Krenko, Mob Boss

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Krenko, Mob Boss

Legendary Creature — Goblin Warrior

: Create X 1/1 red Goblin creatures, where X is the number of Goblins you control.

CNG_Stream on 3.0 Goblins

1 week ago

Your deck seems a bit all over the place for a "goblin deck".

I like the Alesha, Who Laughs at Fate with the cheap goblins like Mudbutton Cursetosser and would reccomend getting a playset for the the deck. If you would include something that lets you sacrifice the goblin like Corrupted Conviction or Eaten Alive, you could combo the creature attacking sacrificing it to get removal on small creatures and bringing it back with Alesha's trigger end of turn. Seems like great value.

If you want to lean into the aggressive death trigger angle on your goblins then I would reccomend getting 4 copies of Boggart Mischief into the deck. You could easily trim the non-goblin spells to make room for this since they won't trigger the enchantment when they die anyways.

Cards I would reccomend cutting first from deck for not syergizing or look clunky would be:

Strongbox Raider, Quaketusk Boar, Battlesong Berserker, Dawn-Blessed Pennant, Goblin Boarders, Guttersnipe.

I would trim Bloodthirsty Conqueror and Perforating Artist if we really want to lean into the goblin motif as well, but I could see a reason to keep the artist as a filler card due ot its useful raid trigger.

Goblins that I would reccomend getting a playet of into if you have the rares would be Searslicer Goblin and Howlsquad Heavy with slightly more focus on the searslicer. Both of these will help you with generating boards that can get out of hand quickly and the Haste for Howlsquad is great with the Krenko, Mob Boss you already have.

If you need some non-rare goblins to fill in, then I would suggest trying Sourbread Auntie as a decent 4 drop as it basically is 3 bodies for 4 mana. Also more copies of Boggart Cursecrafter will do nicely as the creature punishes opponents for killing your board and has deathtouch making it great for defending with.

The next best thing I could reccomend would be fixing your mana with some Blood Crypt and/or Blazemire Verge.

If you take these changes to go more goblins like this, then I would reccomend changing your support spells to drop the pump spells and consider:

Strategic Betrayal - Non target removal is good vs the aura decks, but also great vs decks that use graveyards as it clears the graveyard disrupting reanimator strats or shutting of some lesson synergies. Only 2 copies is enough, but could go for more pending on your preference.

Eaten Alive - cheap cost removal that does require sacrifice, but does exile target to prevent death triggers and recurrsion of target. Also combos well with Cursetosser as mentioned earlier as it can help you perform a 2 for 2 instead of a 2 for 1 that this spell would normally inflict. Highly reccomend if you plan to keep Alesha in the deck plan.

Boggart Mischief - if you plan to go black/red with the focus on the goblins, then this at 4 is a must since it punishes board wipe players, and helps you go wide and can give you the win vs stompy decks that don't have trample. Also can be used for "Behold" as a goblin spell for Cursetosser.

I wish you the best of luck with the deck.

DragonMaster420 on What do you want more …

1 week ago

theNeroTurtle: under current rules, yes. but i'm not talking about cards like Damn. those can stay under current rules. i'm talking about cards like Boggart Ram-Gang. the way i see it though, color restrictions in commander are meant to represent the colors of mana the commander would have access to for their own magic, since they're the leader of the deck (army). so anything they could cast (meaning fully utilize all parts of) should be fair game imo. so since Krenko, Mob Boss can use red mana, and Boggart Ram-Gang can be cast with purely red mana, krenko should have that in his arsenal. personally, i just don't think it's right to say "i have more fun by limiting what my opponent can use" in a casual format.

SaberTech on Which Mono-Color is the Most …

2 weeks ago

Red might be lacking in a variety of supported tribal options but Goblins are exactly slouches. Krenko, Mob Boss decks are often a menace in any games they get played in. You can also build a somewhat glass-cannon goblin storm deck with Zada, Hedron Grinder as your commander.

theNeroTurtle on theNeroTurtle

2 weeks ago

clayperce, you're cool. I've been on here a long time, so I get page comments from time to time. But once the conversation is done I tend to clean up the page and delete them. Not sure why. Just do.

