Neoform

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Neoform

Sorcery

As an additional to cast this spell, sacrifice a creature.

Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library.

nbarry223 on Glittering Company

1 month ago

Well, in blue:

Lagrella, the Magpie seems abusable, Neoform gives you a nice creature tutor option in a way, Winterthorn Blessing / Hallowed Respite is nice "removal" and works with the persist. There's also Meddling Mage, Teferi, Time Raveler, and Unmoored Ego.

There's plenty of other value blue creatures as well.

Just a thought. I'm sure there's plenty of higher CMC stuff too, but I'm trying to keep it realistic. I think blue is the way to go if you wanted to add another color.

There's other obscure options like shaving black and using something like Greater Gargadon as your sacrifice outlet, you could explore that too.

vomitpile on Neo-Machus

3 months ago

KL185 Velomachus needs the +1/+1 counter from Neoform to actually cast the 6 mana turn spells, which makes it tough to tweak the list from here. In Modern, you get access to better turn spells and Evolution would be great for a proactive build there though!

Yesterday on I'm looking for cards like …

3 months ago

As a deckbuilding challenge, I'm trying to build a deck that includes viable lines for every one of the Birthing Pod-like cards.

Are there any that I've missed?

Also I guess these, too.

I'm not looking for things like Reshape, where I can control the mana value of the chosen permanent by paying extra.

Thanks in advance!

wallisface on Simic Mutate Scute Swarm

3 months ago

Kamashed

The problem with Neoform here is the general lack of good 2cmc creatures to sacrifice. I would recommend against running either Lotus Cobra Tangled Florahedron  Flip, as while they accelerate mana, they don't accelerate your landbase, which is what you actually care about. While paying 4 mana to Summoner's Pact may seem daunting, it's actually not really an issue - as with sufficient ramp you'll easily be able to pay for it and the Swarm. Its a staple of Prime Titan decks for a good reason.

Never go over 60 cards. The current cards I think are questionable/droppable are:

  • Vastwood Surge, Eureka Moment, Migratory Greathorn and Quandrix Cultivator: 3-or-4 mana is a lot for this kind of effect, and generally quite slow. By the time you have the mana to cast these, you should be already at a point of not needing them. Aim for the cheaper ramp I'd suggested. In addition to what I'd suggest above, Sakura-Tribe Elder is stronger than all these cards, and a good potential replacement.

  • Prosperous Innkeeper, Lotus Cobra, Tangled Florahedron  Flip: Your goal should be putting a lot of lands into play quickly, not just making a lot of mana. Mana on its own doesn't actually help you get anywhere, as your Swarm needs land drops, and a lot of existing lands in play.

  • Mana Leak feels like a sideboard card at-best. I'm not sure it works particularly well here, especially as by the time your engine is running, your opponent might also have enough lands to pay the cost.

If I were building this list with budget in-mind, it'd probably look something like:

Kamashed on Simic Mutate Scute Swarm

3 months ago

Hello!

Saccox and wallisface, thank you guys for great suggestions!

My thoughts on creature fetching:

About the land drops:

I just have to wonder, if I want to include all those cards, and more lands, should I remove some cards from the deck, or just go over 60 cards? I mean, Mana Leak feels out of place a bit, but everything else seems useful. I have never drawn a card and thought ''damn, that´s useless'' (except for when I need Scute Swarm :D) I guess going over 60 isnt exactly a sin, but I always like to hang around that, so that I dont have to wait for too long for important cards. But I suppose that all that extra drawing and searching would fetch me Scute Swarm anyway? I'm not sure at all here, what do you think?

Anyway, thanks for help!

Saccox on Simic Mutate Scute Swarm

3 months ago

Hi Kamashed,for tutor scute swarm using Neoform? And what you think ofGrowth Spiral ?

Kazierts on Niv-Mizzet Reborn Dragons tribal

4 months ago

Since you're using Niv and have 24 lands, you could run 4 copies of Growth Spiral rather than one of the Talismans.

Bard Class could be a spicy one-of as a lot of dragons have in their costs. I'm suggesting a single copy because Niv can find it easily.

I know this is a huge strech, but Kalain, Reclusive Painter could also be ramp that's also able to be found with Niv.

Lastly, have you considered Neoform? Since you don't have ways to blink/flicker Niv, you could sacrifice him to find another dragon or even sacrifice a Moonveil Regent to find a Niv (or any other 5 drop) and deal damage to something.

JCTenor10 on Get experienced 3

5 months ago

This deck does a great job at running all 6 Experience commander's. I have been trying to find a way to do that ever since I saw Kelsien. Goldfishing your deck I learned a few things.

1)Sisay requires 2 things to be functional for this deck. Ramp to give her the mana for her ability and low CMC legendary creatures to allow her power to be high enough to grab your 4CMC creatures (Ezuri and Meren mainly) to get your engine going. Both of these things compete for the turn 2-4 slot making Sisay slow.

2)To compensate for a slow Sisay you have alot of other evolve/mutate style tutor effects. The problem is these are slower than normal board develop and are a beacon to other players to be conserned about what your doing.

I would suggest a few small alterations to streamline the early game of the deck and give Sisay some cleaner fetchlines.

-Neoform I found Neoform is great for changing our CMC 4 drops into a Sidisi, and for turning our 2 drops into a Draxos or a Kelsien, but every time you Neoform early you are not enabling Sisay, which I thing this deck should be more consistent at. Vannifar does not suffer from this problem because it is on a body and can be done at no cost turn after turn.

-Survival of the Fittest I expected this card to be better than it was. A low CMC enchantment that helped you get the right cards and also served as backup fodder for Daxos sounded great, but it competes with ramp and the creatures you need to turn on Sisay and on top of that isn't actually cheaper than Sisay. It will cost you a card in hand and 1+CMC of the creature(around 4 for your engine pieces). Sisay costs WUBRG to use. So WUBRG vs. 5mana and a card isn't worth it expessially when it's slowing down Sisay.

+Rhys the Redeemed Adding Rhys helped a lot with consistency of Sisay. Rhys makes Sisay Useful from the moment she is on the board even if you completely whif on drawing any legendaries. Also the synergy with Ezuri, Ghave,and Daxos was to good.

+Katilda, Dawnhart Prime This card is one that I didn't think would work as well as it does. It is a 2 drop, 2 colored, fetchable creature that saves your game if your drawing dry on lands. Its garunteed to net you at least 2 more mana/turn (Sisay and itself), but will likely net you more because you have 11 humans in total, many of which you want down for your engine anyways (Meren, Kelsien, Sage of Hours, Sisay, Saffi, etc.)

Overall, the deck was great to begin with, I think at least Katilda and Rhys have earned a slot somewhere. Together I think they fix alot of problems the deck had.

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