Mutavault

Mutavault

Land

: Gain .

: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

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Printings View all

Set Rarity
Magic 2014 (M14) Rare
Morningtide (MOR) Rare
Promo Set (000) Rare
Promo set for Gatherer (PSG) None

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Pioneer Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Mutavault occurrence in decks from the last year

Modern:

All decks: 0.26%

Blue: 4.51%

Commander / EDH:

All decks: 0.02%

Mutavault Discussion

TheOneKiko1337 on [cEDH] Krenko, Mob Boss |PRIMER|

3 weeks ago

Hey Fran_RuGu, when you''re in a control heavy meta I'd consider cards like: Stranglehold, Defense Grid, Blast Zone, Homeward Path, Sanctum of Eternity, Artifact Blast, Magus of the Moon, Mogg Salvage, Burnout even cards like Alpine Moon are an option if they're running things like The Tabernacle at Pendrell Vale or pillowfort cards like Glacial Chasm or get them with some poke damage with things like Mutavault. There are alot more cards that can go inside your 99 in control heavy metas.

Your suggestions with Deflecting Swat and Sudden Shock are quite viable. From my experience the card which gets countered the most is Krenko, Mob Boss and in this case the Deflecting Swat is kinda expensive but in a control heavy meta I'd say still viable.

ShiltonCDXX on Sliver Queen

4 weeks ago

Yes, yes and yes. Keep the sliver decks coming.

I would suggest some lands.

Ancient Ziggurat, Cavern of Souls and Mutavault all work very well in sliver (or any tribal) deck.

Good work :D.

ShiltonCDXX on slivers

1 month ago

Ancient Ziggurat is great in tribal decks.

Cavern of Souls is another

Mutavault if you can, and those are just land suggestions lol.

Here's the deck I run in modern if you want an example


A Sliver of a Different Color

Modern ShiltonCDXX

SCORE: 49 | 119 COMMENTS | 20482 VIEWS | IN 37 FOLDERS


You're off to a good start, these can be hard to put together because some of the cards can get expensive. They are a ton of fun to play though, if you dont mind all your friends hating you.

If you really want to push Slivers to the next level make a goal of creating a sliver EDH deck. They are brutal once you get all the pieces.

Have fun with it man, I look forward to seeing it evolve.

cmsrDPM on Synonyms/Nicknames System for Deckbuilding and ...

1 month ago

Don't forget the manlands. Including the Zendikar cycle (with Celestial Colonnade, Hissing Quagmire, etc), the monocolor cycle (with Treetop Village, etc), and the other ones (Mutavault, Inkmoth Nexus, etc).

morgud on Big Red

1 month ago

Thanks for the suggestions!

At the moment I don't play a sideboard on this deck since it's more "for fun" deck. However, if I did I'd probably go with switching:

4x Zhalfirin Void for Blast Zone

4x Slagstorm for Ratchet Bomb

4x Simian Spirit Guide for Goblin Cratermaker

3x Magma Jet for Abrade

Also, good idea with Ghitu Encampment although I'd probably go with Blinkmoth Nexus, Inkmoth Nexus, or Mutavault since they tie up less mana.

ninetoe on Allies mill

1 month ago

Edit:

I listed some cards that are not Modern legal in the comment above.

Here's the deck made modern legal:

ninetoe on Allies mill

2 months ago

Hey. Thanks for putting this together. I play-tested it quite a bit and have some recommended improvements:

I dropped all the Stolen Identity because it is slow. You have to pay 6, then cipher it. To get your value out of it, you then have to have a creature connect in combat. I found that the deck works best to simply never attack anyway.

I also dropped all Clones: Clone Legion, Cackling Counterpart, Jwari Shapeshifter. If your gameplan is to hit with Rite of Replication for win, having more clones doesn't really benefit much and those slots can be used to speed up your game or offer defenses for yourself and your creatures.

I found that my creatures were dying too quickly as chump blockers or to red spell damage/black destruction.

For this, I added 2 copies of Steely Resolve. And to protect myself, 4 copies of Ghostly Prison

Ondu Cleric can generate a ton of life for you and buy you the time you need for your combos. Especially when you chump block with him, then use flicker him off and on the field with Ephemerate or Cloudshift. But I wanted Allies that boost the P/T of other allies so I could take out some attackers with my blockers and not have to rely on flicker gimmicks. Enter Adaptive Automaton.

I won't bore you with all of the changes I made and my reasons for each change. Here's the updated 60 card list. I appreciate the deck you posted. It lent me some great inspiration and I hope you enjoy what I've done with it:

PS: Halimar Excavator + Rite of Replication hits for 180 milled cards (assuming there are no other allies present when the combo goes off).

If you are interested in what I've done with the decklist, let me know and I'll be happy to share my reasons for some of the changes.

Cheers!

I_Want_To_PlayAllTheDecks on Pioneer Pirate Aggro

2 months ago

I have a couple suggestions- but these are mainly for the current meta, not a game store or an LGS where different decks might be better.

Land Base

I would remove the Unclaimed Territorys because you need colored mana early game for both pushes and seizes.

I would put in a couple Mutavault just because it is a great card in tribal decks and sweeper protection. The downside of it producing neither red nor black can be mitigated by playing more urborgs, which brings me to the next point.

Probably 3 or 4 Urborg, Tomb of Yawgmoth. It by itself is a swamp, and the downside of it being legendary is not a huge deal if you only play 3 anyway. This is also necessary when playing with Mutavault

Creatures

I would recommend taking out Rigging Runner entirely for more Metallic Mimic s, because while playing rigging runner or t2 after a swing is unlikely(but I’m not mathematician) because you only play 4 other one drops.

I will need to think about this some more, because the curve would be very heavy on two drops with these changes so I just need to think about what else could change to put less strain on the curve.

Sideboard

Instead of Rending Volley, Fry would be better because it can also hit walkers. Take out rending volley

Leyline of the Void would also help out in lots of matches like soultai delirium and lotus breach. Take out the glint horns

Pithing Needle almost a strictly better Phyrexian Revoker because it gets hit by less removal. Take out the revokers

Also- although you would have to take out some of the best cards in your deck, Lurrus of the Dream-Den could really help out against removal and sweepers.

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