Mutavault

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Mutavault

Land

: Add .

: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Brimstone on Pattern Recognition #244 - Lands …

3 days ago

I remember building my first competitive modern deck. It was an Infect deck, and Inkmoth Nexus cost a chunk of money at the time (they still arn't cheep). I got one in a draft, and then spent the next 3 months, buying one each paycheck.

Not only have they been niche wins in modern, Especially against control decks, but also have won me a few CMDR games.

So! Eventhough I agree you usually don't use manlands to win with agro decks. Sometimes you can.

Mutavault is also really fun. It's versatile. I have used it in my Marrow-Gnawer deck to help get the engine running again after a bad boardwipe, or to steal a neat effect from an enemy tribal deck with global buffs.

Another reason I like to run manlands, especially in EDH, is when someone forces you to sacrafice a creature when it looks like you don't have anything except valuable creatures to sac. You can turn your land into a creature and sac it instead.

Thank you for the great artical! It was a really fun read.

MountainMan817 on LOVEbears

2 weeks ago

Niko9 this deck used to run on Muraganda Petroglyphs; I can't be expected to remember what cards do! but Ayula changed that and Realmwalker solidified it.

Descendants' Path is kind of a budget Aether Vial but is cute to activate Mutavault on upkeep, we'll see if I ever want to make that investment.

player61050 on Selesnya Slivers

1 month ago

Decided to change things up a bit with this one. Added in the Aether Vial. Also added in some Mutavault and Cloudshredder Sliver. The single red mana is easy enough to cover with the plethora of sources here. Hasty fliers are worth it. I might try out the Lead the Stampede in place of the Collected Company now that I have the vials in. Putting the cards directly into play was a bigger deal with the weaker mana base, but the vials help circumvent this, and the Lead the Stampede is cheaper to cast. I've given some thought to the Bonescythe Sliver idea, but the 4 CMC is still a bit more than I want to build around. I'm actually leaning more toward swapping the Lancer Sliver out for Striking Sliver since I have already broken the two color barrier. It's half the P/T, but a third the cost. IDK, maybe...

Still playing around with the sideboard.

lhetrick13 on They Run, We Sliver

1 month ago

Obliviousoath768 - Always love a good sliver deck as that is what I used to bring to FNM way back in the day...Your deck looks much better than what I put together in junior high.

Since you are only running a total of 8 colored non-creature spells it might make your mana a bit easier to add in something similar to Sliver Hive. I was thinking like 2xUnclaimed Territory. Mutavault is also killer in a deck like this that relies heavily on creature synergy. Those would be my initial suggestions without looking into it to much.

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

1 month ago

Hi decidingtoast! Thanks for the comments and suggestions! Idol of Oblivion is a great card in a token deck. Nonetheless, while we make angel tokens as much as is reasonable, we only do so in the most efficient ways, and I think tying draw to token generation will result in inconsistent draw. This ties into a misconception about the deck. I think some builds online that I've seen really try to go out on tokens. While free tokens are indeed great with Giada since she pumps them, she doesn't really incentivize them over cast angels. Since angel tokens are big and fly, game design makes them more difficult to generate, and if we leaned more into this theme we'd be committing a lot of mana to it and would be slowing down the deck quite a bit. Instead we really only play Angelic Accord effects where we get free angel tokens from our life gain, which synergizes with both the angel piece of our theme and the life-gain aspects of the deck. I've only recently added Eye of Vecna so the jury is still out, but its not even close to painful due to our life gain, and is unconditional and consistent, even if we do have to pay each time, which is the downside of the card. Nonetheless paying for our cards is a thing in white, and at least with Eye since its an upkeep trigger we'll always have the mana to pay if we want to (whereas if we gain life with Dawn of Hope out after tapping out it won't do us much good, since we won't be able to pay the ). Tome of Legends, on the other hand, is a card I have a lot of experience of and is nothing short of amazing. Since Giada flys and has vigilance we can usually attack with her every turn, and can then tap her to cast more angels during our second main phase, meaning we'll always have the counters to power it and will basically get one card for every turn, which is a great rate.

As for Faceless Haven, the reason this card is a consideration for the deck is because of a wacky combo with Snow-Covered Plains and The Book of Exalted Deeds. Basically if we make a haven a creature, we can then sac the book to put a divinity counter on it. At the end of turn it will revert to being a land but will keep the counter, basically meaning we have a land version of Platinum Angel. Since land destruction is less common this will be a major barrier to our opponents winning the game by any means, which gives us time to destroy them. Committing to Snow-Covered Plains is also seen as beneficial because for decks running Extraplanar Lens Snow Plains are seen as beneficial since they don't help your opponents. Both the book and Faceless Haven are tutorable with Search for Glory, which can help with putting this together.

There really isn't much of an argument against running this combo, and Mutavault would make it more consistent, so that's a good call! So far I haven't quite felt committed enough to pick up the set of snow plains and these cards, but having two ways to do it could push me over the edge. I'll definitely put Mutavault on the maybe board.

decidingtoast on [Primer] Helming the Host of Heaven: A Giada Guide

1 month ago

If your deck is puking out tokens on the regular, might I recommend Idol of Oblivion? It's more efficient and less painful than Eye of Vecna, and it's probably more consistent than Tome of Legends. Also, I noticed that your maybe section has Faceless Haven. If you're considering that, Mutavault is probably also worth consideration I think.

NerdPounder on Edgar's Evisceration Station [Vampire EDH]

3 months ago

Hey there! Cool build! I like the versatility of being able to aristocrat or infinite combo in the aggro shell. I've been playing Vampire Aggro in Pioneer actually and it's a hella powerful archetype in that format, but the mana is a pain haha. I've had some really good success with some of the cards I'm about to suggest if you are looking for some ways to test for improvement.

