Ghave, Guru of Spores

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Tokens

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

Ghave, Guru of Spores

Legendary Creature — Fungus Shaman

Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.

, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.

, Sacrifice a creature: Put a +1/+1 counter on target creature.

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Guerric on [Primer] Helming the Host of Heaven *Update*

1 week ago

kirbysan

Pyre of Heroes is a card I love that I've definitely considered putting in here, and which I may put in here still. It is at its best in toolbox tribal decks, and is arguably one of the all-stars of my Inalla, Archmage Ritualist deck, and should probably go into my elfball deck as well. It's main advantage here is that it allows us to tutor out whatever angel we want, though we do so at the cost of some mana and an angel which costs less. There are instances where this can be great, such as to get Linvala, Keeper of Silence out when we want her, or to help to form Brisela. It could also help us replace angels targeted with single target removal- if we have mana open we can just sac the targeted angel and bring something else out in its place for short mana. It would also give us tutoring that we don't have a lot of in white. It wouldn't be broken in this deck the way it is in tribal decks with more toolbox effects, but it might not draw as much hate either. If I do put it in, Together Forever is the sort of card I might put it in in place of. While it isn't as good in a board wipe, it is arguably better in many situations with targeted removal as we can just replace the lost piece with a costlier spell.

I think Pyre of Heroes could be good regardless of whether we have the combo, but Breathkeeper Seraph is a card I am a bit more dicey on. While on its own it definitely protects itself and one other creature from destruction (but not exile, bouncing, etc) it costs 6 mana, and I am pretty picky with cards in that range. In the combo it's amazing and works as a draw piece, but outside of the combo I'm not too jazzed about it, though I am open to it and certainly don't think it's useless. Unexpected synergies like these can make the deck stronger if they don't weaken our primary gameplan too much.

The Ozolith is a card that's been suggested and considered from the beginning along with a host of other counter-moving shenanigans cards. While I think it's the most worthy inclusion of such cards, I've still never been personally too jazzed about it. We aren't really focused on counters shenanigans in this deck as we leave those to Ghave, Guru of Spores and Heliod/Ballista decks, and devoting more than one card to this subtheme would water down our gold-fishing. This card on its own could protect our counters as you say, but I'm just not sure it would work so well as to be worth it. This might just me my playgroup, but artifact hate of all kinds (destruction, bouncing, etc) is plentiful and this is exactly the sword of card they would blow up as a matter of principle, especially if they just board wiped and wanted to make sure I couldn't just put those counters on the first creature that I play afterwards. If I thought it would work out I would be more open to it, but I see it doing nothing more often than not in my group. Nonetheless, I wouldn't see any harm in trying it out. Every play group is different and sometimes things could be possible like knocking someone out with commander damage by putting them on Giada. I don't see this being likely in my groups, but I could be wrong!

FolkOccult on What Commander Do You Think …

2 months ago

TheOfficialCreator Exactly! "by it's very nature." You put it quite simply, by its nature. I respected when they released preconstructed materials that encouraged player creativity and the entire format was wholly based around your ability to find what was available in the new releasing sets (which were originally just the base game releasing cards, for modern, standard, collecting, trading) and Commander was more of an MtG extension and not a staple.

By focusing on it, I believe that creativity through exploration or necessity has changed, maybe not for the worst, but objectively it has changed. Seldom is the case that everyone is using the same preconstructed materials like we were when the format started, and you wanted to make your Ghave, Guru of Spores different from your opponent's. That interaction today would just include going onto EDHRec (for your average player I imagine, which may be inconsiderate of me) and min-maxing price to value and advantage, or just selecting the cards with the biggest numbers on them, and call it a day. While prior to that, when Ghave came out, I know the first thing I did was just use the preconstructed deck as it was, because back then new gamemodes really worked with the cards MtG provided.

I'm not sure if I'm the only one to notice, but as time went on and popularity grew, from a decent deck for its format with rules optimizing your deck's customization, it turned into player's purchasing weaker decks (as cards have been released that change the entire pace and flow of the game) that WotC sold to encourage deck building. That's really cool, hands down, my problem with EDH was never its accessibility, or ease of entrance; but we no longer receive 60-card precons, story blocks, fatpacks, format-accessory modes (ala Planeschase, Archenemy, Explorers of Ixalan). WotC seems solely focused on the income and accessibility to it that they'd let the integrity of their format's structure fall to the way side for the sake of pushing those format-specific releases which just feels insulting?

