Lightning Helix

Lightning Helix

Instant

Lightning Helix deals 3 damage to target creature, player or planeswalker and you gain 3 life.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Lightning Helix Discussion

lagotripha on

1 week ago

I like the idea - this looks mostly like a jeskai control list to my eyes, and could reasonably be built to one of their slow win setups. All told, if you just look for flat upgrades you can take this a long way, especially if you tweak the focus a little.

I reccomend focusing budget on land upgrades - there are incredible budget spell options, but budget land options are far, far rarer. Grab whatever good lands rotate out of standard, replacing the taplands.

Dodging Path to Exile and Blood Moon type effects matter a lot, as do untapped lands in making decks run reliably - going to 5 basic lands instead of the guildgate isn't going to hurt more than the taplands and will help make sure you can counterspell on turn two. If you must stick with a tapland, Prairie Stream is cheap and can come in untapped, Irrigated Farmland has card draw and land types that matter, while Jwari Disruption  Flip can catch someone out turn two in a land heavy hand.

Once you have an idea of how much budget you want to sink into lands the rest becomes easier to plot.

I'd look at Myth Realized instead of ugin's, as its a lot harder to kill, gives a turn 1 play, and likes all the noncreature spells in the list. I feel its the simplest 'flat upgrade' to the list.

Counterspell is a format staple, and does almost everything that mana leak does in this list.

If you want to use ionize and mindswipe, you want to run effects that care about damage dealt, or force your opponent to a low life total first. Paying an extra mana or two for their effects is a serious cost that needs payoff.

The aggressive version would be Delver of Secrets  Flip style, a 'combo' version where you tick up Quest for Pure Flame is an option, as is an Aria of Flame type 'slow' wincon (which would also serve as backup creature removal).

On the note of creature removal, you are a little light. Jeskai control often ran Lightning Helix just so it doesn't die to people playing Goblin Guide on turn one. You might not want it maindeck, but planning out a 15 card sideboard should give you space to grab answers like that - with your maindeck answering combo with rule of law and control with a mirror match, you have a lot of space in the side for aggro answers.

LunchBox1211 on Card creation challenge

3 weeks ago

Ceru, Humble Medic

Legendary Creature - Angel Cleric

Flying, lifelink.

Whenever ~ becomes tapped, if ~ is not attacking, scry 2, then gain 3 life.

You may tap ~ instead of tapping a creature you control to activate an ability. (A creature without haste that entered the battlefield this turn can not benefit from this ability)

"True power is expressed by using it to help those who are worse off. With all due respect, Warleader, I'd say that the humans stuck on evening dish pit are far worse off than I am."

2/4


She's an angel in the Boros Legion who is known among the Legion for helping other guild members out. This includes aiding in less-than favorable jobs (ie: dishes after a meal). Her flavor text is her response after being confronted about this habit by Aurelia.

Make a Mage-Priest for the Boros legion (Lightning Helix) or a medic for the Boros Legion.

Icbrgr on Mission Briefing

1 month ago

excellent points SynergyBuild well said... Im currently working with a control build and am looking for the snapcaster effect that isnt Torrential Gearhulk for synergy with my lower CMC spells... using Briefing with Lightning Helix/Counterspell seems like its strong on its face but it's definitely lacking the utility of flashing in a blocker and less synergy with delirium spells.

Icbrgr on Whats the "best" burn deck?

1 month ago

For a long time now I have thought about building a competitively viable burn list... I know this is a deck that has been around forever but I was curious what people thought the best variant of burn was.

My gut tells be that Boros burn is the way to go; essentially splashing white for Lightning Helix and some utility/removal like Stony Silence and Path to Exile... esentially keeping it very simple/pure with just a little bit of opportunity for tech options.

Honestly budget isnt really a factor in my decision making... ive been collecting for a long time now and have a lot of staples collected already over the years.

TL;DR

If you were gonna build a burn deck what colors would you choose and why?

lagotripha on BOROS BURN AIKIDO

1 month ago

If you want to play Braid of Fire you want to set up something like grandmaster to cast multiple 'return to hand' instant/ X cost spells, backed up by a second ramp engine, and it needs to win the game. This would be easiest with setting up a Time Warp loop or similar, but there are combo options with red/white that are similar, if a little less reliable.

To do this you'd need to respec the list into a grind/control setup -Path to Exiles and Lightning Helixes with the goal of getting a winning field where you just have better topdecks and a braid that keeps ticking up. This doesn't match the rest of your list.

I'm most used to seeing Boros Reckoner alongside Swans of Bryn Argoll as part of a combo engine, but the deck here doesn't have the parts to do that (wraths/land damage). It will work fine as a 3 drop choice for boros, but it will eat up slots that could be draw engines. You could go a little higher on the curve, run some more removal and try for Light from Within or Acolyte's Reward value, but it will take tuning and likely never quite reach competitive levels.

I've seen mono red tron where you try to cast wraths and burn people out with reckoner damage/ Fireball, but it hasn't been great in a long while.

I have seen combos using Hallow+Plunge into Darkness, a long time ago. It was a janky mess leaning hard on Children of Korlis. Hallow can definitely work for getting a high life total, letting you set up something like Aetherflux Reservoir or symetric burn, but every damage spell for it has big question marks above it.

The rest of your deck outside of braid is an aggressive 'get to low life totals then exploit that' list. This is where deflecting palm shines, but also where risk factor is great. It will, over time morph into boros burn if you keep pushing the power level - the curse of competitive is that you tend to get a generic deck with 6-7 cards that are your own twist on it.

You might get something unique if you focus on cards like Timely Reinforcements, which has been a traditional control staple, to win mirror burn matchups, or figure out Molten Psyche alongside delayed symetric draw - Howling Mine or similar could power a very aggressive list.

I hope this provides ideas and options at least - I don't have any great answers.

wallisface on Boros Modern Soldier

1 month ago

I have the following suggestions:

To make room for those 16 cards, I’d suggest removing the following:

  • 2x Solar Blaze. You don’t need a janky board wipe, and generally you want your curve low. Dropping these’ll mean you can run less lands

  • 2x Land. You should only need 22 at this point

  • 1x Feather, the Redeemed. You have almost nothing that can even target it, making it fairly useless

  • 3x Legion's Initiative. You don’t want to waste a turn with this - you need to be spending every turn either presenting threats, or removing your opponents.

  • 2x Boros Signet. Same as above. I see no need for this.

  • 2x Boros Swiftblade. These guys are fine, but Monastery Swiftspear is better.

  • 2x Justice Strike. I think keeping 2 could be good for big problem creatures, but running 4 is overkill - generic burn spells should be able to deal with most things.

  • 2x Response / Resurgence. Its just too situational a card to be useful

xSpicyMeat on Limbo

1 month ago

wallisface thanks for the comprehensive comment! I've tweaked a lot more but am still running quite a few high-cost cards. Removed Chromatic Lantern and added 4 x Courser of Kruphix, 4 x Arboreal Grazer, 3 x Ancient Stirrings & 3 x Thoughtseize. Tweaked land count and removed Lightning Helix also.

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