Elvish Archdruid

Creature — Elf Druid

Other Elf creatures you control get +1/+1.

: Gain for each Elf you control.

lightning_elf on Incredible budget combo elves

2 weeks ago

Balaam I don’t think I want to add white to my deck and I already have the Elvish Archdruid or Priest of Titania and Umbral Mantle combo.

lightning_elf on Incredible budget combo elves

2 weeks ago

Balaam__ I changed it up, let me know what you think! My main goal of this deck is lots of mana ramp with the Heritage Druid and Nettle Sentinel or the Elvish Archdruid and Umbral Mantle combo. But another goal is to get lots of cards and fast with the mana ramp, so I’m playing tanks with all the mana, but not just tanks.

LandoLRodriguez on [PRIMER] Morophon's Tribal Tribal

1 month ago

Guerric Thanks for your input! It's actually the great strength of the elf tribal that made it occur to me when first seeing Morophon that I can smash all the best tribals together with changelings. Kinda funny cuz my final list only includes two elves, and one has a druid anthem rather than elf (Gilt-Leaf Archdruid).

Anyway, I considered most of the cards you mentioned here at one point or another. I think I decided that I had enough lands, rocks, and other ramp that I didn't need any mana dorks. Elvish Archdruid was the last one I considered though. If I find after actually playing the deck that I could use a large source of mana like he can provide, I'll find a slot for him. For the time being, Manaweft Sliver will be my source of creature-based mana.

On the other hand, I could see being in a spot where having someplace to dump mana late-game could be useful, and Ezuri, Renegade Leader could do that job. The problem with him is that he affects all elves with his ability, rather than giving the ability to all elves to use for themselves. The latter is what I'm looking for in this deck. It'll work the same most of time I think, except for in some rare cases where I wouldn't be able to use a couple specific lands (namely Base Camp and Secluded Courtyard, when not set to elves) to use his regen ability. A minor drawback, but one circumvented by any changelings by getting regen from Zombie Master instead. Ultimately though, I think this deck should be able to win without needing to pump the team like he does.

You're absolutely right that I've got the two best "all creatures are ____ type" effects in here. Maskwood Nexus is going to be the card that this deck lives or dies by. Conspiracy and Arcane Adaptation have the exact same effect, but of course the latter costs less overall. Nevertheless, Conspiracy was among the last cards I cut to get down to 100. I did decide I don't need the redundancy, its best use will be to make sure that every creature is whatever was named for The Commander for the cost reduction. The effect is of course moot with Nexus on the battlefield, which is very much a focal point of this deck, so having a second slot for the same effect isn't necessary.

That being said, Xenograft isn't nearly good enough since it's the same effect but only for creatures in play. Not affecting creature spells or creatures elsewhere means no cast triggers, tribal land usage, digging for creature types (as with Realmwalker, Tiamat, and Gishath), or Morophon cost reduction. At that same mana value tier, not nearly good enough.

Thanks for your suggestions and the upvote! Keep checking back if you'd like, I plan to write a primer when I find the time, and to maintain this list as I actually start playing it and find out what's working and what isn't.

Guerric on [PRIMER] Morophon's Tribal Tribal

1 month ago

This is great! I've always thought Morophon should be a shapeshifter commander with tribal payoff cards. Maybe it's just my own bias, but elf payoff cards are so great. Elvish Archdruid can get you so much mana, and Ezuri, Renegade Leader can finish everyone. Also, in case you want to find more ways to make all of your creatures shapeshifters Xenograft and Conspiracy are more options, though you are playing the two best ones and you may not want the redundancy.

Guerric on Help Building my First Competitive …

2 months ago

Hi ionlyplayelves!

I can definitely see removing Casualties of War. It is devastating in the right context, but it does cost six mana, and while you'll have much more than most, it sometimes better just to play more mana efficient single-target removal spells like Beast Within, Go for the Throat, Hero's Downfall, etc.

I actually like Gnarlroot Trapper because it's another dork. I think if you build this right you'll have a lot of lifegain and the one won't bother you too much, and of course the deathtouch is a nice bonus.

I think Pact of the Serpent is a great card. You could potentially draw a crazy amount of cards with it, but for three mana it will be great even if you get only three to five.

I hear the argument on Twinblade Assassins. Five mana is a lot for something that will only draw you one extra card on each of your turns, provided that something dies. This is on top of the fact that creatures are the easiest permanent type to kill. Phyrexian Arena would give you the card automatically. Dark Prophecy would give you one any time one of your creatures dies. Grim Haruspex will give you one any time a non-token creature dies. Beast Whisperer gives you one whenever an elf ETBs. These are all very good rates, unlike Assassin. You need to have 10-12 pieces of card draw in the deck, but this is a suboptimal one. I also think if you get this going right you'll have a lot of things dying, and Miara, Thorn of the Glade will be a powerhouse. Moldervine Reclamation is similar. Last week my friend who play's Lathril had something like twenty-five elves on the battlefield (which is easy to do when you play Lathril right!) I had to board wipe him to keep us alive, but he drew a quarter of his deck and gained 25 life. Needless to say, it was a temporary reprieve at best! It's a good card.