I used to play magic to collect. To collect a set to completion then put it in its own binder, stow it on my shelf with a nifty name for it all. This was my greatest hobby and pleasure in life. I own the majority of Mirrodin, the first set I played as a child, and now have nearly every card in foil, it's probably my proudest achievement. Mirrodin, Dark Steel, Fifth Dawn. I've nearly completed my collection of all of these, the sets from my childhood that have entirely shaped my playstyle and interests. Super neat, but the format focus from Standard (and giving us lore and a story to excuse the releases, themes, and set specific cards and their art styles) to Commander has forced such a high demand on cards from the past, which I do believe deep down is important to the format.

Using what you have around to play (and this is the point I wish to share for no more reason than knowing I'm around members of a community that seem to care enough to respond and it's probably my favorite part of the game, sharing these thoughts and opinions with others) has shot up the value of my collection, which isn't as cool as it was at first. Now due to power creep, old cards become viable, almost as if they've been unlocked, meaning my entire collection is rife with subjects of a format that are essentially required for so many of the commanders coming out because the game has become entirely about speed when you break it down.

That might be harsh to suggest a deck isn't a commander deck if it isn't fast, but how many games go by and someone feels bad because your rule 0 was agreeable but your standard of playstyle translates differently because your opponent didn't realize how far into the power creep they've fed, and now what they think is a 5-6 deck (because they don't run a Mox or infamous infinite combo in this example) is in fact a 7-8 because Commander-specific cards, like with our Horizon-fiasco, are encouraging the game's growth for the sake of speed and efficiency. Before long it will just be Yu-Gi-Oh if a new format isn't built around or the focus doesn't return to Standard and EDH precons just come out again. We'd still chase packs, sets, and focus on EDH but I feel like with the focus on Standard, it'd reign in what feels like a growing tragedy waiting to happen.

I desperately wish to arise at a socially agreeable solution for this physical sensation of being overwhelmed by MtG's set releases, but it grows more difficult to arise at a solution that doesn't just flood us with more cards. I'd proposed at the time over the course of a year/printing release, Two-Set blocks for Standard (For more lore, to feed into Legacy, Modern, Draft, Commander; allowing us to supplement multiple formats off of one printing of cards instead of focusing on one print per format thus introducing specific power creep and instead gradual growth in mechanics because the balance would be focused on what was printed and not what they can print.), Unseries formats (I truly believe adding MtG Universes Beyond to Unseries play or giving it a gamemode in the format would rectify a lot of concerns, can't really complain too much about your Warhammers, Gandalfs, and Ryus when I have a board with,Rules Lawyer, Frankie Peanuts, and Look at Me, I'm the DCI on the stack. Making them Rule 0 cards for Commander instead of legal and licensed "reserve"-like cards that may never see Commander-Specific and legal reprints in Set-Boosters for Commander.) During every Standard release, a 60-card pre-con and a commander pre-con per Standard set release. That's four decks each in a year, each per quarter. Resolving or setting up for more lore/narrative importance, cutting down on excessive releases and focusing the game back in. But it feels unfair to propose changes in the first place when we're all buckled in, voiceless, waiting and hoping our tribe gets support, or our commander sees a "buff" by hoping that a card with whatever ability fits our strategy, as if we expect it, instead of just looking in the cards already released and finding/making exceptions and working with what comes out.

On a separate note, in lieu of all this TCG talk, if anyone is a fan of card games other than MtG of the videogame variety. I highly recommend Inscryption. I wouldn't look anything up beyond a spoiler-free review, it's heavily MtG inspired and gets very philosophical at points, while holding a fairly suspenseful atmosphere. (Not an Ad I swear lol just wanting to share something that reminds me of magic but is in its own way special and similar to this hobby I share with so many beautiful minds).

I could talk on and on, for days over this apologies if the long blocks of text violate any site-specific rules, I don't recall, but do respect and realize it is a bit much to put up on a chat. Thanks to those who did read in the prior post what I had to say, take it easy Planeswalkers. On the upside, whatever is being printed now, can't be worse than what they're gonna print five years from now and cards like Ivy, Gleeful Spellthief with be small beans to the onslaught of game-controlling Tegrid/Hullbreacher-esc effects we may see later, making Ivy a valuable tool to defend yourself. Selfishly colored towards the one combination that I'd argue makes it so accessible and easy to abuse, but I value its place as a future preventative more than a commander.

Dencoan on Death's Kiss

3 months ago

Mortlocke I did originally run Ajani, Valiant Protector in the deck but it was to slow. Ajani, Sleeper Agent does do what my deck wants to do his first ability helps draw cards or scry things to the bottom which is useful, his second simply lets me add counters which is always good, his ultimate I fear might be to slow since I would need to play 5 creatures to kill someone not counting proliferate triggers but I would think if I'm close to using it or if I do then I become the archenemy.

