Death Baron

Death Baron

Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , gildan_bladeborn
Want (1) HighSorcerer

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Legality

Format Legality
Duel Commander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Arena Legal
Legacy Legal
Custom Legal
Casual Legal
Modern Legal
Unformat Legal
Gladiator Legal
Commander / EDH Legal
Leviathan Legal
Penny Dreadful Legal
Limited Legal
Highlander Legal
Pioneer Legal
2019-10-04 Legal

Death Baron occurrence in decks from the last year

Latest Decks as Commander

Death Baron Discussion

legendofa on Strixhaven Commands??

2 weeks ago

The following is a comprehensive list of current Skeleton support cards:

Death Baron (note creature type)

This will annoy me until Skeleton tribal gets the same treatment Vampires got in Zendikar, and Dinosaurs and Pirates got in Ixalan. I may or may not have once drafted a five page single-spaced essay on the state of Skeleton tribal...

Okay, I'll stop derailing the thread.

legendofa on SPOOKIE BONES

2 weeks ago

Skeleton Tribal! Yes! (I still hate that Death Baron is required, but that's my personal, petty complaint.) It's well-built, too. Have my hearty +1 of approval.

HalbrechtHalbrecht on BLACK ZOMBIE

3 months ago

I love Zombies! Probably one of the first tribes that got me interested in tribal decks, after I saw the power of my friend's Zombie deck. +1 from me just for Zombies!

Question 0: Before we can offer any meaningful help, we need to know if you truly mean this to be a deck for the Modern format? Or will it be casual and you won't care about format that much?

(As an aside, when I first started Magic and joined T/O, I didn't really understand that Modern was a competitive format and I just labeled any deck that could be legal in Modern as Modern. LoL. Pretty sure some of my decks on T/O still mistakenly have Modern set when really they should be Casual!)

I'm going to offer my advice assuming you want it to be Modern, but if you're going more for a casual build, then feel free to ignore some of this.

First, the deck is trying to do too many things — zombie tribal, self-mill, graveyard recursion, graveyard exiling, "swamps matter", tokens, devotion — some of which don't really complement each other. If you want to streamline it for Modern, you'll have to choose a more focused direction.

I would remove the "swamps matter" subtheme, as you don't really have ways to dump extra swamps onto the battlefield nor do you take full advantage of it (where is Defile for example?). Korlash might be worth keeping, since he's a zombie, but get rid of both Nightmare and Squelching Leeches, as they're not even zombies and they're on the higher end of CMC. Personally, I'd get rid of Lashwrithe as well, but if you really love the card and want to keep it, at least you can equip that to a zombie.

Then I would choose between full-on zombie tribal including tokens, or devotion and recursion. Neither of the latter play nicely with tokens, which don't have mana costs for devotion or stay in the graveyard for recursion. A few incidental tokens are fine, but cards like Moan of the Unhallowed and Shamble Back are not synergistic at all with devotion/recursion.

Next, are you more interested in recurring your graveyard or exiling it for tokens? I.e. do you want to do Ghoulraiser, Gravecrawler, Lord of the Undead, etc., or do you want to do Cemetery Reaper, Graveyard Marshal, Tymaret, etc.? You can't do both. Personally, I'd go the recursion route, add more ways to sac your zombies for value, and cycle them in and out of the graveyard at will.

So in summary, I would go with 1) zombie aggro including tokens, or 2) zombie recursion, with a subtheme of devotion for Gray Merchant. Going either route, I'd cut Nightmare, Leeches, Lashwrithe, and Tymaret (he's not a zombie, and provides only inefficient graveyard hate). If you go route 2, I'd also cut the sorceries Moan and Shamble. That's at minimum 8 cards out. What you add depends on which game plan you choose.

You're missing some other great zombie lords: Death Baron, Lord of the Accursed, Undead Warchief, and even Risen Executioner. While not a creature, Graf Harvest gives them all menace.

