Death Baron

Death Baron

Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

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Death Baron Discussion

Vargasprox on Wilhelt Zombie Midrange

1 week ago

Possible changes in this deck:

removing: Grave Titan, Nim Deathmantle, Death Baron, Ashnod's Altar

adding: Vampiric Tutor, Windfall and two lands.

dgalarza on Izzet Spellslinger: Theoretical Board Presence

2 months ago

Thanks for taking time to check me out, zapyourtumor!

I haven't kept up with the newest sets. Thanks for turning me on to Consider. I'm going to try it out in Radical Idea's spot. That 2 mana is pretty restrictive in the mid game I find.

I've wonder about Jori En, Ruin Diver for the longest as well. I honestly run Jace, Vryn's Prodigy  Flip primarily for the creature half. I'll run Jori En in Jace's spot, but I worry that the mana curve is bloated at 3 with him and Irencrag Pyromancer.

I see Expressive Iteration as a win more card for me in this build. I could be completely wrong. I'll test it out last and once everything else seems solidified. Probably in Improbable Alliance's spot.

I've ran this iteration with Treasure Cruise and Dig Through Time before. The nonbo with Cryptic Serpent always felt bad. I recently added Serpent. Despite its unassuming nature, it definitely has helped me stabilize some matches. I think I'll try to squeeze in 1 Dig because that value is way too good to write off.

I do love me some Magma Spray. Scorching Dragonfire is there because of local meta reasons. Death Baron is a menace!

Crackling Drake was always so hard to cast. The mana and color requirements were always so hard on me. Especially when I found myself having to shock or ping myself for the mana way more than I'd like. 4 mana by turn 6 always seems harder than it should, and I feel anxious when I don't have mana open for a Lightning Strike or Negate.

Thanks for the feedback!

zapyourtumor on The Leftovers (Dimir Zombie)

2 months ago

I'd work on lowering your curve a bit. 4x Champion of the Perished would help there, along with maybe adding 2 more Jadar, Ghoulcaller of Nephalia (Which also triggers Champion). Cryptbreaker is another powerful 1 drop zombie.

Liliana's Reaver is a 4 drop that relies on pushing combat damage through to do its thing. 3 copies is definitely too much. Thief of Sanity isn't even a zombie, and it's a 3 drop, why are there 3 of them. Similarly, Dreamstealer isn't even a zombie either and doesn't synergize super well with the deck. Yes it has eternalize but it costs 6 mana so.

Some other good zombies: Diregraf Colossus (synergizes with graveyard subtheme), Lord of the Accursed, Death Baron.

Dark Salvation and Fatal Push are really nice removal spells, which can replace Infernal Grasp. Even with X=0, the former can kill most creatures, and if you have extra mana you can make some zombies too. For the latter, revolt shouldn't be too hard to trigger either with all your zombies running around.

TypicalTimmy on Attempting to make the perfect …

3 months ago

Minotaur are a very tricky tribe to play with. They have a good amount of Lords. For just having merely 95 creatures to their tribe in total, they have six Lords. They are:

Now, while this may pale in comparison to the total number of Lords for, say, Vampires or Zombies, you need to consider the population density. Roughly 15.83% of the Minotaur base is tribal, which is quite powerful. Meanwhile, Zombies appear to have 16 true Lords, with 17 being if you include The Scarab God. Those being:

16 Zombies in total that act as true Lords (Being defined as a continual boon to all creatures of that type, not an activated ability for just one of them) out of 522 is only a population density of 0.03%.

So the question is, how do we maximize the potential for Minotaur, despite the lower physical number of Lords - even though they contain more percentage-wise?

Simple: We need to be able to create tokens, tutor or have graveyard effects. This makes Sethron, Hurloon General actually a very well-designed Commander, in terms of tribal support. He can be activated multiple times per turn, has a flexible activation cost, and gives you a token with each successful ETB. But the issue is that he doesn't get you the Lords in play, nor does he assist you once they are removed.

So, we need something that does that as well.


Mortha, Ancestral Shaman

Legendary Creature - Minotaur Shaman

Minotaur you control have haste.

You may cast Minotaur creature spells from your graveyard by paying life equal to their mana value in addition to paying their other costs.

, discard a card: Create a 2/3 red Minotaur Spirit creature token. If that card was a land, create two 2/3 red Minotaur Spirit creature tokens instead.

