Mina and Denn, Wildborn

Mina and Denn, Wildborn

Legendary Creature — Elf Ally

You may play an additional land on each of your turns.

, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

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Set Rarity
Oath of the Gatewatch (OGW) Rare

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Legality

Format Legality
Canadian Highlander Legal
Pioneer Legal
Modern Legal
Vintage Legal
Casual Legal
Highlander Legal
Legacy Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Leviathan Legal
Oathbreaker Legal
Hero Legal
Duel Commander Legal
Penny Dreadful Legal
Frontier Legal
1v1 Commander Legal
Unformat Legal
Heirloom Legal
2019-10-04 Legal

Mina and Denn, Wildborn occurrence in decks from the last year

Mina and Denn, Wildborn Discussion

leon_bulminot on List of EDH Ramp Cards

2 hours ago

FYI, Shard Convergence is something everyone overlooks. Four drop to search out ANY plains, mountain, island, and swamp card. Four basic or nonbasic lands to your hand for 4 mana.

It's a huge game changer. Early game, gets you whatever mana you need asap. Mid game, gets you that extra mana types you need down and cycles mana out of the way. Late game, cycles whatever mana is left out of the deck.

Paired with Azusa or, another creature not here, Mina and Denn, Wildborn or any multi mana dropping per turn card, this four drop is totally underestimated.

Hi_diddly_ho_neighbor on Advertise your COMMANDER deck!

2 weeks ago

Comment incoming shortly 1empyrean.

So here is a possible new permutation of my Lands deck. I've been toying around the idea of swapping out Lord Windgrace as the commander and replacing him with Mina and Denn, Wildborn. I am trying Mina and Denn out mainly because they are less threatening than Windgrace and I could re-purpose some cards for my Glissa deck. Plus I found that most of the finishers are the same or I have found a like-for-like replacement (i.e. Tunneling Geopede in place of Retreat to Hagra). I am posting it here to get some other eyes on the deck and to hear thoughts/opinions on the switch. Thanks in advance.



multimedia on Radha ramp

3 weeks ago

Hey, welcome to TappedOut. Good budget version and start for your first Commander deck.

On a budget consider expanding on Elves to make repeatable mana to activate Radha? You have Priest of Titania already which is great there's also Elvish Archdruid and Marwyn, the Nurturer. Grand Warlord Radha and Radha, Heir to Keld can make mana when they attack and Grand Warlord makes mana equal the the number of creatures who are attacking. The mana that they make when they and other creatures attack can be used in combat to activate Heart of Keld. In Magic you're allowed to control multiple Radha's with different names on the battlefield at the same time. The legendary rule only applies when you control two legendary cards with the same name on the battlefield.

Mina and Denn, Wildborn has good interaction with Rahda since it lets you play more than one land a turn from the top of your library or hand. It can also give Radha trample by bouncing a land you control. Wood Elves, Farhaven Elf and Springbloom Druid land ramp for a basic land which puts another land onto the battlefield for Radha's pump. Wood Elves can search for a Forest or a Forest dual land such as Cinder Glade or Sheltered Thicket. Being able to ramp with a dual land is very helpful.

Ezuri, Renegade Leader can be repeatable protection for Radha/other Elves with regeneration and it can be another mana sink to give Radha as well as all other Elves you control pump and trample. Beast Whisperer can be repeatable draw when you cast a creature.

Other Elves to consider adding:

Quartzwood Crasher is very good with one of the best cards in your deck Garruk's Uprising for trample and repeatable draw. Uprising gives all your creatures including Radha trample and with Crasher when those creatures do combat damage you create a Dino token that has power/toughness equal to the amount of damage those creatures did. These Dino tokens can be huge.

I offer more help. Would you like more help?

Good luck with your deck.

BenWin on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

3 weeks ago

VexenX, as you have recently inspired me to find room for more draw in Om_Rath, I have done some testing and I'd like to recommend some ambitious solutions. First, I'd like to touch on some cards that I think have been holding Om_Rath back.

1) Doubling Season. Lets power level check this card by comparing it to another 5 CMC card Where Ancients Tread. I believe both cards serve a similar purpose: Do more damage. If our focus is burn: Doubling Season does an extra 3 damage plus a sac outlet effect per land given that you have a sac outlet vs Where Ancients Tread's 5 extra damage per land, no outlet required. The biggest problem I'd like to point out is that Doubling Season demands that you also have a sac outlet in play to be interactive with other players on the same level as Where Ancients Tread. Although we will usually come across one of our four sac outlets in a given game and we'll always have the creatures to burn players given a board wipe, Doubling Season is very often a slow card. Not to mention that it always deals less total damage than Where Ancients Tread. Lets look at the other upsides of Doubling Season though. What it has that Where Ancients Tread doesn't is the ability to create more creatures. Lets take a look at the cards that benefit from more creatures in the deck: Gaea's Cradle, Shamanic Revelation, Purphoros, God of the Forge, Craterhoof Behemoth, keep in mind Akroma's Memorial was recently slotted out, and more burn effects like Where Ancients Tread. None of these cards are at all dependent on Doubling Season effects, they appear to only be assisted. I could not say the same about Where Ancients Tread - a card that Om_Rath is often dependent on to close games. In summary, although Doubling Season and Parallel Lives are strong synergistic cards, I view them to be awkward in many hand states and cut-able if the price is right.

