Death Baron

Death Baron

Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

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Trade

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Printings View all

Set Rarity
Core Set 2019 (M19) Rare
Planechase (HOP) Rare
Shards of Alara (ALA) Rare
Promo Set (000) None

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Death Baron occurrence in decks from the last year

Standard:

All decks: 0.06%

Commander / EDH:

All decks: 0.02%

Black: 0.15%

Death Baron Discussion

Arcaia on Tainted soil

2 weeks ago

Hi there,

Just going to jump in here to point out that Havengul Lich doesn't gain static abilities (like those of Nyxbloom Ancient), only activated abilities (such as both abilities on Cryptbreaker).

There are 3 reasons why someone would consider including Havengul Lich in their 99: 1) They want to be able to use activated abilities from graveyards for 1 mana. This requires a dedicated decklist. 2) They want to be able to cast creatures from graveyards at instant speed (creatures with Flash, or with Vedalken Orrery/Leyline of Anticipation/etc). This also requires a dedicated decklist 3) They want to be able to cast creatures from their opponent's graveyards. This also requires a dedicated decklist. I don't think your deck wants to do any of those things or enough of those things, so it doesn't really make sense to include it.

multimedia is also absolutely correct that your deck wants fetchlands, assuming that money is no concern (which is reasonable, considering you have all of the original duals), as not only will these cards get your duals, they can also be replayed by Muldrotha, the Gravetide and will thin your deck. In fact, all of his suggestions for improving the manabase are correct: lands that can enter untapped are generally better than those that don't. That doesn't mean don't use untapped lands, only that you should only use a few and that you should pick them wisely (such as Bojuka Bog, or cycling lands such as Forgotten Cave).

Furthermore, consider using Animate Dead, Necromancy and Dance of the Dead. These are enchantments that recur creatures, which lets you get around the limitations on Muldrotha of only being able to recur 1 card of the each type. On top of that, if the creature dies, the enchantment goes to the graveyard, which can then be recurred once more. On top of that, each can recur cards from another player's graveyard, which is useful in a pinch.

Finally, since you are in green you really shouldn't use ramp spells that A) don't put permanents directly into play or B) cost more than 3 mana. Realms Uncharted violates the first, and Hour of Promise violates the second. On top that, your deck contains no Desert Lands (such as Desert of the Glorified or Ifnir Deadlands), so you will never get the second part of Hour of Promise, effectively making it a more expensive Explosive Vegetation that isn't limited to basic lands. As multimedia suggested, Crop Rotation and the more costly-but-powerful Harrow are good replacements as Muldrotha can replay the sacrificed land afterwards, which gets around the cost of sacrificing land. Furthermore, Sakura-Tribe Elder is a must-include in Muldrotha decks, as it can become a Rampant Growth on every turn.

multimedia is also correct about cutting the Curse enchantments and Amulet of Vigor. The Curses are situational and limited in power, and Amulet of Vigor does not have enough synergies in the deck to be worth the slot.

Finally, here's a non-exhaustive list of zombies which are (in my opinion) some of the best options in EDH for your colors and why

Tylord2894 on Life, Death, and Zombies

3 weeks ago

Thanks for your comments and upvotes CheapnFast, Swilliam, and fatalzintomyum! I appreciate it.

I'm generally a combo player that doesn't like combat nor tribal decks, so this deck is fairly out of my comfort zone. This deck is a riff on one of my first ever deck that wasn't complete garbage. In that deck, I ran several lord effects in that deck, but I wanted to put a combo twist on this deck. That's were Rally came in. That's the original motivation for this deck (probably something I should put in the description).

I like your suggestions, Swilliam. If you wanted to take the deck a slightly different route, you totally could. I thought about adding Rotting Regisaur while brewing this deck, but I chose Plague Belcher instead for a couple of reasons. First, Belcher can come down and kill your Stitcher's Supplier (something that's not always easy to do). It can eat a zombie token for Diregraf Colossus, so you aren't missing out on too much tempo most times. It also has menace which makes it harder to block. If your opponent has any blockers, they will be put in front of the Belcher before anything else (except for maybe a Diregraf Colossus) most of the time. The same would go for the Regisaur. In that way, the Belcher is dealing more damage because it is stopping more blockers than the Regisaur. I also am not a fan of Foulmire Knight. This might just be preference, but I find myself casting Sign in Blood when I need to dig for land or another creature. Profane Insight costs three and only gets me one card, so it doesn't quite do what I need it to. I think cards like Dread Wanderer and even Relentless Dead do have very interesting synergies that could be worked in, but you'd have to switch the tone of the deck somewhat.

As for your suggestions, CheapnFast, you could easily add in some lord effects. In that case, you might want to cut a copy of Rally and maybe Plague Belcher. Like I said above, the Belcher largely just increases the amount of damage you can do. Lord effects would do the same. If that's how you wanted to go, I think there are only two lords you'd want to consider, Death Baron and Lord of the Accursed. The Baron would help you get in damage earlier by making blocks disadvantageous. You could then drain your opponent as a finisher. The Lord, on the other hand, would be used to finish your opponent with combat while you drain them in the early game. I don't think one is generally better than the other. It would largely depend on your meta and playstyle. The Baron does die to shock, though, and that's unfortunate.

