Mutavault

Mutavault

Land

: Gain .

: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Mutavault Discussion

Ouroboros_47 on Budget Vamps

1 week ago

Danny66 No problem, glad you liked it. Vampires is a super fun tribe to play in modern imo. One card I forgot about was Mishra's Factory as a replacement for Mutavault .

Balaam__ on Darwin’s Dirty Onus

1 month ago

Thanks for the suggestions sergiodelrio! I think I can make room for a couple of them. Played at the right time, Pendelhaven could be quite useful, and...I completely overlooked Mutavault .

For whatever reason my mind said ‘Hm, Mutavault would count as an Eldrazi, but that doesn’t help me.’ You’re right though; Eldrazi Spawn is a creature type. I’ll have to carefully weigh how to work it in, but easy ways to make those tokens can’t be turned down. Thanks for the interest!

sergiodelrio on Darwin’s Dirty Onus

1 month ago

Great deck idea and execution in mono G, +1

Some cards to consider here, although I'm not even sure the deck needs them:

Pendelhaven : since your deck is running 1/1's, one of those would go a long way here - but I understand you want to maximize Forest count for Utopia Sprawl targets, so it remains optional

Mutavault : Counts as Eldrazi Spawn through the backdoor, but again you also need Forests and Geier Reach Sanitarium wants to filter your cards as well, so optional as well.

A Simic version of this deck could run Neoform and increase consistency - but staying mono G has its own value of course.

We also recently got Pyre of Heroes as a 'fixed' Birthing Pod

Anyway, that being said I DO like the deck just the way it is rightn now.

BrassLord on Jalira Sea Creatures

1 month ago

Looks like a fun deck! From my experience running a Polymorph esque deck, something you may want to look at is limiting the amount of creatures in the deck, so you're better able to capitalize on your commander's ability or one of the several polymorph effects you have in the deck!

I'd also recommend trying out some of the "man lands." Inkmoth Nexus Blinkmoth Nexus Mutavault Faceless Haven Frostwalk Bastion and Mishra's Factory are all potential creature targets that can survive board wipes and tend to sick around!

Grubbernaut on U/B Faerie Tempo Control

1 month ago

These are all generally good cards, but the splits are going to make having the cards you want at any given time more difficult; I'd suggest focusing in on which cards you find most useful and trimming the others.

For example: I'd definitely go up to 4x Spellstutter Sprite , and cut The Elderspell for something else like Bloodchief's Thirst or Eliminate . The 1-of Cryptic and Grief probably aren't doing much, either; since T1 is important, and this isn't a deck that necessarily wants to go down on cards, I'd swap in another 1-CMC discard spell over Grief .

I'd also strongly recommend Ninja of the Deep Hours over Fallen Shinobi . The ninjitsu cost of Shinobi is prohibitively high for modern, in general.

I'd also swap Clique for a second Borrower; you can still bounce a Bitterblossom , if needed, but Borrower is a more generally useful card at 2/3CMC.

I also find Riptide Laboratory to be too narrow and slow for a land that only produces colorless; especially if you go to 4x sprite, at least Mutavault pads your faerie count.

Cheers!

zapyourtumor on Shaman-Pain Champagne

1 month ago

Thanks for the suggestions!

I've definitely been considering Unclaimed Territory , but I haven't found that I need it.

Aether Vial I have already tested extensively and cut.

Unsettled Mariner is great and I would really like to play it, but its in the two colors that this deck doesn't run. I only have 4 Cavern of Souls to let me cast it. I could consider adding the 4x Unclaimed Territory, but even then, 8 mana sources to pay WU is still really risky in my opinion. Normally while playing this deck I just power through any spot removal with more shamans. The main problem is boardwipes.

Mutavault is definitely worth trying, I completely forgot about it. Not sure how useful colorless mana is though, especially with an Anarchomancer down. Activating it as a Rage Forger goes down and then swinging for extra damage could definitely be nice, since I sometimes find that I have extra mana left over.

StoryArcher on Fairy Two-Step

2 months ago

zapyourtumor

I hadn't realized that it was going to be re-printed. Interesting quandary - on the surface I'd say yes, I'd replace Mana Leak , but I'm also looking at Opt and Vapor Snag as potential replacements. That bounce IS a significant benefit, don't want to discount it, and with the Mutavault I need to be aware of the double blue cost.

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