2) Genesis Wave. I gotta say this card looks much more exciting on paper than when you actually play it. And that's IF you play it. First off, Genesis Wave is usually the last card in your hand that you play when you're out of gas. This isn't a bad idea if you need a mana sink and if you have good odds on hitting some bombs. I won't knock the mana sink call, but what exactly are we trying to hit in this deck? In theory, we're playing a deck that has its main bomb for a commander, so most of what you can expect to hit is lands and cheap spells. And in that respect, isn't Genesis Wave often a high CMC ramp spell? The kind of spells we've been cutting from the deck for a while now for good reason? I think it's cuttable.

3) Command Beacon. I get that it's useful to have a late game land, but I think Command Beacon is TOO late game. Every time you sacrifice a land, you sacrifice tempo. Tempo you could use to drop more lands for a real CMD cast or draw spells into real protection for Omnath, Locus of Rage. For ex. just one tutor draw can grab Sylvan Safekeeper and a lot of the time that works better than any Command Beacon loop will. If you're looking for a late game land, I think you want to be in Field of the Dead. I've been absolutely loving it, and it even fills the role of a tiny Doubling Season, keeping Gaea's Cradle, Shamanic Revelation, and Purphoros, God of the Forge perfectly happy even after Doubling Season's removal. This also means splitting your mountains and forests in half to make room for equivalent snow lands.

Off this tangent, I would propose the following changes with a theme of increasing draw, decreasing CMC, and not compromising win cons:

Genesis Wave --> Sensei's Divining Top : Top does everything including sinking mana and sometimes drawing cards

Doubling Season --> Skullclamp : I believe Skullclamp was always correct in Om_Rath and synergizes with sac outlets even better than Doubling Season will. Plus the card draw is way too insane.

Parallel Lives --> Compost : Compost can be an on or off card, but if we're talking odds, I think it hits enough of the time in enough games to earn a slot.

Return of the Wildspeaker --> Life's Legacy : Same card draw for much less CMC. In both scenarios you will want a 5/5 out anyways. I think it's a great deal.

Command Beacon --> Field of the Dead

7 Forest --> 7 Snow-Covered Forest

3 Mountain --> 3 Snow-Covered Mountain

And lastly, with the addition of more reliable draw I think Burgeoning deserves to be revisited. You will have more hand states with more lands than you can play in a turn or even two. If you were to make the swaps I listed, I would recommend slotting in Burgeoning over Mina and Denn, Wildborn. I think this is more where we wanted Om_Rath to be in the first place. I believe you only slotted out Burgeoning because the deck didn't have enough consistent card draw. We know Mina and Denn, Wildborn fills a flex spot because it's an expensive Exploration and if all Exploration effects were integral to the success of the deck, we would also be in Wayward Swordtooth. If we're in Burgeoning, I think we should also slot in Ghost Town again. In summary:

Mina and Denn, Wildborn --> Burgeoning

Evolving Wilds --> Ghost Town : Thought assisted by my previous post about Evolving Wilds

I hope you take everything I say with a grain of salt, and at the end of the day I just love chatting about Om_Rath!!!

theninja97 on Mina & Denn's Supermassive Landmass | Primer V-2XM

1 month ago

Have you considered the new Radha from M21, Radha, Heart of Keld in place of Courser of Kruphix? Both allow lands to be played from the library. The former doesn't force the top card to be revealed (in case it's not a land), but the latter provides lifegain (which does appear to be a subtheme in the deck alongside Radiant Fountain, Scavenging Ooze, Retreat to Kazandu, and Primeval Bounty). The new Radha also synergizes self-pumps and gains trample with Mina and Denn, Wildborn

RNR_Gaming on Mayan Prophecy

2 months ago

Dryad of the Ilysian Grove, The Gitrog Monster, Ramunap Excavator, Mina and Denn, Wildborn, Tireless Tracker, Wayward Swordtooth, Azusa, Lost but Seeking, Evolution Sage and Korvold, Fae-Cursed King all go very well well with this commander. Additional land drops and pay offs for playing more lands in a turn makes this commander shine.

One-Shoe on Competitive EDH

3 months ago

For me I like to build decks as competitively as possible. Some commanders are just inherently less powerful than others, but that doesn't mean you can't take something like Mina and Denn, Wildborn and make a deck that can hold it's own against some of the more powerful decks out there. I did pilot a cEDH food chain Tazri list for a while and let me tell you it was a blast. There is a certain appeal that comes from playing cEDH decks that you just can't get from playing anything else. Especially when going up against other highly powerful cEDH decks. Finding the perfect line of play is like solving a puzzle that is exhilarating when accomplished. However, after a while it did get stale and was only really worth it to play against other cEDH decks, which is not very common where I'm from haha. It's one of those things that you've got to try at least once in your life if you truly love the commander format. In conclusion, cEDH is a blast, casual commander is great, and everything in between is awesome!

Non-Linear on The Wiz and The Hound 3.2.0

4 months ago

Hmm, these suggestions are great. 1. Good suggestions, but I wouldn't know what to cut

  1. The Noxious Revival would be better, since we want more extras (non-permanent)

  2. Just the Exploration, Mina and Denn, Wildborn especially since we can "fetch lands"

  3. I am hesitant since they are so high in CMC, I want to keep the CMC low so I can cast extra turn + something else each turn

  4. Eventually its just that the swords are silly expensive but the plate is an add.

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