Pillory of the Sleepless
Enchantment — Aura
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Pillory of the Sleepless Discussion
7 months ago
Have you looked at Pillory of the Sleepless ? It seems in the style of this deck.
8 months ago
Splashing in white could give you access to Pillory of the Sleepless , which will just drain opponents over time! Would also give you access to the Black White vampires from Rivals of Ixalan like Forerunner of the Legion , Legion Lieutenant , Adanto Vanguard .
Asylum Visitor is a decent side deck card to have, as is Duress . Siding in Viridian Longbow synergizes really well with all the deathtouch creatures you have, which could help if you're going against something with bigger creatures. Nihil Spellbomb for graveyard hate.
Arterial Flow Seems like it should have a home in this deck too!
I'm a fan of running Fungal Infection over Viper's kiss, as it either allows you to trade up to two toughness or create more tokens to keep your attacks rolling.
Hope those give you some ideas!
1 year ago
I think Phalanx Leader is one of the all-around best Heroic cards if you're looking to go that route. You should certainly run 4 of him.
I also recommended Prison Term recently on another build, and I think it'd suit you better here than Pillory of the Sleepless. I like how with Prison Term you can throw it onto any old critter and just let it sit there until a real threat comes along. Plus, a lot of builds seem to run off activated abilities which Pillory may not save you from.
Just my 2 cents though, nice job either way (I love Orzhov color decks in general) +1
1 year ago
As far as menace creatures go, I like Dreamstealer or Kheru Mind-Eater to deny the opponent of additional creatures. Red is also well known for menace since you gain access to Labyrinth Raptor, Sonorous Howlbonder, and the odd Sin Prodder. It also has a bomb in Master of Cruelties that benefits from a lack of blockers. Silent Arbiter can accomplish a similar goal to your auras when attacking if you don't mind embracing an exalted style, possibly via Sublime Archangel.
Another option could be to embrace the large number of auras with synergetic cards like Eidolon of Countless Battles, Kor Spiritdancer, and Sage's Reverie. Some other Arrest options I like are Pillory of the Sleepless, Prison Term, or the cheap Demotion.
1 year ago
Needs more Nightsky Mimic IMHO. And if you get a couple of those, probably you'd like to change a couple Journey to Nowhere or Syphon Life for Pillory of the Sleepless, and Gift of Orzhova to top you curve. Also you're not playing any source of card advantage, maybe you can take a couple 2 cmc critters out for Night's Whisper, or at least a couple cycling lands, like Barren Moor.
1 year ago
Control Magic, Chamber of Manipulation, Parasitic Impetus, Abduction, Confiscate, corrupted conscious, Dream Leash, incase in ice, Enslave, Faith Unbroken, In Bolas's Clutches, Infinite Reflection, Lay Claim, Leaden Fists, Mind Control, Persuasion, Prison Term, Spectral Grasp, Spirit Away, take posession, Treachery, Vow of Duty, Vow of Flight, Vow of Lightning, vow of malace, Vow of Wildness, Weight of Conscience, Winter's Rest, Yavimaya's Embrace, Arrest, Bonds of Faith, Bound by Moonsilver, Bound in Silence, Cage of Hands, Cagemail, Captured by the Consulate, Caught in the Brights, Cessation, Choking Restraints, Crystallization, Demonic Torment, Desert's Hold, Dreadful Apathy, Faith's Fetters, Forced Worship, Hobble, Ice Cage, Kirtar's Desire, Krasis Incubation, Lawmage's Binding, Luminous Bonds, One Thousand Lashes, Pacifism, Pillory of the Sleepless, Recumbent Bliss, Revoke Privileges, Capture Sphere, Castaway's Despair, Charmed Sleep, Claustrophobia, Encrust, Malfunction, Mystic Restraints, Numbing Dose, Shackles, Sleep Paralysis, Stasis Cell, Unquenchable Thirst, Waterknot, Martial Impetus, Predatory Impetus, Psychic Impetus, shinny impetus, Darksteel Mutation, Deep Freeze, Frogify, Ichthyomorphosis, Imprisoned in the Moon, Kasmina's Transmutation, kenrith's transmutation, Lignify, One with the Stars, Reprobation, Song of the Dryads
and that's just auras
1 year ago
I was thinking Deathpact Angel because it has a high CMC and doesn't seem very important to the deck's theme.
Pillory of the Sleepless is okay control but I think you have enough other control and life-loss cards in the deck that losing it wouldn't cause much harm.
Syndicate Messenger is okay, but it's a bit expensive for its Afterlife and flying. Of course, flying is always important in any deck, especially when you run white, but taking advantage of Afterlife in cheaper creatures (which create double the tokens with Teysa) fulfill that part of the deck. (Check out my deck for examples if you want)
Knight of Sorrows is also a little too expensive to be fairly valued for its Afterlife.
Karmic Guide is extremely expensive, especially with its echo cost, and only provides a bit of recursion.
I think it's fair to replace Yawgmoth's Vile Offering with Bone Splinters or Spark Harvest because they provide the same removal and Yawgmoth's Vile Offering only has one card of recursion more than they do and costs more to cast. You could also take out Utter End Vindicate, or Mortify for the similar reason of simply lowering your average CMC.
Also, Worn Powerstone is not a very good mana rock, but it's in for a totally different purpose than the cards I recommended so of course if you need that mana then keep it in.
Hope this was helpful! I really like your take on Teysa!
1 year ago
Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.
Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.
Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.
Fossil Find alluded to graveyard order... in a 2008 set... huh.
Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.
And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.