Ghave, Guru of Spores

Ghave, Guru of Spores

Legendary Creature — Fungus Shaman

Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.

, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.

, Sacrifice a creature: Put a +1/+1 counter on target creature.

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Mythic Rare
Commander 2016 (C16) Mythic Rare
MTG: Commander (CMD) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Limited Legal
1v1 Commander Legal
Highlander Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Ghave, Guru of Spores Discussion

RNR_Gaming on Xyris Forever

1 month ago

I'd disagree with Earthcraft being for ramp decks, at least exclusively. It serves multiple functions. Combo enabler, tap enabler (relevant for some commanders), and yes it does allow you to utilize your creatures as ramp.

Theres the notorious squirrels nest combo but where Earthcraft truly shines when you have a token generator that requires a mana to activate. Ghave, Guru of Spores is the poster child for abusing Earthcraft. We did have the same train of thought when it came to the number of basics being a significant factor in its inclusion though :)

Anyways, cool list. +1

SteelSentry on Is running a powerful commander …

1 month ago

I was building Abzan +1/+1 counters, and was considering running Ghave, Guru of Spores as the commander, but well... he's Ghave. How do you all deal with the heat that running strong commanders draws, and should I run a worse commander for the sake of not being targeted?

Gidgetimer on I FIGURED OUT THE 4-COLOR …

2 months ago

Up until Khans of Tarkir every single multi-color spell had the colors arranged in the shortest way around the color wheel and wedges started on their color that was the shared enemy of the pair. With Khans they decided to break this because they wanted the clans to be "primary" in the second color of the pair. So instead of Abzan being as it was for years it was now . They even changed the formatting of the colors on old cards that got reprinted so Ghave, Guru of Spores became Ghave, Guru of Spores.

It really bothers me that they picked the one way to display the three symbols going clockwise around the color wheel that takes 5 spaces instead of 4. It is like listing Dimir as or Selesnya as .

Last_Laugh on I want an enchantress commander …

2 months ago

Ghave, Guru of Spores is very reliant on enchantments.

Tymna the Weaver + Sidar Kondo of Jamuraa could easily be made to support an enchantress build also.

Reznorboy on Donate To-Don'tRoastMe Defense Fund

3 months ago

Thank you. The only issue is that the way I designed the deck, I wanted it to be a mill deck. I know that sounds really weird considering that I'm not playing black or blue, but my concept was that rather than using Tolsimir primarily as an aggro beatdown (I'm ok with having that as a backup wincon, but I don't really want that as the main one) I could use Tolsimir for 2 things (other than his colors) : 1. Removal (especially to prevent brokenness/infinite combos) 2. Making the game take long enough that my opponents could not kill me before I milled them.

Now, I know it all sounds really ridiculous, but I wanted to try it.

I eventually want to make more competitive decks, (honestly I wanted to make Selvala, Explorer Returned the commander, but could not find any) (though Tolsimir has actually begun to grow on me), so who knows where that will take me.

My point is, say someone is playing competitively and they take out Ghave, Guru of Spores and look like they're ready to go infinite. If I have Tolsimir and say, flash in a wolf (most wolves have flash) (at least in green) and then also blink Tolsimir with an Ephemerate, they no longer have Ghave, and one of the essential pieces to do that, I always have access to.

Now, after that, I have gained life and most likely still have a creature or two, and more importantly, resources. I can continue nipping wincons in the bud and keeping my life total safe until I mill them. (I think).

The important mill cards are Grindclock and Otherworld Atlas. In a perfect world, I would use my white cards to protect them, as well as my artifacts that let me untap them, such as Manifold Key, in order to start milling hard. Also, if a wincon that requires tutoring is now in grave, even better.

The main issue, in my opinion, with the deck right now is - lack of good draw power - and lack of good protection cards - such as Angel's Grace and Teferi's Protection.

SteelSentry on Thoughts on "Symbiotic Swarm" alt …

3 months ago

I recently got a chance to play the Abzan precon a few times, and was very impressed by the alternate general and the partners. I was already planning to build a +1/+1 counters deck, and have decided to go with one of the new legendaries; however, I can't decide whether to use Tayam, Luminous Enigma or the Yannik, Scavenging Sentinel/Nikara, Lair Scavenger partner pair. Tayam has a very intricate, wheel-spinning playstyle that caters to my inner Johnny, but had one of my opponents groaning by the end of one game where I used him multiple times a turn cycle, and the 3 CMC restriction means I can't recur some of my favorite 4 cost cards. The partners play much more straight forward, but Nikara is still a powerful engine with a card like Good-Fortune Unicorn or Ghave, Guru of Spores on the field, with a powerful finisher alongside her in the command zone. Has anyone else tinkered with the Abzan commanders or seen them in play across the table, and how did they end up playing out?

