Lightning Helix

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Explorers of Ixalan (EO2) None
Iconic Masters (IMA) Uncommon
Duel Decks: Speed vs. Cunning (DDN) Uncommon
Modern Masters (MMA) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
Planechase (HOP) Uncommon
Ravnica: City of Guilds (RAV) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Lightning Helix

Instant

Lightning Helix deals 3 damage to target creature, player or planeswalker and you gain 3 life.

Lightning Helix Discussion

ersatz_olorin on Poly'Torn (RUG)

6 days ago

Play the long game because you need to have a backup plan, because although t3 Emrakul basically wins you the game, it does not actually win the game. There is a very high chance that you just win on the spot, but Emrakul can be interacted with and then the deck pretty much does nothing, whereas in a more controlling shell, you could grind them out with man lands and burn. If I were to splash a color, it'd be white because of cards like Timely Reinforcements giving you great game against aggressive decks, as well as Lightning Helix giving the burn plan more credence. It also gives you access to the best SB cards in Modern.

TL:DR I don't think an unhasted uncasted t3 Emrakul is powerful enough of a payoff to warrant an all in combo shell, however, I think the compact nature of the combo lends it to being a powerful tool in a slower deck.

Hi_diddly_ho_neighbor on A Hammer of Feathers

1 week ago

Thanks for the suggestions and compliments TypicalTimmy. I was actually looking at ways to get more lifegain into this deck since I think it may struggle when be focused down by multiple opponents. Venser's Journal seems perfect since it also gives no max handsize.

I had originally disregarded Lightning Helix since it can't double target like Expose Evil or Soul's Fire , but the fact that I could just continuously target Feather and gain 3 life a turn is something worth considering.

Unfortunately Approach of the Second Sun won't trigger Feather since it doesn't target any of my creatures. That being said, the amount of cantrips included here allows me to churn through the deck pretty quickly so it isn't a bad idea as a secondary win-con.

TypicalTimmy on A Hammer of Feathers

1 week ago

So the first thing I noticed is that you pick a lot of cantrips that allow you to draw cards. Smart move. I would recommend looking into Venser's Journal . You'd need to drop a card for this one, but I think it is well worth it. You can essentially begin drawing massive amounts of cards with your cantrips as they stack up, and gain a lot of life for doing so. I feel it's perfect for your deck.

Speaking of life, Lightning Helix will see massive utility in this deck. There is also Warleader's Helix , but I don't find that the extra 1 point of damage and 1 life is worth the additional mana.

Finally, I would highly advise you look into Approach of the Second Sun . Normally when you cast this, a replacement effect happens and the card is moved to 7th from the top rather than your graveyard. However, Feather's ability is also a replacement effect. With two replacement effects looking to resolve on the same card, it's just a matter of ordering / choosing what you want done first. So, exile Approach and put it into your hand to cast it on the following turn to win the game.

rdean14 on Card creation challenge

1 week ago

Yeah, I wanted to make a modern-playable card, and also, I mean, 4, color-specific mana is a whole lot.

Vindicate , Lightning Helix , Boros Charm , Kolaghan's Command , were the main bases for the card. Also, Orcs have attack-triggered abilities, and a narrower annihilator effect seemed good. Maybe menace would have been less powerful, but it seemed less interesting.

Catpocolypse on Norin's Army

3 weeks ago

Looking at you mana curve, I think that you could easily go down to 20 lands and be just fine. And If you are running 34 creatures, I'd suggest Collected Company unless this is supposed to be a more budget version. If it isn't supposed to be a budget version I would also suggest swapping Noble Hierarch in place of Avacyn's Pilgrim because it has 2 of the colors you need as apposed to just one. I am also going to suggest Path to Exile / Lightning Bolt / Lightning Helix because any deck needs at least a little bit removal. Thalia's Lieutenant is amazing in any humans deck. Militia Bugler could tutor up every creature you have except for Kessig Malcontents . If your deck relies on +1/+1 counters, I'm going to suggest Hardened Scales and Abzan Falconer .

StopShot on Why isn't EDH's The Gitrog ...

3 weeks ago

For those who are not familiar with this combo it goes something like this: (Otherwise skip to the second paragraph if you know how this works.)

