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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Lightning Helix deals 3 damage to any target (creature, player or planeswalker) and you gain 3 life.
SufferFromEDHD on Burn Heal
2 weeks ago
Talisman of Conviction good mana rock.
Sacred Fire mini Lightning Helix
Cave-In free board wipe that gains life now.
Aurelia's Fury best of both worlds. So much value.
Heartwarming Redemption card draw in Boros is rare. Every opportunity must be seized. This is Windfall that triggers the 3 damage.
Lorehold Command swiss army knives are cool. Being an instant is a plus. 5 mana is very awkward but 6 damage/6 gained life PLUS whatever effect out of the three is most useful for the moment makes it worth considering.
SufferFromEDHD on Burning Legacy
1 month ago
I like your build. We both took the traditional shell and made our tweaks in different directions. I added white for Lightning Helix and the sideboard support cards to deal with enchantments.
When I first say Bedlam Reveler I said WTF?! But then I thought about it and it is a clever card choice for the strategy. Will always cost 2, prowess is synergistic and it refills the empty hand efficiently.
Cursed Scroll I think is worth a main deck spot. Two copies. This is the most aggro of aggro decks. Your hand is usually empty by turn 2. This card gives the top deck draw go strategy 2 consistent COLORLESS damage a turn.
How is Light Up the Stage working out for you?
SufferFromEDHD on Red Burn
2 months ago
Since my build has a light white sideboard and the mainboard has 10 lands that cost 1 life I leaned into Lightning Helix mainboard. I might cut something else down 2 to side in 2 Flame Rift.
Sulfuric Vortex brutal. I remember this card. I've used it a few times in EDH. What are your thoughts on Roiling Vortex?
2 months ago
All suggestions are mono black vampires and fit more of an aristocrats build.
Lords - Captivating Vampire buffs the squad and gives the ability of stealing an opponent’s creature
Vampire Nocturnus buffs the squad, gives evasion and since you’re mono black can play with the top of your library visible
1 drops - Knight of the Ebon Legion is the best 1 drop vamp imo. Can buff itself, gains permanent buffs and doubles as removal mid-late game
Viscera Seer a great sac target and let’s you scry 1
Vampire Cutthroat has skulk and lifelink
Vampire Lacerator a 2/2 for 1, you take one damage unless your opponent has 10 or less life
Indulgent Aristocrat a decent buffer with a sac engine
Guul Draz Vampire gains a buff if the opponent has 10 or less life
Pulse Tracker opponent takes 1 damage when it attacks
2 drops - Cordial Vampire not a lord in name, but has that buffing ability and triggers when ANYTHING dies. Buffs the team more efficiently than any lord imo.
Bloodghast a vital piece imo, it can’t block, but comes back when you play a land
Blood Artist a key piece for an aristocrat build, combos great with cordial and Vito
Asylum Visitor for card draw and the ability to come back
Kalastria Highborn great addition for a drain and gain/aristocrat build
Vraan, Executioner Thane combos great with Vito
Stromkirk Condemned can buff the team for a turn
Vampire Hexmage great sideboard piece for dealing with counters
Gifted Aetherborn might be favorite vampire, but doesn’t fit an aristocrat build
3 drops - Sorin, Imperious Bloodlord the only walker you need. Buffs, gives deathtouch & lifelink to a vampire, acts as a Lightning Helix and you cheat out a vampire
Silversmote Ghoul is a perfect target for Sorin’s second ability and comes back at the end of your end step
Vampire Nighthawk one of the best vampires imo, has evasion, deathtouch and lifelink, but doesn’t fit the aristocrat build
Nighthawk Scavenger a vampire goyf
Drana, Liberator of Malakir has evasion, first strike and buffs attacking creatures
Lands - Cavern of Souls an absolute MUST for any tribal build
Urborg, Tomb of Yawgmoth flips things to swamps
Nykthos, Shrine to Nyx is great for all devotion the build will have
Castle Locthwain for card draw later
Prismatic Vista, Verdant Catacombs, Polluted Delta, Marsh Flats & Bloodstained Mire to fetch and thin out your deck to keep the gas flowing.
2 months ago
Lightning Helix is a better option than Lightning Strike.
Mewn on Whabba testy
3 months ago
Thank you again! I did some of the changes suggested, mainly ditched Wind-Scarred Crag for basic lands, removed Goldwarden's Helm, Electrostatic Field and Magnetic Theft for Lightning Helix (A card that I didn't realize existed and fits very well!) and changed around the numbers for other cards. Kept Dueling Rapier since it's good as a flash +2/0 card that costs only one mana, has come in handy in some matches against friends
wallisface on Whabba testy
3 months ago
Nice - the deck definitely looks a lot stronger now after those changes!
My remaining thoughts now are:
You probably want to go up to 23-24 lands. 21 is quite low and will mean there will be a lot of games where you miss out on your 3rd land-drop. I also think i'd replace Wind-Scarred Crag with basic lands - you already have some good duel lands, and I think a tapped-land will hurt your tempo quite a bit. If you're trying to cut cards for lands, i'd be ditching either Dueling Rapier or Goldwarden's Helm.
I'd try and swap-out some of your mono-coloured spells in-place of two-coloured options, just so that you're making the absolute most out of General Ferrous Rokiric. In particular Electrostatic Field does almost nothing for you, when you could be running 4 copies of Koll, the Forgemaster instead. I'd also swap out Magnetic Theft for something like Lightning Helix, because none of your equipment is critical enough to warrant this kind of equip-help.
legendofa on My cognitive dissonance around multicolor …
3 months ago
wallisface Green is super-anti-flying, but cards with flying and a green ability keep being printed. Why is red first strike + green deathtouch a bend? As far as deathstrike goes, first strike is tertiary in black and a non-ability in green, and this only appears on Glissa, the Traitor and Glissa Sunslayer.
Daveslab2022 Would you consider cards like Recoil, Lightning Helix, the guild charms like Selesnya Charm, or Putrefy bad design, boring, or unintuitive? I understand that + =/= . I'm wondering why that's the case.
I completely understand that there's an active effort to prevent color pairs from feeling too samey, and in interest of completion, I feel obligated to say that Voracious Cobra exists. But I still have some questions.
Is there an absolute prohibition on red-green deathstrike? If so, what distinguishes red-green deathstrike from black-green flying/vigilance?
Is there simply too much overlap between 's dedicated removal and deathstrike?
With Ambush Viper, Ice-Fang Coatl, Winged Coatl, and Fleetfeather Cockatrice, is instant-speed creature spot removal more acceptable in than in ?
What makes Golgari Death Swarm a better creative choice than Warrant / Warden, and why did that get printed if it's an inferior choice?
Is there any potential for a card like Warp World or The Great Aurora to be made in ? Why or why not?
|Have (4)||reikitavi , gildan_bladeborn , zachi , Downside_Up|
|Want (9)||Lunar_Wing , MarshCasualty , Redace878 , vandeath762 , Amaterasu312 , ming_ant , Lapahn , Pumpernickel_McSwagnugget , jw560211_magic|