Elvish Archdruid

Elvish Archdruid

Creature — Elf Druid

Other Elf creatures you control get +1/+1.

: Gain for each Elf you control.

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Have (2) Morpho-peleides , CompleteWaste
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Elvish Archdruid Discussion

Scytec on Lathril

1 week ago

Ok, to be honest there are only four cards I would remove without being too concerned here: Grizzled Outrider, Sarulf's Packmate, Snarespinner, and Pride of the Perfect. They aren't all bad, they just aren't as good as your other options essentially. When I broke it down, you have a pretty fair amount of each archetype I look for. Not including the four I mentioned above, you have 16 "Ramp" spells, 12 "Interaction" spells, 10 "Draw" spells, and 19 "Raw Value" spells. Not all of these are as efficient as you may want, but each are what I would consider acceptable for sure. One thing I would recommend is looking for additional means of recurring draw, or large draw spells. More cards like Beast Whisperer and Pact of the Serpent. I would also be wary of cards that draw for a death trigger like Twinblade Assassins and Miara, Thorn of the Glade. They are good recurring draw spells, but you really only run one sacrifice outlet with Pyre of Heroes, so you will be relying on your opponents to kill your things for you which isn't ideal. They are still solid options unless you find another card similar to Beast Whisperer which triggers on casting a creature spell. Any time you have a consistent means to keep your hand full is a great time given how many spells you want to be casting each turn and how much mana you will have access to at any given time. I would honestly look at increasing your draw capabilities so you dont empty your hand and just have to sit there playing whatever you draw each turn. Effects like Mind's Eye are good, but slightly worse for you because it isnt also on an elf, so you wont get full value like you will with something like Beast Whisperer. I wrote all the cards down on a sheet of paper to do this, I will throw it in my carrying case so I can give it to you either friday or if i see you before, then. From my earlier recommendations, based on where your deck is currently, I would drop Elves of Deep Shadow and Harvest Season. Both are good cards, but you have plenty of ramp, and most of it is also on an elf which makes it better for you in this list. Tutors (anything that allows you to search your library for a specific card) inherently make a deck more powerful, because you can fetch whatever you need at any given time, so the more of those you include, especially the ones already on elven bodies the more consistently you will hit the cards you really want to see every game. Prime examples would be Elvish Archdruid, Ezuri, Renegade Leader when you get him, and Ruthless Winnower would be the ones that pop up in my mind as amazing cards pretty much every game. Realmwalker would be a really good spell that would fall under the "draw" category because it essentially lets you use the top card of your library as if it were in your hand whenever that card is an elf. I still like Copperhorn Scout and Seedborn Muse here, especially if you do decide to pick up Yeva, Nature's Herald. You dont run many instants, but scout would let you tap down your elves for Lathril's ability your first main phase, you can go to combat swing scout, then untap all your elves and just do it again. Assuming you just do that twice, you drain each opponent for 20 life and gain 20 life yourself. With Seedborn Muse, you can do it at the end of each of your opponents turns, in one rotation of the board, you can drain 30 life and gain 30 life. With Yeva, Nature's Herald you would be able to utilize your land on each opponents turn to cast any green creature spells currently in your hand in addition to tapping them all with Lathril and dealing damage. The synergies that are possible in this deck are somewhat terrifying if I am being honest. Haha. There may come a time when you have to decide if you want to dedicate to combat or tapping with Lathril to really focus the deck down and get it to that next level, but honestly you could make this deck very scary without having to do that. Elves are so good that you can make this at least a 7 on my power scale with a little work (and unfortunately money, elves are a really powerful tribe, and they are popular enough that the good cards for them reflect that in their price). For reference, that is as strong as my Meren of Clan Nel Toth deck and I have spent literal years tuning that one, it is my strongest deck with the exception of my competitive list i built. Haha. Elves are good man.

VVriter47 on Valinor

1 week ago

I would replace Sylvan Anthem and Imperious Perfect with a playset of Elvish Clancaller. Imperious Perfect is too slow and Sylvan Anthem isn't a creature (can't be grabbed by Collected Company, doesn't help Elvish Archdruid, etc.). Clancaller is also a mana-sink that fetches copies of itself, which is great.

wallisface on Modern Competitive ELF Deck

2 weeks ago

Yeah i’d say playing the full playset of Collected Company could be a good move. Though I do see a lot of elf decks running Chord of Calling because being able to fetch specific elves is often very useful for quick wins.

