
Combos Browse all Suggest
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Krenko, Mob Boss
Legendary Creature — Goblin Warrior
: Create X 1/1 red Goblin creatures, where X is the number of Goblins you control.
Crow-Umbra on
Isshin for a Fight
6 days ago
Reconnaissance is such a great card in this deck, glad you're finally giving it a try. I see you already have Gruesome Realization in the 99. I recently had a game a couple of weekends ago where a friend played his Krenko, Mob Boss deck. I drew with a fairly removal heavy hand, one of the pieces being Gruesome Realization. I used it fairly early, and was able to kill off Krenko's 5 Goblin tokens it already managed to create.
If you're looking for more evasion and anti-token tech, I'd also recommend checking out Legion Loyalist and Goblin War Drums. Rakdos Charm can also be a pretty cheeky way to punish token strategies that outpace you on board establishment. I also recently subbed in Urabrask the Hidden as another Haste anthem and stax piece to slow down board rebuilds after board wipes. Kismet is another decent stax piece to hinder what your opponents are rolling out.
Slaughter the Strong is a board wipe that Isshin can dodge, and forces your opponents to slim down to only the most crucial stuff they can afford to keep.
Lastly, Soul Partition is pretty versatile as a removal piece that essentially adds another instance of Commander Tax to a removed opponents' commander, or can be a protection piece for one of your own things. I used it that same game to get rid of Krenko for essentially the rest of the game.
Necrosis24 on What is your favorite tribe, …
2 months ago
From an aesthetic and mechanical perspective I love zombies and their grotesque rotting corpses. To me it is a cool type of grotesque not like a disturbing one that makes me feel grossed out. They have also gotten some cool secret lair versions which I love such as Gravecrawler and the honorary zombie Grave Titan. Mechanic wise I love playing with my graveyard so zombies are the perfect match.
I also like goblins. I love how they are portrayed in MTG as creative idiots. They are inventors with a lack of brain cells which makes for some fun art and flavor text. Also its great fun pumping out hordes of goblins with Krenko, Mob Boss as it reminds me of LOTR when they are being chased in the Mines of Moria by goblins and you see them crawling out of the ceiling and down the columns like spiders. A truly terrifying position to picture yourself in which is a great contrast to the goblins in MTG.
Lastly I'd say angels as they were some of my favorite cards when I first started playing MTG. I was given a set of Serra Angel and traded my way to a set of Seraph of the Sword granted not the best cards at the time but for tabletop magic with my brother who also just got into the game they were my best cards. I was very big on boros aggro and lifelink, which ironically I've yet to build a commander deck around.
thefiresoflurve on
Ping Storm
2 months ago
Hey there!
As far as cuts: Krenko, Mob Boss doesn't really fit the deck, he can go.
Defiler of Instinct is a maybe cut. It does sort of what you want, but doesn't interact with instants and sorceries the way this deck really wants to.
Kumano, Master Yamabushi could be cut due to being a bit mana intensive.
Tunneling Geopede and Witty Roastmaster and Impact Tremors are also maybes on the chopping block - much like Defiler of Instinct, they do what you want (1 damage), but in a way this deck doesn't want to do it (landfall/creature ETB).
Tibalt, Rakish Instigator - actually really good. If you had a way of ensuring it would stick to the battlefield. I doubt the impact of this card would be enough to justify the slot when you're needing cuts.
Kyren Negotiations can definitely come out. Since a bunch of your creatures already have tap abilities, it's not quite as useful.
Obviously all this is just through a lens of someone who is unfamiliar with this deck, and your mileage may vary. I also may have missed some things like [infinite] combo pieces that are in here, but barring that, I'm fairly confident on my cut list.
Happy building!
Crow-Umbra on
Musashi's Mosh Pit [Primer]
3 months ago
Thank you for the suggestions CommanderNeyo, also cool user name. Kind of a shame we didn't see more of Commander Neyo in later seasons of Clone Wars.
You have some pretty interesting suggestions, mixed in with a couple of cards I have played before. I'll do my best to address my thoughts on each. Of your suggested cards, I do have Breena, the Demagogue & Mardu Ascendancy in my obnoxiously convoluted Maybe List. A long response for a long post:
-
Mardu Ascendancy has been on my radar since the earliest days of this deck's creation. I agree that it could fit right on, but haven't been able to decide what to swap it for.
-
Breena, the Demagogue used to be in earlier versions of this deck. I swapped it out for Tymna the Weaver a few months ago. I think I swapped it out because there are 2 Breena decks in my meta that I play against semi-regularly, and I wanted to cut down on potential confusion with multi-Breenas out. Agreed though, I have had rotations in the past where I'd draw multiple cards. Might revisit this and swap Tymna back out, especially since Professional Face-Breaker fills a similar function as Tymna.
-
Fiery Emancipation is cool, but I'm a bit more inclined to play that in something like Tor Wauki the Younger, which is more pinger damage focused. The triple color pip investment is not my favorite for 3 color decks. Cool card though, I can definitely see the value as a rec.
-
Dismantling Wave and Wear / Tear - I've been running both of them in my 99 for this deck since its inception more or less. I like removal options that are versatile, and/or can hit multiple targets at once without necessarily being a wipe. I like both cards. Dismantling Wave feels helpful and relevant each time I've played it, & usually takes care of at least one value engine per board.
