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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
1 week ago
Thanks for the comment, SmirkyDog593. =)
For Mortarpod to work, it seems we'd need to also add haste. In order to equip it to a land, it would have to be a creature, in order to sacrifice it, it needs to be a creature, and in order for our commander to bring it back, the land has to be a creature. So, if we have a continuous effect that turns our lands into creatures to do all that, then come back into play with summoning sickness. Thus, we are unable to tap the new lands for mana to continue to equip Mortarpod and going near-infinite enough to kill everybody. Unless, of course, we initiate an infinite mana effect prior to do doing so, so there's a lot more moving pieces to get that concept working. Unless I'm wrong, lol.
Spitting Spider honestly doesn't excite me for the cost, and it absolutely requires our basic commander/enchantment combo in play in order for it to work. That's not necessarily bad, but if I were that concerned about flyers I'd rather the removal not be as conditional. I think I'd prefer a good old fashioned Hurricane or maybe Arashi, the Sky Asunder that's the same cost as the spider. Silklash Spider is pretty efficient, too.
I do like your suggestion of Perilous Forays, thank you!
I also like Nemata, Grove Guardian, but the cost is high. I know we can get a ton of mana, but it's at the expense of maybe not doing something else. I'll have to think on it, but I like it!
Evolutionary Leap is pretty great, yeah! Thanks!
Altar of Dementia was already in the Maybe pile, so I agree. ;)
1 week ago
I cannot express how much I LOVE this concept. As soon as I played the first test and got the infinite combo I was estatic about it. I do have some suggestions.
Nemata, Grove Guardian creates saporlings and works in conjunction with the treefolks and Life and Limb cards.
Evolutionary Leap lets you get all your creature cards out if you wanted.
I would also suggest you put in Altar of Dementia as another way to win.
4 weeks ago
4 weeks ago
1 month ago
High Market is a good way to sac opponents creatures after you borrow them.
Would consider Rancor over heros blade.
Maybe Act of Aggression over word of seizing.
Evolutionary Leap is another great way to sac your opponents creatures.
Cheers and have fun.
4 months ago
Thanks for the comment! Honeslty, Goblin Bombardment+Requiem Angel is a viable combo that could fit into this deck. To be trustful, I didn't add this combo because it just didn't interest me. As well, I feel like Requiem Angel needs a sacrifice outlet to be worth it. I do have Evolutionary Leap, but this deck doesn't have any other scarfice outlet. Let's compare Dragon Broodmother. Brood isn't a combo piece like Requiem Angel. However, Broodmother gets out of hand, without supporting cards, if left alone. Maybe a better comparison would be Terror of the Peaks. Both Terror and Requiem will just sit there without support. However, the support Terror needs is much easier to access, creatures entering the battlefield. Again, it's not a bad combo. I'm just not a fan.
4 months ago
There are a few budget-friendly cards that I can recommend
Commune with Spirits and Kruphix's Insight -> for extra card draw
Control Magic, The Trickster-God's Heist and Corrupted Conscience-> steal the biggest threat on the battlefield
Evolutionary Leap -> kill the frog, draw an enchantress
Druid Class -> play extra lands to make use of all the cards this deck draws
Shigeki, Jukai Visionary -> repeatable ramp on an enchantment creature
Mirrormade -> super versatile card
Ancestral Mask -> can one-shot someone with unblockable commander
4 months ago
Hey, cool list. I think there are a couple of different ways of building Henzie and I feel like you have a couple of different ideas going on here. Here are my thoughts on the different themes you can focus on that synergize with Henzie's abilities:
Cost reduction (making big impactful creature cost as little as possible to cast multiple in a turn every turn) Goreclaw, Terror of Qal Sisma, Nylea, Keen-Eyed, Cloud Key, The Immortal Sun, Marauding Raptor, Heartless Summoning, Krosan Drover, Goblin Anarchomancer, Semblance Anvil
"Blink" (lots of undying, persist, and plenty of "Feign Death" effects to maximize etb/dies triggers and keep the creatures after blitz) Cauldron of Souls, Conjurer's Closet, Kaya's Ghostform, Supernatural Stamina, Blood for Bones, Undying Malice, Minion's Return, Demonic Gifts, Abnormal Endurance, Unholy Indenture, Return to Action, Fake Your Own Death, Flayer of the Hatebound, Mikaeus, the Unhallowed, Puppeteer Clique, Woodfall Primus, Murderous Redcap, Faceless Butcher
Value Town (maximize card advantage, keep the cards flowing, recursion, keep non-creature count low) Guardian Project, The Great Henge, Greater Good, Lifeblood Hydra, Demonlord Belzenlok, Gorex, the Tombshell, Deadwood Treefolk, Acolyte of Affliction, Evolutionary Leap
I think doing a combination of these three things is solid, but I'd recommend focusing on one and trying to keep the game plan somewhat focused. My brew leans towards Value Town.
Things in your current list that I'm a little skeptical of:
Sundial of the Infinite I think since Henzie is only giving us a small mana discount, this would just be used as a weird "your creatures have haste". I think you often want to take advantage of the "when this dies, draw" rather than 1+ mana cost reduction.
Deathreap Ritual This doesn't trigger if your creatures are dying in your end step to blitz, creatures need to die before the end step for the Ritual trigger to go on the stack. Even if that wasn't the case, I feel like it's better in decks where you're the one making sure it's triggering on each of your opponents turns. What Henzie is doing doesn't really help with doing that. I feel like Moldervine Reclamation would be similar in concept, but more synergistic once the deck is going (but I also don't think it's worth an inclusion).
Living Death How are you filling your yard? Henzie doesn't get cards into your yard very quickly. I think the is a card that fits better in decks that are doing plenty of looting and self milling. It's very likely the other graveyard players will benefit more than you when you cast this.
Most of your creatures that are less than 4 cmc don't seem like they do enough with Henzie to take a slot. I think you'd be better off if your CMC<4 mana stuff was non-creatures that ramp and/or setup for your game plan. I can understand the sac outlet ones if you're really taking advantage of the instant speed aspect, but most of the time you're having to sac end of turn anyway, so I think it'd be better to take advantage of the better payoff of the non-creature sac outlets (like Evo Leap, Vampiric Rites, the various Altars, Greater Good, etc.) As far as mana dorks, I feel like 2 mana ramp spells will help more in the long run. I don't think Henzie is powerful enough of a turn 2 play to risk losing mana sources to pings and/or wraths.
All that being said, it's great seeing other peoples takes on Henzie. I've certainly gained a bunch from reading your comment on my decklist and thinking critically about yours. I'll try and keep my list updated as I play it more. It's been a blast so far. If I didn't already have a black based "blink" deck I think I'd probably lean Henzie towards that strat. :)