, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
|Have (2)||metalmagic ,|
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|Commander / EDH||Legal|
Evolutionary Leap occurrence in decks from the last year
Latest Decks as Commander
Evolutionary Leap Discussion
2 weeks ago
Gishath feels like he really wants double strike, because then he gets two triggers from combat damage!
Boros Charm is generally useful and can give the dino double strike. Psychotic Fury is another, there are several other instants that can do this, give it a search if you are interested.
also, Jungle Shrine is a good inclusion.
Mirror Entity is a dinosaur and a win con if you have enough mana and creatures.
just some thoughts, cheers and have fun!! might consider ways to survive/mitigate damage from a boardwipe. i like Evolutionary Leap and Temur Sabertooth to sac to find creatures, or bounce creatures i want to cast again later. also the sabertooth goes quite well with your zacama primal calamity if you happen to have lands that make 12 mana. Mirari's Wake is an option.
3 weeks ago
4 mana for even 3 3/3 beast tokens is decent. Your current list already contains Arasta of the Endless Web , and I love that it can help start the loop with Ghost Town if you have the right setup. A couple other token generating spells for surprise factor are Ezuri's Predation , Fresh Meat , and Caller of the Claw .
Dawnglade Regent not necessarily a big finisher, but monarch is another nice way to get card draw and the hexproof for your creatures is nice. Vorinclex, Voice of Hunger is also nice, but a bit pricey.
The Tireless Tracker clues stick around so they're just there when you have spare mana that you don't want to go to waste which is again better than the one opportunity per landfall with Seer's Sundial and the tracker can get bigger as you sacrifice the clues. I especially like that the tokens trigger Kodama and if the land you put into play can tap for 2 mana you can sac a clue to draw a card which may draw you more land to put into play from Kodama triggers.
Quirion Ranger can help provide a clutch blocker or that one extra mana you need for some spell. I like that it helps you have more land in hand for landfall triggers off of Kodama. Since Ashaya makes your creatures into forests they can tap for mana so they all become targets for Quirion Ranger to untap.
Kamahl’s Will does seem like a decent fit for this deck as a way to go wide and removal. Territorial Scythecat seems okay similar to the running a Managorger Hydra but takes a bit to build up. Shifting Ceratops it has some versatility, but I'm not sure what you want this for in a landfall deck. Primeval Bounty is currently in your list here on tappedout. Branching Evolution not sure your strategy is putting a lot of counters on stuff, more dropping lots of tokens on the fiel. Fertilid synergizes well with Retreat to Kazandu . Garruk's Uprising again I don't think you're usually putting a lot of big creatures into play to benefit from the trigger. Court of Bounty seems better than Colossal Majesty and has an added benefit. Reclamation Sage is great, and I'm also interested in the new 2-drop Masked Vandal since it exiles stuff, and another budget tutor for these low cost utility creatures is Woodland Bellower .
=== other card options ===
- Shaman of Forgotten Ways can be a nice alternate way to win.
- Ancient Greenwarden it's Crucible of Worlds on a body, doubles landfall triggers, and has reach (I like referring to reach as dunking).
- Bramble Sovereign solid value, decent size body, can be used politically.
- Shared Summons solid budget tutor.
- Scapeshift could be game ending if you're getting the right landfall triggers.
- Regal Behemoth monarch and more mana.
- Mana Reflection MOAR MANA!
- Path of Discovery could help dig more land per Kodama trigger if landfall is generating token creatures.
- Blighted Woodland could be better than or just a nice addition to Myriad Landscape
- Greater Good is usually pretty solid card advantage in green especially if someone is about to deal with your commander or big bad or board wipe.
- Fecundity is great card advantage in go wide strategies if your deck runs a hand-full of sac outlets.
- Eldrazi Monument is fun if you can generate enough tokens or animate enough lands, just imagine a bunch of flying elemental forests that are indestructible beating down your opponents.
- Parallel Lives is much pricier than I remember.
- Evolutionary Leap is always a nice kind of card advantage in token decks, but still nice to sac non-tokens if they're about to die anyways.
- Beastmaster Ascension is a nice buff in wide strategies.
- Apex Altisaur could be a useful thing to get with your Magus to wipe out some creatures.
- Force of Vigor another great option for removal.
- Genesis Wave is always a solid way to spend lots of mana.
3 weeks ago
Just some thoughts...
Vorrac Battlehorns makes lathril unblockable. Also Rancor seems good, and maybe you want Lightning greaves or swiftfoor boots.
Great Oak Guardian untaps all your elves so you can use ability again.
I like Evolutionary Leap to get value in case opponents board wipe. And it makes me want to run Seedguide Ash .
Beast Within is worth running.
Cheers and have fun
on Land Twins
1 month ago
Alright, let's do this.
Good day to you, FacetiousFanboy. Now, I have a mere one lands-matter deck, whereupon 'tis the extent of my knowledge upon the strategy, but 'tis something I have meticulously tinkered for quite the meiny of years. Therefrom, I may offer my enlightenment.
Upon the very intrinsic parts, we have the categories of a commander deck: removal, wraths, card draw, ramp, lands, recursion, and engines. Being a legendary creature in the modern era of Magic, Mina and Denn grant a splendid engine from the command zone. Allow me to touch upon the basics within the decklist.