Been wanting to do mono red for a while. I play a bracket 4-5 pod with several of my builds being cEDH. I have looked at Magda. I am still on the fence. I'm not interested in Krenko, Mob Boss because I am already playing a Relentless Rats deck. So, I feel like it would play too similar.

As for discord... I downloaded it to get on the TO page, but I didn't feel like it was active enough to stay on. I don't own a smart phone (by choice; don't do FB and all of that).

DarkKiridon on Which Mono-Color is the Most …

2 weeks ago

theNeroTurtle

I haven't played Modern in so long and I don't know anything about Standard but I do believe Red is stronger there hence why Vivi Ornitier got canned. Red is fast and explosive hence "haste" being strongest there. It's the best burn color for good reason. The best at creating treasures. It's loot/rummage draw makes for an interesting game in my opinion depending on the type of deck as well as exiling cards from the top and playing them later. You got Krenko, Mob Boss as the top red commander for good reason but take him out quick enough, I believe the deck collapses. I have not gone against him in EDH so what do I know, lol. Say what you will about blue being the best but pair it with red and it's annoying. There's a Bria, Riptide Rogue deck in my pod and I hate it. Leave it alone for long enough and it'll get ya.

Red is also the primary color in my Dragon's Approach deck and it's one of my favorites.

Long story short. I don't hate red but in my honest opinion, it's a solid support color for sure.

legendofa on Which Mono-Color is the Most …

2 weeks ago

Red's all about the big group slug damage. City on Fire, Impact Tremorsfoil, Blasphemous Act, Descent into Avernus, Repercussion, Manabarbs, that sort of thing.

It's also good with creature aggro, with Krenko, Mob Boss, Purphoros, God of the Forge, and Tannuk, Steadfast Second as popular options.

Red's best strength is hitting fast and hard for ridiculous amounts of damage.

NV_1980 on So Many Times the Pitcher

1 month ago

This looks pretty good!

I've enjoyed playing Purphoros quite a bit in combination with Goblins, since they are so easy to get onto the table for free when one plays mono-red, which leads to lots of damage coming from our favorite deity to hit all our opponents. Here's my take on him, in case you're interested.

Some of my favorite cards:

  • Kiki-Jiki, Mirror Breaker: copy a creature by tapping him; powerful for several reasons but with this commander it becomes even more nasty.
  • Krenko, Mob Boss: if he's allowed to survive for a few turns when combined with Purph, the amount of damage being pumped out will quickly become insane (especially when you already had other goblins on the field.
  • Ragavan, Nimble Pilferer: so much fun when deployed early or when one's opponents doesn't have a defense up. Especially when cast for his dash-cost combined with Purph. Mana- and card-advantage galore! Not cheap to obtain of course, but definitely worth it.
  • Tannuk, Steadfast Second: giving each of your red creatures warp allows them to ETB twice, which becomes fairly damaging to one's opponents when Purph is on the field.

Have fun with the build, merry christmas and hopefully happy holidays!

tinhead on Gut Shot

2 months ago

I appreciate the recommendations! I’m only partly trying to swarm, however. The deck is more about quickly establishing a board presence with cheap artifacts and creatures, then sacrificing those for value (e.g. Ichor Wellspring) and creating 4/1 skeletons with menace in the process. The deck doesn’t have any go-wide or Goblin payoffs, instead preferring to goad other creatures or use evasion to push the last points of damage through.

I find one-shot effects like Dragon Fodder and Krenko's Command to be inefficient in Commander — there are simply better ways to make tokens (Goblin Rabblemaster and friends). Two vanilla 1/1s is simply not powerful enough to justify a card slot. Krenko, Mob Boss is certainly strong, but does not mesh well with the themes of the deck. There are very few haste enablers and no untap effects, making it hard to get full value out of Krenko. Beyond that, Goblins are not a focus of the deck, meaning that Krenko will typically make a handful of 1/1s. Playtest the deck a few times and you’ll see what I mean — Krenko is a little slow.

Thanks for the feedback!

Load more
Have (3) Azdranax , metalmagic , thingsgoboom00
Want (0)