Combos Browse all Suggest
- Ambush Commander + Elvish Archdruid
- Elvish Archdruid + Seeker of Skybreak + Umbral Mantle
- Elvish Archdruid + Seeker of Skybreak
- Elvish Archdruid + Elvish Mystic + Gyre Sage
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Elf Druid
Other Elf creatures you control get +1/+1.
: Gain for each Elf you control.
1 month ago
Elves need pets. May I suggest throwing in Chatterfang, Squirrel General? You lose one elf card and pick up a million blockers so you don't need to martyr elves you would rather be tapping.
One last non-elf suggestion : Pili-Pala + Presence of Gond. Make as many elves as you can, tapping and untapping, thn tap any card like Elvish Archdruid and double your number elves by doing it again.
3 months ago
Even if you don't go all in on Elves, I would think you'll have enough elves to make Elvish Archdruid and Priest of Titania solid. There is also Fyndhorn Elves if you want another 1 drop elf dork, they are good creatures. Maybe Wirewood Channeler? There are plenty of elves that like to have access to either lots of mana or lots of other elves, stuff like Joraga Warcaller and Ezuri, Renegade Leader can soak up mana, Immaculate Magistrate can pump up a Warcaller or something else you want big, Wellwisher might like Alchemist or Blossoming Bogbeast.
I suspect if you're going to run Alchemist you might as well look at Primal Command as well, with Alchemist out it's 5 mana to get 7 mana (or more if you gained other life) and you tutor up any creature you want, which sounds good. It's also able to get rid of problematic permanents, or deal with a graveyard, and it's not like tutoring up a creature is ever a bad effect. I think it's underplayed in decks that care about it's effects (it's an incredibly versatile utility card) and run enough ramp that they can cast it on time or earlier.
Overrun is solid, but Overwhelming Stampede can be much better if you want an upgrade. There is also the Bogbeast and Ezrui I mentioned above, I think each is better in it's own ways, but I will say Overrun can still surprise people. There is also Triumph of the Hordes, Infect and trample are really scary if you've got a few creatures out. There is also Craterhoof Behemoth, but you do want a really wide board before it comes out, so I find Overwhelming Stampede or Pathbreaker Ibex are technically superior cards, my Green decks tend to go tall.
Hopefully these suggestions aren't too competitive leaning, it's fun to play casual games, to use cards you don't always use.
5 months ago
Okay so I'm new to deckbuilding, especially for EDH so I'm just wondering if anyone has any useful/practical suggestions for this deck. I thought Abomination of Llanowar was a cool card, so I wanted to build around that concept of getting a lot of elves onto the field and my graveyard to really boost its power and toughness.
One thing I'll mention is that, with the exception of cards that are already present in the deck, I don't want to spend more then $3-5 on a single card. So keeping all of this in mind, any suggestions?
Commander: - Abomination of Llanowar
Creatures: - Elvish Eulogist - Elvish Archdruid - Imperious Perfect - Lys Alana Huntmaster - Immaculate Magistrate - Marwyn, the Nurturer - Elvish Visionary - Shaman of the Pack - Lathril, Blade of the Elves - Dwynen, Gilt-Leaf Daen - Beast Whisperer - Timberwatch Elf - Elvish Mystic - Canopy Tactician - Poison-Tip Archer - Skemfar Avenger - Skemfar Shadowsage - Wolverine Riders - Ruthless Winnower - Wellwisher - Golgari Findbroker - Jarad, Golgari Lich Lord - Rhys the Exiled - Nightshade Harvester - Gilt-Leaf Winnower - Elvish Doomsayer - Storrev, Devkarin Lich - Nadier's Nightblade - Fyndhorn Elves - Llanowar Elves
Sorcery: - Cultivate - Rampant Growth - Eyeblight Massacre - Shamanic Revelation - Casualties of War - Dig Up - Victimize - Sign in Blood - Spark Harvest - Diabolic Tutor - Deadly Brew - Bone Shards - Elvish Promenade
Lands: - Evolving Wilds - Command Tower - Path of Ancestry - Llanowar Wastes - Jungle Hollow - Skemfar Elderhall - Golgari Guildgate - Tainted Wood - Necroblossom Snarl - Myriad Landscape - Foul Orchard - Darkmoss Bridge - Forest x13 - Swamp x13
6 months ago
6 months ago
Balaam__ I changed it up, let me know what you think! My main goal of this deck is lots of mana ramp with the Heritage Druid and Nettle Sentinel or the Elvish Archdruid and Umbral Mantle combo. But another goal is to get lots of cards and fast with the mana ramp, so I’m playing tanks with all the mana, but not just tanks.
7 months ago
Guerric Thanks for your input! It's actually the great strength of the elf tribal that made it occur to me when first seeing Morophon that I can smash all the best tribals together with changelings. Kinda funny cuz my final list only includes two elves, and one has a druid anthem rather than elf (Gilt-Leaf Archdruid).