All in all I do not think he would be a bad add, since you can drop him for 3 mana with 2 loyalty counters and then scry or draw. atraxa helps speed him up, even if i never use this 3rd ability he synergized well. im thinking i might try swapping out Elite Scaleguard or Ghave, Guru of Spores for him.

BA-3394 on Reyhan and Ravos hand out steroids

4 months ago

Nice! I was looking to do one of these sorts but I switched to Ghave, Guru of Spores. I think he is worth being in your 98 too. So much value!

Setakat on Old Fungus Deck

4 months ago

Thanks for the suggestions TheVectornaut, I've had a bit of a think about it and decided to go with a more sacrificial orientated fungus tribal - the games we are likely to be playing are either 4 person FFA, or two headed giant, so in both cases Slimefoot, the Stowaway would probably be my best wincon. So I'd be looking for ways to get consistent Saproling generation as well as making sure I have sacrifice outlets for them and playing more defensively until Slimefoot comes out.

Since I want to stick with 2 colours for this deck, this will restrict me to Golgari (although I have been looking at Ghave, Guru of Spores for a possible EDH/Commander version of this deck). Tragic Slip + Utopia Mycon looks like it'll combo very well. A single saproling in exchange for -13/-13 to a single threat is very nice, plus it feeds back into Slimefoot. Crippling Fear also looks like it would be an excellent sweeper with Fungus tribal and plays into Slimefoot.

TheVectornaut on Old Fungus Deck

4 months ago

Since you're in casual, there's a lot of heavy hitting cards you could add (budget permitting). Doubling Season improves the turnaround rate of spore counters and gets you more tokens, although it is itself expensive. Something cheaper with proliferate like Evolution Sage could accomplish a similar goal. Aura Shards is a potent alternative to single-use Naturalizes for Selesnya, with Nullmage Shepherd being a more budget pick. Skullclamp is an insane draw engine if you keep your tokens at 1 toughness. Or if you don't want to, Intangible Virtue can stack with Sporecrown Thallids to get out of hand quickly. As far as creating tokens, there's Aura Mutation, Dreampod Druid, Fungal Sprouting, Korozda Guildmage, Saproling Migration, Thelonite Hermit, and the powerful lord Tendershoot Dryad. If you want generically good Golgari removal, cards like Assassin's Trophy and Fatal Push tend to see a lot of play. Personally, I like Crippling Fear for tribal decks and Tragic Slip for decks with sacrifice synergy. Speaking of sacrifices, I know from experience in commander that both Mazirek, Kraul Death Priest and Ghave, Guru of Spores make for nasty combos with Mycoloth. Such a strategy would also make creatures like Tukatongue Thallid more valuable than spell counterparts like Sprout or Fungal Infection.

The cards I'd look to cut first would be Rending Vines, Wear Away, Wrap in Vigor, Wurm's Tooth, Mwonvuli Acid-Moss, AEther Web, and possibly Fists of Ironwood unless you add more cards like Dreampod.

Gidgetimer on I keep losing to Precon …

5 months ago

I took a look at 5 of the decks and to me they all have the exact same problems that pre-cons have, so it is unsurprising that your more experienced opponent is winning with pre-cons. Your mana curves are outrageously high with too many lands and not enough ramp.

Comparing your Colfenor, the Last Yew deck to my Ghave, Guru of Spores deck that has been purposely powered down to not stomp pre-cons and my Hapatra, Vizier of Poisons deck since you have access to at least all the cards I run in those decks. You have an average CMC of 3.69 compared to 3.64 (Ghave) and 3.11 (Hapatra). This makes it so that you need more mana to do anything.

You run 37 lands and 5 ramp (I am not counting anything over 4 mana, as that is what you are ramping into, not when you want to ramp) as compared to 33/19 (Ghave) and 33/11 (Hapatra). For my own counts I didn't count anything over 3 mana or the altars. This makes it so that you are waiting longer to get your mana.

xram666 on

9 months ago

You need definitely more lands.

Very rough breakdown of a Commander deck:

  • 45-50 mana sources (for example: at least 36 lands and 9 ramp spells)
  • 8-10 removal spells (4-5 spot removal / 4-5 mass removal)
  • 8-10 draw options
  • Rest is for strategy of the deck.

Some options for the deck:

Draw

Removal

Ramp

Removal and ramp

Strategy:

The deck needs more focus: Do you want a fungus / sapproling tribal deck or a +1/+1 counter deck Maybe a better commander for the deck:

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