Death Baron

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare
Planechase (HOP) Rare
Shards of Alara (ALA) Rare
Promo Set (000) None

Combos Browse all

Death Baron

Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

Death Baron Discussion

RNR_Gaming on Zombie

1 week ago

Modern is very fast and I don't think you'll do particularly well with this build. My suggestion would be to proxy up some of the good zombies and test against some established decks like tron or uw control and see how you fair. Tribal outside of humans and merfolk is a bit rough due to the efficient removal and cheap pay offs other decks have and most tribes feel like they're lacking from one or more things but here are the cards that may help you break into modern a bit better; though their price point is a bit much for some

Bloodghast - 2 devotion and recurs itself simply by playing a land

Death Baron - all tribes should have lords and this is one of the best

Lord of the Undead - another lord with a very relevant activated ability

Gravecrawler - very good 1 drop

Relentless Dead - lots of text and good stuff going on with this guy

Cryptbreaker - a really all around great value engine

Carrion Feeder - sac outlet that gets huge

Grey Merchant of Asphodel - very good pay off zombie

Geralf's Messenger - does something when it comes in and comes back again

multimedia on The Scarab God

1 month ago

Hey, well done making this deck with the budget that you have.

Budget cards to consider adding:

Can add all these card for about $26.

Cards to consider cutting:

  • Jwar Isle Refuge
  • Terminal Moraine
  • Worn Powerstone
  • Wight of Precinct Six
  • Phyrexian Ghoul
  • Skinrender
  • Ancient Craving
  • Aether Gale
  • Ancient Excavation
  • Sedraxis Alchemist
  • Drunau Corpse Trawler
  • Noosegraf Mob
  • Army of the Damned

Good luck with your deck.

7H30F7 on Black is still the best

1 month ago

It seems like you're trying to keep the price of the deck low, but here are some suggestions. Some of them are not wallet-friendly but there are cheaper alternatives if you search for them:

Planeswalkers: Not sure why you wouldn't run any Liliana of the Veil or Liliana, the Last Hope . If you wanna be a little out of the ordinary, you could run a Sorin Markov

Instants/Sorceries: - You don't run any of the very powerful hand control cards. Thoughtseize , Inquisition of Kozilek , Collective Brutality can make a black deck much more viable as it makes up for the fact that you have 0 ramp. Another thing black is really good at which you don't take advantage of is creature control. Fatal Push , Diabolic Edict , Dismember and such are really helpful since you want to get rid of as many of your opponent's creatures. With 20 lands and no ramp, Army of the Damned kind of sucks. You are not control oriented enough to wait that long to get those 8 lands necessary

Creatures: Since a part of your deck is sacrificing your humans for more zombies, you definitely want to run some Dark Confidant s. The addition card draw can really make or break games. Undead Augur could also be some pretty good card draw. Since you wanna go Zombies, I would recommend adding some Zombie lords, like Death Baron . If you want the deck to be more effective, then add more cards that actually interact with the number of zombies you have rather than just generate more. Do just go wide, you wanna go big as well. If you want, it could be interesting if you splashed blue and added The Scarab God , but it's up to you whether or not you want to break the mono color.

Enchantments: Okay, you have wayyyy too many enchantments. While it can be fun, all those 4-mana enchantments are not going to help you overall. They are too slow, and you don't have the control to wait until they become powerful. I recommend dropping Grave Pact and picking up something else that can help you either control better or be more aggro/tempo.

Lands: General tip: Unless you are planning to use nonbasic land hate, have as close to 0 lands as possible. Lands can be extraordinarily powerful, and only having basic lands is a bit of a waste.

Overall, I think you need to either commit to control or aggro/tempo. The deck is currently in a limbo state where it's too slow to contend against any fast decks, and most good control decks can easily wipe your board clean. As someone who loves mono-black, I think tempo is a good way to go about the color, but to do that you need to find a fine balance between aggro and control that is often very hard to find.

multimedia on Varina, Queen of the Damned

1 month ago

Hey, interesting version of Varina, but why only 21 Zombies?

DemMeowsephs has the right idea try to make all your sources of white and blue come from dual lands that can make black mana or fetch you black mana. Budget lands to consider adding:

Adding these dual lands can let you cut Plains and Islands for more Swamps. Or some could replace lackluster dual lands such as Tranquil Cove and Sejiri Refuge.

Zombies within the budget to consider adding:

Varina can gain you life which can make Command the Dreadhorde a powerful mass reanimation spell since it can also reanimate your opponents' creatures/Planeswalkers. Liliana, Death's Majesty is good for Zombies; all of her loyalty abilities are busted repeatable effects. It's helpful to play at least one Planeswalker if choosing to play Command the Dreadhorde.

Wonder and Filth can be good support since Varina is an enabler to get cards into your graveyard making these essentially free effects. Giving flying or Swampwalk to your Zombie horde can be game winning. Cut more Plains than Islands if choose to play Wonder.


Cards to consider cutting:

  • Tranquil Cove and Sejiri Refuge
  • Macabre Waltz
  • Cemetery Recruitment
  • Hedron Archive
  • Greed
  • Ever After
  • Geralf's Mindcrusher
  • Swiftfoot Boots
  • Graf Harvest
  • Fumigate

Good luck with your deck.

fallis10 on Modern Zombies

2 months ago

No love for Death Baron ?