All you need is The Gitrog Monster and a card like Noose Constrictor on the battlefield with the card Dakmor Salvage in hand. (Note: it doesn't need to be Noose Constrictor as Lotleth Troll , Olivia's Dragoon , Oblivion Crown , or any other free discard outlet will work for this.) By discarding Dakmor Salvage to the Noose Constrictor , The Gitrog Monster will trigger allowing you to draw a card for having a land enter your graveyard, however; you can then replace that draw trigger with the same Dakmor Salvage you discarded to dredge it back into your hand. Essentially through continuous dredges you'll put more lands into your graveyard from your library allowing you to draw extra cards into your hand. In your deck you'll also have either an Emrakul, the Aeons Torn , Kozilek, Butcher of Truth , Ulamog, the Infinite Gyre , or Gaea's Blessing to eventually mill into your graveyard. This will allow you to shuffle your graveyard into your deck an infinitely repeatable number of times until you can draw all the cards in your deck for free due to stacking draw triggers. At this point you can probably utilize any win condition of your choice such as exiling multiple Simian Spirit Guide 's to cast Conflagrate or Lightning Storm for lethal.

While 5 mana is a big asking price for the fast Modern environment, Ad Nauseam decks still see some degree of play, whereas this strategy I don't believe sees any. The Gitrog Monster is also very resistant against a lot of common Modern removal such as Lightning Bolt , Lightning Helix , Abrupt Decay , Inquisition of Kozilek , Fatal Push , Dismember , Lightning Axe , Thing in the Ice  Flip, and unlike Ad Nauseam decks it also survives against Duress , Collective Brutality , Dispel , Negate , and Spell Pierce . Furthermore if you try to remove the discard outlet or exile their graveyard while the first draw/dredge trigger is on the stack, the Gitrog Monster player may still have the option to discard another land or activate a different draw effect ( Street Wraith , Ghost Quarter ) in response to the removal spell to put another draw/dredge trigger on the stack on top of the removal spell, effectively allowing the Gitrog player to draw out their deck with the removal still on the stack. Lastly, there a lot of tutor/search effects that can make assembling this combo more consistent such as Adventurous Impulse , Oath of Nissa , Grisly Salvage , Sylvan Scrying , Summoner's Pact , Time of Need , Traverse the Ulvenwald , and even Goryo's Vengeance can make pulling off this combo much faster as well as consistently.

Given all the card support in the Modern format why doesn't The Gitrog Monster EDH infinite combo see play in Modern or at least as much play in comparison to Ad Nauseam decks?

JoshFox on Burn

3 weeks ago

Went 1-4 at Modern Unified. Played with less fetches and no Rest in Peace to harmonize with my teammates lists. Losses to Ad Naus, Phoenix, Burn, and Affinity. Win vs Phoenix. My biggest takeaway was that Skullcrack over-performed vs Lightning Helix . Used it to stop big life gain moments and turn off protection from Red creatures. But overall, with the exception of Ad Naus, I won all the games I was on the play and lost all the games I was on the draw. Weird.

PlatinumOne on B/W Warriors

4 weeks ago

theres an easier way to link decks. its explained in the comment tutorial.

judging by your description of the deck, im guessing you're relatively new to the game. as such, i'd refrain from choosing the "modern" format for your deck, and instead pick "casual". modern is a brutal format where games are usually decided by turn 4. for exaple, an Emrakul, the Aeons Torn can come down with haste on turn 3.

as for improvements on the deck, better dual lands go a long way. fetch lands like Marsh Flats , shock lands like Godless Shrine , and check lands like Isolated Chapel . you can also grab Mutavault , which counts as a warrior.

if budget isn't a problem and you can afford the dual lands, a 3rd color could be added. in that case, i'd recommend red for Lovisa Coldeyes , as well as good removal/interaction like Terminate , Lightning Bolt , or Lightning Helix . or if you want to stay aggro and creature heavy, green gives Collected Company . just make sure all your creatures are cmc 3 or less.

Aether Vial is great in creature heavy decks. it lets you put multiple creatures into play per turn, as well as at instant speed. this lets you Vial in creatures at your opponents end step to help dodge removal and also grant pseudo-haste since the creature will be able to attack on your following turn. and since the creature isn't being "cast", it can't be countered.

in modern, a deck needs to be able to win turn 4 if not interacted with, or it needs to pack a ton of interaction on its own. examples of interaction in your colors would be Path to Exile , Cast Down , and Thoughtseize .

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Lightning Helix occurrence in decks from the last year

Modern:

All decks: 0.36%

RW (Boros): 30.79%

Commander / EDH:

All decks: 0.01%