A few cards I think could be easy includes in this list could be: Legion's Landing  Flip (early game vampire fodder, late game token engine), Vampire Socialite (lord with menace), Falkenrath Pit Fighter (replaces effects you have on sorceries, is repeatable, and comes with a body), Mutavault (this card is insane in tribal decks), Sorin, Imperious Bloodlord (lots of synergy), and Adanto Vanguard (indestructible threat, that when you buff it up say with +1/+1 counters or keywords from Sorin can take over games by itself).

For the 5 non-lands I would cut Sorin Markov (he's cool and thematic but doesn't really do anything for your synergy aside from make someone's life total 10, which everyone at the table will dislike, and he costs 6 mana), Village Rites (Falkenrath Pit Fighter does the same thing but on a stick and repeatable), Reckoner's Bargain (same reason), Smothering Tithe (It just taxes mana to make treasure tokens, doesn't really help you kill your opponent, just makes value that you shouldn't need since you're an aggro deck), and Patron of the Vein (it costs 6 mana and Vampire Socialite does pretty much the same thing).

I also love Olivia Voldaren as a card, though I'm not sure what I would replace for it. I totally agree with your maybeboard Anguished Unmaking over the Generous Gift as giving the opponent a big blocker like that is painful, as well as the exile over destroy. For 3 life it's worth it, especially in an aggro deck that gains plentiful life.

azja on Yuriko (Optimized) Primer

3 months ago

Hey @Spirits, sorry for taking so long to get back to you! You asked such detailed questions, so I wanted to make sure I had time to write out detailed answers :D

Karn's Temporal Sundering vs Capture of Jingzhou:

Like you said, just a budget consideration. Yuriko is my pet deck so I don’t use any proxies, but I highly encourage it for others! While the bounce effect of Karn's Temporal Sundering is nice, I’m thinking of replacing it with Time Warp or just cutting it altogether for Treasure Cruise.

Enablers:

Since I don’t have any combos, I’m all in on the Yuriko damage plan. So having an enabler at all times is much more crucial for me, which is why I play 15 of them. Comparing my list to others, it seems 15 is on the higher end, so you could probably get away with cutting a couple. You’re correct about Tormented Soul, it can’t be pitched to Force of Will, as well as the mana base being more blue-heavy. As for the flying enablers, they’re included for redundancy (since there aren’t 15 unblockable 1-drops). It’s pretty rare for every opponent to have a flying/reach blocker, and we don’t really care who we attack, so flying does a pretty good impression of unblockable. Plus, many of them have relevant abilities, especially Faerie Seer’s scry 2 and Wingcrafter which can give Yuriko flying. If you’re mainly trying to win with combo, I wouldn’t play any of the 2 mana enablers except Tetsuko Umezawa, Fugitive. But don’t underestimate Augury Owl in the “winning with big spells” shell!

Kaito Shizuki

I haven’t tried him out yet, so I’m also unsure whether he makes the cut. Normally I wouldn’t consider playing a planeswalker, since we’re not very good at blocking to keep them around for longer than one turn. But with Kaito, we’re guaranteed 2 activations since he phases out eot, so I think he’s worth testing out for sure.

Win-Cons:

I think the wincons you described are all totally viable. Most of the cEDH Yuriko lists win with Thassa's Oracle + Demonic Consultation or Tainted Pact since it’s only 2 cards and 3-4 mana (and tough to interact with outside of counterspells). Doomsday is significantly weaker than fish-consul, but its also a reasonable win-con. It’s convenient that cards that would go in the doomsday pile such as Gitaxian Probe and Street Wraith are already good cards for the deck anyway. When I first built this deck, I didn’t include doomsday for power level considerations. Now, I doubt doomsday would be too powerful for my playgroup to handle, but I decided to leave it out since I prefer to win with Yuriko’s ability.

Scheming Symmetry

Scheming symmetry is pretty much my budget replacement for Imperial Seal until we get a reprint. It’s true that you can do some cute plays with Nashi, Moon Sage's Scion or Fallen Shinobi. But most of the time, I save it until someone is below 16 life, choose them to tutor with me, put Draco on top of my library, and eliminate them before they can use the card they grabbed.

Mutavault

I’m a big fan of Mutavault since it allows me to rebuild a turn earlier after a boardwipe, or just to have an extra ninja that usually goes unnoticed by your opponents. Unfortunately, colourless lands are really, really awkward in this deck, so I wouldn’t play more than 1 or 2 at the most.

Drowned Catacomb, etc.

Since I’m currently playing 10 basics, I usually don’t have any problems with Drowned Catacomb and Sunken Hollow entering tapped. As for Mystic Sanctuary, it definitely sucks when you draw it and have to play it as a tapped island. But, imo it makes up for it in the late game when you can grab it with a fetch land and put an expensive spell on top of your library in response to a Yuriko trigger. If you’re including Tainted Pact, or just playing less basics in general, I would definitely cut those lands for City of Brass or River of Tears, like you mentioned.

Colourless Mana

I touched on this a bit in the Mutavault discussion, but you definitely want to stay away from colourless lands as much as possible. Although Ancient Tomb and Gemstone Caverns are really powerful lands in a vacuum, the early mana they provide isn’t worth it imo. I definitely agree with you that Reliquary Tower is a trap. I wouldn’t play it in very many decks in general, especially not in Yuriko. As for Glacial Chasm and Maze of Ith, they aren’t played enough in my playgroup for me to need an answer for them. But if they did become more popular, my plan would likely be to cut Mutavault and include Strip Mine/Wasteland instead.

I hope everything I explained made sense and was helpful to ya! Don’t hesitate to ask me more questions!

Load more