To address your specific card questions:

  • Garruk Wildspeaker is still slow and assuming you’ll be able to ult him without issues isn’t a foolproof plan. Ezuri, Renegade Leader is just a much more reliable and powerful card, so we’re better-off searching that up, than messing around with with Garruk.

  • Lys Alana Huntmaster does make a lot of tokens, but doesn’t interact well at all with the Collected Company you’re running. Aside from that, the card being 4cmc makes it awkward to get out early - and in general Elvish Warmaster is just a much stronger card in that it comes out early, still makes tokens, and provides a wincon.

  • Imperious Perfect doesn’t offer much because it’s “just” a lord. Other elf lords provide other things, namely mana or forestwalk (Elvish Champion, Elvish Archdruid), or some form of card advantage (Elvish Clancaller), but this thing just provides really slow token production. Elves are hyper aggressive so if they’re tapping they want it to be for an attack, or a meaningful advantage.

dum321 on Elves No Longer On Shelves

1 month ago

I don’t know how you or your group feel about infinite combos but cards like Staff of Domination and Umbral Mantle can make infinite green mana with elves like Priest of Titania, Elvish Archdruid, Marwyn, the Nurturer, etc. They just need to make 4 mana to go infinite with the mantle or 5 mana to go infinite with the staff.

Lukthor on Lathril Elf Tribal

1 month ago

tribal-kai - hey, what do you think about Staff of Domination? In my experience, it can win the game by itself, allowing infinity mana + draw with Priest of Titania or Elvish Archdruid It also allows infinity Lathril's tap, killing all opponents on a single turn.

Finally, do you think Prowess of the Fair is worth a slot in this deck? I aways dislike drawing it, and it never helped me much.

Thanks!

Lunicyl on ELFSPLOSION - TRIBAL ELVES - [MODERN]

1 month ago

Awesome deck! I feel like a lot of people are sleeping on how insane Quirion Ranger is with Elvish Archdruid and also how much it can help smooth out the deck with having very very few lands. I am building a similar list aimed at being really fast and resilient. I would suggest you consider adding Summoner's Pact and/or Craterhoof Behemoth as they can do a lot and the drawback of Pact is pretty easy to pay for most of the time.

Mtydemon on Attack of the Hydra

1 month ago

Not sure about Simic hydra? never checked it as green ramp can be really fast.

I used to play the Utopia Sprawl but it didn't feel as fast as those Elvish Archdruid . I like the suggestion of Voyaging Satyr as it works like an Arbor Elf . Gyre Sage also is a bit to slow i think as you have to spawn creatures first to ramp the mana while the goal should be to ramp mana to spawn creatures but will play test it.

Deff gonna swap Pit Fight for Ram Through , seems like a good hitter.

Not sure about Hydra Broodmaster because of the lack of trample and the usability of the already added hydras. It will be a full turn to use the monstrosity and then a full turn to attack. I'm thinking to sideboard 2 of them for multiplayer or against non-blue decks and swap them with Mistcutter Hydra .

Unbound Flourishing I will deff add.

TheVectornaut on Attack of the Hydra

1 month ago

Most of my hydra experience is in simic, but I'll leave some general thoughts anyway. First, I think Elvish Archdruid isn't impactful enough with only 6 elves in the deck. I'd rather have redundancy for Arbor Elf with something like Voyaging Satyr . In addition to being able to untap forests enchanted with Overgrowth , Utopia Sprawl , and the like, it can also untap the beastly green devotion staple of Nykthos, Shrine to Nyx . Otherwise, Gyre Sage is an option that pairs very well with Doubling Season and Kalonian Hydra if acquired. Another bomb that works well with Season is Hydra Broodmaster since it cares about both counters and tokens. Some other possible inclusions are Ram Through instead of Pit Fight for trample synergy, Unbound Flourishing for x-cost synergy, and As Luck Would Have It because it looks like you're rolling a lot of dice.

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