zombie warrior tokens on every warrior cast.

  • Oketra the True make warrior tokens and acts as a big beater itself.
  • Oketra's Monument tons and tons of warrior tokens.
  • Rush of Battle warrior themed overrun that gains you tons of life.
  • Herald of Anafenza gets bigger and makes warrior tokens at the same time.
  • Raiders' Spoils probably the best card draw you'll see for warrior tribal.
  • Gilt-Leaf Ambush elf warrior tokens with sometimes deathtouch.
  • Hunting Triad elf warrior tokens or modal +1/+1 counters.
  • Presence of Gond give a creature a tap for elf warrior token ability.
  • Lovisa Coldeyes more warrior lord buffs!
  • Obsidian Battle-Axe haste and auto-attach to warriors equipment!
  • Regna, the Redeemer and Krav, the Unredeemed act as a sac outlet and warrior token generation combo.
  • Lord Windgrace deck filtering, color fixing, and generation of a ton of cat warrior tokens
  • Great Hall of Starnheim gets you a 4/4 angel warrior token in a pinch
  • Base Camp cheap 5 color land for warriors
  • Starnheim Unleashed make a ton of 4/4 angel warrior tokens!
  • Emeria's Call  Flip make angel warrior tokens and give your non-angel warriors indestructible or make it a land
  • Ascent of the Worthy pretty fun tricks on this.
  • Firja's Retribution make a 4/4 angel warrior token and give angels destroy and double strike.
  • Battle for Bretagard make warrior tokens, then make copies.
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