Anyway, I considered most of the cards you mentioned here at one point or another. I think I decided that I had enough lands, rocks, and other ramp that I didn't need any mana dorks. Elvish Archdruid was the last one I considered though. If I find after actually playing the deck that I could use a large source of mana like he can provide, I'll find a slot for him. For the time being, Manaweft Sliver will be my source of creature-based mana.
On the other hand, I could see being in a spot where having someplace to dump mana late-game could be useful, and Ezuri, Renegade Leader could do that job. The problem with him is that he affects all elves with his ability, rather than giving the ability to all elves to use for themselves. The latter is what I'm looking for in this deck. It'll work the same most of time I think, except for in some rare cases where I wouldn't be able to use a couple specific lands (namely Base Camp and Secluded Courtyard, when not set to elves) to use his regen ability. A minor drawback, but one circumvented by any changelings by getting regen from Zombie Master instead. Ultimately though, I think this deck should be able to win without needing to pump the team like he does.
You're absolutely right that I've got the two best "all creatures are ____ type" effects in here. Maskwood Nexus is going to be the card that this deck lives or dies by. Conspiracy and Arcane Adaptation have the exact same effect, but of course the latter costs less overall. Nevertheless, Conspiracy was among the last cards I cut to get down to 100. I did decide I don't need the redundancy, its best use will be to make sure that every creature is whatever was named for The Commander for the cost reduction. The effect is of course moot with Nexus on the battlefield, which is very much a focal point of this deck, so having a second slot for the same effect isn't necessary.
That being said, Xenograft isn't nearly good enough since it's the same effect but only for creatures in play. Not affecting creature spells or creatures elsewhere means no cast triggers, tribal land usage, digging for creature types (as with Realmwalker, Tiamat, and Gishath), or Morophon cost reduction. At that same mana value tier, not nearly good enough.
Thanks for your suggestions and the upvote! Keep checking back if you'd like, I plan to write a primer when I find the time, and to maintain this list as I actually start playing it and find out what's working and what isn't.
7 months ago
This is great! I've always thought Morophon should be a shapeshifter commander with tribal payoff cards. Maybe it's just my own bias, but elf payoff cards are so great. Elvish Archdruid can get you so much mana, and Ezuri, Renegade Leader can finish everyone. Also, in case you want to find more ways to make all of your creatures shapeshifters Xenograft and Conspiracy are more options, though you are playing the two best ones and you may not want the redundancy.
8 months ago
I can definitely see removing Casualties of War. It is devastating in the right context, but it does cost six mana, and while you'll have much more than most, it sometimes better just to play more mana efficient single-target removal spells like Beast Within, Go for the Throat, Hero's Downfall, etc.
I actually like Gnarlroot Trapper because it's another dork. I think if you build this right you'll have a lot of lifegain and the one won't bother you too much, and of course the deathtouch is a nice bonus.
I think Pact of the Serpent is a great card. You could potentially draw a crazy amount of cards with it, but for three mana it will be great even if you get only three to five.
I hear the argument on Twinblade Assassins. Five mana is a lot for something that will only draw you one extra card on each of your turns, provided that something dies. This is on top of the fact that creatures are the easiest permanent type to kill. Phyrexian Arena would give you the card automatically. Dark Prophecy would give you one any time one of your creatures dies. Grim Haruspex will give you one any time a non-token creature dies. Beast Whisperer gives you one whenever an elf ETBs. These are all very good rates, unlike Assassin. You need to have 10-12 pieces of card draw in the deck, but this is a suboptimal one. I also think if you get this going right you'll have a lot of things dying, and Miara, Thorn of the Glade will be a powerhouse. Moldervine Reclamation is similar. Last week my friend who play's Lathril had something like twenty-five elves on the battlefield (which is easy to do when you play Lathril right!) I had to board wipe him to keep us alive, but he drew a quarter of his deck and gained 25 life. Needless to say, it was a temporary reprieve at best! It's a good card.
You definitely want Farhaven Elf, Springbloom Druid, and Wood Elves in any elf deck in commander- they are the best there is. Fetching your lands and ramping them onto the battlefield while leaving a body behind that can attack and block and be anthemed by your lords is really great.
Binding the Old Gods is kind of meh. I think your instinct is correct there! It costs 4 mana and is slow and grindy for what it does. Sure, we need to kill stuff and ramp lands, but when we kill stuff we'd rather just use Doom Blade for 2cmc.
Cultivator of Blades isn't essential, but it's very easy to underrate. At minimum it gives all of your elves +3/+3 when you attack till end of turn. If Elvish Archdruid is out its +4/+4. If you tap Timberwatch Elf to dump ten counters on it and then immediately attack, your opponents are going to die that turn. The best part is that they'll never see it coming the first time you do it!