Relentless Dead and Unbreathing Horde are difficult to get rid of, the former because it can easily come back to hand (and bring a friend), the latter because of his damage prevention clause.

Graveborn Muse can provide some serious card advantage. Geralf's Messenger is amazing for devotion, he drains a little himself, and he's hard to get rid of.

If you go the route of cycling your zombies in and out of your graveyard, consider Undead Augur, Plague Belcher, and Quest for the Gravelord.

In place of Cemetery Recruitment, I'd run Ghoulcaller's Chant or Unearth. The latter is particularly good if you cut all your 4+ CMC creatures except for Gray Merchant (so aside from the cards I said to cut under "Game Plan", you'd also cut Korlash and Sidisi, which I think are good cuts anyways).

You didn't label this deck as "budget", so if you can afford it, Cavern of Souls is a must-include land in any tribal deck.

I don't like Sands of Delirium. It's only function is self-mill and there's more efficient ways to do self-mill. You also currently don't take full advantage of self-mill, with things like Dredge or Flashback-style effects. If you go full force into graveyard synergies, then self-mill is important, but even then, I'd play Stitcher's Supplier over Sands. For 1 mana, you can easily get 6 cards into your graveyard, and you can easily recur him, and he's a zombie that can attack. That would take 9 mana with Sands, which is just a dead artifact.

Lastly, some sacrifice options: Gnawing Zombie isn't amazing, but the effect is relevant. I would replace Sign in Blood with Village Rites — same card draw, but one less mana, instant speed, and no life loss. You also have cards that like to die, like Festering Mummy, Black Cat, Tattered Mummy, and the above-mentioned Stitcher's Supplier.

Sorry for the wall of text. I just love zombies! So I hope at least something in there was useful.

legendofa on New hubs to be added

3 months ago

Thoughts so far:

Elementals and Rogues work for tribal additions, thanks mostly to their age and stability. I'm a little concerned about adding too many tribes as hubs, because most tribes will eventually be worth considering. Even tribes like Horse and Unicorn have been getting specific support recently. (Skeleton tribal is still a mess... Thanks a lot, non-Skeleton Death Baron...)

I won't worry about Uro and Devoted druid for now.

Party will be revisited once there's some more info on the D&D set. On the short list, but it's not at the top now.

Similar to tribal hubs, I'm a little cautious about single-set mechanics as hubs. I know that all Standard sets will have specific mechanics under the no-block model, but I think the hubs should be relatively stable. Are Standard-specific hubs like Izzet Phoenix and Solar Flare obsolete, or are they still active?

Prowess and Blitz mostly look like Burn and Aggro to me. Is there enough to make a unique hub? Would a more generic Counter Burn hub work?

Current considerations: Mutate, Miracles, Doomsday, Adventures, Blink, Elementals, Rogues, Party (TBD)

Shadowdragonlink on Zumbies

3 months ago

hey dude i love zumbambies have you though about adding Death Baron a class card and there is Lord of the Undead and Murderous Rider gos with the zombie theme there is Relentless Dead is a class card toRotting Regisaur is a good card but you have to dicard to it not much of a down side tho with zombies tho and there isUndead Augur to witch is good for card advantage there the ones i like there good zombie cards i hope that helps out mate ^^

Apollo_Paladin on Zombie Deck For The New

5 months ago

Vanquisher's Banner is an extremely reliable way to generate some Card Draw (pretty much essential in a deck anymore), and Grave Defiler is another extremely good way to work through your deck faster. Cryptbreaker isn't really reliable since not only do you need at least 2 other Zombies in play to activate him, but you also Tap them which takes away from your attack potency for the turn.

Other Zombie "Lord" effects you might consider also: Death Baron and Lord of the Accursed.

Ghoulcaller's Chant and Necromancer's Stockpile are also a pretty solid choices for zombie builds.

Cheers on your choice of Sudden Spoiling, that's another one I tend to recommend. Split Second is so powerful and so often overlooked.

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