: Gain .
: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
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|Commander / EDH||Legal|
Mutavault occurrence in decks from the last year
Latest Decks as Commander
4 days ago
Smallpox is good because you're trying to win by attrition, and 8rack needs almost no resources to win. Beating with Mutavault s and getting triggers from your Racks is the way to go, and Smallpox does a better job of cutting your opponent off of more cards.
1 week ago
It feels kind of unfocused still. idk if Anowon or Nirkana Revenant are the best Sorin -3 targets. If you want big vamps in monoblack to drop via Sorin, Champion of Dusk , Malakir Bloodwitch , Bloodlord of Vaasgoth and Chancellor of the Dross are probably better choices, and the really good vamps should be 4-ofs. At least up Ebon to 4. That card is seriously good. Also in place of Yahenni I'd add 2 Captivating Vampire , and add one Nykthos, Shrine to Nyx if you're going the monocolor route.
Neat trick you can pull off completely free is using Urborg to sit on your fetch lands and tap them for mana until you need to force a shuffle for Nocturnus or to revive Bloodghast.
Agadeem's Awakening is fine. I think it's a good card that can be a land in an emergency. I run 1 in my Pioneer vamps.
1 week ago
Followup thoughts: You kind of already have the trifecta of level 1 vamps here being Viscera, Noble and Ebon Legion along with Bloodghast. I personally prefer to go one or the other between straight up aggressive or the more Aristocrats style sacrifice engine. Myself, I'd replace Highborn or maybe Cordial with Gatekeeper of Malakir and/or Gifted Aetherborn . Though between Sorin, Zagras and Ebon you already have a lot of deathtouch going around.
Other big creatures to consider: Vampire Nocturnus because you have fetch lands and Seer + Ghast, Kalitas, Traitor of Ghet who has excellent synergy with the first strike + deathtouch interaction, and Champion of Dusk . Not a big fan of Yahenni here (Love him in EDH but trying to do too many things in Modern makes it feel cluttered).
Non-creature support: I like including Mutavault and Urborg, Tomb of Yawgmoth . Terminate is a good Rakdos creature hate spell that can be easily swapped for Dreadbore in your side game 2 if necessary. Maybe up your Thoughtseize count or toss in 2-3 Inquisition of Kozilek .
1 month ago
I think you need to consider some early Creatures. Otherwise you will be dead, before your Planeswalkers can hit the field.
Ten Planeswalkers are a lot for any deck, unless it is Superfriends.
I would get rid of Tezzeret the Schemer as he is GREAT for ramp, but this deck doesn't seem to be in desperate need of that.
In his place I would think about Ensoul Artifact
I know it's a cliché, but it's just that good. Especially on your Darksteel Citadel
I always throw one Arch of Orazca into my Pioneer decks. It can really help in the late game. Note that lands are also permanents. I'd take out an Island for that.
Finally, Mutavault can get you out of trouble, particularly if you need extra Crew, or to protect a Planeswalker.
Hope that helps.
If you want to see my take on Pioneer Artifacts, you can check out Jhoira's Crew | Pioneer
1 month ago
Hi Housegheist! Thanks for asking!
I have Animal Sanctuary in my collection, but after few tries I think is not suitable in my particular deck. It's a colorless land that can give you mana fix issues (I have some colorless lands but try to keep them low), and it's ability means only to put a single +1/+1 counter on a single cat by essentialy losing three mana (as the land itself taps to do the effect). This deck has plenty of ways to pump the cats, thanks to equipments, cat lords, and Arahbo and Kaheera themselves. My deck doesn't have any sinergy with +1/+1 counters beyond than having two double strike creatures. Most of the time I'll have much better plays: if I'm losing those mana each turn to put +1/+1 counters, it means that I'm probably out of other cards or abilities to play, and essentialy, out of the game.
On the other side, I love flavorfully the card, love the art and I think that in other tribal deck, even in a different take on Arahbo deck more foccused on +1/+1 counters can be useful.
As you can see, I play other colorless utility lands, but only if they cover needs that I really need in the deck. For example: Mutavault to give a cat body if every other cat has been removed, Buried Ruin to recover a key equipment that got destroyed, or Bonders' Enclave to draw cards. Pumping my creatures is covered by many other cards of the deck.
I hope you find my take useful!
1 month ago
In modern the 5 cmc dragon threat is really only going to make it you need to have all 4 copies of Sarkhan, Fireblood , he even has the means to reduce the effects of his own redundancy so why not increase the chances you get a 5 cmc dragon out faster?
now your current choice of 5 cmc dragon maybe the new hotness, but what does it really do for your deck synergy wise? Glorybringer and Demanding Dragon both fit the scary dragon top end threat while being removal. Stormbreath Dragon represents a lot of damage and is harder for white decks to remove with path. Terror of the Peaks though is probably the dragon with the most synergy, you get bonus damage from your dragons, though Hunted Dragon does give the opponent some creatures to trigger the slumbering dragon.
Now your sprite really wants free spells or ones that are cheap and cantrip, for consideration Gut Shot and Dismember are both cheap/free removal, Mutagenic Growth also free, these cards also synergize with another suggestion lower down. Manamorphose is probably the most free spell. Opt is just strong cantrip.
Now for possibly the best dragon for this shell that seems to like to target it's own creatures with spells Orvar, the All-Form will get out of hand pretty easily giving all your buff spells a Clone tagged on it.
other considerations are the above mentioned bolts, cheaper spell and doesn't require hoops for it to dome someone. Mutavault is a dragon man land, extra worth considering if you go heavier into a dragon tribal. the full 4 on copter, it is just the best vehicle for it's cmc, well there is the The Omenkeel ... I'd almost suggest having just 4x of these two as your full vehicle detachment the god side would even provide late game options. Spell Pierce is also likely a strong choice over the dragon counterspell, double blue can be tricky to pull off and also have double red.
1 month ago
If you have it, a playset of Urborg, Tomb of Yawgmoth and some copies of manlands such as Mutavault or the new Faceless Haven would protect against flood. You can always discard extra copies of Urborg to Liliana's ability.
2 months ago
Some cards you probably want but just haven't encountered:
Mutavault to help against edicts and give you an extra attacker. Lots of other cards do this but not as efficiently
Break Through the Line double duty
Shadowspear helps you beat other aggro decks and occasionally saves your ass with the activated ability