Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Neoform
Sorcery
As an additional to cast this spell, sacrifice a creature.
Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library.
legendofa on Need Help: Does anyone have …
5 months ago
I agree with Crow_Umbra, this sounds , which you could maybe stretch into .
I just had a thought. Instead of direct ramping, how about something like "The next creature spell you cast this turn costs less to cast, where X is the greatest mana value among creatures you sacrificed this turn." Once per turn cost reduction instead of ramp, and it encourages you to keep sacrificing big creatures to get even bigger creatures.
I don't think this would be too broken, even if Skelly also has an inherent ability that lets/makes you sacrifice creatures. It might do weird things in Neoform decks, and I wouldn't be surprised if I'm missing some other interactions, but this could be a starting point, at least. I'm not sure what to do with the conviction counters, though. Maybe "The first creature spell you cast each turn costs less to cast, where X is the number of conviction counters on this creature."
So_Immersive on
Galadriel, Light of Valinor
7 months ago
cEDH interaction staples I would suggest:
Flusterstorm
, Silence, Force of Will, An Offer You Can't Refuse, Borne Upon a Wind, Veil of Summer, Force of Negation, Swan Song, Fierce Guardianship, Into the Flood Maw, Mindbreak Trap
combos you can utilize:
Valley Floodcaller + Retraction Helix + any mana positive rock like Sol Ring
or Mana Vault resulting in infinite
Devoted Druid + Swift Reconfiguration resulting in infinite
Kinnan, Bonder Prodigy + Basalt Monolith resulting in infinite
popular dorks in cEDH
Noble Hierarch, Birds of Paradise
, Delighted Halfling
(effects like Neoform and Eldritch Evolution are good for turning your dorks into protection with Grand Abolisher or Voice of Victory when trying to combo)
SaberTech on Animar enthusiasts!
1 year ago
The value of Trinket Mage really depends on what else you have for it to target besides the Ballista. I did run it at one point but that was back when I was also running Skullclamp, which I think is the main inclusion that makes Trinket Mage worth considering. If you are also running a number of cheap mana rocks like Chrome Mox and Mana Vault that can also help justify the inclusion. If you face a lot of graveyard decks and feel compelled to put in some artifact-based graveyard hate then that could be another reason to run Trinket Mage. It can also tutor for artifact lands, but generally you want as many of Animar's lands as possible to produce at least two different types of mana so the single-colour artifact lands aren't the best to include while the dual-colour artifact lands enter tapped, which you also want to avoid your lands doing if you can.
The reason why Transit Mage makes the cut despite also only having a few targets is because:
- Finding Ancestral Statue is more important to the deck. There are already a number of ways to get to the Ballista.
- Being able to go Imperial Recruiter -> Phyrexian Metamorph -> Transit Mage -> Ancestral Statue -> Rack up counters on animar then bounce Metamorph -> Metamorph copying Recruiter to get Walking Ballista is a super mana efficient line when Animar starts with just 2 counters.
Total mana cost for the line: RU + 4 life.
That line is way more mana efficient than the old line that required you to tutor up Spellseeker, have the Seeker tutor Neoform and then you Neoform the Seeker into Ancestral Statue. Transit Mage basically lets you get the same result for that stage in the line for just one blue mana, and it keeps the line to only using creatures so there are less commonly-used counterspells that can interrupt it.
capwner on
Neoform Fleshcrafter Oculus
1 year ago
Always a fan of creative strategies in Modern, and this certainly is one! I agree with kamarupa that Flare seems like a good fit in here. It also seems like Oculus is your only major threat which could leave you weak to something like Surgical Extraction or just RNG though Neoform for 4 more copies is good. But a second threat could be nice, my first though was Nulldrifter because this is a flexible draw spell or a body to copy in the late game. But your deck is nil ramp all so a 7 drop is tough without more build around. My second thought was Old-Growth Troll which is another chonky 3-drop beater to neoform into, plus it has synergy where you sac it to neo to find fleshcrafter, it comes back as an enchant before neo resolves, then you can use the ability to make the troll, then search the fleshcrafter to get 2 4/4s. Not as good as Oculus, but it could add some redundancy and grind value IMO
Azoth2099 on
Everybody Knows that the Bird is the Word!
2 years ago
No Neoform or Eldritch Evolution? Also, consider Misdirection as more free interaction.
Last_Laugh on
Sixth Doctor's doubling
2 years ago
Just a heads up, but this Commander pairing has ZERO synergy together. The Sixth Doctor is a rules nightmare and I'll list what I've learned.
First, Clara Oswald says your Doctor triggers an additional time but the Dr.'s ability can only resolve once (so no Elesh Norn MoM or The Roaming Throne either). You're after effects that "copy" his triggered ability or his spell copy like Strionic Resonator, Errant, Street Artist, and Lithoform Engine. Alternatively, you can copy his tokens after the fact with Romana II (the partner I personally use) and/or Second Harvest.
Second, tokens that are the result of copying a permanent spell aren't "created" and Adrix and Nev, Ojer Taq (and the rest of that ilk like Parallel Lives/Doubling Season) won't net you any additional tokens (rule 111.12, which I have copied/pasted into my deck's description). This also applies to a lot of other stuff like Bennie Bracks, Zoologist, so watch card's wording carefully.
Third (and also part of rule 111.12), your tokens from the Dr. have a cmc that matches whatever it's a copy of. This means you can Neoform sac'ing a token and have the cmc counted (as an example).
Feel free to check out my list for ideas and Rule 111.12. My deck also focuses on Flash and Untap enablers so I can take advantage of these "once per turn" abilities on each player's turn instead of once per round. Upvotes on any of my decks are appreciated. Dopplegangbangers - Historic Flash Convoke Copies
Last_Laugh on
Animar, don't bring bullshit to the table!
2 years ago
I'm assuming with Ancestral Statue combos being listed 1st that it's plan A. I have some suggestions that will help you consistently get there.
Imperial Recruiter, Spellseeker, Neoform, and Phyrexian Metamorph enable the most efficient combo line for Statue/Ballista I know of. You just need Imperial Recruiter in hand, 2 counters on Animar, , and 4 life. Imperial Recruiter for looks up Phyrexian Metamorph. Metamorph for 2 life copies Recruiter to look up Spellseeker. Spellseeker for looks up Neoform. Neoform for sacs Spellseeker to look up Ancestral Statue. Statue does its' self bounce until Animar is double your opponents life totals then use Statue's final bounce to return Phyrexian Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid ⫷PRIMER⫸
Last_Laugh on
Animar the perfect
2 years ago
I'm assuming Ancestral Statue/Walking Ballista is the end goal here.
Spellseeker, Imperial Recruiter, Phyrexian Metamorph, and Neoform enable a very mana efficient combo line here (you run the rest of the cards already). It just needs Imperial Recruiter in hand, 2 counters on Animar, 4 life, and . Imperial Recruiter for looks up Phyrexian Metamorph. Metamorph for 2 life copies Recruiter to look up Spellseeker. Spellseeker for looks up Neoform. Neoform for sacs Spellseeker to look up Ancestral Statue. Statue does its' self bounce until Animar is double your opponents life totals then use Statue's final bounce to return Phyrexian Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.
Weird Harvest will look up both Statue and Ballista for wins out of nowhere.
Cloudstone Curio will enable countless infinites in your list. Everything from looping morph/eldrazi since they're eventually free to bouncing Peregrine Drake/Great Whale or hastey mana dorks for infinite mana. This leads to infinite draw to dig for game ending combos.





