Death Baron

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Death Baron

Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

TypicalTimmy on Remains of the Tuskmother

1 month ago

Death Baron says henlo :3

In case anyone was wondering, there are currently 62 legal Elephants in these colors for EDH. Unfortunately, is not represented in their tribe, lest for two cards: Ivorytusk Fortress and Rotting Mastodon.

MadMork on Jorn's Snakes and the Snakebitten Undead

2 months ago

wallisface thanks again for jumping in with the feedback here!

Agreed on everything here. I want to like zombie mushers but they don't seem to quite make the cut. Maybe if I leaned more into something like Death Baron could help it work but I don't think I want to go that direction. I want to keep the 4x Rimebound Dead here at least for the first few iterations I think they're valuable from the defensive standpoint.

Trimming the fat and balancing the lands slightly we come out to 55 cards, what would you suggest is needed here? My gut is leaning towards maybe trying to get a mana rock in, but I'm also feeling like some offensive capabilities to threaten the opponent while Marit Lage ramps up would be good too. Blue or Black would be ideal just because Green is well balanced here and I can probably get by without also needing a Forest. Here's the draft so far:

[CREATURES]
2 Abominable Treefolk
4 Ice-Fang Coatl
2 Jorn, God of Winter 2 Narfi, Betrayer King
4 Ohran Viper
2 Priest of the Haunted Edge
4 Rimebound Dead

[INSTANTS]
4 Counterspell
4 Fatal Push

[SORCERIES]
4 Dead of Winter

[ENCHANTMENTS]
2 Marit Lage's Slumber

[LANDS]
4 Rimewood Falls
7 Snow-Covered Island
6 Snow-Covered Swamp
4 Woodland Chasm

Thanks again for the concise and straightforward feedback I appreciate it while building up my skills and understanding as a BUG player.

sdtech58 on The Scarab God Zombie Tribal

2 months ago

Ayara, First of Locthwain - ETB payoff, sac outlet, card draw. Only drawback is that it's not a Zombie.

Blood Artist - Death trigger payoff. Borderline include for me in this build.

Cemetery Reaper - Zombie Lord, token creator, graveyard hate

Cryptbreaker - Discard outlet, token creator, draw engine

Death Baron - Zombie Lord, deathtouch to discourage attackers

Diregraf Captain - Zombie Lord, death trigger payoff

Diregraf Colossus - Token creator

Ghoulcaller Gisa - Token creator, sac outlet

Gisa and Geralf - Graveyard love, reanimation source. Borderline include here IMO due to TSG's ability

Gleaming Overseer - Token, hexproof and menace for tokens. Borderline include IMO

God-Eternal Bontu - sac outlet, card draw, big body

Grave Titan - token creator, star of many MTG Memes...yes, I like him

Graveborn Muse - card draw and life loss is NOT optional. Don't kill yourself!!

Gravecrawler - automatic include in any Zombie build. Begging to go infinite in a number of ways

Kazierts on SKELETONS!

5 months ago

When I said Jund, I actually considered Tormod, the Desecrator and Tana, the Bloodsower. Mainly because Tormod just sinergizes very well with a lot of skeletons and some Skeleton support also supports zombies too (namely Death Baron and Death-Priest of Myrkul.

Another option, but 4 colored, would be still Tana, the Bloodsower now with Ravos, Soultender. You can still have Tormod in the deck, still have access to a lot o reccursion (even in your commander) and get a lot of good anthems, and tribal support, in white.

mrweaselman on Walking Dead

7 months ago

Taking out Foulmire Knight may actually push your curve up too high, you do want 7-8 one drop creatures. Take out Geralf, Visionary Stitcher instead, since the Death Baron gives enough evasion with the deathtouch and he does not get zombie effects. Shambling Ghast may better than Foulmire Knight because he can kill and ramp, but that depends on how relevant deathtouch is in your meta.

mrweaselman on Walking Dead

7 months ago

Headless Rider is better here than Open the Graves and Lord of the Accursed is better than Graf Harvest, I would recommend running 3-4 of each. You can cut the enchantments, Risen Executioner because it's basically Lord of the Accursed, and Foulmire Knight. Go up one Death Baron for the deathtouch you're taking out, then you'll still have 8 sources with Diregraf Captain.

LandoLRodriguez on [PRIMER] Morophon's Tribal Tribal

8 months ago

TheoryCrafter thanks for your comment! I totally agree with everything you said in part 1. I always prefer activated/triggered abilities over ETB/death effects that do the same thing in my commander decks. Niv-Mizzet Reborn is meant to be more of a bomb late game play than a true source of card advantage. I'm gonna wait to see how many guild color combos I wind up with as I whittle this list down. Seems to be way more Azorius and Selesnya than others at this point, although most guilds are represented in my master list here. We'll see, he probably won't make the cut, but it could be quite an impact for a card I can cast for free with Morophon in play.

It looks like there's only a couple tribal effects that I can't get on creature cards (making Cover of Darkness a mortal lock). Looks like most of my enchantments and artifacts will be for cheating creatures in. I can't wait to finally get to play Didgeridoo!

Definitely going to prefer creatures with no more than 1 of each color mana symbol, but there's some with 2 that're gonna be too good to pass up. I don't entirely love the break from MtG lore in some of the secret lair stuff, but Rick, Steadfast Leader is one of the very best tribal buffers I think. Death Baron seems like the only true deathtouch aura. Cards with 3 colored symbols probably won't make the cut for that reason (sorry, Azami).

For part 2, I hadn't considered Padeem + Forge for this deck. It's a combo I know well, I look to get them out in my artifact heavy Sen Triplets deck. Combine with Mycosynth Lattice to make ALL your stuff nearly impossible to kill! Anyway, I think I'm going to lean more towards trying to get Nexus back from the GY rather than protecting it in play. Protection doesn't keep it from being discarded or milled. Since posing my questions, I added Academy Ruins and Emry, Lurker of the Loch to my list and I think they'll be sufficient. Ruins will almost certainly make the cut, and hopefully I have a slot for Emry, and I think I'll try to find a slot for Padeem too. Even if they're mostly mana rocks, I should be running a good number of artifacts. Thanks for bringing him up, and for commenting in general!

legendofa on my list of cards i …

8 months ago

I might be the only person who doesn't like this card, but #2 on my hate list is Death Baron. Why is the most perfect Skeleton lord a Zombie? Zombie tribal already had enough support, and it keeps getting more. Skeletons had basically nothing until AFR, when they got like two cards, one of which was also Zombie support. Let me have a Skeleton lord that's actually a Skeleton!

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