In order aforesaid, removal:
I mayn't have ever seen Relic Crush, but I do not like it. Five mana to kill two things is far too inefficient, thus I would recommend you take this out of the deck. Force of Vigor is better on most accounts.
Storm the Citadel requires you to have a board state, and requires a sorcery-speed deployment. Removal is best utilized in surprise, and being a sorcery negates such a factor. I do not like this card.
I have noted a supreme lack of wraths. I have also noticed some inefficient X-spells for which you intend to use twelve or so mana. Try removing Banefire, Clan Defiance, Spitfire Lagac, Tunneling Geopede, and Living Twister. The pinging effects matter little until the opponents are sitting at seven life. Living Twister is one I have tried and disliked. Banefire and Clan Defiance hit the opponents' face, but do near to nothing in terms of furthering your board state. These are great when you are ahead, but you currently have no options for when you are behind.
Upon card draw.
If you so desire X-spells to utilize, I would add Commune with Lava. It may be cast upon the endstep before your turn, and thus offers many more option without requiring you to tap out.
Escape to the Wilds offers a new hand and an additional land drop, whilst being a mere $0.25.
Similar yet potentially better, Tireless Tracker. Clues are fantastic, and are a splendid devotion of mana for use at any time. By this argument, I would kill Seer's Sundial. I have attempted the Sundial, but it requires a mana dump immediately as averse to any time.
Ramp, of course.
As to what should be removed, Rootweaver Druid ramps you for one and an opponent for two. It could ramp you for two and your opponents for four. You always come out behind in this exchange, and thus I would see this fit for exclusion. Far Wanderings is great, but best if you have a full graveyard. This deck cannot achieve Threshold too easily, thence this effect may be improved.
Returning from the grave, recursion it shall be.
This is an optional field, but it is nice to have an option or two. I see but Seeds of Renewal. Seven mana for two things returned? I nill. Bala Ged Recovery Flip serves as a land early and a win condition late. Eternal Witness is just always fantastic.
Start your engines.
What in heck is this Sporemound Nonsense? A five-mana 3/3 that spawns 1/1s. Quite lacking indeed. I do not see any justification for having this in the deck.
Primeval Bounty is always lovely, but not requisite. I believe it to be more powerful than current options in your deck.
Given the number of tokens you create Purphoros will drain the opponents' life apace. In the same avenue, Evolutionary Leap can offer defense if someone attempts to kill a creature, or it can find a better use for your tokens.
Comet Storm is a far more efficient version of the X-spells you had opted to include, for it can remove problematic threats or multiple problematic players.
Unto finality, Genesis Wave can plop out most of your deck upon the table, and it is difficult to lose from there.
Thus is the end of my babbling. Pardon the overlong comment, but I do hope it was of some aid.
I do have my own list, as forementioned, built around the lovely Hazezon Tamar. If you would so deign to peer upon its glory, that would be splendid.
Fare thee well.
3 months ago
There's a reason why there aren't more creatures with vigilance besides the angel, it's because there's no need for them. I'll use the creatures you suggested as an example. Let's say I play either Alert Heedbonder or Tajuru Pathwarden. What do any of the these do to help develop my strategy? Nothing, especially the Heedbonder. The Pathwarden at the very least is big, but that's about it. Nether of them help to keep my opponent's creatures tapped. Taranika, Akroan Veteran I actually stopped to think about a little bit. However, it basically works the same way as the others. Sure she can untap my creatures and maybe grow some of them a little bit, which is important to know as a lot of the creatures wouldn't receive that big of a buff, but there's someone else that can also "untap" while also being an Engine. Soulherder. It doesn't technically untap but effectively is the same thing. To wrap up this point about vigilance, the only creatures that would benefit from having it would be the Bounding Krasis and Icefall Regent. Another thing to mention is Evolutionary Leap, which can turn useless tapped creatures into something more useful.
Icy Manipulator is an interesting one, but is kinda mana intensive due to the mana cost. Thankfully, I found other cards with similar effects, like Pacification Array. While I think the deck has sufficient tapping effects, this is something that caught my attention enough to make me want to playtest it.
Thanks for the opinion and suggestions!
3 months ago
Hi there! I sifted through your list and chose 9 cards from amongst the higher price tags that I thought you could live without, then came up with 9 cheaper cards that seem to fit with what you have going here. I hope it's helpful
5 months ago
You might like these too: Black Market , Zulaport Cutthroat , Syr Konrad, the Grim , Neko-Te , Song of Freyalise , Cryptolith Rite , Seedborn Muse , Skullclamp , Species Specialist , Illusionist's Bracers , Second Harvest , Parallel Evolution , Evolutionary Leap , Dictate of Erebos
6 months ago
Sengir Autocrat creature that brings bodies with it.
Awakening Zone, From Beyond, and Dreadhorde Invasion will all synergize with what you want your deck to do: play enchantments to draw cards, and provide sac fodder for your aristocrats package. And with Awakening Zone and From Beyond, the creatures they make can sac themselves; too good to pass up; getting mana and putting a counter on Grizzy.
After that, I think you need more sac outlets. Evolutionary Leap would be awesome; an enchantment that will draw you a card, let you sac a token and go get a creature in your deck. Thallid Soothsayer and Vampiric Rites are budget sac and draw a card options. Fallen Ideal would be a fun one to put on Grismold.
Oh, and Animation Module. Do it.