Lightning Helix

Lightning Helix

Instant

Lightning Helix deals 3 damage to target creature, player or planeswalker and you gain 3 life.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Lightning Helix Discussion

CoSM0 on 4C Dragons [Budget/Casual/Primer]

3 days ago

I totally get that cards like Mana Confluence , City of Brass , and Cavern of Souls can be expensive but playing any more than three colors without dropping hundreds on a mana base gets really really hard. Personally I'd either shell out for the 5c lands and go hard into 5c dragons or I'd go down to three colors. Additionally I'd recommend some cards to make your dragons cheaper like Dragonlord's Servant as well as cards to help you get to turn 4 like Lightning Helix and Lightning Bolt . This deck is going to lose a lot to fast aggro if it doesn't do anything until it drops a dragon and the longer it takes to drop a dragon the longer you need to tread water for.

cmgoffena13 on GR8 BALLS

2 weeks ago

zapyourtumor - thanks! hahaha nooooo. I may keep this version and create a better mardu version, Groundbreaker just doesn't have a good place and its sad, one day I will cast it. I appreciate the suggestions, I was also considering Lightning Helix since lifegain would keep me alive in the race.

Ammonzy on General Ferrous Midrange [Modern 5c GoodStuff]

2 weeks ago

lagotripha

I dont see the purpose of comparing Tribal Flames vs Scion of Draco .

Scion of Draco is a 2 drop 4/4 flyer which is EXTREMELY above curve if compared to other 4/4 flyers in MtG. It also improves the combat effectiveness of our creatures, giving General Ferrous Rokiric and his Golem tokens the vigilance you'd be seeking for along with giving them 1st strike. This is not mentioning how it'd give Bloodbraid Elf trample+1st strike, Shardless Agent with trample+hexproof, and Territorial Kavu with 1st strike+trample. Omnath, Locus of Creation will end up having vigilance+trample+hexproof+1st strike.

Tribal Flames is simply an upgraded lightning bolt but our lack of creatures would hurt us in grindy games where we need consistent threats. Tribal Flames is more for an aggro deck than midrange. Plus Tribal Flames is inferior to Abrupt Decay as it can only target creatures meanwhile Lightning Helix provides us with lifegain so we can sustain until we get our real gameplan going. Vindicate is to destroy anything that the earlier 2 cant defeat & then have access to more efficent removal such as Assassin's Trophy in those rare match-ups. Plus Tribal Flames does not trigger General Ferrous Rokiric so the only value it would provides is what's on the card.

Gidgetimer on another firesong question

2 weeks ago

The copy will behave exactly like the original Lightning Helix , so I am going to do the math for a single instance and then just double the result.

Embermaw Hellion and Fiery Emancipation are both replacement effects and the numbers will depend on how to apply them. Following numbers are assuming you apply the replacement effects in the manner to maximize damage (Hellion first and then Emancipation).

Each Lightning Helix will deal 12 ([3+1]3) damage and gain 3 life from it's own effect. Lifelink will gain you 12 life from the damage done and FS/SS will trigger from both the spell effect and the lifelink life gain giving you 2 instances of 12 ([3+1]3) damage. FS/SS do not themselves have lifelink, so no life is gained from the triggers.

That is 36 damage and 15 life gain from each Lightning Helix for a total of 72 damage and 30 life gain.

Polaris on another firesong question

2 weeks ago

Oh yeah, forgot to apply Firesong and Sunspeaker 's trigger (knew I forgot something). As outlined above, each time a copy of Lightning Helix resolves, you have gained 12 life and 3 life, so Firesong and Sunspeaker will trigger twice (four times total). Similar to how it worked with Lightning Helix, the best arrangement of Embermaw Hellion and Fiery Emancipation will boost the 3 damage to 12 each time, so the four Firesong and Sunspeaker triggers will net you another 48 damage. If you've been keeping track, that's 72 damage total to go with your 30 life gained.

Ultimately, this is your opponent's fault for not removing any of your 5 and 6 mana combo pieces before you did this.

Polaris on another firesong question

2 weeks ago

Most of the interactions you're asking about are replacement effects, so let's give those a quick run-down first. A replacement effect is written "if X, Y instead." In this case, you'll see these on Embermaw Hellion , Fiery Emancipation , and a secret one on Firesong and Sunspeaker , since lifelink replaces "dealing damage" with "dealing damage and gaining life." Replacement effects don't use the stack, and when they apply to an event you can think of them rewriting the event: This thing with lifelink deals damage (actually, it deals damage and you gain life).

So, with that out of the way, on to your question. You unattach Sunforger to cast Lightning Helix . Then you Reverberate it, so after Reverberate resolves you have two Lightning Helixes ready to resolve. When the copy resolves, it first tries to deal damage, and all three replacement effects apply. Since you control them all, you can apply them in any order you want. Lifelink can go anywhere in the order, since it's not changing any relevant numbers.

Mathematically, it's advantageous to add the 1 damage from Embermaw Hellion and then triple the damage with Fiery Emancipation, so if you apply them like that, the event now reads like this: Lightning Helix deals 3 (Embermaw Hellion: actually 4) (Fiery Emancipation: actually 12) damage (lifelink: actually 12 damage and 12 lifegain). It deals the 12 damage and you gain 12 life, then you do the second effect of Lightning Helix and gain another 3 life.

The original Lightning Helix's resolution goes the same way, so you end up dealing 24 damage and gaining 30 life. If you have other abilities that trigger when you deal damage or gain life, they'll see you dealing 12 damage twice and gaining 12 life, then 3 life, then 12 life, then 3 life (so Heliod, Sun-Crowned would trigger four times total to put a +1/+1 counter on something).

Alegaard on another firesong question

2 weeks ago

Firesong and Sunspeaker , Embermaw Hellion and Fiery Emancipation are on the battlefield under my control. i unattached Sunforger to search for and cast Lightning Helix then I cast Reverberate from my hand targeting Lightning Helix how much dmg and life gain should I have done/gotten.

9-lives on Lutri's Mechanics

4 weeks ago

Wouldn't with Lutri as companion with Double Vision and Doublecast card make infinite copies? Like if I had Doublecast and Lightning Helix wouldn't it make a copy of lightning helix, then copy both of those, then copy the Doublecast then copy the copied Lightning Helix ad infinitum? Or is this a problem with stack priority? I don't know how the stack works in copying cards.

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