Elvish Archdruid

Elvish Archdruid

Creature — Elf Druid

Other Elf creatures you control get +1/+1.

: Gain for each Elf you control.

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Printings View all

Set Rarity
Jumpstart (JMP) Rare
Duel Decks: Elves vs. Inventors (DDU) None
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

Combos Browse all


Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Elvish Archdruid Discussion

Dechlan7 on Green Mean Mana Machine (EDH)

1 month ago

Hi my dude, personally i think that Dwynen, Gilt-Leaf Daen has very little use in your deck. as you already have better buffs for your elves stapled to better creatures like Elvish Archdruid. might i suggest Shadowspear if you are using Dwynen for the lifegain, as shadowspear will enable your commander to become a trample lifelinker. And as it also removes hexproof and indestructible from your opponents creatures which can be an invaluable asset.

Also if you did want it for the buff might i suggest putting Finale of Devastation in or Genesis Wave for their combat trick/board flooding potential with all the mana you will be building up.

SynergyBuild on Yeva Draw-Grow

1 month ago

precociousapprentice personally, my list ran Joraga Treespeaker over Acolyte for a while, but that list was tuned to be much different in gameplan.

I think that Llanowar Tribe, Marwyn, the Nurturer, and even Elvish Archdruid are plausible options for the deck, Acolyte is just another option in the slew of powerful choices we have access to nowadays.

Inkmoth on Yeva Draw-Grow

1 month ago

precociousapprentice: All valid points. Removing Umbral Mantle was certainly something I was against.... and since no changes have been absolutely final, I will be looking to keep it in. However, as it stands, it is the only sorc speed wincon which could lock us out of wins if it is all that Genesis Hydra flips. That and it gets hit by Collector Ouphe which is annoying.

Root Maze'still doesn't affect our game plan adversely. Only maybe shutting out Chord of Calling lines on storm turn, but the lands coming in tapped doesn't mean much, since nothing we cast can be immediately tapped for mana anyways.

Multiple dorks are being looked, I should be streaming and testing soon, so I will make sure to point out what works and what doesn't. I don't like Llanowar Tribe because it's fixed on three... for that I for sure should run Elvish Archdruid.

Inkmoth on Yeva Draw-Grow

1 month ago

Yeah Temur lines weren't affected in the slightest either, maaaaaaaaybe a little if Elvish Archdruid makes it in and misses the mark, which is 5 btw and that seems feasible. Elvish Archdruid can be Bellowered and help us dodge some Fire Covenant.

Inkmoth on Yeva Draw-Grow

1 month ago

SynergyBuild: Correct. Which is why things like The Great Henge and Guardian Project are being looked at. Also on the radar are Joraga Treespeaker and Elvish Archdruid in place of Karametra's Acolyte and Caustic Caterpillar. The deck is slowly morphing into a Faux Farm, FlashHulk, and IsoRev hybrid where we're trying to assemble a "2 card combo" with Ashaya, Soul of the Wild and one of the rangers (Quirion Ranger/Scryb Ranger) taking advantage of literally any dork under the right circumstance; a 2 mana producing one being the ideal choice, hence the Treespeaker consideration.

  • Rush a dork, draw, and/or stax
  • Cast Yeva, before our turn
  • assemble 2 card combo for 6/7 mana, wait on the prowl to shotgun blast the table.
  • NEVER shoot for win, just build while keeping options to win open once 6/7 is reached.
  • 4 creatures means free Allosaurus Shepherd with Chord of Calling or one mana with Summoner's Pact
  • Bonus points if you can create THE BUBBLE: Casting Veil of Summer into the obvious counter, storm off some more into Allosaurus Shepherd.

We have our pretection, we just need to look for the opening and streamline. Weigh in how easily it is to go infinite with Ashaya and NEED a mana sink or need a Glimpse effect.

PolarX on TURBOSAPROLIN the best Slimefoot competitive cEDH

1 month ago

Needs more infinite mana generators; Slimefoot with uninterrupted infinite mana and a sac outlet wins on their own. I might recommend running an Umbral Mantle with your Priest of Titania, or an Elvish Archdruid or Karametra's Acolyte. Magus of the Coffers if you're running the Urborg/Coffers interaction, which ya oughta. With infinite mana, make a universe of funguys then sac 'em and Slimefoot hypermurders your opponents with his vengeful rage.

SynergyBuild on Ashaya is REAALLLLLY good

1 month ago

Btw, thx for letting me know Nevinyrral's Disk doesn't work like that, but:

Yisan, the Wanderer Bard now can get Quirion Ranger or Scryb Ranger and Priest of Titania or Elvish Archdruid or Beast Whisperer and Ashaya, Soul of the Wild (or a line with Argothian Elder/Ley Weaver for one of the easiest combo lines ever.

This means ashaya at least adds 4 different 2-card combos, and 3 of them go immediately infinite, another closer to Isochron Scepter/Dramatic Reversal that needs some mana.

With that, one-sided sweepers, etc. I'd argue this card is better than Craterhoof Behemoth in green cEDH lists and Casual lists alike, being a wincon through damage, ramp, protection, and tons of combos.


Lanzo493 on Ezuri's Elven Warfare

1 month ago

How about Elvish Guidance and Wirewood Channeler? They get you lots of mana just like Elvish Archdruid. Kindred Summons can give you an instant army right before you untap. Being an instant let’s you keep up mana for regeneration with Ezuri as well. Having played elves in modern a lot, one thing that I always try to avoid is playing into a board wipe. Running Heroic Intervention can protect you from that. Or if you want a budget option, there’s Wrap in Vigor.

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