Exile four cards from your graveyard: Search your library for a Minotaur card and reveal it and put it into your hand. Shuffle your library.

3/4


Being a Haste Lord means your Minotaur are always ready to charge in for their attacks. Giving a means to cast from your graveyard is extremely important as you will want to ensure replayability. The token option means you will always have a base ready to fight with, and having the discard payment means you can pitch a Rageblood Shaman to make a 2/3, then pay + 3 life to get the Rageblood Shaman right back and swing with the 2/3, who is now a 3/4 with trample that very same turn. Alternatively, because Rakdos has limited ramp, you are rewarded with an extra 2/3 token if you pitch a land - which objectively sets you back in the game. Finally, you have a means to merely get the Minotaur you are looking for, by paying a very hefty price - exiling four cards from your library. However, her discard cost means you should always have the ability to do this. With instant / sorcery removal as well as combat trick spells, you should always have a full yard, ripe for exploitation.

When her engine is rolling and online, you can do the following:

  • Exile 4 cards to tutor a Cow
  • Pitch the Cow for to get a 2/3 token with Haste
  • Cast the Cow for it's casting cost + life

Each ability feeds into the next ability, and they can be used multiple times per turn. You could actually exile 16 cards and tutor out 4 Lords if you really want to and have the ability to. Then on your end step dump your mana and discard since you're probably above 7. Now you have a bunch of 2/3 tokens. Next turn, bring the lords into play and swing.

It's not a very competitive deck, but Minotaur aren't a very competitive tribe. But what it does do is apply and maintain the pressure at all times, which is something that is important - especially in Rakdos.

bopple100 on

4 months ago

i would suggest adding more tutors. also get rid of your bad zombies as this is an infinite combo deck and not a zombie tribal deck. zombies is more the subtheme. if you want to go into the zombie tribal deck consider adding more lords like Death Baron and Lord of the Accursed. other than that I would add some more staples in black aristocrats like Blood Artist, Zulaport Cutthroat, Viscera Seer, Bolas's Citadel, and Dictate of Erebos or Grave Pact. Also just good black cards are Diabolic Intent, Necropotence, Carrion Feeder, Deadly Rollick, Grim Haruspex, Grim Tutor, Bastion of Remembrance, Butcher of Malakir, Sidisi, Undead Vizier, Yawgmoth, Thran Physician, Imperial Seal, Mikaeus, the Unhallowed, and Decree of Pain. also Mikaeus, the Unhallowed + Triskelion is a good combo. looks like a good idea but i would get rid of all those 1-2 mana zombies that have no effect of the game. enjoy the deck!

KingKaz on Mono-Black Zombie Graveyard Horde

4 months ago

wallisface Wow, thank you for taking the time to put in the suggestions. I could see Carrion Feeder replacing Undead Warchief or maybe the Diregraf Ghoul for the one drop.

I have not seen Blasting Station before. It looks like I can combo that really nicely with Gravecrawler. Pretty much as long as I have mana, I can keep cycling them.

I personally like the lords for the buff and the abilities that they give to the other zombies. The deathtouch from Death Baron can be super useful.

I instantly got excited when I saw Champion of the Perished in the new set. I'll definitely get a set when they come out.

You've definitely given me something to think about with these suggestions.

Sparko on Liliana Zombie deck

5 months ago

I play a commander deck built around The Scarab God, and I have a ton of great recommendations. There's a few really fun directions you can take this, but flooding the board with zombie tokens and making them really beefy is a good bet. Here's some decent budget options, since you say you don't buy many cards:

  • Undead Augur is also cheap to cast, and gets you drawing a lot of cards very quickly.
  • Zombie Lords like Diregraf Captain, Lord of the Accursed, Death Baron, and many more are staples for zombie decks, though getting more than a few can get expensive.
  • Wonder gives you a zombie air force whenever it's in the graveyard.
  • Liliana's Mastery gets you two tokens and buffs your zombies.
  • Necromancer's Stockpile is a good way to draw cards and get tokens on the board, and if you pitch anything that can recur it's doesn't even have much of a downside.

For some cards that aren't budget, if you want to eventually buy/trade for some really good zombie cards, I've got you covered there too:

Best of luck in your future zombie-fueled games!

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