Darsul on Kathril Grave-Recursion

3 months ago

So, over all your deck feels slow and vulnerable. If Altar of Dementia gets exiled what then? turn dude's sideways? Plus your extra vulnerable to GY hate, not only shutting down your commander but, your game plan as well. With all those tags you have under your deck your missing the one tag that is your deck Mill. And your aim it mill 10 to 15 cards at a time spending your turn to recast your creature. I do like milling my opponent but, in commander to pull it off you should look for ways to hit each opponent not just one at time and to make a looping combo out of it. For the most part I feel I see what your trying for but, at the end of the day with 3 opponent your going to be fighting an up hill battle ever time you play, sorry.

Kathril, Aspect Warper has one big glaring issue when I try brewing with him as a commander. Within junk//Abzan colors even, theirs a commanders who do it better. Take your deck for instance, Ghave, Guru of Spores does it better. Comes into play with counters, doesn't need the GY to be "good" and can interact with your deck more ways then, one. Karador, Ghost Chieftain makes a better reanimator and Nethroi, Apex of Death makes a better pump deck. The one shell I seem to find for it is blink/flicker/whatever you want to call it shell where you work at abusing EBT effects till you get some combo of Restoration Angel and Felidar Guardian and just keep looping them with each other. In your case you'd use Karmic Guide sac to the Altar of Dementia but, as it came into play use it's ability to return Reveillark who targets Karmic Guide but, on the stack you use the Altar to sac Reveillark who gets targeted by well you get it. How ever this shell doesn't need Green or Black to be good so, it just feels forced you know what I mean. At the end of the day I think Kathril, Aspect Warper is doomed to being a 99 card and not a commander.

That's more my 2 cents on Kathril, Aspect Warper more then the deck it self

areas to cut;

Standard Safety Equipment, all of it. You don't need your creature alive do you? and if your on the back up plan of turn dudes side ways well Kathril, Aspect Warper can be Hexproof and what have you plus share those with others.

Kunoros, Hound of Athreos: non-bo. I cast Reanimate on... oops no you dont.

Drana, Liberator of Malakir: needs to attack to get counters and your looking for more passive counters and Vampire Nighthawk is better stat stick.

Idyllic Tutor: your in black you can do better.

Signets: Your in green, the Rampant Growth of the world thin your deck and ramp and avoid hate like artifact and non-basic . Note doesn't save your card count.

Cabal Therapy and Cabal Therapist: Don't let your opponents know whats your hand, just no. Knowing it 1/2 the battle GO JOE

Any way good luck and have fun

abby315 on Meren to Nethroi

3 months ago

The above comment about sums it up for me, unless you were planning to take it in a combo or other kind of direction! Here are some good Nethroi targets that have low power but make tokens or have good effects when they enter:

Biogenic Ooze Blade Splicer Master Splicer
Maul Splicer
Sensor Splicer
Noosegraf Mob
Chittering Witch
Creakwood Liege
Akroan Horse
Pentavus
Deep Forest Hermit
Deranged Hermit
Nut Collector
Duplicant
Geist-Honored Monk
Ghave, Guru of Spores
God-Eternal Oketra
Hornet Queen
Izoni, Thousand-Eyed
Tendershoot Dryad
Trostani Discordant Trostani's Summoner

Most of the above cards create creature tokens, so you'll probably want the usual: Doubling Season, Anointed Procession, Parallel Lives if you include a lot of them.

Here are some 0-power utility creatures to consider, because they're free to reanimate if they get killed:

Arboreal Grazer
Birds of Paradise
Devoted Druid
Incubation Druid
Faeburrow Elder
Custodi Soulbinders
Embodiment of Agonies
Fertilid
Golgari Grave-Troll (also a great include because Dredge can fill your GY)

And you'll also want at least a few additional Mutaters in case you have Nethroi out and want to trigger it again:

Cubwarden
Auspicious Starrix
Cavern Whisperer
Gemrazer
Dirge Bat
Mindleecher
Migratory Greathorn
Necropanther
Sawtusk Demolisher

...all seem like good includes.

Hope this gives you a good place to start and a list of interesting cards to consider. Many are very affordable. Now I kinda want to make a Nethroi deck.

Have fun!

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