Creature — Elf Druid
Other Elf creatures you control get +1/+1.
: Gain for each Elf you control.
Combos Browse all
- Ambush Commander + Elvish Archdruid
- Elvish Archdruid + Seeker of Skybreak + Umbral Mantle
- Elvish Archdruid + Seeker of Skybreak
- Elvish Archdruid + Elvish Mystic + Gyre Sage
|Commander / EDH||Legal|
Latest Decks as Commander
Elvish Archdruid Discussion
3 weeks ago
I agree with your assessment of Morophon, the Boundless ! Your suggestion of Ezuri, Renegade Leader is great and is an upgrade over the current Elf tribe representative, Elvish Archdruid . Although the needed to activate his ability may be tricky in a five-color deck, I think the benefit outweighs the risk. Crux of Fate over Day of Judgment is a flavor win, and Seshiro the Anointed is included in our Changeling Pool as the current Shaman tribe representative. This deck is FAR from being finished at this moment and will include a host of revisions to the 99 and the Changeling Pool. I love your suggestions and your vision for Morophon, the Boundless !! Thank you!!
1 month ago
Interesting take on elfball tribal. Have you thought of using Umbral Mantle to help with infinite mana combo? providing you have an elf that can tap for 4 mana (not too hard with Marwyn, the Nurturer or Elvish Archdruid ), you will always net a positive mana outcome.
Also, whilst I know Big Hoof!!! is off the table, what about something like Decimator of the Provinces or End-Raze Forerunners ? Combine any trample effect with a Binding the Old Gods (which is awesome and should be considered for your deck) final part of the saga, that interaction between Deathtouch and Trample is usually a game over situation.
Will be really interested to see all the changes you make. From 1 elf player to another, +1 all day :)
1 month ago
I got side tracked over the weekend putting Vorinclex, Monstrous Raider in my The Ozolith deck. Real strange interaction there. Vorinclex doubles the counter that come off the Ozolith but not the one's that go on. I have no idea why.
Anyhow, Tenth District Legionnaire works really well in here. I prefer Sprite Dragon but if I can't get that out early then it's the next best thing. Also the don't clash with Feather mana-wise, so that works. Reckless Rage works when it works, but is annoying when I don't have a creature out.
Either way, this deck is very streaky. It's capable of popping off for an early win, but Historic is explosive and I get my ass kicked a lot too. Elvish Archdruid is absurd btw, and together with Elvish Warmaster it's just a lot to handle.
2 months ago
So if that's your strategy, then dump a lot of your low cost creatures and build a ramp package. There's two ways I've found that work with that - Elves, or Defenders. As Vectornaut mentioned, the Axebane Guardian , Overgrown Battlement , and Traproot Kami (also can add in Vine Trellis if you need more) ramp package multiplies quickly. A few elves like Elvish Mystic and Llanowar Elves plus Elvish Archdruid (or Karametra's Acolyte for a cheaper option)go nuts fast. Arbor Elf plus ramp land auras like Elvish Guidance can also do the trick. Another option is Gyre Sage with the larger creatures.
Tell me where you feel like going in terms of ramp package, and I'll start making a proposed list for you.
2 months ago
I'll just go through the mainboard cards I would personally cut first. Ancient Ooze : very big but requires trample or the like to actually do anything at 7 mana. Copper Myr : almost objectively worse here than most green mana dorks. Ezuri's Archers : not impactful enough in the main without a devotion or elf theme. Ghoultree : your creatures are too big to be dying that often and you want them alive anyway. Lumberknot : similar story to Ghoultree. Spawnwrithe : needs to be built around. Wall of Tanglecord : wastes the benefits of any Overrun effects. Predator's Rapport : more of a sideboard card unless burn is really popular. Reclaim : very slow and lacking enough good targets. Serpent's Gift : redundant and inefficient if you just run enough deathtouch creatures. Tower Defense : are there really enough flyers going around to have this in the main? Windstorm : see above. Spider Spawning : if this is what you're running Transguild Promenade for, it's not worth it without more GY synergy. Accorder's Shield : vigilance isn't impactful enough with no exert, tap abilities, or much else to abuse it. Brawler's Plate : very costly for the buff. Golden Urn : much worse than even the Rapport. Staff of the Wild Magus : staffs aren't even strong enough to do well in dedicated lifegain decks, unfortunately.