You definitely want Farhaven Elf, Springbloom Druid, and Wood Elves in any elf deck in commander- they are the best there is. Fetching your lands and ramping them onto the battlefield while leaving a body behind that can attack and block and be anthemed by your lords is really great.

Binding the Old Gods is kind of meh. I think your instinct is correct there! It costs 4 mana and is slow and grindy for what it does. Sure, we need to kill stuff and ramp lands, but when we kill stuff we'd rather just use Doom Blade for 2cmc.

Cultivator of Blades isn't essential, but it's very easy to underrate. At minimum it gives all of your elves +3/+3 when you attack till end of turn. If Elvish Archdruid is out its +4/+4. If you tap Timberwatch Elf to dump ten counters on it and then immediately attack, your opponents are going to die that turn. The best part is that they'll never see it coming the first time you do it!

Guerric on Help Building my First Competitive …

2 months ago

Hi ionlyplayelves and welcome to commander! This is the best format there is, and elves rock. I also play elves in most formats, and am working in completing my Ezuri, Renegade Leader primer at the moment. Once it is finished, one section will be on the similarities and differences between the three primary elves commanders in EDH, Ezuri, Lathril, and Rhys the Redeemed. One of the big takeaways is that there are a lot of similarities. You should think of Lathril as a primarily green deck with a black splash. You're happy to have black for excellent tutors, premium GB Elves like Shaman of the Pack, and removal, which lacks in mono-green. Most of your creatures should be classic green elves though. You want to cheat on your lands as much as possible and play all of the best dorks. I run 29 lands with no problem in Ezuri, and in Lathril I'd try to get it down to 32 if possible and 34 at most. You want Llanowar Elves, Fyndhorn Elves, Elvish Mystic, and other low cmc dorks, along with all of the super-tappers (Elvish Archdruid, Circle of Dreams Druid, Priest of Titania, and Wirewood Channeler. There is an infinite mana combo with any of these with Whispersilk Cloak and Sword of the Paruns that you should totally use. The big difference with Lathril is that you are an aristo-elves approach, so you want to add in a bunch of sacrifice outlets so that dead or alive your elves are always doing damage. There weren't enough of these in the precon. You also want aristocrat payoff cards even if they aren't elves like Blood Artist, Syr Konrad, the Grim, and Falkenrath Noble. You also should play Exsanguinate and Torment of Hailfire, which are devastating with your super-tappers and game-winning with infinite mana. Beyond this, I think my list might give you a lot of ideas. The primer is still in progress, but there is a lot there, and many cards from Ezuri will also be good in Lathril. You can find it here- Elfpocalypse Now! (Under Construction). Please feel free to add in any more questions or card analysis. I love to help, and I played GB elves in modern before EDH, so they have a special place in my heart!

wallisface on Elven Hordes

4 months ago

Some thoughts:

  • your current list lacks a lot of the power that makes elves strong. Missing stuff like Elvish Archdruid, Ezuri, Renegade Leader, Realmwalker, and Shaman of the Pack are going to really hurt your ability to apply pressure in games.

  • Retreat to Kazandu isn’t worth it here. Without fetches it’s only giving you a pretty-average ability on average once every 3 turns, which is a pretty terrible rate of return.

  • Elven Bow doesn’t do a lot for you, and would be better off as more elves instead (particularly, more 1-mana mana-generating elves, which you seem super-low on).

  • Return to Nature isn’t worth it as a mainboard card. There’ll be too many matchups where it does nothing, but even outside of this elves just want to flood the board and win quickly, they shouldn’t have to concern themselves with disrupting the opponent.

Lanzo493 on Please Help: Elves vs Vampires

5 months ago

I run a GB elf deck in modern. One of the strongest cards is Heritage Druid. He lets you power out several elves turn 2, usually too many to kill off. He works great with Dwynen's Elite and Elvish Warmaster who also works great with Elvish Archdruid. Going wide is what elves specialize in, which works great with Shaman of the Pack. Going fast and wide will help you outspeed the vampires. Realmwalker let’s you cast several elves off the top a turn, especially with Heritage Druid. The best card advantage engine however is Collected Company. It’s amazing. To see how the deck plays, you can test out That Stupid Elf Deck.

Some great cards I use against decks with lots of removal is Shapers' Sanctuary and Veil of Summer. Helps you in grindy games.

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