Again, thank you for taking some time to give your suggestions. I'll be updating the description into more of a primer with these options as alternative routes for the build.

Happymaster19 on The Undead Curse [Modern Zombies]

4 weeks ago

Metropolis39

Yeah. Probably apt. Cute zombie support against certain matchups that are probably solved more efficiently. Lili was a countermeasure to control matchups but we don’t have the worst matchup against counter-based control strats anyway with our recursion.

Salvation was a counter to aggro but in practice, it is at its best by going over board stalls. But we can get past creature-based stalls with Death Baron and we have removal already. I do still want some removal to help bust up bigger threats that are stalling us so I tweaked the number of Murderous Riders. Still cute zombie support without being too cute. And additional planes walker punishing in these walker-heavy times.

I’ve swapped 2x Liliana, Untouched By Death and 2x Dark Salvation for 3x Thoughtseize and an additional Murderous Rider.

Swilliam on Life, Death, and Zombies

4 weeks ago

If you're going in on the Rally the Ancestors synergy, I'd suggest playing Rotting Regisaur over Plague Belcher. This way you don't have to slow down your tempo and still have the opportunity to recur the cards later. This could make for interesting synergies for something like Blood Scrivener or Dread Wanderer if you decide to go that way. There's also Death Baron that could fit here that you already mentioned. As for alternate ways to draw cards, Foulmire Knight is a zombie and half of a Sign in Blood on a stick. There are cool synergies in the deck though, so I give it a +1.

Ishio on Mono-Black Discard Matters

1 month ago

dbsharkeyjacoby: The reason for the zombie lords isn't for the zombie tribal theme, but the buff they offer. Death Baron gives us the ability for our zombies to have Deathtouch, so unless we're getting swung with flyers, our opponents will think twice about swinging towards us. Lord of the Undead gives us the ability to recur a vast majority of our creatures, which are zombies. Undead Warchief reduces the cost of our zombies. Out of the 20 creatures in the deck, 50% of them are zombies.

Due to these effects, you'll see why I'm not running Lord of the Accursed, all it does is give our zombie duders menace, which would require us to need to swing more. If our game gets to that point where we need to turn sideways, I'd rather use Liliana, Defiant Necromancer and/or Geth, Lord of the Vault to steal creatures, and any of our other beefy boys and swing with.

Cryptbreaker was in the deck originally, but was cut due to not having enough utility. You need to tap three zombies to draw a card? Okay, that's three creatures less we have to defend with, and defend our Lili's with. The discard outlet is fine, but unless Ensnaring Bridge is out, we don't wanna be dumping cards from OUR hand, we wanna be dumping cards from either everyones hand or our opponents hand.

Ruthless Sniper costs mana for it's give -1/-1, not really ideal. Bone Miser is a fine card, but it's very costly. Archfiend of Ifnir is a good card, and I'll consider it, if I find myself in games coming across a common dead card in hand, to swap it out with.

As for the Lili's, Liliana, Dreadhorde General has been considered, however her cmc is way higher and will destabilize the curve more, as well as she runs more in Zombie Tribal. The only value I feel I'd get out of her is killing my creatures to draw a card, which may work, but I fear it'll be way too situational. Liliana, Death's Majesty runs best in a more zombie tribal theme.

The biggest thing to keep in mind with some of these higher cost suggestions is that we are running mono-black. We don't have access to ramp outside artifact ramp, and Nykthos, Shrine to Nyx.

Dankirk on Noxious Horde

1 month ago

I was thinking about Death Baron, but I feared killing him in response to my attack was too much of an issue that could cost me the game. Zombie Infestation could really boost Gisa's Bidding and I'm thinking about it. I fear the discard two (instead of one like the zombies do) could drain me too quickly, but I should test if there's really any issue. For now I'm testing Unbreathing Horde and Plague Belcher as secondary win conditions.

9-lives on Life, Death, and Zombies

1 month ago

I would replace Corpse Knight with some other card. It's practically useless except for it being a zombie! I'd replace that with Death Baron. 1 life lost is a drop in the bucket.

9-lives on Life, Death, and Zombies

1 month ago

Death Baron is certainly a good card to have. I would also swap Fatal Push with Time to Reflect because you have all zombie creatures, and even zombie tokens can use it as long as they have the keyword 'Zombie', plus it's a secret threat. However, to be fair, Fatal Push doesn't require blocking by a zombie, but it is limited in what it can destroy, so I would go with Time to Reflect since you will be able to easily dispatch 2/2 or even 4/4, especially if you have your zombies gaining +P/T counters. Unless you really want a powerful card that costs less mana at a disadvantage to your zombies (at least if you're running more than 1 card), then I would go with Death Baron instead.

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