Death Baron

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Death Baron

Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

Kazierts on SKELETONS!

3 weeks ago

When I said Jund, I actually considered Tormod, the Desecrator and Tana, the Bloodsower. Mainly because Tormod just sinergizes very well with a lot of skeletons and some Skeleton support also supports zombies too (namely Death Baron and Death-Priest of Myrkul.

Another option, but 4 colored, would be still Tana, the Bloodsower now with Ravos, Soultender. You can still have Tormod in the deck, still have access to a lot o reccursion (even in your commander) and get a lot of good anthems, and tribal support, in white.

mrweaselman on Walking Dead

2 months ago

Taking out Foulmire Knight may actually push your curve up too high, you do want 7-8 one drop creatures. Take out Geralf, Visionary Stitcher instead, since the Death Baron gives enough evasion with the deathtouch and he does not get zombie effects. Shambling Ghast may better than Foulmire Knight because he can kill and ramp, but that depends on how relevant deathtouch is in your meta.

mrweaselman on Walking Dead

2 months ago

Headless Rider is better here than Open the Graves and Lord of the Accursed is better than Graf Harvest, I would recommend running 3-4 of each. You can cut the enchantments, Risen Executioner because it's basically Lord of the Accursed, and Foulmire Knight. Go up one Death Baron for the deathtouch you're taking out, then you'll still have 8 sources with Diregraf Captain.

LandoLRodriguez on [PRIMER] Morophon's Tribal Tribal

3 months ago

TheoryCrafter thanks for your comment! I totally agree with everything you said in part 1. I always prefer activated/triggered abilities over ETB/death effects that do the same thing in my commander decks. Niv-Mizzet Reborn is meant to be more of a bomb late game play than a true source of card advantage. I'm gonna wait to see how many guild color combos I wind up with as I whittle this list down. Seems to be way more Azorius and Selesnya than others at this point, although most guilds are represented in my master list here. We'll see, he probably won't make the cut, but it could be quite an impact for a card I can cast for free with Morophon in play.

It looks like there's only a couple tribal effects that I can't get on creature cards (making Cover of Darkness a mortal lock). Looks like most of my enchantments and artifacts will be for cheating creatures in. I can't wait to finally get to play Didgeridoo!

Definitely going to prefer creatures with no more than 1 of each color mana symbol, but there's some with 2 that're gonna be too good to pass up. I don't entirely love the break from MtG lore in some of the secret lair stuff, but Rick, Steadfast Leader is one of the very best tribal buffers I think. Death Baron seems like the only true deathtouch aura. Cards with 3 colored symbols probably won't make the cut for that reason (sorry, Azami).

For part 2, I hadn't considered Padeem + Forge for this deck. It's a combo I know well, I look to get them out in my artifact heavy Sen Triplets deck. Combine with Mycosynth Lattice to make ALL your stuff nearly impossible to kill! Anyway, I think I'm going to lean more towards trying to get Nexus back from the GY rather than protecting it in play. Protection doesn't keep it from being discarded or milled. Since posing my questions, I added Academy Ruins and Emry, Lurker of the Loch to my list and I think they'll be sufficient. Ruins will almost certainly make the cut, and hopefully I have a slot for Emry, and I think I'll try to find a slot for Padeem too. Even if they're mostly mana rocks, I should be running a good number of artifacts. Thanks for bringing him up, and for commenting in general!

legendofa on my list of cards i …

3 months ago

I might be the only person who doesn't like this card, but #2 on my hate list is Death Baron. Why is the most perfect Skeleton lord a Zombie? Zombie tribal already had enough support, and it keeps getting more. Skeletons had basically nothing until AFR, when they got like two cards, one of which was also Zombie support. Let me have a Skeleton lord that's actually a Skeleton!

Vargasprox on Wilhelt Zombie Midrange

5 months ago

Possible changes in this deck:

removing: Grave Titan, Nim Deathmantle, Death Baron, Ashnod's Altar

adding: Vampiric Tutor, Windfall and two lands.

Julianus on

6 months ago

Change Metallic Mimic to Death Baron

dgalarza on When Can the Invasion Commence?

7 months ago

Thanks for taking time to check me out, zapyourtumor!

I haven't kept up with the newest sets. Thanks for turning me on to Consider. I'm going to try it out in Radical Idea's spot. That 2 mana is pretty restrictive in the mid game I find.

I've wonder about Jori En, Ruin Diver for the longest as well. I honestly run Jace, Vryn's Prodigy  Flip primarily for the creature half. I'll run Jori En in Jace's spot, but I worry that the mana curve is bloated at 3 with him and Irencrag Pyromancer.

I see Expressive Iteration as a win more card for me in this build. I could be completely wrong. I'll test it out last and once everything else seems solidified. Probably in Improbable Alliance's spot.

I've ran this iteration with Treasure Cruise and Dig Through Time before. The nonbo with Cryptic Serpent always felt bad. I recently added Serpent. Despite its unassuming nature, it definitely has helped me stabilize some matches. I think I'll try to squeeze in 1 Dig because that value is way too good to write off.

I do love me some Magma Spray. Scorching Dragonfire is there because of local meta reasons. Death Baron is a menace!

Crackling Drake was always so hard to cast. The mana and color requirements were always so hard on me. Especially when I found myself having to shock or ping myself for the mana way more than I'd like. 4 mana by turn 6 always seems harder than it should, and I feel anxious when I don't have mana open for a Lightning Strike or Negate.

Thanks for the feedback!

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