Mullac on Eternal affliction

2 months ago

To take advantage of your mostly Zombie creatures, you can put in Death Baron to further pressure the choice of blocking and removing that creature the damage. Other useful spells could be Sleep or Fatal Push . I would also put more lands in your deck to consistently draw the amount of lands you need, maybe 21-22 lands. This looks like a fun deck! +1

SideBae on Dimir Zombies

2 months ago

I don't think you need more combos... I think you need better mana, tutors and card draw to make your current combos more consistent. Running one or two combos is probably good enough, especially since zombie decks tend to be good at the beat-face plan, too. Counter-magic is worth considering, though not everyone likes running it.

Mana: Ramp is a big part of EDH. Having fast, reliable access to your colors is indispensable -- this is part of the reason two-cost rocks are better than three-cost rocks. I think Talisman of Dominance is probably better than Commander's Sphere . It comes down a turn earlier, and it allows you to cast your general turn three. Cards like Charcoal Diamond , Sky Diamond and Coldsteel Heart are also good, though their coming into play tapped is a real setback. Underground River is a land you should consider, as are Morphic Pool and Drowned Catacomb .

Tutors: Demonic Tutor and Vampiric Tutor are the gold-standard here, though they're also rather hard to get ahold of. I like Dark Petition and Diabolic Tutor ; you might want to consider Entomb or Buried Alive to get your Gravecrawler and friends into the 'yard. If you include Animate Dead , Reanimate , Necromancy , Exhume and/or Dance of the Dead you can get out your Grave Titan or Overseer of the Damned real fast. Reanimation packages are good.

Card Draw: There're a few cards I think you either didn't know about or overlooked in this area.

  1. Graveborn Muse : This card is BUSTED in zombie decks. Even staying out for just one turn cycle can get you four or five cards easily, making it a way better Phyrexian Arena . If you choose to run something like Whip of Erebos , you can pretty easily recoup the life.

  2. Night's Whisper / Chart a Course : Two-mana draw-twos have always been pretty good. In a top-deck war, these can make all the difference.

  3. Cantrips: Ponder , Preordain and Brainstorm are all excellent cards; in Vintage, these are signatures of Xerox-decks. They'll dig you to lands if you need them, and get you past lands if you don't. Note that Brainstorm goes from OK to really good with the inclusion of shuffle-effects, like your Evolving Wilds . Running more of these lands, like Prismatic Vista , Flooded Strand , Polluted Delta , or even just Bad River or Rocky Tar Pit is a good idea.

  4. Treasure Cruise / Dig Through Time : These are good ways to utilize lands or similar non-functional-in-graveyard cards you mill with Gisa and Geralf . Depending on how full your yard typically ends up, running one or both of these is probably a good idea.

  5. Skullclamp : Pair this with your Gravecrawler for instant value.

  6. Distant Melody : I'm not sure how many zombies you have, but having an average of four or more zombies will make this worth including.

  7. Slate of Ancestry : This is similar to Distant Melody , but is more repeatable.

  8. Undead Augur : This card will help you out-draw opponents.

  9. Corpse Harvester : While not technically card-draw, it is a good form of card-advantage. It'll get you both swamps and whatever creature you need. If you include Fetid Pools , Sunken Hollow or Watery Grave , you can fetch those, too.

  10. Fact or Fiction : This is card-draw and self-mill all packed into one card.

Beat Face:

  1. Zombie Master : Pair this with Urborg, Tomb of Yawgmoth and your creatures are unblockable.

  2. Cover of Darkness : This is a good secondary evasion plan. Lord of the Accursed is a similar card that also buffs your guys.

  3. Death Baron , Undead Warchief and Lord of the Undead : These lords make your dudes all the more potent. Note that buffing toughness makes the Gravecrawler + Skullclamp loop harder to pull off.

  4. Patriarch's Bidding : This is a great way for tribal decks to come back from a boardwipe.

  5. Coat of Arms : This is a lot of mana to invest in an easily-killed artifact, though it is worth considering. This can rather easily pump your guys with +5/+5.

  6. Gray Merchant of Asphodel : This is a good way to recoup life, while at the same time pressuring your opponents' life totals.

  7. Rot Hulk : I'd run this in any zombie deck.

Counter-Magic: Force of Will , Mana Drain and Pact of Negation are the gold standard, though difficult to get ahold of. Consider the following:

  1. Counterspell : This is a better form of Cancel .

  2. Spell Snare : This is a good, affordable counter spell that can take out an opposing Demonic Tutor or Flash -combo without difficulty.

  3. Negate / Countersquall : This will hold off boardwipes and keep your guys alive.

  4. Exclude : In a creature-heavy meta, this is probably worth running as it does not cost card advantage.

  5. Cryptic Command / Dismiss : Four mana is a lot to leave up in this sort of deck, but these can be powerful. You should at least consider them.

Right -- that's all from me. Good luck!

Arcaneful on Slither into that Graveyard

3 months ago

Daveslab2022

Gotcha. I do feel Death Baron is a good card to take out, maybe for a creature like Mulldrifter to keep on creature theme and do more CA?

I totally didn’t realize I didn’t have solemn in the list, thanks for pointing it out. He’ll be put in for the Farhaven Elf.

Thanks for the tips!

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Death Baron occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.15%

Standard:

All decks: 0.06%