-
Death Tyrant is an admittedly funky inclusion. Definitely a more experimental and flex spot that I've changed around the most over the past 10 months. I do play in a pretty token heavy, go-wide meta. I frequently play against the likes of Jetmir, Nexus of Revels, Xyris, the Writhing Storm, Wilhelt, the Rotcleaver, Chatterfang, Squirrel General, and Krenko, Mob Boss. I've seen Death Tyrant pop off for the Wilhelt deck. I've tempered my expectations that it would do a fraction of that here. Definitely a spot I could try something else. Possible landing spot for Mardu Ascendancy?
-
Boros Charm is great. I liked it a lot in my Osgir, the Reconstructor deck when it was still built. I think between Teferi's Protection, Akroma's Will, and Flawless Maneuver I feel pretty decent on instant speed protection. Definitely something I've considered, especially with the other modal options. I love modal spells lol.
-
Ramp overall feels fairly solid. Admittedly, I don't like the Signets as much because of the activation cost. My deck is fairly low to the ground, and rarely have felt the need for it. Zhentarim Bandit and Captain Lannery Storm can really gas things up with 1-2 swings each. Each time I've played Sword of the Animist, I wasn't the biggest threat until a couple turns later, and most of my Basics are on board now.
-
Austere Command is a top end removal option I've gone back and forth on. I recently added Ruinous Ultimatum to the deck as my top end nuclear option. It sat in my hand during a game I played this past weekend where I had the 7 mana, but one of the mana generators was Liquimetal Torque lol. On paper, I like Ruinous Ultimatum as a problem solver, but am not a fan of the very specific color pip investment.
-
Segue to Liquimetal Torque - I run it in most of my decks as just a rock. There's been a couple of occasions where I was able to turn something into an artifact when a Vandalblast went off. Not often, but still cool to know the option is there.
-
Guild Artisan and Veteran Soldier - I honestly hadn't considered them at all. I don't attack with Isshin often. The times I do, he's wearing Boots or Greaves, Dolmen Gate or Iroas are on board, or I have some kind of protection in hand ready to go. I try not to risk him in combat if I don't have to.
-
Combat Calligrapher was in one of the earliest versions of the deck that had more "pillow" effects like Marchesa's Decree. I played it once or twice, but my opponents would swing with it a couple times to get their Inklings, then kill the Calligrapher so they could then attack me with the creatures I gave them. One of the aforementioned Breena decks in my meta runs Calligrapher. They have had similar things happen to them lmao.
king-saproling on
Bjiorna and emeral
3 months ago
Few more swaps I would make:
in:
+ Ingenious Artillerist
+ Hoard Hauler
+ Krenko, Mob Boss
out:
- Skyshroud Claim
- Farseek
- Chain Reaction
kirbysan on
[Primer] Helming the Host of Heaven *Update*
3 months ago
Was able to squeeze in a 4-pod game after Brother's War Game Day today and had some interesting interactions with the new cards:
Opponents:
Wilhelt, the Rotcleaver Zombies, Koma, Cosmos Serpent Simic Goodstuff, Krenko, Mob Boss Goblins
Starting Hand:
Ancient Tomb, Mutavault, Cavern of Souls, Snow-Covered Plains, Enlightened Tutor, Sephara, Sky's Blade, Bishop of Wings
I didn't have a draw in hand but with the tutor could've gotten one. First card I drew though was Smuggler's Share so it went something like:
T1 - Snow-Covered Plains for Enlightened Tutor for Pearl Medallion
T2 - Ancient Tomb into Smuggler's Share *
*I know I broke the carnal rule of not playing Giada turn 2 but I was fully expecting the Koma player to begin ramping as Simic typically does
T3 - Cavern of Souls into Pearl Medallion & Giada, Font of Hope
T4 - Snow-Covered Plains (drew into) to play Bishop of Wings and then I had to replay Giada for 3 because the Krenko player had PTSD from the angel swarm I played against him last time and blew up my Giada
My first angel to drop after Giada was actually Breathkeeper Seraph who I soulbonded to Giada. My Bishop of Wings was also blown up by Krenko but when they took out Giada, I just got her back on my next upkeep and re-soulbonded her.
I was able to get out Sephara, Sky's Blade hardcasted with an Angelic Page for 1 and had a nasty board state. Since nobody was playing white, they didn't have many exile effects, only destroy effects. Even if they were able to take out Sephara, they'd need to follow up with a board wipe before my upkeep or I'd just get her back. Wilhelt played Drag to the Bottom which only ended up helping me since my angels were so large.
In the end I closed out the game with a couple swings and a well timed Sigarda's Vanguard not that it mattered much since they couldn't touch my board. One play I enjoyed was using Oblation on Koma before their turn as they never ended up ramping and could never get their commander back out. I had misgivings about this card but it ended up being useful and I don't always have a Path or Swords in hand to deal with threats. Smuggler's Share was yet another whiff this game as I only got a single treasure out of it and it lasted the whole game. I think the lesson here is that I should always use Enlightened Tutor on a draw spell, rather than a ramp spell. On the other hand, if no player is ramping or drawing then we're essentially just keeping pace with them.
king-saproling on
The Revolution
3 months ago
Things like Steward of Solidarity, Presence of Gond, Thraben Doomsayer, Splinter Twin, Krenko, Mob Boss, Kiki-Jiki, Mirror Breaker, Tolsimir Wolfblood, Godsire go infinite alongside your general and 3 other creatures
Have (2) | Azdranax , metalmagic |
Want (2) | Lechim_Koval , Amaterasu312 |