Tribal Instant — Shapeshifter
Changeling (This card is every creature type at all times.)
Target creature gets +3/-3 and loses all creature types until end of turn.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Nameless Inversion Discussion
1 week ago
2 weeks ago
Really nice, Orzhov Knight is lowkey one of my top favorite tribals. Good to see my boy Haakon, Stromgald Scourge getting some work. By the way, his ability allows you to play things like Crib Swap and Nameless Inversion from the graveyard.
1 month ago
Very original deck!
Really like your idea with the Coal Stoker, simple but effective.
2 months ago
17 lands is crazy low for pretty much any deck. Burn runs ~18 usually, and most their deck is 1cmc. Having any 3 or 4 drops your wanting to realistically cast should put you at 22 lands minimum. Keep in mind a bunch of your cards are fairly mana hungry even after they’re down, with morph and/or level-up costs.
Ultimate Price feels like a bad card, when you could be running more copies of Abrupt Decay and Assassin's Trophy . Nameless Inversion also seems bad, but I do get why you’re running that (i just don’t think the payoff is worth it).
I don’t see any practical reason for you to be running Corpse Churn . You don’t really fill the yard much and you’re creatures aren’t really worth reviving.
Duress is a really concerning card for hand disruption, because it can just auto-suck in a lot of matchups. I’d be tempted to leave it just in the sideboard, if your budget can’t afford the better hand disruption cards.
imo, ditch Sign in Blood . It costs you a turn and oftentimes will make your board position worse, not better.
3 months ago
Very Nice Aggro Edgar Markov list especially for a deck that is your first foray into commander. The Main problem I see you running into with this deck is that it is very soft to board wipes, and you will almost certainly lose the game if one resolves. I would recommend including Teferi's Protection , Flawless Maneuver , Boros Charm , Make a Stand , Unbreakable Formation , and Patriarch's Bidding . While these cards are skillful to utilize and require an understanding of your opponent's decks to know when to leave up mana to utilize them you will find you will be grateful to have them and win more often because of them.
Necropotence is an insanely strong card advantage engine especially in Edgar Markov that I would highly recommend as it allows the deck to continue to have the steam it needs going into midgame and mid-late game. In fact, when I am going for the aggressive strategy in my own deck it is the first card I tutor for if I can. Champion of Dusk , Pact of the Serpent , and Stinging Study are almost as good and serves the same purpose.
Stromkirk Condemned Is a pretty strong lord that most games you should have the land to pitch to it to boost your board, especially if you include some of the card advantage I recommended.
Reconnaissance Is also an amazing card for an aggressive strategy as it essentially gives all your creatures vigilance and you can remove any unfavorable blocks in combat.
For cards to remove to play them I will suggest cutting cards in different area's that I think have their advantages but probably benefit your decks aggro plan the least
Zealous Persecution and Vampiric Fury are not very necessary for yours deck. If you have not seen it already in time you will find that your anthem affects lords Shared Animosity , and Sanctum Seeker will be more than sufficient to win the game. Additionally, the card is quite soft to fog effects which are not too uncommon in commanders.
Anointed Procession is simply a card that is too slow for what an aggressive Edgar Markov deck wants to be doing and is much more suited to midrange aristocrat lists. Spending 4 mana for an effect that does not do anything is too slow and you would much rather want to be playing things like Sanctum Seeker , Vampire Nocturnus , and Bloodline Keeper Flip
Abrade , Dismember , and Nameless Inversion have two main problems. For one when you are playing an aggressive Edgar Markov deck you are committing to winning the early mid-game so spending the time you need to kill your opponents interacting with their board states is not doing you any favors. Secondly, as an aggro deck the only permanents that are outright going to stop you are Magus of the Tabernacle , Windborn Muse , Propaganda , Ghostly Prison , Collective Restraint , Sphere of Safety , and Humility so if your going to play removal spells in your aggro deck the spell at a minimum should target enchantments though creatures as well can be valuable.
Obelisk of Urd Is ok but is probably to expensive on mana and you would rather be punching with creatures than using them to convoke this spell out.
Bloodcrazed Paladin is really only good when there is a board wipe and that is the last thing you want to happen to your board so would not recommend playing a creature that's only strength is to give you a measly benefit in the worst-case scenario.
Bloodthrone Vampire is not very good in aggro since you want to have as many creatures around as possible for all of your tribal payoffs and since your deck is not particularly geared towards and Edgar Markov Aristocrats Strat.
Stoneforge Mystic and Steelshaper's Gift help you get Skullclamp but you probably don't want to be looking for that card too hard especially if you play Necropotence , or Champion of Dusk as I recommended as you don't have to sacrifice your board state to get card advantage when a wide board state is exactly what you are looking for. Additionally, you are not playing too many sacrifice effects anyway so when you play a lord it effectively turns off your Skullclamp .
Those would be my additions and removals for your removals but your the one who gets to play the deck so make adjustments to suit your playgroup and what you want to get out of the deck. Feel free to check out my own Edgar Markov Deck A Vampire Storm *Primer*, not the exact same strategy as your deck, but you may find some useful advice in my section on my mindset of how I play Edgar Markov aggressively. Would be happy to hear your thoughts on my suggestions as well as what you think of my own deck.
3 months ago
Plus: Kraul Harpooner , Moldgraf Monstrosity , Loam Larva , It of the Horrid Swarm , Hornet Nest , Brain Maggot , Brain Weevil , Nameless Inversion , Bone Harvest , Footbottom Feast , Haunted Crossroads , The Chain Veil , Deadbridge Goliath , Distended Mindbender , Graveshifter , Masked Vandal , Nullmage Advocate , Gigapede , Broodhatch Nantuko
And the reason Eternal is showing as illegal is cause' all of the MH2 stuff isn't out yet.
My reasoning is less efficient cards that happen to be insects make for more Grist, and if you've got a certain insect density, you don't really need other dredge sources.
4 months ago
Needs SkillClamp to refill your hand, and tutors for it. Stoneforge Mystic, Steelshaper's gift, Enlightened Tutor, Diabolic Intent and Tainted Pact are all good options.
As for what to cut, you're kinda heavy on enchantments and artifacts. Your creature base is pretty good, you could maybe do with just a few more 1-2 mana vamps. Oh and fun fact: Nameless Inversion is a vampire spell.
You're missing a few key cards, but I honestly think you're off to a good start.
4 months ago
Edgar typically doesn't need many artifacts. Ideally your vamps should be mostly 1-2 mana anyway. The only artifact I'd say you absolutely NEED is Skullclamp as vamps tend to play their entire hand very early and you have plenty of 1/1s to sacrifice to reload your hand. If you don't have the budget for Stoneforge Mystic (I assume this is budget due to the lack of utility lands) then I'd suggest Steelshaper's Gift and/or Open the Armory or just ordinary tutors like Demonic Tutor , Diabolic Intent , Vampiric Tutor , Enlightened Tutor and so on.
Your vampires actually seem to be pretty high-costed. For Edgar decks, it's pretty common to see upwards of 30 1-2 mana creatures and 40-46 or so creatures total.
I'm a big fan of Mavren Fein, Dusk Apostle , Shared Animosity , Mirror Entity and Obelisk of Urd in vamps, along with optional tech in the form of Goblin Bombardment and Impact Tremors , also Nameless Inversion counts as casting a vampire spell, funny enough.
Best of luck, building on a budget can be tough.