: Gain .
: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
|Have (2)||Forkbeard ,|
|Want (2)||Tales1984 , Pogo|
Combos Browse all
|Commander / EDH||Legal|
Mutavault occurrence in decks from the last year
Latest Decks as Commander
15 hours ago
Ooh right, I forgot about Mutavault too. That’s another great synergistic card for merfolk decks
15 hours ago
Balaam__ Thanks for the input! I haven't come across Nykthos, Shrine to Nyx yet, but I have definitely been looking into Aether Vial as well Mutavault. Maybe one day I can justify dropping the extra cash.
1 week ago
Fuzzlewuzzle How has Arguel's Blood Fast Flip performed for you? In recent playtesting of my build it's clear this deck needs repeatable card draw to try and compete with so many of the low-cost, flexible Commanders currently en vogue.
Also, I think I was sleeping on Mutavault as a perfect cantrip for a bunch of the Dragon ETBs - have you ever tested this?
1 month ago
Things I like
- Archfiend of Despair - I like. high cost
- Vito, Thorn of the Dusk Rose - good include
- Mangara, the Diplomat - I saw, I liked, I forgot
- Evra, Halcyon Witness - will consider
- Exquisite Blood - good wincon but could also lock game since not "may"
- Witch of the Moors - like, a little high for a non-closer. I like the control aspect.
- Forsaken Wastes - I like, similar to Sanctum of Stone Fangs
- Axis of Mortality - will consider long-term
- Near-Death Experience - interesting "combo" with axis and evra
- Phyrexian Altar - not planning to run unless a few more things to abuse
- Sorin Markov - considered but don't have at the moment
- Bolas's Citadel - always fun
- Dark Ritual - good ramp, can't abuse atm
- Doom Whisperer - with Witch of the Moors it helps but otherwise, the return from bin in the deck is a bit weak
- Necropotence - I don't like to always include
- Gravecrawler && Mutavault are no's
- Pox && Death Cloud - possible as finisher but does impact each player. iirc, active player goes first, not last. So if I need to sac the pieces that trigger on loss of opponent life, it'll whiff
I've played a small set of games with the deck now. It had impact on the game. Majority of creatures cast in the deck didn't feel of consequence when standing alone. I'm investigating more ways to gain life but also add "target player gains life" to abuse Tainted Remedy against non-life gain decks that just ignore it when it hits the field. Spells like Swords to Plowshares.
1 month ago
I'm having Mutavault show up as over $600 US, but I just ordered one off CardKingdom for $9. Is this a mistake (probably on my part if it is), or did I royally rip off CK?
1 month ago
Not already mentioned - Bad River, Cascading Cataracts has a silhouette of Kefnet, Desert of the True, Mutavault technically is a bird, Seaside Haven is a must play, Swarmyard can regenerate any prey. As for basics Island has a bird in the middle, Island has a good number of birds and is part of a panorama, not sure how to tag it but Secret Lair Godzilla Island has birds, Island, Island birds with a sunset, Island, Island, as for plains, Plains, Plains, Plains, Plains, Plains, and Plains.
1 month ago
If an opponent attacks with a 2/2, we could activate muta and then target it with blinkmoth and give it +1/+1 so we could block with a 3/3 Muta. It's more common of an occurrence than dealing 20 damage over multiple turns with a single Muta. So we could end up seeing that interaction in maybe 1/10 games vs a full 20 damage win in 1/100 games. So in that regard, Mutavault is certainly something to consider, not as a full fledged alt win-con but just as a built in layer of defense that can help us survive a bit longer and then pull off the combo sooner. That might actually be worth the extra $1 a piece vs Inkmoth Nexus.
1 month ago
sergiodelrio Hey thanks for the comment and suggestion.
Back when I started the deck I made the decision to play Inkmoth Nexus over Mutavault %100 because of budget reasons. Muta costs a bit more than inkmoth, about a dollar more each. And at the time I also built budget mono-green infect, so I was able to utilize inkmoth in more than one deck, whereas I wasn't inclined to build a seperate deck that used muta's, although you absolutely could. Typically, tribal decks that use muta also use Aether Vial which cost around $20 a piece for digital copies. So if you wanted to repurpose Muta's in another deck you would be looking down the barrel of spending $80 on vials, which I'm personally not interested in. I enjoy playing magic on arena and mtgo, but as far as mtgo is concerned i don't feel comfortable investing too heavily into that digital economy specifically because I'm worried that Arena will absolutely take over and crash the digital economy built around MTGO. That being said, I'm okay with investing $25-$50 into an entire deck, but I absolutely don't feel comfortable investing $30-$40 into a single digital copy of a card, like Teferi, Time Raveler which would be a great inclusion for this deck but it's cost prohibitive and I don't have faith that any card on mtgo will maintain it's value over the next 5yrs, where I'm predicting the entire digital card economy will crash specifically because Arena will inevitably begin to offer older format support. I could be wrong, but how do you ignore the idea that you could sell your player base all of the exact same cards a second time because you force them to migrate over to a different client. There's too much financial incentive involved without having to design new cards, they would just be porting over existing cards. It's literally the easiest way for them to generate a profit with the least amount of creative energy exerted.
The day you see original dual lands introduced to Arena as a Historic Bundle will be the canary in the coal mine for the mtgo digital economy.
However, $1 more for Mutavault is absolutely justified especially if you personally felt like building another deck that used them.
Additionally, the times where this deck pivots and manages to go for a manland win is very rare, like 1/100 rare. Based on that, weighing the pros vs cons of Mutavault vs Inkmoth Nexus so that the optimal card can be used in 1/100 of your games is so insignificant that something as simple as saving $1x4 is more substantial as well as factoring in if/how you could use the cards in question in other decks. Like inkmoth in infect vs muta in merfolk etc.
Thanks again for the comment and suggestion.