Mutavault

Mutavault

Land

: Gain .

: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Latest Decks as Commander

Mutavault Discussion

Niko9 on Elenda Deck Help

2 days ago

She's an awesome commander, no doubt :) I'm a huge fan of Elenda in flavor, in design, and in game too. Even now when we have vampires in wedding dresses and things, Elenda is still the most classy one around. There are a few things I can think of that might help with the deck. Not sure how amazing they are, but here's some ideas:

Blade of the Bloodchief is almost made for Elenda and can just be a good play just to have it on board with it's super low cost.

gravepact I mean, it's grave pact, and it's the best at being grave pact.

Nether Traitor and other creatures that you can recur over and over are pretty great. Just scooping it back to power the sac engine can be well worth it. Bloodghast is good too, and I think there are a few zombies with similar effects. I mostly run traitor because the price tag on a lot of this type of card is kinda up there.

Deadly Dispute is such an awesome card. It is going to do everything you want and then some.

Hero of Bladehold can be a great way to make creatures. She works best with some kind of evasion, but just getting two free bodies per turn can be very good.

Seraph of the Scales can take out the best flying threat on the board and give you two spirits on the other end.

Dire Fleet Poisoner is a card I really love, and I get that it doesn't always work and it requires adding pirates, but when it works, it's excellent. Flash in deathtouch on their blocker and then get a deathtouching blocker of your own can really make a big swing. Changelings or Dire Fleet Hoarder work so well with the poisoner.

Lingering Souls Soul Warden and Soul's Attendant are good cards from modern soul sisters that can work in commander. One mana for warden to gain you maybe 10 life and also give you a body is great. And if they really have to use removal on your one mana creature, that's almost better.

Vampire of the Dire Moon anything with deathtouch works well with Elenda and if you give dire moon something like the blade of the bloodchief to make her an attacking threat, it will start pinging small creatures left and right.

Karn's Bastion might be a good utility land to put extra counters on walkers and Elenda. Manlands might also be good to give you creatures if you get flooded. Mutavault Inkmoth Nexus Mishra's Factory pretty much anything that can give you mana early and be a creature to sac late game is useful.

Trading Post is one of my favorite sac outlets. It will give you creatures or sacs as you need. Also, it pairs with Unwinding Clock if you have enough tap artifacts to make it worth it.

Pyre of Heroes can be amazing if the deck has enough CmC and same types to make it work. When it does though, sacs plus tutors is solid.

Lolth, Spider Queen when she's good in a sac deck, she's really good, but when she's not, it's hard to justify her in the deck. May not be great, but I have had times where she was just the best card.

That's all I can think of right now, but I'm sure there's a lot of ways to go with this one. You've got a great looking deck, these are just the things that came to mind. You might also find that it plays better to remove some staples for things that go along with the theme. Like, Esper Sentinel is really great, but you might actually get more value in a game out of Soul Warden And, when I play Elenda I always try to give her evasion somehow or use Sanguine Bond to make her lifelink into damage. Sometimes she can get really big and not actually do a ton, I feel like.

Hope you have fun tuning up the deck :) I'd be interested to check in and see how it goes. Looks like a fun one.

legendofa on Volo's Pet Hippo.....Dinosaur?!?

1 week ago

Would it make sense to include more creature lands, like Treetop Village or Mutavault? Having Keruga, the Macrosage around means you're not doing much with your first couple of turns.

Raben-schwarz on Avacyn Conscience Combo

1 month ago

Looks great imo. my duuuuuuude. :)

Have you tried including Restoration Angel+Kiki-Jiki, Mirror Breaker as backup combo?

Also id recommend Book of Exalted Deeds plus Manlands like Mutavault or Faceless Haven.

Smothering Tithe for insane Ramp.

Sun Titan can get your enchantment and creatures back if sent to the graveyard.

And at last Gamble to find missing combo pieces.

sergiodelrio on Lifegain Angels

1 month ago

Could run a Mutavault or two, since they count as angels when animated, but are much harder to kill after they turn to lands again, so you could put the book of exalted deeds counter on those.

+1

jdarlin on Sexy Vampires

1 month ago

Duly noted! Mutavault was next on my list. Thank you once again.

YamishiTheWickedOne on Sexy Vampires

1 month ago

Oh btw the next change I'd make to your landbase is to cut a few swamps for 4 Mutavault. Especially with champions. You can animate mutavault and tap for mana if you just need a higher vampire count.

Suspence89 on Life in Abundance

1 month ago

With The Book of Exalted Deeds and Mutavault you can create a very resilient game state

YamishiTheWickedOne on Sexy Vampires

2 months ago

So, on the subject of a monoblack land base...Let's see...

4-8 fetches. As long as it can fetch a basic swamp it's fine.

6 swamps

4 Castle Locthwain

4 Mutavault

2 Urborg, Tomb of Yawgmoth

if you can fit them, 1 Cabal Coffers 1 Nykthos, Shrine to Nyx.

Shizo, Death's Storehouse is ok if you can fit it.

total 23 lands is the sweet spot for your curve. Maybe 22 because Sorin can mitigate the costs of 4-5 mana vamps.

Speaking of Sorin, if you JUST want a really beefy vampire to drop with him the answer is Chancellor of the Dross. I really prefer Champion though.

Cavern of Souls is nice to have here just as mainboard blue hate, but it's not necessary. I run 2 because I own them irl.

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