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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Krenko, Mob Boss
Legendary Creature — Goblin Warrior
: Create X 1/1 red Goblin creatures, where X is the number of Goblins you control.
StopShot on Poll: Would you allow a …
1 month ago
A player at the table has a rule 0 commander deck that includes cards that they know break their commander's own color identity, but all cards that have off-color symbols in their deck are all hybrid symbols that can still be played with colored mana within their commander's color identity.
For example, a Rise of the Hobgoblins in a Krenko, Mob Boss deck or a Nature's Chant in a Kwain, Itinerant Meddler deck as long as all hybrid symbols have an on-color half. Neither example deck would run off-color hybrid cards such as Cease / Desist due to the .
Would you allow a rule 0 deck that abides by this slight change in color identity? Would you find it more acceptable for them to play that deck than a rule 0 deck that doesn't care about color identity at all or would it not make a difference to you assuming all other deck-building rules are followed?
Czarnian90 on
Goblins, Problematic Squad
5 months ago
The deck combines classic goblin swarm tactics (with Krenko, Mob Boss, Legion Warboss, Krenko, Baron of Tin Street, and Gut, True Soul Zealot) with value sacrifice engines like Oni-Cult Anvil, Sling-Gang Lieutenant, Mahadi, Emporium Master, and Juri, Master of the Revue.
Finishers include Goblin Grenade, which turns your tokens into direct 5-damage nukes, and Shared Animosity, which makes your wide board deadly in one swing.
While it’s not the fastest deck in the format, the synergy between goblin lords (Mad Auntie, Goblin Warchief) and the recursion/sacrifice support allows for grindy, unpredictable games that can turn explosive out of nowhere.
Sideboard includes extra burn (Lightning Bolt, Skullcrack), recursion tools (Deadly Dispute), and two copies of Siege-Gang Commander for bigger board presence when needed.
Deck is constantly evolving, open to tuning!
Flarhoon13 on
Saskia keeps hitting
9 months ago
Another close multiplayer loss. Turn 3, I used an Abzan Charm on Seth's Goblin Researcher in response to it being targeted by Sudden Breakthrough. I was holding up mana to kill Krenko, Mob Boss but Logan, on Flubs, the Fool, was kind enough to kill it on his turn. Turn 4, I named Seth with Saskia the Unyielding
and hit him for 6. Turn 5, I played Herald of the Host. I could have killed Seth on turn 6 but Jesse targeted me with a Do or Die, one of so many fun games his The Celestial Toymaker enjoyed. I chose for it to destroy Saskia the Unyielding
so my turn 6 Gratuitous Violence
meant Seth took 8 instead of 56. I never got a turn 7 as Seth's goblins took me and Jesse out, giving the game to Logan.
Noxid05 on Hidden goblin weapon
10 months ago
Sling-Gang Lieutenant & Goblin Bombardment are useful to kill a player or players when you have enough goblins especially if you are playing Krenko, Mob Boss
StarRushford on Hidden goblin weapon
10 months ago
Krenko, Mob Boss if you don't have it. Also, get Aggravated Assault and a haste-giver, like Goblin Chieftain, and if you have enough mana, before combat, tap krenko, swing with goblins, activate assault, UNTAPPING KRENKO, then do it again. Swing with 2x goblins, then 4x goblins. If you have 10 mana, then 8x goblins, for a total of 16x goblin swings.
StarRushford on
Elsha, Spin Top
10 months ago
legendofa I know my friend's deck uses Sensei's Divining Top, Omniscience, and Enter the Infinite, so I could get one of my combo pieces, or steal one of their combo pieces.
Oh, I just realized it said creature card, I'm blind lol. Being removed right now.
Crash Through would be very good if I am running Narset, Enlightened Exile as my commander, or have Jeskai Ascendancy out.
I'm switching Jace, Architect of Thought and Bribery out.
As for whether unblockable or trample is better, probably unblockable, as here are the current common decks:
My friend: a Merry, Warden of Isengard and Pippin, Warden of Isengard token deck, or Sliver Hivelord slivers deck.
My mom: Kykar, Wind's Fury deck, or a Krenko, Mob Boss krenko deck.
My dad runs a Hazel of the Rootbloom token deck, a Tergrid, God of Fright Flip discard deck. Sometimes a Kydele, Chosen of Kruphix *f-etch* and Thrasios, Triton Hero draw deck.
TypicalTimmy on Splash Lasher token has reminder …
10 months ago
So, followup question.
What becomes the default now?
Do tokens inherently now have a mana cost of unless otherwise stated?
In a pedantic sense, a mana cost of is different from no value. One could make the argument that is a numerical value representing the lack of information contained within a set.
- If I have 5 apples and 6 oranges, how many bananas do I have? 0. I have no bananas contained within my set of fruit.
Then again, saying it has no cost means that anything which would impact -costs won't be seen. As an example, Culling Ritual hits everything with mana value 2 or less. If some tokens now have values and some do not, how are the ones inherently created without it handle this? Do the tokens created with Krenko, Mob Boss die to it?
Because now you potentially open up this can of worms;
- Your tokens die, too.
- No, they don't.
- Mana value 2 or less. Your tokens have .
- No, they don't have a mana value.
- Right, that's zero. Less than one.
- No, it's undefined. There isn't one.
- But they are zero!
- Show me where it says zero on the card!
- THEY ARE ZERO
- They don't list themselves as enchantments, do they? Because THEY AREN'T ENCHANTMENTS!
- We aren't talking about Enchantments!
- Exactly! We are dealing with part of an identity. My tokens HAVE NO MANA VALUE AS THEIR IDENTITY
Because, realistically speaking...
Undefined =/= Zero
They are not synonymous with each other...
Flarhoon13 on
Marton Stromgald, Nigh Unstoppable
11 months ago
Dec 7
Marton Stromgald attacks finally got a win. The table--Kurtis on Commander Mustard, Doug on Krenko, Mob Boss and I--made Darryl the Archenemy to overcome Valgavoth, Terror Eater. Break Through the Line was a key player, allowing me to attack repeatedly with Marton.
| Have (3) | Azdranax , metalmagic , thingsgoboom00 |
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