I'd say all of your maybeboard picks are better than the aforementioned cards. I'll list some other alternatives that come to my mind though. Primordial Hydra and Kalonian Hydra are some budget-unfriendly but highly dangerous beaters that you can get out relatively early. Joraga Treespeaker (or maybe Elvish Archdruid ) would make your archers much better by letting them double as mana dorks. Otherwise, I like Arbor Elf with Utopia Sprawl type auras on your forests to help ramp. If you prefer the vigilance idea, Champion of Rhonas is a budget Elvish Piper that likes not tapping in combat. If you like walls, Overgrown Battlement and Axebane Guardian can get ridiculous mana going. They also benefit from Assault Formation which synergizes with Tower Defense. In terms of small creatures with reach, Traproot Kami is my clear pick for mono-green, especially in multiplayer. If you need to add trample, Rancor is excellent value. If you need recursion, Eternal Witness should be near the top of the list. If you're struggling with flyers, maybe try Gravity Well . If you need more life, Engulfing Slagwurm likes forced blocks while Verdant Sun's Avatar likes playing beefy guys.
Given what you have already, I think shifting to include more deathtouch creatures and Lure s would be the most optimal plan. Viridian Longbow and Thornbite Staff are some other equipment that benefit from that strategy. For the creatures, Ohran Frostfang is a casual-only option that's completely busted in commander, and I'm always a sucker for Wasteland Viper 's versatility at only 1 mana.
2 months ago
@Tarlam I've actually come around to Priest of Titania . I like that she can tap for 2 mana with just Mayael on the board - that's better than something like Ilysian Caryatid , who only does that AFTER you've spent a bunch of mana on a large creature. I don't run enough elves to make Elvish Archdruid worthwhile, but I'm always on the lookout for little synergies that make the deck run smoother. Thanks, good suggestions!
3 months ago
I want to suggest adding the 4th Realmwalker . Realmwalker is such a powerful card advantage engine. It's great when you're ahead, and even greater when you're behind (such as after a boardwipe). If you do run a playset, I would suggest running a playset of Nurturing Peatland as well. You have mana dorks, so you don't always have to use the land. The real benefit is using the land to strip non-elves away from the top of your deck so you can continue to chain elves off the top. The card is broken. Since you're running 4 Elvish Warmaster already, you can take out 1 Ezuri, Renegade Leader . Yes, I know he's awesome, but he is legendary, which can be problematic. And Warmaster already gives you plenty of backup mana outlets for the games you don't have an Ezuri out. Plus, he provides you with enough bodies to produce that mana either with Heritage Druid or Elvish Archdruid , so he's about equal to Ezuri with some situations when he's better. Of course Ezuri is better for boardwipes and games when you need trample, but that depends on the meta. Elves usually go wide enough that a buff from either card will win you the game anyway. I haven't yet tested my elf deck in modern yet, so I can't say for certain, but I think I prefer this direction.
3 months ago
Hey there! Here are some nice card options that might be useful to you.
Ramp Burgeoning , Exploration , Emerald Medallion , Bear Umbra , Golgari Signet , Sol Ring , Cryptolith Rite , Extraplanar Lens , Mana Reflection / Nyxbloom Ancient (both produce infinite mana with Basalt Monolith ), Nissa, Who Shakes the World , Utopia Sprawl , Wild Growth
With Lathril (Because of token creation) Stoneforge Masterwork (make Lathril huge), Collective Unconscious (draw a ton), Second Harvest (double all your tokens), Shamanic Revelation , Skullclamp (attach to a token to kill it and draw two cards for basically one mana), Epic Struggle , Triumph of the Hordes , Coat of Arms , Leyline of Abundance
Infinite Sword of the Paruns , Umbral Mantle , and Staff of Domination go infinite with anything that can produce enough mana to tap and untap itself such as Priest of Titania , Elvish Archdruid , Karametra's Acolyte , etc some of which you already have